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To be fair, I always felt Protoss is kinda left to third place in terms of importance in the lore. The reflect of it is this lack of identification and empathy with their characters and history.
What drives them? What motivates them to live multiple century long lives? What are their purpose? I think the answers to these are very blurry. They kind of only defend from invaders and try to stay away whenever they can.
They are immensely powerful, but don't want to use it in any way, bad or good. The only thing they seem to have is this patriotic sentiment about home. They got invaded, they acted against it and failed so now all they want is to go back. Other than that, the only major event was the dark templars splitting with Aiur cutting off the khala and going to Shakuras, Zeratul leading.
Which is the only charismatic personality in Protoss (in his way, mind you). Alongside Tassadar of course, but he's not there (yet, maybe?). And that's because he is the "rogue" Protoss, so the empathy comes from him denying some of his Protoss origin and skipping on some rules.
So that may be an excuse for Blizzard to do this intro this way. The intro and the way they are heading into the story line I think is correct (they wanting to go home instead of fighting Xel'Naga). But maybe that's because that's the only thing they have and don't have much to draw from.
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On September 14 2015 13:36 populis wrote: What drives them? What motivates them to live multiple century long lives? What are their purpose? I think the answers to these are very blurry. They kind of only defend from invaders and try to stay away whenever they can.
They are immensely powerful, but don't want to use it in any way, bad or good.
They originally policed the galaxy with their super powerful fleets, primarily with the purpose of keeping the zerg in check, but the events of the original starcraft campaign brought all that to an end. The only way you would know that those is if you read the lore section that came in the original booklet that came in the box with the original starcraft that explained the back story of the starcraft universe... The video games industry was a very different world back then :D
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Bisutopia19214 Posts
On September 14 2015 12:50 populis wrote:Show nested quote +On September 14 2015 12:45 Brett wrote:On September 14 2015 12:35 populis wrote: It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back". Wtf? Which trailer did you watch? That's exactly the message the trailer sent lol If that's the case, I'd expect carriers, mothership, templar storms, void rays mowing down shit. But I get they chose to focus on one or two iconic units (the zealot and the archon, arguably the most sacrificial units in the protoss army), but the execution feels poor to me. What I'm trying to say is that if they wanted to go the Michael Bay way, then commit to it. If they want to show the honorable, never giving up nature of the Protoss, then don't do what they did. I think they tried to mix it and it didn't succeed. Like I said, "The Betrayal" cinematic has both, it has a big chunk of lore and story telling (the reasons why Kerrigan is what she is) and has action and does it perfectly. Even the soundtrack is much better (when she realizes what is happening, it's fucking awesome). What if the reason we only saw probes, zealots, templar, and actions is because blizzard wasn't sure what units they'd remove from the game in LoTV.
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too bad big daddy colossus didn't show up
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Nice trailer loved the graphics. Now we wait for the carbots version :D
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Hmn.
Kinda want to buy because the campaign will be fun enough and to get a story game until steam sales - even if the story is kinda pathetic.
Kinda feel like holding off because of how disappointing their handling of multiplayer has been.
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On September 14 2015 14:08 BisuDagger wrote: What if the reason we only saw probes, zealots, templar, and actions is because blizzard wasn't sure what units they'd remove from the game in LoTV. Probably not the case. There are always units available in the single player campaign that are not available in multiplayer.
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On September 14 2015 13:36 populis wrote: To be fair, I always felt Protoss is kinda left to third place in terms of importance in the lore. The reflect of it is this lack of identification and empathy with their characters and history.
What drives them? What motivates them to live multiple century long lives? What are their purpose? I think the answers to these are very blurry. They kind of only defend from invaders and try to stay away whenever they can.
They are immensely powerful, but don't want to use it in any way, bad or good. The only thing they seem to have is this patriotic sentiment about home. They got invaded, they acted against it and failed so now all they want is to go back. Other than that, the only major event was the dark templars splitting with Aiur cutting off the khala and going to Shakuras, Zeratul leading.
Which is the only charismatic personality in Protoss (in his way, mind you). Alongside Tassadar of course, but he's not there (yet, maybe?). And that's because he is the "rogue" Protoss, so the empathy comes from him denying some of his Protoss origin and skipping on some rules.
So that may be an excuse for Blizzard to do this intro this way. The intro and the way they are heading into the story line I think is correct (they wanting to go home instead of fighting Xel'Naga). But maybe that's because that's the only thing they have and don't have much to draw from. Really? I feel the exact opposite. I think the Protoss have the most developed characterizations in the game, at least from SC I and BW. From your statements you don't seem to remember the depiction of Protoss in the game very well.
How would the Protoss be "motivated" to live long lives? That's like asking sea turtles what "motivates" them to live so long; it's in their biological makeup.
What are their purpose? In the beginning of the game their purpose is to eradicate the Zerg, an unnaturally aggressive race that threatens to consume all life throughout the cosmos, not just the Protoss. The Zerg did not "invade" the Protoss first; it was the Protoss who attacked first, burning all Zerg infested worlds to exterminate the Zerg as you would exterminate a termite infestation. It's only until halfway into the game that the Zerg discover Aiur, at which point they truly become a threat to the Protoss.
They're immensely powerful, but are still limited on resources and manpower. The vast majority of Protoss are refugees who, have not only had to deal with the sudden collapse of their eons-old empire, but have also had to relocate to the home of their political and cultural adversaries within the space of a few weeks. One can only imagine the immense tension and (presumed) overcrowding on Shakuras. Why wouldn't the Protoss be interested in retaking their home? How do you think any group of refugees would respond if you told them there was a chance they would be able to go home? Sure, it may not be the wisest option, but it's worth a shot, especially if it unites the dissident factions of the Protoss.
The other reason the Protoss don't seem so interested in fighting Amon is that they don't know about Amon and how much of a threat he poses. Zeratul is by far the most informed about Amon and the hybrid threat, but from the looks of it he hasn't told Artanis or any of the Protoss high command yet - the only ones he's told are Raynor and Kerrigan in an effort to guide their actions towards mounting a counter defense. The only other Protoss who appear to know are a) dead b) brainwashed Taldarim or c) too remote to contact Shakuras.
Zeratul didn't lead the Dark Templar off Aiur; he wasn't even born until long after the exile. Adun was the one who arranged for the Dark Templar's exile (as opposed to execution); he even sacrificed himself to protect their safety, hence the phrase "En Taro Adun".
Charismatic personalities? Have you forgotten Artanis and Fenix? Or Selendis? Okay, I can understand not counting Selendis as charismatic due to lack of screen time. But Fenix? He was by far the most requested Starcraft character to bring to Heroes of the Storm after Tassadar and Zeratul already appeared. When it was announced that the first Starcraft warrior would be Artanis instead, the developers had to give a statement explaining why they decided to delay introducing a fan favorite to the game. (Source: https://www.reddit.com/r/heroesofthestorm/comments/3g22jn/if_you_are_waiting_for_fenix_i_have_some_news/) Artanis is also popular by his own right. In BW, he was the intrepid newly promoted Praetor who had the balls to directly engage a fully armed UED platform. He also became the de facto leader of the Protoss after every other Protoss leader (Aldaris, Raszagal, Zeratul) was either killed or forced to retreat out of shame, leaving Artanis to look after both factions of the Protoss race. He was picked as the protagonist of Legacy of the Void after fans argued that Zeratul wouldn't be appropriate.
I can understand if you personally can't relate to the Protoss. But your argument that the Protoss empirically aren't interesting is both overreaching and betrays a significant lack of comprehension of the game and its characters.
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Amazing cinematic. Well done, Blizzard!
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great cinematic....
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On September 14 2015 14:55 starimk wrote:Show nested quote +On September 14 2015 13:36 populis wrote: To be fair, I always felt Protoss is kinda left to third place in terms of importance in the lore. The reflect of it is this lack of identification and empathy with their characters and history.
What drives them? What motivates them to live multiple century long lives? What are their purpose? I think the answers to these are very blurry. They kind of only defend from invaders and try to stay away whenever they can.
They are immensely powerful, but don't want to use it in any way, bad or good. The only thing they seem to have is this patriotic sentiment about home. They got invaded, they acted against it and failed so now all they want is to go back. Other than that, the only major event was the dark templars splitting with Aiur cutting off the khala and going to Shakuras, Zeratul leading.
Which is the only charismatic personality in Protoss (in his way, mind you). Alongside Tassadar of course, but he's not there (yet, maybe?). And that's because he is the "rogue" Protoss, so the empathy comes from him denying some of his Protoss origin and skipping on some rules.
So that may be an excuse for Blizzard to do this intro this way. The intro and the way they are heading into the story line I think is correct (they wanting to go home instead of fighting Xel'Naga). But maybe that's because that's the only thing they have and don't have much to draw from. Really? I feel the exact opposite. I think the Protoss have the most developed characterizations in the game, at least from SC I and BW. From your statements you don't seem to remember the depiction of Protoss in the game very well. How would the Protoss be "motivated" to live long lives? That's like asking sea turtles what "motivates" them to live so long; it's in their biological makeup. What are their purpose? In the beginning of the game their purpose is to eradicate the Zerg, an unnaturally aggressive race that threatens to consume all life throughout the cosmos, not just the Protoss. The Zerg did not "invade" the Protoss first; it was the Protoss who attacked first, burning all Zerg infested worlds to exterminate the Zerg as you would exterminate a termite infestation. It's only until halfway into the game that the Zerg discover Aiur, at which point they truly become a threat to the Protoss. They're immensely powerful, but are still limited on resources and manpower. The vast majority of Protoss are refugees who, have not only had to deal with the sudden collapse of their eons-old empire, but have also had to relocate to the home of their political and cultural adversaries within the space of a few weeks. One can only imagine the immense tension and (presumed) overcrowding on Shakuras. Why wouldn't the Protoss be interested in retaking their home? How do you think any group of refugees would respond if you told them there was a chance they would be able to go home? Sure, it may not be the wisest option, but it's worth a shot, especially if it unites the dissident factions of the Protoss. The other reason the Protoss don't seem so interested in fighting Amon is that they don't know about Amon and how much of a threat he poses. Zeratul is by far the most informed about Amon and the hybrid threat, but from the looks of it he hasn't told Artanis or any of the Protoss high command yet - the only ones he's told are Raynor and Kerrigan in an effort to guide their actions towards mounting a counter defense. The only other Protoss who appear to know are a) dead b) brainwashed Taldarim or c) too remote to contact Shakuras. Zeratul didn't lead the Dark Templar off Aiur; he wasn't even born until long after the exile. Adun was the one who arranged for the Dark Templar's exile (as opposed to execution); he even sacrificed himself to protect their safety, hence the phrase "En Taro Adun". Charismatic personalities? Have you forgotten Artanis and Fenix? Or Selendis? Okay, I can understand not counting Selendis as charismatic due to lack of screen time. But Fenix? He was by far the most requested Starcraft character to bring to Heroes of the Storm after Tassadar and Zeratul already appeared. When it was announced that the first Starcraft warrior would be Artanis instead, the developers had to give a statement explaining why they decided to delay introducing a fan favorite to the game. (Source: https://www.reddit.com/r/heroesofthestorm/comments/3g22jn/if_you_are_waiting_for_fenix_i_have_some_news/)Artanis is also popular by his own right. In BW, he was the intrepid newly promoted Praetor who had the balls to directly engage a fully armed UED platform. He also became the de facto leader of the Protoss after every other Protoss leader (Aldaris, Raszagal, Zeratul) was either killed or forced to retreat out of shame, leaving Artanis to look after both factions of the Protoss race. He was picked as the protagonist of Legacy of the Void after fans argued that Zeratul wouldn't be appropriate. I can understand if you personally can't relate to the Protoss. But your argument that the Protoss empirically aren't interesting is both overreaching and betrays a significant lack of comprehension of the game and its characters. Fans didn't want Zeratul? Im still pissed at them changing to artsnis lasy year. Zeratul for life.
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Cinematic is really good, although in my opinion HotS cinematic was better 
My concern is the release date. Isn't it too early? I think that LotV, as it is in the BETA, is nowhere near being ready and 2,5 months might be not enough to fix all the issues. I hope I am wrong about it.
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I liked the HoTs cinematic better but this new one is pretty sick.
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On September 14 2015 14:55 starimk wrote:Show nested quote +On September 14 2015 13:36 populis wrote: To be fair, I always felt Protoss is kinda left to third place in terms of importance in the lore. The reflect of it is this lack of identification and empathy with their characters and history.
What drives them? What motivates them to live multiple century long lives? What are their purpose? I think the answers to these are very blurry. They kind of only defend from invaders and try to stay away whenever they can.
They are immensely powerful, but don't want to use it in any way, bad or good. The only thing they seem to have is this patriotic sentiment about home. They got invaded, they acted against it and failed so now all they want is to go back. Other than that, the only major event was the dark templars splitting with Aiur cutting off the khala and going to Shakuras, Zeratul leading.
Which is the only charismatic personality in Protoss (in his way, mind you). Alongside Tassadar of course, but he's not there (yet, maybe?). And that's because he is the "rogue" Protoss, so the empathy comes from him denying some of his Protoss origin and skipping on some rules.
So that may be an excuse for Blizzard to do this intro this way. The intro and the way they are heading into the story line I think is correct (they wanting to go home instead of fighting Xel'Naga). But maybe that's because that's the only thing they have and don't have much to draw from. Really? I feel the exact opposite. I think the Protoss have the most developed characterizations in the game, at least from SC I and BW. From your statements you don't seem to remember the depiction of Protoss in the game very well. How would the Protoss be "motivated" to live long lives? That's like asking sea turtles what "motivates" them to live so long; it's in their biological makeup. What are their purpose? In the beginning of the game their purpose is to eradicate the Zerg, an unnaturally aggressive race that threatens to consume all life throughout the cosmos, not just the Protoss. The Zerg did not "invade" the Protoss first; it was the Protoss who attacked first, burning all Zerg infested worlds to exterminate the Zerg as you would exterminate a termite infestation. It's only until halfway into the game that the Zerg discover Aiur, at which point they truly become a threat to the Protoss. They're immensely powerful, but are still limited on resources and manpower. The vast majority of Protoss are refugees who, have not only had to deal with the sudden collapse of their eons-old empire, but have also had to relocate to the home of their political and cultural adversaries within the space of a few weeks. One can only imagine the immense tension and (presumed) overcrowding on Shakuras. Why wouldn't the Protoss be interested in retaking their home? How do you think any group of refugees would respond if you told them there was a chance they would be able to go home? Sure, it may not be the wisest option, but it's worth a shot, especially if it unites the dissident factions of the Protoss. The other reason the Protoss don't seem so interested in fighting Amon is that they don't know about Amon and how much of a threat he poses. Zeratul is by far the most informed about Amon and the hybrid threat, but from the looks of it he hasn't told Artanis or any of the Protoss high command yet - the only ones he's told are Raynor and Kerrigan in an effort to guide their actions towards mounting a counter defense. The only other Protoss who appear to know are a) dead b) brainwashed Taldarim or c) too remote to contact Shakuras. Zeratul didn't lead the Dark Templar off Aiur; he wasn't even born until long after the exile. Adun was the one who arranged for the Dark Templar's exile (as opposed to execution); he even sacrificed himself to protect their safety, hence the phrase "En Taro Adun". Charismatic personalities? Have you forgotten Artanis and Fenix? Or Selendis? Okay, I can understand not counting Selendis as charismatic due to lack of screen time. But Fenix? He was by far the most requested Starcraft character to bring to Heroes of the Storm after Tassadar and Zeratul already appeared. When it was announced that the first Starcraft warrior would be Artanis instead, the developers had to give a statement explaining why they decided to delay introducing a fan favorite to the game. (Source: https://www.reddit.com/r/heroesofthestorm/comments/3g22jn/if_you_are_waiting_for_fenix_i_have_some_news/)Artanis is also popular by his own right. In BW, he was the intrepid newly promoted Praetor who had the balls to directly engage a fully armed UED platform. He also became the de facto leader of the Protoss after every other Protoss leader (Aldaris, Raszagal, Zeratul) was either killed or forced to retreat out of shame, leaving Artanis to look after both factions of the Protoss race. He was picked as the protagonist of Legacy of the Void after fans argued that Zeratul wouldn't be appropriate. I can understand if you personally can't relate to the Protoss. But your argument that the Protoss empirically aren't interesting is both overreaching and betrays a significant lack of comprehension of the game and its characters.
The sentiment probably came mostly from sc2 - where protoss IS imo enormously neglected development-wise. Brood War and before did give a very compelling portrayal of the race. Fenix was imo a really great character that personified a proud and formerly indomitable race coming to terms with their mortality and defeat against the Zerg, coming to understand the strengths and flaws of their pride and tradition, and recognizing and befriending terrans like Raynor for their shared heroism against a common enemy. In Sc2 on the other hand we have probably encountered the Tal Dharim far more times than the Shakuras Protoss. Only Zeratul has had any real attention writing-wise.
Actually I feel like both alien races have had a rather significant change in design philosphy in Sc2. I'm not sure I like the new double-edged Zerg more than the sheer unstoppable nightmare they were in Sc1. We'll see what they'll do to Protoss in LotV.
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I seriously expected an immortal to punch that ultralisk in the face carbot style :D
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Blizzard really knows how to make movies. Now if they also had a writer who knows how to do something other than clichès and emotionalism...
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Great cinematic as always. Maybe I'll try the campaign when one of my friends buy it.
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Okay so how does Blizzard expect me to play both LotV and Fallout 4 AND go to work and all that life bullshit? You're playing with my heart!
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