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On July 04 2015 12:20 BisuDagger wrote:Show nested quote +On July 04 2015 12:12 HaloLegend98 wrote: Let's end this whole discussion: semantics started this whole thing. I love the English language. Had this been a discussion in German would the argument have been settled? What language would allow us to finish this debate?
Probably some Amazonian rain forest language made up entirely of clicks.
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On July 03 2015 22:54 Thieving Magpie wrote:Show nested quote +On July 03 2015 22:43 Footler wrote: Has any modder or theorycrafter ever explored the idea of either a) slowing SC2 down or b) increasing unit defenses/decreasing unit damage and/or speed. I ask simply because a common complaint is how quickly a match can be decided from one large fight where there was not enough time to properly micro. Is this not the situation that leads people to scream "build order loss!" Just thinking out loud, not necessarily my stance. The complaint is not that there is only one fight in the end--this happens in all games. The complaint is that jockeying for positioning in SC2 looks boring. BW as an example, jockeying for position equated to engagements. Small part of your army fought a small part of their army and you kind of took losses on both sides. In SC2 the jockeying is more abstract with lots of "almost" engagements. So the army comps in SC2 threaten to take a space, and then move back and forth until both sides are happy with their position, and then they fight. Let me go back to the Chess vs Go analogy. In Chess, which is more mechanics focused than go, jockeying for position usually is done through trading of pieces. I take your piece, you take my piece, etc... There is action, there is drama, and someone wins at the end. In Go, nothing happens for about 100 moves as you just fill the board with these deathballs--and in one well placed piece the one side of the board literally disappears all at once. Neither game is wrong for putting more focus on mechanics over strategy. They are what they are *because* of their focus.
bw can be chess or go depending on the matchup. TvT is definitely a Go type game.
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On July 04 2015 12:20 BisuDagger wrote:Show nested quote +On July 04 2015 12:12 HaloLegend98 wrote: Let's end this whole discussion: semantics started this whole thing. I love the English language. Had this been a discussion in German would the argument have been settled? What language would allow us to finish this debate?
Pig Latin would have resolved it easiest, then everybody would have seen clearly that prejudice does not an argument unmake.
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On July 04 2015 12:58 reminisce12 wrote:Show nested quote +On July 03 2015 22:54 Thieving Magpie wrote:On July 03 2015 22:43 Footler wrote: Has any modder or theorycrafter ever explored the idea of either a) slowing SC2 down or b) increasing unit defenses/decreasing unit damage and/or speed. I ask simply because a common complaint is how quickly a match can be decided from one large fight where there was not enough time to properly micro. Is this not the situation that leads people to scream "build order loss!" Just thinking out loud, not necessarily my stance. The complaint is not that there is only one fight in the end--this happens in all games. The complaint is that jockeying for positioning in SC2 looks boring. BW as an example, jockeying for position equated to engagements. Small part of your army fought a small part of their army and you kind of took losses on both sides. In SC2 the jockeying is more abstract with lots of "almost" engagements. So the army comps in SC2 threaten to take a space, and then move back and forth until both sides are happy with their position, and then they fight. Let me go back to the Chess vs Go analogy. In Chess, which is more mechanics focused than go, jockeying for position usually is done through trading of pieces. I take your piece, you take my piece, etc... There is action, there is drama, and someone wins at the end. In Go, nothing happens for about 100 moves as you just fill the board with these deathballs--and in one well placed piece the one side of the board literally disappears all at once. Neither game is wrong for putting more focus on mechanics over strategy. They are what they are *because* of their focus. bw can be chess or go depending on the matchup. TvT is definitely a Go type game.
Go has no micro. I refuse to believe that BW TvT has no micro.
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On July 04 2015 12:20 BisuDagger wrote:Had this been a discussion in German would the argument have been settled? What language would allow us to finish this debate? Lojban. The most superior language. In Lojban, there is no such thing as a word with multiple meanings, therefore, everything is crystal clear. It's also abundantly clear when someone is being purposefully ambiguous.
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Bisutopia19158 Posts
On July 04 2015 14:36 Jaedrik wrote:Show nested quote +On July 04 2015 12:20 BisuDagger wrote:Had this been a discussion in German would the argument have been settled? What language would allow us to finish this debate? Lojban. The most superior language. In Lojban, there is no such thing as a word with multiple meanings, therefore, everything is crystal clear. It's also abundantly clear when someone is being purposefully ambiguous. I assert Klingon is has more strategy then Lojban because it has higher speech mechanics.
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On June 30 2015 12:44 Waxangel wrote:http://scdojo.tumblr.com/post/122799820950/thoughts-on-the-gsl-kespa-defeatShow nested quote +...Let me get this out of the way: StarCraft 2 is more strategic than StarCraft 1. Both are RTS (Real Time Strategy) games, but they have different emphasises. SC1 is a Real Time Strategy game, and SC2 is a Real Time Strategy game.
SC1 is a game of speed and mechanics. Yes, there is a lot of strategy, of course, but it is certainly secondary to being able to make as many units as possible and to move those units in the right way.
SC2 is a game of strategy. Yes, there are lots of mechanics and speed required, of course, but those are much less punishing than making incorrect strategic choices... Oh yeah he said some stuff about the GSL finals and Rain and KeSPA and stuff too. But basically I'm posting this just to fish for a response from Rekrul
I am not sure if this thread title reflect properly artosis's comment, it is true that bad mech and speed is less punishing than "incorrect strategic choices" compare to brood war but that doesn't make the game more strategic. sc2 relies essentially on strategic choices because the speed and mech aspect has been annihilated with all that "cpu does it for you"
a bad build order or engagement will get you as much in trouble in bw than sc2. I don't know if it's just me but you can make greater come back in sc2, come back that is nearly impossible to make in bw because of the speed mech aspect.
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On July 04 2015 23:24 iFU.pauline wrote:Show nested quote +On June 30 2015 12:44 Waxangel wrote:http://scdojo.tumblr.com/post/122799820950/thoughts-on-the-gsl-kespa-defeat...Let me get this out of the way: StarCraft 2 is more strategic than StarCraft 1. Both are RTS (Real Time Strategy) games, but they have different emphasises. SC1 is a Real Time Strategy game, and SC2 is a Real Time Strategy game.
SC1 is a game of speed and mechanics. Yes, there is a lot of strategy, of course, but it is certainly secondary to being able to make as many units as possible and to move those units in the right way.
SC2 is a game of strategy. Yes, there are lots of mechanics and speed required, of course, but those are much less punishing than making incorrect strategic choices... Oh yeah he said some stuff about the GSL finals and Rain and KeSPA and stuff too. But basically I'm posting this just to fish for a response from Rekrul I am not sure if this thread title reflect properly artosis's comment, it is true that bad mech and speed is less punishing than "incorrect strategic choices" compare to brood war but that doesn't make the game more strategic. sc2 relies essentially on strategic choices because the speed and mech aspect has been annihilated with all that "cpu does it for you"
That does make it more strategic in an academic sense. Its just that, strategic =/= exciting.
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On July 04 2015 23:39 Thieving Magpie wrote:Show nested quote +On July 04 2015 23:24 iFU.pauline wrote:On June 30 2015 12:44 Waxangel wrote:http://scdojo.tumblr.com/post/122799820950/thoughts-on-the-gsl-kespa-defeat...Let me get this out of the way: StarCraft 2 is more strategic than StarCraft 1. Both are RTS (Real Time Strategy) games, but they have different emphasises. SC1 is a Real Time Strategy game, and SC2 is a Real Time Strategy game.
SC1 is a game of speed and mechanics. Yes, there is a lot of strategy, of course, but it is certainly secondary to being able to make as many units as possible and to move those units in the right way.
SC2 is a game of strategy. Yes, there are lots of mechanics and speed required, of course, but those are much less punishing than making incorrect strategic choices... Oh yeah he said some stuff about the GSL finals and Rain and KeSPA and stuff too. But basically I'm posting this just to fish for a response from Rekrul I am not sure if this thread title reflect properly artosis's comment, it is true that bad mech and speed is less punishing than "incorrect strategic choices" compare to brood war but that doesn't make the game more strategic. sc2 relies essentially on strategic choices because the speed and mech aspect has been annihilated with all that "cpu does it for you" That does make it more strategic in an academic sense. Its just that, strategic =/= exciting.
i get your point -_-
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On July 04 2015 23:41 iFU.pauline wrote:Show nested quote +On July 04 2015 23:39 Thieving Magpie wrote:On July 04 2015 23:24 iFU.pauline wrote:On June 30 2015 12:44 Waxangel wrote:http://scdojo.tumblr.com/post/122799820950/thoughts-on-the-gsl-kespa-defeat...Let me get this out of the way: StarCraft 2 is more strategic than StarCraft 1. Both are RTS (Real Time Strategy) games, but they have different emphasises. SC1 is a Real Time Strategy game, and SC2 is a Real Time Strategy game.
SC1 is a game of speed and mechanics. Yes, there is a lot of strategy, of course, but it is certainly secondary to being able to make as many units as possible and to move those units in the right way.
SC2 is a game of strategy. Yes, there are lots of mechanics and speed required, of course, but those are much less punishing than making incorrect strategic choices... Oh yeah he said some stuff about the GSL finals and Rain and KeSPA and stuff too. But basically I'm posting this just to fish for a response from Rekrul I am not sure if this thread title reflect properly artosis's comment, it is true that bad mech and speed is less punishing than "incorrect strategic choices" compare to brood war but that doesn't make the game more strategic. sc2 relies essentially on strategic choices because the speed and mech aspect has been annihilated with all that "cpu does it for you" That does make it more strategic in an academic sense. Its just that, strategic =/= exciting. i get your point -_-
People come for the mechanics, and stay for the strategy Without impressive mechanics, then it won't be a spectator sport Without strong strategy, it won't be a talked about sport You need a good balance of both
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We need moar graphsssss !!!
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On July 10 2015 18:21 DrakanSilva wrote: We need moar graphsssss !!!
Rekrul posted, the post was removed, graphs were made.
Just let it die now.
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Hmm, 3-base 200/200 deathball is more strategic than BW?
I should really rethink my life.
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Brood War is not perfect, but its pretty damn close to it. Sure it could probably be improved in certain aspects and make some units more viable like the never played protoss air unit forgot the name, zerg's corruptor could be improved to be more efficient and better, terran can also have the air unit that has ground and air attack improved a little bit, etc...
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I definitely had to improv a lot more with BW compared to SC2... Hard to explain but SC2 has felt a lot more cookie cutterish in the way you play certain match-ups and maps.
Strategically - I donno; it's all the same. You play your match-up and the map; try to do a strategy or do a counter, make sure you upgrade, etc.
I wouldn't say one was harder than the other - they both require a lot more than just strategy. I will say though that I was able to get into a sick ass Korean clan back in BW.
SC2...? I gave up at being just a Diamond player =*(...
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On July 04 2015 23:24 iFU.pauline wrote: I am not sure if this thread title reflect properly artosis's comment, it is true that bad mech and speed is less punishing than "incorrect strategic choices" compare to brood war but that doesn't make the game more strategic. sc2 relies essentially on strategic choices because the speed and mech aspect has been annihilated with all that "cpu does it for you"
a bad build order or engagement will get you as much in trouble in bw than sc2. I don't know if it's just me but you can make greater come back in sc2, come back that is nearly impossible to make in bw because of the speed mech aspect. I agree with you excepted on the comeback part, it will be almost impossible to make a comeback on BW vs a better player, but it will be definitely easier to comeback on BW BECAUSE of the speed and mech aspect. From my little experience of SC2, when I was behind, the game was over due to the hard counter units system and the lack of defensive advantage. You'll eventually lose the final fight because of the simplified mechanics which don't allow you to do a comeback, if your opponent doesn't fuck up.
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