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LotV Cinematic and Release Date - Page 8

Forum Index > SC2 General
357 CommentsPost a Reply
Prev 1 6 7 8 9 10 18 Next All
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50601 Posts
September 14 2015 03:03 GMT
#141
nov 10 is way too early, this is being pushed really hard and could lead to a whole host of problems nobody would want to deal with.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
DarkPlasmaBall
Profile Blog Joined March 2010
United States45175 Posts
September 14 2015 03:08 GMT
#142
I see no reason why they can't wait another month... it'll still be out for the holiday season.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
shin_toss
Profile Joined May 2010
Philippines2589 Posts
September 14 2015 03:10 GMT
#143
is it a baby Ultralisk or that's one huge ass archon? tried doing a rough estimate on the sizes and the archon would look very big. There's also one scene where the zealot is standing next to the two pretty near and it wasn't as big as the HotS ultras
[image loading]
AKMU / IU
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
September 14 2015 03:14 GMT
#144
multiplayer ready by the 10th of november? pretty lofty goal given their recent revisions
can i get my estro logo back pls
Brutaxilos
Profile Blog Joined July 2010
United States2630 Posts
September 14 2015 03:22 GMT
#145
On September 14 2015 12:10 shin_toss wrote:
is it a baby Ultralisk or that's one huge ass archon? tried doing a rough estimate on the sizes and the archon would look very big. There's also one scene where the zealot is standing next to the two pretty near and it wasn't as big as the HotS ultras
[image loading]

Maybe it was a baby Ultralisk. :/
But also, I guess the Zerg on Aiur aren't technically run by Kerrigan's swarm are they? They're remnants of the BW invasion.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
populis
Profile Blog Joined November 2004
Brazil88 Posts
Last Edited: 2015-09-14 03:47:51
September 14 2015 03:35 GMT
#146
By the way, "The Betrayal" cinematic + Show Spoiler +
from the WoL campaign is way superior than this.

I get they are absolutely different in plots (one is retaking, the other is abandonment), but the tone and setting of the depicted points in history (a minority being surrounded or overwhelmed by a majority and fighting against it) are very similar and this intro fails so much in passing any kind of message.

The Protoss are f* up and want their home back, so they are either very pissed and want revenge (unlikely, since they are so much honorable) or are like "we're down but we are back up again" (the hero returns stories). In any case, don't get any of this from this intro.

Also Protoss should be the epitome of epic. They choose a very commercial recipe of a soundtrack with a base electric guitar, some war drums (kinda wtf?) and the nowadays omnipresent Inception horn or whatever the hell that is called. I felt it lacked a lot in emotion and "epicness". The narration text is empty, trying to plug in explanation of the lore (the global link they share) while trying to set a "we're back" tone, which feels forced and superficial.

It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back".

I think the other two intros depict very clearly both the story line and the characteristics of each race. Terrans are these not-so-well mannered beings, subject to corruption, kinda dirty yet very proud of themselves. The intro sets up the starting point of the story line with Tychus. Zergs are horde of seemingly mindless beasts controlled by a higher up mind. The intro is a glympse into the future at the end of the story line.

Protoss are... shiny and have lasers. They have technical and tactical manuals. The intro also sets up the starting point of the story line, but in a very superficial manner (a protoss warp-in in the middle of a field). While the Terran intro shows a hidden facet (from players POV) of how it's to build up a marine, which is surprising and elegant story telling; the Protoss intro shows what everyone is tired of knowing about.
Do androids dream of electric sheep?
TL+ Member
shin_toss
Profile Joined May 2010
Philippines2589 Posts
September 14 2015 03:44 GMT
#147
On September 14 2015 12:35 populis wrote:
By the way, "The Betrayal" cinematic + Show Spoiler +
https://www.youtube.com/watch?v=8b2MfV3wOxM
from the WoL campaign is way superior than this.

I get they are absolutely different in plots (one is retaking, the other is abandonment), but the tone and setting of the depicted points in history (a minority being surrounded or overwhelmed by a majority and fighting against it) are very similar and this intro fails so much in passing any kind of message.

The Protoss are f* up and want their home back, so they are either very pissed and want revenge (unlikely, since they are so much honorable) or are like "we're down but we are back up again" (the hero returns stories). In any case, don't get any of this from this intro.

Also Protoss should be the epitome of epic. They choose a very commercial recipe of a soundtrack with a base electric guitar, some war drums (kinda wtf?) and the nowadays omnipresent Inception horn or whatever the hell that is called. I felt it lacked a lot in emotion and "epicness". The narration text is empty, trying to plug in explanation of the lore (the global link they share) while trying to set a "we're back" tone, which feels forced and superficial.

It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back".


Hmm I kinda agree. While it is visually top notch. the feel is kinda empty compared to the HotS Cinematic trailer. this trailer could probably fit more in a mid-campaign cinematic
AKMU / IU
Brett
Profile Blog Joined October 2002
Australia3822 Posts
September 14 2015 03:45 GMT
#148
On September 14 2015 12:35 populis wrote:
It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back".

Wtf? Which trailer did you watch? That's exactly the message the trailer sent lol
populis
Profile Blog Joined November 2004
Brazil88 Posts
Last Edited: 2015-09-14 03:56:11
September 14 2015 03:50 GMT
#149
On September 14 2015 12:45 Brett wrote:
Show nested quote +
On September 14 2015 12:35 populis wrote:
It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back".

Wtf? Which trailer did you watch? That's exactly the message the trailer sent lol


If that's the case, I'd expect carriers, mothership, templar storms, void rays mowing down shit.

But I get they chose to focus on one or two iconic units (the zealot and the archon, arguably the most sacrificial units in the protoss army), but the execution feels poor to me.

What I'm trying to say is that if they wanted to go the Michael Bay way, then commit to it. If they want to show the honorable, never giving up nature of the Protoss, then don't do what they did. I think they tried to mix it and it didn't succeed.

Like I said, "The Betrayal" cinematic has both, it has a big chunk of lore and story telling (the reasons why Kerrigan is what she is) and has action and does it perfectly. Even the soundtrack is much better (when she realizes what is happening, it's fucking awesome).
Do androids dream of electric sheep?
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 14 2015 03:53 GMT
#150
On September 14 2015 12:45 Brett wrote:
Show nested quote +
On September 14 2015 12:35 populis wrote:
It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back".

Wtf? Which trailer did you watch? That's exactly the message the trailer sent lol

But it didn't build up any narrative or convey a point of its own. That's the message the trailer was trying to send, but that's the trap. In the end the message is "we're trying to convince you the protoss are badass and here to take their home back. Seriously." In the end there's a crucial difference between telling me something is epic, and building something up so it legitimately feels epic.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
September 14 2015 03:58 GMT
#151
I think it was cool. With the intro of how they are bounded by the khala, and how that zealot sacrifices himself to protect the pylon. How the templar helps the other one and from an archon and take the ultralisk with them. It really felt like the idea behind this cinematic was "my life for Aiur" because everyone is dying to protect that pylon that will become the way more protoss can come and retake their homeworld, and their legacy.

I also want to see the Golden Armada in a cinematic, but altough we didn't get the chance with this one, something tells me we'll see it in the campain in some way.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
FFGenerations
Profile Blog Joined April 2011
7088 Posts
September 14 2015 03:59 GMT
#152
i fort dat was pretty cool
i dont follow sc2 but nothing is manlier than manlots warping in to battle
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
September 14 2015 04:03 GMT
#153
Holy fuck completely mindblown.
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
September 14 2015 04:07 GMT
#154
On an unrelated note, when can we expect in-game graphics to be like this?

Going by Warcraft 3 cinematics standards, probably only 6 years or so.
Brutaxilos
Profile Blog Joined July 2010
United States2630 Posts
September 14 2015 04:20 GMT
#155
On September 14 2015 13:07 EngrishTeacher wrote:
On an unrelated note, when can we expect in-game graphics to be like this?

Going by Warcraft 3 cinematics standards, probably only 6 years or so.

Never. RTS gameplay graphics are designed to be more cartoony so that each unit is more easily distinguishable. If you honestly gave gameplay the cinematic quality realism, the screen would be too crowded to see anything.

You can expect graphics to improve but not get more realistic.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
digmouse
Profile Blog Joined November 2010
China6330 Posts
Last Edited: 2015-09-14 04:25:53
September 14 2015 04:24 GMT
#156
On September 14 2015 13:07 EngrishTeacher wrote:
On an unrelated note, when can we expect in-game graphics to be like this?

Going by Warcraft 3 cinematics standards, probably only 6 years or so.

No in another decade, the sheer number of light sources, ray tracing technique, high particle density and highly detailed models are beyond what consumer level PCs are capable of. Even the Warcraft 3 cinematic is highly unlikely to recreate on modern gaming PCs.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Doko
Profile Joined May 2010
Argentina1737 Posts
Last Edited: 2015-09-14 04:56:45
September 14 2015 04:25 GMT
#157
On September 14 2015 13:07 EngrishTeacher wrote:
On an unrelated note, when can we expect in-game graphics to be like this?

Going by Warcraft 3 cinematics standards, probably only 6 years or so.


I don't know, but eventually it will come to a point where it is not a matter of processing power, but rather manpower, you can create a photorealistic image but it takes a lot of iterations to get right.
The amount of small details on this cinematic is ridiculous, I've watched it at least 6 or 7 times and I always find a new effect or notice something different.
For example, the shield of the HT flashing from drops of baneling blood as the hero zealot kills it, the lens effect on the background of the archon's shield right as it appears, the defensive stance the zerlings take after the protoss army warps in etc.
All these things can be done in real time although not at the same level of precision, but someone still has to put them there.

I was kinda sad a mothership didn't descend from the clouds as the army is warped in or a colossus peeked it's head behind a mountain range but hey... can't have everything.
calh
Profile Joined March 2013
537 Posts
September 14 2015 04:31 GMT
#158
I like this trailer better than the WoL and HotS trailers. For me the previous ones focused too much on the main characters. This takes me back to what the original Starcraft was about, a giant existential clash where everyone and everything was expendable.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
September 14 2015 04:32 GMT
#159
yeah this is why being a digital artist is a cool job with a good future imo
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
shin_toss
Profile Joined May 2010
Philippines2589 Posts
September 14 2015 04:33 GMT
#160
On September 14 2015 13:20 Brutaxilos wrote:
Show nested quote +
On September 14 2015 13:07 EngrishTeacher wrote:
On an unrelated note, when can we expect in-game graphics to be like this?

Going by Warcraft 3 cinematics standards, probably only 6 years or so.

Never. RTS gameplay graphics are designed to be more cartoony so that each unit is more easily distinguishable. If you honestly gave gameplay the cinematic quality realism, the screen would be too crowded to see anything.

You can expect graphics to improve but not get more realistic.


Probably not in a game like sc2 which has max of 200 units + bldgs. But I think realistic graphics are possible in RTS . Like COH
AKMU / IU
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