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Common Mistakes of Bronze League

Forum Index > SC2 General
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Error40432
Profile Joined September 2015
United States5 Posts
September 28 2015 03:57 GMT
#1
Alright so after working my way out of Bronze league relatively quickly I started watching replays and casts of Bronze league games and I noticed that a lot of the same mistakes were made by players, so I wanted to put out some solutions to certain problems that I found were common

Getting Supply Blocked
This one is very common, people don't pay attention to their supply until the voiceover tells them something is wrong, and this can cause a huge halt in your economy as well as your army. Getting supply blocked means that until you fix it, no more units or workers, which means you are losing income every second you are supply blocked and are instead waiting for your next supply unit/building to finish

Fixes: If you have extra money laying around and are cutting it close on supply, stack up depots/overlords/pylons to get rid of the extra money and make sure you won't be supply blocked in the near future

As Zerg, try building some structures you need, such as crawlers

If you are in a very tight spot and need instant supply, Terran Orbitals can call down 8 extra supplies on an existing supply depot, this is for emergencies only, realize you are wasting around 240 minerals for not getting a MULE AND you are now losing 16 supply instead of 8 if the depot is destroyed, so don't rely on this


Too many cannons
This is aimed directly at Protoss (duh) a lot of times you will see Protoss players try cannon rushes or put 50 cannons in each base, only do this in dire situations, if even then, cannons are expensive and that money could go so many more places, such as upgrades or units.
Cannons also take up a ton of space and are easy to work around, if the pylons are destroyed the cannons won't work, and that is 150 minerals sitting there doing nothing, the cannons and pylons will quickly cover you base, making movement of units more difficult

Fixes: Focus more on units and upgrades, these help much more in the long run, I have seen many people lose quickly because all they built were cannons, these things aren't God, they are good in the right situations, but not all the time
Note: If detection is needed, build cannons in key areas to help see units such as Banshees

No Orbital Command
Orbital Commands are essential to Terran play, allowing for quicker resource collection with MULEs, free detection if needed, and as mentioned above free supplies in desperate situations, why then do so many Bronze players go for a Fortress, mainly in their natural or third, a Fortress is mainly used in bases that are vulnerable to attack or in areas that need extra security, not in main bases where income is valuable

Fixes: This is a simple one, think of all the resources you just wasted by hitting that hotkey, throwing away thousands of minerals, supplies, and detection, always get Orbitals, unless the Fortress is an absolute necessity

Not scouting
Scouting is essential, especially in Zerg play, you need to know what your opponent is building so you can respond effectively and deal with his units with counters of your own, fighting blind is never good, and it will lose you games, so always scout if you are unsure what your opponent is doing

Fixes: Send out workers after finishing key parts of your build (examples: wall in finished as Terran, 1st expand as Zerg, Warp Gate research finished) and then build units or structures that will help you fight off the force your opponent is creating
I am not going to go into a whole thing about how to scout and when to scout as that is not what this is about, plenty of pro replays and other forum posts can help you with that, I am simply here to help find mistakes you may make yourself

That about wraps it up, feel free to mention any mistakes I forgot (there are plenty, I didn't want to make a 5 page post though) and my intention was not to make anyone feel bad, just to help find your mistakes and fix them so you can improve, thanks if you read the entire thing
I want the Dragoon back :(
MrInocence
Profile Joined February 2010
United States172 Posts
Last Edited: 2015-09-28 04:36:24
September 28 2015 04:35 GMT
#2
I think bronze league is basically getting better mechanics, while learning counter relationships with things that that mechanics can't beat, such as rushes and cheeses and special units like banshees or dts.
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
Masada714
Profile Joined March 2011
United States89 Posts
September 28 2015 04:39 GMT
#3
It is like Day[9] used to say in some of his dailies, probes and pylons. Then just make stuff and that should be good enough to get anyone out of bronze league. I forget what daily he taught some of the newbie things but that might not be a bad idea to put in here for people that don't know about it.
sc2chronic
Profile Joined May 2012
United States777 Posts
September 28 2015 04:48 GMT
#4
common mistakes of silver league: same thing
terrible, terrible, damage
Nakoz
Profile Joined July 2013
24 Posts
September 28 2015 05:23 GMT
#5
Interesting to see someone put an effort to write an article on getting out of bronze league .
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
September 28 2015 05:30 GMT
#6
Couldn't all of these things be avoided if you just suggested that bronze players learn and practice a build (which is much better advice long-term anyway)
Taeja the one true Byunjwa~
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
September 28 2015 06:30 GMT
#7
I would assume most people in lower leagues just play the game without ambition to "improve". Because when it's fun to just play a few games without it feeling like another job, there's no need to improve.
Advantageous
Profile Blog Joined May 2012
China1350 Posts
September 28 2015 06:39 GMT
#8
Good way to fix all of these issues: play without sound/voiceover. This makes you more aware of all the alerts on the map, visually. Sounds rough, but it's the quickest way to learn and adapt.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
ZenithM
Profile Joined February 2011
France15952 Posts
September 28 2015 06:51 GMT
#9
I'm always nostalgic of the time bronze players went e-bay first. Sadly nobody is that bad at the game anymore
Marcinko
Profile Joined May 2013
South Africa1014 Posts
September 28 2015 07:28 GMT
#10
On September 28 2015 15:39 Advantageous wrote:
Good way to fix all of these issues: play without sound/voiceover. This makes you more aware of all the alerts on the map, visually. Sounds rough, but it's the quickest way to learn and adapt.


I think I'll give that a try.
....
Cazimirbzh
Profile Joined February 2014
334 Posts
September 28 2015 08:08 GMT
#11
ouch... i guess that's why bronze stays bronze^^
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
September 28 2015 08:15 GMT
#12
On September 28 2015 15:51 ZenithM wrote:
I'm always nostalgic of the time bronze players went e-bay first. Sadly nobody is that bad at the game anymore


I mean who doesn't ebay first PF rush vs protoss?
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
September 28 2015 08:18 GMT
#13
Funny how people still think making pylons and probes is enough for bronze league. People are not that terrible in bronze, everybody knows how to attack move or make units. It's just super super unrefined what they do
frajen86
Profile Joined February 2014
168 Posts
September 28 2015 08:26 GMT
#14
Scouting in bronze league like pros do is not that useful because a lot of the time you won't know what to look for and your opponent might not be doing something that makes sense anyways

I would say you need to scout for cheese in the beginning of the game and beyond that you should focus on macro and building up an army.

Unless you're going for cheese/early game aggression yourself, which I think is the fastest way out if bronze
JimmyJRaynor
Profile Blog Joined April 2010
Canada16804 Posts
September 28 2015 09:55 GMT
#15
On September 28 2015 17:18 [N3O]r3d33m3r wrote:
Funny how people still think making pylons and probes is enough for bronze league. People are not that terrible in bronze, everybody knows how to attack move or make units. It's just super super unrefined what they do


the % of times a player will intend to attack-move and mistakenly just move rises the lower you go in leagues. most players attempt to correct this mistake. the lower the league they are in... the longer they take to recognize their mistake ( on average) and the longer they take corrective action of this mis-click.

do bronze players understand the concept and difference between "move" and "attack move" .. most certainly they do understand. execution is a whole other matter though.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
[PkF] Wire
Profile Joined March 2013
France24214 Posts
Last Edited: 2015-09-28 13:36:26
September 28 2015 13:32 GMT
#16
My little cousin has only been recently promoted to silver. So from what I could see, here are the biggest mistakes in bronze and my advice to easily get to ~gold (some of my advice then don't hold up, for instance you can't always play on two bases especially with Zerg) :
- not enough workers. It's easy to spend the money you don't have and think you can macro like Bomber. Produce workers non stop and you'll see your resources climb. A good macro player doesn't only spend his resources, he spends as much resources as he can get.
- sloppy macro, with lots of supply blocks. Overmake supplies, you'd rather have too many overlords than to be stuck at 30 supply.
- stupid move commands, sloppy rally points, especially with air units. Rally everything in your natural and only move out when you're sure your army has a chance to deal damage and then follow it closely. Don't forget to A-move. Favor safe two bases plays and only take a third when your main is running low.
- bad game knowledge resulting in lame compositions. Watch pro games to know what type of unit works in every match-up. Be a fan of a player whom conception of the game appeals to you (for me : Rain, Zest, Classic). Even if with good macro you can win with chargelot carriers in PvT, you should favor colossi stalkers play that is far easier to do. Do not bother with spellcasters and fancy micro if you feel overwhelmed, that part will come naturally when your APM rises. Take inspiration from Jim : for a long time he never made templars in PvT because the lag didn't allow him to hit good storms. If you can't micro your templars in the midst of a big fight, don't bother with them, go for archons.
- (not contradictory with the previous) HAVE FUN. Don't forget that fun compositions aren't always the most efficient though. See the last item to learn why you should be happy for your losses.
- stress and panic resulting in horrendous decisions. At every important turn (you just killed two full medivacs, your third got sniped, you lost a critical upgrade, you lost 5 workers for 6 hellions etc) calmly take one second to assess the situation. Don't sit back if you're 50 supply ahead, and don't leave too quickly.
- blame nothing on balance. You're the only one responsible for your losses. Cherish the players that beat you, they're the ones who'll allow you to get better, and you should be thankful for that. A lot of bronze players have a terrible mindset, for instance it's very common to just instaleave games vs a race you don't like.
Sharpened
Profile Joined September 2015
5 Posts
September 28 2015 13:49 GMT
#17
As someone who has started playing very recently and just progressed through Bronze league, the biggest mistake I saw was simply building enough workers (SCVs, Probes, Drones).

Yeah, getting supply blocked is bad. Sure, not scouting can leave you guessing or poorly prepared.

But here is the key thing - At low levels, your opponents aren't good either, and often fail to punish you for making mistakes.

The game becomes less about "Don't make mistakes" and more about be able to recover from your mistakes. Making sure you have a high enough income and then translating that into stuff (units, upgrades, production) is the number one issue in bronze league.

Learning to harass, defending against harassment, which units counter what your opponent is doing, how fast and opponent can start trying to cheese you, specific builds - all these things can come with time. You'll lose to these mistakes, correct them, and move on. But the core issue at the lowest levels is absolutely working to generate your income to appropriate levels and then making sure you are spending it.
Phaenoman
Profile Joined February 2013
568 Posts
September 28 2015 14:02 GMT
#18
U could change the title to "Common mistakes of bronze to diamond and after-distribution-change-masters league".
Sick supply blocks, lack of scouting (blind play) and banking money in the later early game, etc. But at least they know that MULES are good.
Random is hard work dude...
MoosyDoosy
Profile Joined November 2014
United States4519 Posts
September 28 2015 14:04 GMT
#19
This advice goes alllll the way up to Masters league tbh.
"Just a second too late rsoultin :D" - My 4k Guardian post
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
September 28 2015 14:23 GMT
#20
On September 28 2015 15:39 Advantageous wrote:
Good way to fix all of these issues: play without sound/voiceover. This makes you more aware of all the alerts on the map, visually. Sounds rough, but it's the quickest way to learn and adapt.

I need to this more often. Great training.

It's easy to come up with a list of 3-5 things to work on, but during a hectic game all is forgotten. That's why having a macro cycle is a good idea. For me it is 1)inject, 2) make units (check supply add ovis), 3) spread creep. This cycle is constantly repeated as apm spam. If a drop takes my attention, I return to the macro cycle asap.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
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