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Legacy of the Void: Multiplayer Development Update - Page 8

Forum Index > SC2 General
732 CommentsPost a Reply
Prev 1 6 7 8 9 10 37 Next All
ejozl
Profile Joined October 2010
Denmark3363 Posts
February 12 2015 21:48 GMT
#141
The protoss unit I don't really understand; what's the point? A stalker with a slower blink that cannot shoot air?

I see it as an infiltration, suddenly I'm in your base unit.
I think also you can send the shade homeward and attack and then duration ends and units are rescued.
Probably does overlap too much with the Blink Stalker though.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
February 12 2015 21:49 GMT
#142
On February 13 2015 06:48 TheDwf wrote:
Show nested quote +
On February 13 2015 06:45 Hier wrote:
The protoss unit I don't really understand; what's the point?

- They want to add a core gate unit because everyone begged them to do so;
- They don't want it to be the Dragoon out of pride;
- It has to be get some active ability because MICRO!!
- They don't know exactly what they want to do with this unit.

So the result is this.

Wow you nailed it
Hier
Profile Blog Joined November 2009
2391 Posts
February 12 2015 21:50 GMT
#143
On February 13 2015 06:49 [PkF] Wire wrote:
Show nested quote +
On February 13 2015 06:48 TheDwf wrote:
On February 13 2015 06:45 Hier wrote:
The protoss unit I don't really understand; what's the point?

- They want to add a core gate unit because everyone begged them to do so;
- They don't want it to be the Dragoon out of pride;
- It has to be get some active ability because MICRO!!
- They don't know exactly what they want to do with this unit.

So the result is this.

Wow you nailed it

I was going to say. No further questions.
"But on a more serious note..." -everyone on this forum at some point.
Noocta
Profile Joined June 2010
France12578 Posts
February 12 2015 21:51 GMT
#144
As multitple people said here, it just feels like they have no clear vision of what to do with the game. They have a list of feedback and struggle answering it in an unified set of changes. Everything they try just feel random so far.
" I'm not gonna fight you. I'm gonna kick your ass ! "
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
Last Edited: 2015-02-12 21:55:50
February 12 2015 21:52 GMT
#145
All aproved only roach move too op harras that this can do is just insane especially in early game . Burrow roach harass into ravager timing is like lights out for both other races .
Czech Terran(Hots) player
pieroog
Profile Joined June 2010
Poland146 Posts
February 12 2015 21:53 GMT
#146
Looking at those changes, I really like the direction of their experiments, EXCEPT for roach.

as for a GW army discussion, I wonder why they won't introduce a simple change of mechanics for a WarpGate:

1) having WG researched, normal GW produce stuff Xsec faster.
2) reversed WarpGate - to warp units, one must charge the WG and then have it deployed

...this could open gates for making GW army stronger while taking the OP sign off in a late game.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
February 12 2015 21:53 GMT
#147
On February 13 2015 06:51 Noocta wrote:
As multitple people said here, it just feels like they have no clear vision of what to do with the game. They have a list of feedback and struggle answering it in an unified set of changes. Everything they try just feel random so far.

Which would actually be OK if the beta was on. I definitely hope they try anything they can think of during the beta, since it's the last chance we get to implement really cool things. But all those "let's add this even if it doesn't fulfill any role, hmmm doesn't quite work, oh let's add it back with that so cool micro ability, errrr no let's remove it" make them look really clueless.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 12 2015 21:55 GMT
#148
As multitple people said here, it just feels like they have no clear vision of what to do with the game. They have a list of feedback and struggle answering it in an unified set of changes. Everything they try just feel random so far.


I think that they want to make it broodwar Esque at the request of everyone but don't want to make it that way at their own expense. So they want units that insta kill and go 3k MPH that you have to press a million buttons to use but its simple to learn how to use.... LOLOLOL

So yea its all random attempts to make things better in the way that they like hahaha
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2015 21:56 GMT
#149
On February 13 2015 06:48 ejozl wrote:
Show nested quote +
The protoss unit I don't really understand; what's the point? A stalker with a slower blink that cannot shoot air?

I see it as an infiltration, suddenly I'm in your base unit.
I think also you can send the shade homeward and attack and then duration ends and units are rescued.
Probably does overlap too much with the Blink Stalker though.

Another thing to note is that early game units with special movement abilities are difficult to balance, so they should avoid going down that route once again (as they did with Reapers and Blink Stalkers).
BisuDagger
Profile Blog Joined October 2009
Bisutopia19229 Posts
February 12 2015 21:58 GMT
#150
Good feedback. I just miss old fashioned immortals.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 12 2015 22:01 GMT
#151
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.
When I think of something else, something will go here
Bastinian
Profile Joined October 2014
Serbia177 Posts
February 12 2015 22:06 GMT
#152
Infestor

The Infestor ability vs. mass air units has been moved to the Viper.


Are they referring to that spell, Aggressive Mutation, or how it is called?
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
February 12 2015 22:06 GMT
#153
Noooooooooooooooo HERC RIP.

Otherwise interesting to see that they are trying so much different things, kudos and keep up the testing! Quite suprised they tested attack speed change and are actually looking into the scan range thing.

New protoss unit sounds fun.
Neosteel Enthusiast
Alchemik
Profile Joined March 2014
Poland7124 Posts
February 12 2015 22:07 GMT
#154
On February 13 2015 07:06 Bastinian wrote:
Show nested quote +
Infestor

The Infestor ability vs. mass air units has been moved to the Viper.


Are they referring to that spell, Aggressive Mutation, or how it is called?

no, they removed it already
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2015 22:10 GMT
#155
On February 13 2015 07:07 Alchemik wrote:
Show nested quote +
On February 13 2015 07:06 Bastinian wrote:
Infestor

The Infestor ability vs. mass air units has been moved to the Viper.


Are they referring to that spell, Aggressive Mutation, or how it is called?

no, they removed it already

They should really release the whole current state of the game each time they try changes, because all of this is confusing
Hier
Profile Blog Joined November 2009
2391 Posts
February 12 2015 22:11 GMT
#156
On February 13 2015 07:07 Alchemik wrote:
Show nested quote +
On February 13 2015 07:06 Bastinian wrote:
Infestor

The Infestor ability vs. mass air units has been moved to the Viper.


Are they referring to that spell, Aggressive Mutation, or how it is called?

no, they removed it already

For the second time, if I'm not mistaken.
"But on a more serious note..." -everyone on this forum at some point.
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
February 12 2015 22:11 GMT
#157
Roach are going to be a pain in TvZ, just imagine a roach rush with burrow :/
Be kind whenever possible. It is always possible.
BlackCompany
Profile Joined August 2012
Germany8388 Posts
February 12 2015 22:11 GMT
#158
Burrowed Roaches are already pretty fast arent they? And they want to increase that again? Dont really like the fast burrow movement... Also, gotta be interesting to see if the Viper gets an AA spell only or if its basicly fungal. Infestor really needs another good spell then to not make it 100% useless
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
February 12 2015 22:15 GMT
#159
On February 13 2015 06:13 Ramiz1989 wrote:
I don't even know what's new Infestor's ability(unless it is the same ability that WAS on Viper in the first place judging by their last report).


It looks as though during internal testing, they moved that ability to the Infestor, and then back to the Viper. If they didn't tell us that, we didn't know it happened and this update doesn't make sense. I'm confused by it. That's my best guess as to what happened.
"Expand or die." —Ferengi Rule of Acquisition #45
[PkF] Wire
Profile Joined March 2013
France24193 Posts
February 12 2015 22:16 GMT
#160
On February 13 2015 07:10 TheDwf wrote:
Show nested quote +
On February 13 2015 07:07 Alchemik wrote:
On February 13 2015 07:06 Bastinian wrote:
Infestor

The Infestor ability vs. mass air units has been moved to the Viper.


Are they referring to that spell, Aggressive Mutation, or how it is called?

no, they removed it already

They should really release the whole current state of the game each time they try changes, because all of this is confusing

Was thinking the same thing. They removed, put back and removed again so many thing I don't really know what is in this version of the game and what isn't anymore.
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