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The protoss unit I don't really understand; what's the point? A stalker with a slower blink that cannot shoot air? I see it as an infiltration, suddenly I'm in your base unit. I think also you can send the shade homeward and attack and then duration ends and units are rescued. Probably does overlap too much with the Blink Stalker though.
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On February 13 2015 06:48 TheDwf wrote:Show nested quote +On February 13 2015 06:45 Hier wrote: The protoss unit I don't really understand; what's the point? - They want to add a core gate unit because everyone begged them to do so; - They don't want it to be the Dragoon out of pride; - It has to be get some active ability because MICRO!! - They don't know exactly what they want to do with this unit. So the result is this. Wow you nailed it
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On February 13 2015 06:49 [PkF] Wire wrote:Show nested quote +On February 13 2015 06:48 TheDwf wrote:On February 13 2015 06:45 Hier wrote: The protoss unit I don't really understand; what's the point? - They want to add a core gate unit because everyone begged them to do so; - They don't want it to be the Dragoon out of pride; - It has to be get some active ability because MICRO!! - They don't know exactly what they want to do with this unit. So the result is this. Wow you nailed it  I was going to say. No further questions.
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As multitple people said here, it just feels like they have no clear vision of what to do with the game. They have a list of feedback and struggle answering it in an unified set of changes. Everything they try just feel random so far.
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All aproved only roach move too op harras that this can do is just insane especially in early game . Burrow roach harass into ravager timing is like lights out for both other races .
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Looking at those changes, I really like the direction of their experiments, EXCEPT for roach.
as for a GW army discussion, I wonder why they won't introduce a simple change of mechanics for a WarpGate:
1) having WG researched, normal GW produce stuff Xsec faster. 2) reversed WarpGate - to warp units, one must charge the WG and then have it deployed
...this could open gates for making GW army stronger while taking the OP sign off in a late game.
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On February 13 2015 06:51 Noocta wrote: As multitple people said here, it just feels like they have no clear vision of what to do with the game. They have a list of feedback and struggle answering it in an unified set of changes. Everything they try just feel random so far. Which would actually be OK if the beta was on. I definitely hope they try anything they can think of during the beta, since it's the last chance we get to implement really cool things. But all those "let's add this even if it doesn't fulfill any role, hmmm doesn't quite work, oh let's add it back with that so cool micro ability, errrr no let's remove it" make them look really clueless.
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As multitple people said here, it just feels like they have no clear vision of what to do with the game. They have a list of feedback and struggle answering it in an unified set of changes. Everything they try just feel random so far.
I think that they want to make it broodwar Esque at the request of everyone but don't want to make it that way at their own expense. So they want units that insta kill and go 3k MPH that you have to press a million buttons to use but its simple to learn how to use.... LOLOLOL
So yea its all random attempts to make things better in the way that they like hahaha
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On February 13 2015 06:48 ejozl wrote:Show nested quote +The protoss unit I don't really understand; what's the point? A stalker with a slower blink that cannot shoot air? I see it as an infiltration, suddenly I'm in your base unit. I think also you can send the shade homeward and attack and then duration ends and units are rescued. Probably does overlap too much with the Blink Stalker though. Another thing to note is that early game units with special movement abilities are difficult to balance, so they should avoid going down that route once again (as they did with Reapers and Blink Stalkers).
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Bisutopia19195 Posts
Good feedback. I just miss old fashioned immortals.
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Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.
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Infestor
The Infestor ability vs. mass air units has been moved to the Viper.
Are they referring to that spell, Aggressive Mutation, or how it is called?
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Noooooooooooooooo HERC RIP.
Otherwise interesting to see that they are trying so much different things, kudos and keep up the testing! Quite suprised they tested attack speed change and are actually looking into the scan range thing.
New protoss unit sounds fun.
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On February 13 2015 07:06 Bastinian wrote:Show nested quote +Infestor
The Infestor ability vs. mass air units has been moved to the Viper. Are they referring to that spell, Aggressive Mutation, or how it is called? no, they removed it already
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On February 13 2015 07:07 Alchemik wrote:Show nested quote +On February 13 2015 07:06 Bastinian wrote:Infestor
The Infestor ability vs. mass air units has been moved to the Viper. Are they referring to that spell, Aggressive Mutation, or how it is called? no, they removed it already They should really release the whole current state of the game each time they try changes, because all of this is confusing
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On February 13 2015 07:07 Alchemik wrote:Show nested quote +On February 13 2015 07:06 Bastinian wrote:Infestor
The Infestor ability vs. mass air units has been moved to the Viper. Are they referring to that spell, Aggressive Mutation, or how it is called? no, they removed it already For the second time, if I'm not mistaken.
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Roach are going to be a pain in TvZ, just imagine a roach rush with burrow :/
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Burrowed Roaches are already pretty fast arent they? And they want to increase that again? Dont really like the fast burrow movement... Also, gotta be interesting to see if the Viper gets an AA spell only or if its basicly fungal. Infestor really needs another good spell then to not make it 100% useless
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On February 13 2015 06:13 Ramiz1989 wrote: I don't even know what's new Infestor's ability(unless it is the same ability that WAS on Viper in the first place judging by their last report).
It looks as though during internal testing, they moved that ability to the Infestor, and then back to the Viper. If they didn't tell us that, we didn't know it happened and this update doesn't make sense. I'm confused by it. That's my best guess as to what happened.
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On February 13 2015 07:10 TheDwf wrote:Show nested quote +On February 13 2015 07:07 Alchemik wrote:On February 13 2015 07:06 Bastinian wrote:Infestor
The Infestor ability vs. mass air units has been moved to the Viper. Are they referring to that spell, Aggressive Mutation, or how it is called? no, they removed it already They should really release the whole current state of the game each time they try changes, because all of this is confusing Was thinking the same thing. They removed, put back and removed again so many thing I don't really know what is in this version of the game and what isn't anymore.
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