• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:40
CET 05:40
KST 13:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1513 users

Legacy of the Void: Multiplayer Development Update - Page 9

Forum Index > SC2 General
732 CommentsPost a Reply
Prev 1 7 8 9 10 11 37 Next All
Ramiz1989
Profile Joined July 2012
12124 Posts
February 12 2015 22:16 GMT
#161
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2015-02-12 22:28:37
February 12 2015 22:17 GMT
#162
On February 13 2015 05:33 Hider wrote:
Show nested quote +
The biggest thing we tried here was reducing the attack speed of each unit in the game by 40% and altering some damage values to compensate


From my experience reducing the attack speed of units feels absolutely awful. I would rather look at damage values if they wanted to make battles last longer.

This seems like a band aid change to what really needs to happen: spread the units out more.

Edit: also, i voted to like the roach burrow movement change solely because I'm a zerg player, not because i think it would be good for game balance :D
Teching to hive too quickly isn't just a risk: it's an ultrarisk
RHoudini
Profile Joined October 2009
Belgium3627 Posts
Last Edited: 2015-02-12 22:18:52
February 12 2015 22:18 GMT
#163
On February 13 2015 06:51 Noocta wrote:
As multitple people said here, it just feels like they have no clear vision of what to do with the game. They have a list of feedback and struggle answering it in an unified set of changes. Everything they try just feel random so far.

Random approach to design can work, just try out hundreds of ideas and probably half a dozen will be valid.
This method is used to improve top chess programs.

The biggest difficulty is that you need to be able to recognize that a (random) change is good or bad for gameplay. I'm not convinced that Blizzard has the correct mindset for that (i.e. doesn't delegate this decision to their marketing department...).
Lee Jae Dong fighting!
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2015 22:18 GMT
#164
On February 13 2015 07:16 Ramiz1989 wrote:
Show nested quote +
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?

Probably speaking in general about Lurkers, Ravagers and no more SHs/Ravens in their current form
KaZeFenrir
Profile Joined July 2014
United States37 Posts
February 12 2015 22:19 GMT
#165
I really just feel like they just cant make a choice what they want to do here. It's like they WANT a totally new game out of SC, take some baby steps in that direction, and then start just chopping everything that doesnt make the game the same way it was before.

HERC- Just.. Just come on, again? Okay fine. Put the grapple on Hellbats or something? Make it an upgrade. Just stop talking about adding skill and micro to the game and then removing it from Terran every chance you get. Micro seems to mean to Bliz "everyone else does cool stuff, YOU react to it" when it comes to Terran.

Thor- Yeah kind of a dumb ability on its own. I really dont see the Thor ever changing without a major redesign we all know we wont get. At this point I'd say give us the Odin hero unit they originally wanted to give us in HOTS.

Phantom Dragoon- Would love it if Toss just got a unit with no gimmick. What is with them this go round and giving Protoss these "invincible" abilities this time around? Cloaked stasis mine, a unit that goes invincible and explodes you cant target, and now this.

Immortal- Absolutely a fine idea to me. Stupid to make it an upgrade, I think changing how it worked in the first place made perfect since. Why make the shield tank 200 dmg in the first place? Would have made perfect since for it to just be normal hardened shields that you have to activate. Having a general Halo style "over shield" for dps absorption seems like way too much to me.

Tempest- If we are going to be talking about too much overlap how about the Tempest. I thought the Voidray did this things job alright? Siege lines seem pretty easily broken by everything else toss, so I always felt this one was overkill, considering its damage, range, and health. Depending on the changes they want here, Id say a health nerf or supply nerf is needed along with the ground only damage. I dont understand why toss needs Disintegration.

Infestor and Roach- NP rarely gets used, so Id honestly like to see there be some kind of change or ability replacement here. I think it makes way more sense to keep the infestor ability vs mass air since the infestor is the damage dealing spellcaster and the Viper is more about positioning than damage. A Viper with NP would make sense, but I dont know how that would work out in game.
Ramiz1989
Profile Joined July 2012
12124 Posts
February 12 2015 22:22 GMT
#166
On February 13 2015 07:18 TheDwf wrote:
Show nested quote +
On February 13 2015 07:16 Ramiz1989 wrote:
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?

Probably speaking in general about Lurkers, Ravagers and no more SHs/Ravens in their current form

Well, as I said already I agree that up until now most of the changes were quite positive in my opinion. However, I can't find a single change that is great in this report.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
February 12 2015 22:23 GMT
#167
On February 13 2015 07:16 [PkF] Wire wrote:
Show nested quote +
On February 13 2015 07:10 TheDwf wrote:
On February 13 2015 07:07 Alchemik wrote:
On February 13 2015 07:06 Bastinian wrote:
Infestor

The Infestor ability vs. mass air units has been moved to the Viper.


Are they referring to that spell, Aggressive Mutation, or how it is called?

no, they removed it already

They should really release the whole current state of the game each time they try changes, because all of this is confusing

Was thinking the same thing. They removed, put back and removed again so many thing I don't really know what is in this version of the game and what isn't anymore.

Well it's their internal version pre-alpha, they need to be able to do quick changes without having to write an entire community update. I think it's fine, they update us on the general direction. I want them spending more time testing and less time documenting.
Neosteel Enthusiast
[PkF] Wire
Profile Joined March 2013
France24233 Posts
February 12 2015 22:23 GMT
#168
On February 13 2015 07:16 Ramiz1989 wrote:
Show nested quote +
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?

Strange, that would have been the very last thing I'd have considered to be an improvement here. Really unnecessary, will make P life a hell in early game -as if ravagers weren't enough. Looks like banshee speed to me.
Big-t
Profile Joined January 2011
Austria1350 Posts
February 12 2015 22:23 GMT
#169
Herc removed? I always felt like the cyclone was so much more OP
monchi | IdrA | Flash
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2015 22:24 GMT
#170
On February 13 2015 07:23 FueledUpAndReadyToGo wrote:
Show nested quote +
On February 13 2015 07:16 [PkF] Wire wrote:
On February 13 2015 07:10 TheDwf wrote:
On February 13 2015 07:07 Alchemik wrote:
On February 13 2015 07:06 Bastinian wrote:
Infestor

The Infestor ability vs. mass air units has been moved to the Viper.


Are they referring to that spell, Aggressive Mutation, or how it is called?

no, they removed it already

They should really release the whole current state of the game each time they try changes, because all of this is confusing

Was thinking the same thing. They removed, put back and removed again so many thing I don't really know what is in this version of the game and what isn't anymore.

Well it's their internal version pre-alpha, they need to be able to do quick changes without having to write an entire community update. I think it's fine, they update us on the general direction. I want them spending more time testing and less time documenting.

It would take them one minute to update a basic changelog that they can publish anywhere...
Lexender
Profile Joined September 2013
Mexico2655 Posts
Last Edited: 2015-02-12 22:30:04
February 12 2015 22:25 GMT
#171
Why do everything needs to have a stupid gimmick to it?

You want a new gateway unit?

Keep whatever unit you have, take away the stupid ability, give it more life/attack, make it so it can only be created from gateways and not from warpgates.

Boom, strong core gateway unit that doesn't depends on robo units and at the same time it doesn't make gateway rushes super strong.

AKA the starbow dragoon

On February 13 2015 07:23 Big-t wrote:
Herc removed? I always felt like the cyclone was so much more OP


They removed the HERC because it had no real role, not because of its strenght, different to the cyclone wich fill a very important role (a mobile harras unit that is strong against the stuff the hellion isn't strong)

EDIT: also apparently they listen Jakatak with the scan range thing, I wonder if they will listen to Lalush now
warthog
Profile Blog Joined June 2013
24 Posts
February 12 2015 22:27 GMT
#172
theres an idiot in the design team that keeps proposing stupid units like the warhound and HERC
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
February 12 2015 22:29 GMT
#173
On February 13 2015 07:27 warthog wrote:
theres an idiot in the design team that keeps proposing stupid units like the warhound and HERC


And swarm host! :D
Ramiz1989
Profile Joined July 2012
12124 Posts
February 12 2015 22:30 GMT
#174
On February 13 2015 07:23 [PkF] Wire wrote:
Show nested quote +
On February 13 2015 07:16 Ramiz1989 wrote:
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?

Strange, that would have been the very last thing I'd have considered to be an improvement here. Really unnecessary, will make P life a hell in early game -as if ravagers weren't enough. Looks like banshee speed to me.

It is an improvement because rarely anyone gets that upgrade anyway. They will probably merge it with movement speed upgrade, and not make it come by default when burrow is upgraded. I also don't see that being a big of a deal right now when Protoss needs another gateway unit to be able to deal with Zerg in the early game, Ravagers already made Force Fields a lot less useful.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Anvil666
Profile Joined October 2007
Germany122 Posts
February 12 2015 22:31 GMT
#175
Love it! I don't care about any of the unit changes, they're going to change 100 times over anyways. What I'm REALLY excited about is that they're finally working on some of the flawed fundamentals of the game!
[PkF] Wire
Profile Joined March 2013
France24233 Posts
February 12 2015 22:32 GMT
#176
On February 13 2015 07:25 Lexender wrote:
Why do everything needs to have a stupid gimmick to it?

You want a new gateway unit?

Keep whatever unit you have, take away the stupid ability, give it more life/attack, make it so it can only be created from gateways and not from warpgates.

Boom, strong core gateway unit that doesn't depends on robo units and at the same time it doesn't make gateway rushes super strong.

AKA the starbow dragoon

It's mesmerizing how simple and good it sounds, and yet they seem too proud to do it and prefer to come up with really gimmicky wannabe innovative things. But I shouldn't worry, they are "very happy with how it is currently playing out" and they know their stuff, right ?
Psychonian
Profile Joined March 2012
United States2322 Posts
February 12 2015 22:33 GMT
#177
OMG roaches are going to be so much better

I can finally pull off the subterranean anal assault without having to get lair
Trans Rights
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
February 12 2015 22:33 GMT
#178
Can we not have lightning burrow roaches pls
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
February 12 2015 22:33 GMT
#179
On February 13 2015 07:30 Ramiz1989 wrote:
Show nested quote +
On February 13 2015 07:23 [PkF] Wire wrote:
On February 13 2015 07:16 Ramiz1989 wrote:
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?

Strange, that would have been the very last thing I'd have considered to be an improvement here. Really unnecessary, will make P life a hell in early game -as if ravagers weren't enough. Looks like banshee speed to me.

It is an improvement because rarely anyone gets that upgrade anyway. They will probably merge it with movement speed upgrade, and not make it come by default when burrow is upgraded. I also don't see that being a big of a deal right now when Protoss needs another gateway unit to be able to deal with Zerg in the early game, Ravagers already made Force Fields a lot less useful.


It's supposed to be Protoss' expansion but is it me or is Protoss bad so far in LotV?
[PkF] Wire
Profile Joined March 2013
France24233 Posts
February 12 2015 22:33 GMT
#180
On February 13 2015 07:30 Ramiz1989 wrote:
Show nested quote +
On February 13 2015 07:23 [PkF] Wire wrote:
On February 13 2015 07:16 Ramiz1989 wrote:
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?

Strange, that would have been the very last thing I'd have considered to be an improvement here. Really unnecessary, will make P life a hell in early game -as if ravagers weren't enough. Looks like banshee speed to me.

It is an improvement because rarely anyone gets that upgrade anyway. They will probably merge it with movement speed upgrade, and not make it come by default when burrow is upgraded. I also don't see that being a big of a deal right now when Protoss needs another gateway unit to be able to deal with Zerg in the early game, Ravagers already made Force Fields a lot less useful.

Merged with movement speed sounds OK. I tend to agree with you after all.
Prev 1 7 8 9 10 11 37 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 82
davetesta62
HKG_Chickenman61
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 178
Nina 173
ProTech116
StarCraft: Brood War
Icarus 14
Dota 2
monkeys_forever359
NeuroSwarm107
LuMiX1
League of Legends
JimRising 538
Other Games
summit1g14001
tarik_tv12703
C9.Mang0453
FrodaN145
WinterStarcraft112
Organizations
Other Games
gamesdonequick1019
Counter-Strike
PGL141
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt505
Upcoming Events
CranKy Ducklings
5h 20m
IPSL
13h 20m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
13h 20m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
15h 20m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
18h 20m
Sparkling Tuna Cup
1d 5h
WardiTV Korean Royale
1d 7h
IPSL
1d 13h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 13h
BSL 21
1d 15h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.