LotV Cinematic and Release Date - Page 8
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BLinD-RawR
ALLEYCAT BLUES49986 Posts
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DarkPlasmaBall
United States44052 Posts
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shin_toss
Philippines2589 Posts
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aRyuujin
United States5049 Posts
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Brutaxilos
United States2622 Posts
On September 14 2015 12:10 shin_toss wrote: is it a baby Ultralisk or that's one huge ass archon? tried doing a rough estimate on the sizes and the archon would look very big. There's also one scene where the zealot is standing next to the two pretty near and it wasn't as big as the HotS ultras ![]() Maybe it was a baby Ultralisk. :/ But also, I guess the Zerg on Aiur aren't technically run by Kerrigan's swarm are they? They're remnants of the BW invasion. | ||
populis
Brazil88 Posts
I get they are absolutely different in plots (one is retaking, the other is abandonment), but the tone and setting of the depicted points in history (a minority being surrounded or overwhelmed by a majority and fighting against it) are very similar and this intro fails so much in passing any kind of message. The Protoss are f* up and want their home back, so they are either very pissed and want revenge (unlikely, since they are so much honorable) or are like "we're down but we are back up again" (the hero returns stories). In any case, don't get any of this from this intro. Also Protoss should be the epitome of epic. They choose a very commercial recipe of a soundtrack with a base electric guitar, some war drums (kinda wtf?) and the nowadays omnipresent Inception horn or whatever the hell that is called. I felt it lacked a lot in emotion and "epicness". The narration text is empty, trying to plug in explanation of the lore (the global link they share) while trying to set a "we're back" tone, which feels forced and superficial. It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back". I think the other two intros depict very clearly both the story line and the characteristics of each race. Terrans are these not-so-well mannered beings, subject to corruption, kinda dirty yet very proud of themselves. The intro sets up the starting point of the story line with Tychus. Zergs are horde of seemingly mindless beasts controlled by a higher up mind. The intro is a glympse into the future at the end of the story line. Protoss are... shiny and have lasers. They have technical and tactical manuals. The intro also sets up the starting point of the story line, but in a very superficial manner (a protoss warp-in in the middle of a field). While the Terran intro shows a hidden facet (from players POV) of how it's to build up a marine, which is surprising and elegant story telling; the Protoss intro shows what everyone is tired of knowing about. | ||
shin_toss
Philippines2589 Posts
On September 14 2015 12:35 populis wrote: By the way, "The Betrayal" cinematic + Show Spoiler + https://www.youtube.com/watch?v=8b2MfV3wOxM I get they are absolutely different in plots (one is retaking, the other is abandonment), but the tone and setting of the depicted points in history (a minority being surrounded or overwhelmed by a majority and fighting against it) are very similar and this intro fails so much in passing any kind of message. The Protoss are f* up and want their home back, so they are either very pissed and want revenge (unlikely, since they are so much honorable) or are like "we're down but we are back up again" (the hero returns stories). In any case, don't get any of this from this intro. Also Protoss should be the epitome of epic. They choose a very commercial recipe of a soundtrack with a base electric guitar, some war drums (kinda wtf?) and the nowadays omnipresent Inception horn or whatever the hell that is called. I felt it lacked a lot in emotion and "epicness". The narration text is empty, trying to plug in explanation of the lore (the global link they share) while trying to set a "we're back" tone, which feels forced and superficial. It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back". Hmm I kinda agree. While it is visually top notch. the feel is kinda empty compared to the HotS Cinematic trailer. this trailer could probably fit more in a mid-campaign cinematic | ||
Brett
Australia3820 Posts
On September 14 2015 12:35 populis wrote: It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back". Wtf? Which trailer did you watch? That's exactly the message the trailer sent lol | ||
populis
Brazil88 Posts
On September 14 2015 12:45 Brett wrote: Wtf? Which trailer did you watch? That's exactly the message the trailer sent lol If that's the case, I'd expect carriers, mothership, templar storms, void rays mowing down shit. But I get they chose to focus on one or two iconic units (the zealot and the archon, arguably the most sacrificial units in the protoss army), but the execution feels poor to me. What I'm trying to say is that if they wanted to go the Michael Bay way, then commit to it. If they want to show the honorable, never giving up nature of the Protoss, then don't do what they did. I think they tried to mix it and it didn't succeed. Like I said, "The Betrayal" cinematic has both, it has a big chunk of lore and story telling (the reasons why Kerrigan is what she is) and has action and does it perfectly. Even the soundtrack is much better (when she realizes what is happening, it's fucking awesome). | ||
NewSunshine
United States5938 Posts
On September 14 2015 12:45 Brett wrote: Wtf? Which trailer did you watch? That's exactly the message the trailer sent lol But it didn't build up any narrative or convey a point of its own. That's the message the trailer was trying to send, but that's the trap. In the end the message is "we're trying to convince you the protoss are badass and here to take their home back. Seriously." In the end there's a crucial difference between telling me something is epic, and building something up so it legitimately feels epic. | ||
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[Phantom]
Mexico2170 Posts
I also want to see the Golden Armada in a cinematic, but altough we didn't get the chance with this one, something tells me we'll see it in the campain in some way. | ||
FFGenerations
7088 Posts
i dont follow sc2 but nothing is manlier than manlots warping in to battle | ||
EngrishTeacher
Canada1109 Posts
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EngrishTeacher
Canada1109 Posts
Going by Warcraft 3 cinematics standards, probably only 6 years or so. | ||
Brutaxilos
United States2622 Posts
On September 14 2015 13:07 EngrishTeacher wrote: On an unrelated note, when can we expect in-game graphics to be like this? Going by Warcraft 3 cinematics standards, probably only 6 years or so. Never. RTS gameplay graphics are designed to be more cartoony so that each unit is more easily distinguishable. If you honestly gave gameplay the cinematic quality realism, the screen would be too crowded to see anything. You can expect graphics to improve but not get more realistic. | ||
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digmouse
China6327 Posts
On September 14 2015 13:07 EngrishTeacher wrote: On an unrelated note, when can we expect in-game graphics to be like this? Going by Warcraft 3 cinematics standards, probably only 6 years or so. No in another decade, the sheer number of light sources, ray tracing technique, high particle density and highly detailed models are beyond what consumer level PCs are capable of. Even the Warcraft 3 cinematic is highly unlikely to recreate on modern gaming PCs. | ||
Doko
Argentina1737 Posts
On September 14 2015 13:07 EngrishTeacher wrote: On an unrelated note, when can we expect in-game graphics to be like this? Going by Warcraft 3 cinematics standards, probably only 6 years or so. I don't know, but eventually it will come to a point where it is not a matter of processing power, but rather manpower, you can create a photorealistic image but it takes a lot of iterations to get right. The amount of small details on this cinematic is ridiculous, I've watched it at least 6 or 7 times and I always find a new effect or notice something different. For example, the shield of the HT flashing from drops of baneling blood as the hero zealot kills it, the lens effect on the background of the archon's shield right as it appears, the defensive stance the zerlings take after the protoss army warps in etc. All these things can be done in real time although not at the same level of precision, but someone still has to put them there. I was kinda sad a mothership didn't descend from the clouds as the army is warped in or a colossus peeked it's head behind a mountain range but hey... can't have everything. | ||
calh
537 Posts
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FFGenerations
7088 Posts
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shin_toss
Philippines2589 Posts
On September 14 2015 13:20 Brutaxilos wrote: Never. RTS gameplay graphics are designed to be more cartoony so that each unit is more easily distinguishable. If you honestly gave gameplay the cinematic quality realism, the screen would be too crowded to see anything. You can expect graphics to improve but not get more realistic. Probably not in a game like sc2 which has max of 200 units + bldgs. But I think realistic graphics are possible in RTS . Like COH | ||
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