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Legacy of the Void: Multiplayer Development Update - Page 9

Forum Index > SC2 General
732 CommentsPost a Reply
Prev 1 7 8 9 10 11 37 Next All
Ramiz1989
Profile Joined July 2012
12124 Posts
February 12 2015 22:16 GMT
#161
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2015-02-12 22:28:37
February 12 2015 22:17 GMT
#162
On February 13 2015 05:33 Hider wrote:
Show nested quote +
The biggest thing we tried here was reducing the attack speed of each unit in the game by 40% and altering some damage values to compensate


From my experience reducing the attack speed of units feels absolutely awful. I would rather look at damage values if they wanted to make battles last longer.

This seems like a band aid change to what really needs to happen: spread the units out more.

Edit: also, i voted to like the roach burrow movement change solely because I'm a zerg player, not because i think it would be good for game balance :D
Teching to hive too quickly isn't just a risk: it's an ultrarisk
RHoudini
Profile Joined October 2009
Belgium3627 Posts
Last Edited: 2015-02-12 22:18:52
February 12 2015 22:18 GMT
#163
On February 13 2015 06:51 Noocta wrote:
As multitple people said here, it just feels like they have no clear vision of what to do with the game. They have a list of feedback and struggle answering it in an unified set of changes. Everything they try just feel random so far.

Random approach to design can work, just try out hundreds of ideas and probably half a dozen will be valid.
This method is used to improve top chess programs.

The biggest difficulty is that you need to be able to recognize that a (random) change is good or bad for gameplay. I'm not convinced that Blizzard has the correct mindset for that (i.e. doesn't delegate this decision to their marketing department...).
Lee Jae Dong fighting!
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2015 22:18 GMT
#164
On February 13 2015 07:16 Ramiz1989 wrote:
Show nested quote +
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?

Probably speaking in general about Lurkers, Ravagers and no more SHs/Ravens in their current form
KaZeFenrir
Profile Joined July 2014
United States37 Posts
February 12 2015 22:19 GMT
#165
I really just feel like they just cant make a choice what they want to do here. It's like they WANT a totally new game out of SC, take some baby steps in that direction, and then start just chopping everything that doesnt make the game the same way it was before.

HERC- Just.. Just come on, again? Okay fine. Put the grapple on Hellbats or something? Make it an upgrade. Just stop talking about adding skill and micro to the game and then removing it from Terran every chance you get. Micro seems to mean to Bliz "everyone else does cool stuff, YOU react to it" when it comes to Terran.

Thor- Yeah kind of a dumb ability on its own. I really dont see the Thor ever changing without a major redesign we all know we wont get. At this point I'd say give us the Odin hero unit they originally wanted to give us in HOTS.

Phantom Dragoon- Would love it if Toss just got a unit with no gimmick. What is with them this go round and giving Protoss these "invincible" abilities this time around? Cloaked stasis mine, a unit that goes invincible and explodes you cant target, and now this.

Immortal- Absolutely a fine idea to me. Stupid to make it an upgrade, I think changing how it worked in the first place made perfect since. Why make the shield tank 200 dmg in the first place? Would have made perfect since for it to just be normal hardened shields that you have to activate. Having a general Halo style "over shield" for dps absorption seems like way too much to me.

Tempest- If we are going to be talking about too much overlap how about the Tempest. I thought the Voidray did this things job alright? Siege lines seem pretty easily broken by everything else toss, so I always felt this one was overkill, considering its damage, range, and health. Depending on the changes they want here, Id say a health nerf or supply nerf is needed along with the ground only damage. I dont understand why toss needs Disintegration.

Infestor and Roach- NP rarely gets used, so Id honestly like to see there be some kind of change or ability replacement here. I think it makes way more sense to keep the infestor ability vs mass air since the infestor is the damage dealing spellcaster and the Viper is more about positioning than damage. A Viper with NP would make sense, but I dont know how that would work out in game.
Ramiz1989
Profile Joined July 2012
12124 Posts
February 12 2015 22:22 GMT
#166
On February 13 2015 07:18 TheDwf wrote:
Show nested quote +
On February 13 2015 07:16 Ramiz1989 wrote:
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?

Probably speaking in general about Lurkers, Ravagers and no more SHs/Ravens in their current form

Well, as I said already I agree that up until now most of the changes were quite positive in my opinion. However, I can't find a single change that is great in this report.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
February 12 2015 22:23 GMT
#167
On February 13 2015 07:16 [PkF] Wire wrote:
Show nested quote +
On February 13 2015 07:10 TheDwf wrote:
On February 13 2015 07:07 Alchemik wrote:
On February 13 2015 07:06 Bastinian wrote:
Infestor

The Infestor ability vs. mass air units has been moved to the Viper.


Are they referring to that spell, Aggressive Mutation, or how it is called?

no, they removed it already

They should really release the whole current state of the game each time they try changes, because all of this is confusing

Was thinking the same thing. They removed, put back and removed again so many thing I don't really know what is in this version of the game and what isn't anymore.

Well it's their internal version pre-alpha, they need to be able to do quick changes without having to write an entire community update. I think it's fine, they update us on the general direction. I want them spending more time testing and less time documenting.
Neosteel Enthusiast
[PkF] Wire
Profile Joined March 2013
France24193 Posts
February 12 2015 22:23 GMT
#168
On February 13 2015 07:16 Ramiz1989 wrote:
Show nested quote +
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?

Strange, that would have been the very last thing I'd have considered to be an improvement here. Really unnecessary, will make P life a hell in early game -as if ravagers weren't enough. Looks like banshee speed to me.
Big-t
Profile Joined January 2011
Austria1350 Posts
February 12 2015 22:23 GMT
#169
Herc removed? I always felt like the cyclone was so much more OP
monchi | IdrA | Flash
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2015 22:24 GMT
#170
On February 13 2015 07:23 FueledUpAndReadyToGo wrote:
Show nested quote +
On February 13 2015 07:16 [PkF] Wire wrote:
On February 13 2015 07:10 TheDwf wrote:
On February 13 2015 07:07 Alchemik wrote:
On February 13 2015 07:06 Bastinian wrote:
Infestor

The Infestor ability vs. mass air units has been moved to the Viper.


Are they referring to that spell, Aggressive Mutation, or how it is called?

no, they removed it already

They should really release the whole current state of the game each time they try changes, because all of this is confusing

Was thinking the same thing. They removed, put back and removed again so many thing I don't really know what is in this version of the game and what isn't anymore.

Well it's their internal version pre-alpha, they need to be able to do quick changes without having to write an entire community update. I think it's fine, they update us on the general direction. I want them spending more time testing and less time documenting.

It would take them one minute to update a basic changelog that they can publish anywhere...
Lexender
Profile Joined September 2013
Mexico2627 Posts
Last Edited: 2015-02-12 22:30:04
February 12 2015 22:25 GMT
#171
Why do everything needs to have a stupid gimmick to it?

You want a new gateway unit?

Keep whatever unit you have, take away the stupid ability, give it more life/attack, make it so it can only be created from gateways and not from warpgates.

Boom, strong core gateway unit that doesn't depends on robo units and at the same time it doesn't make gateway rushes super strong.

AKA the starbow dragoon

On February 13 2015 07:23 Big-t wrote:
Herc removed? I always felt like the cyclone was so much more OP


They removed the HERC because it had no real role, not because of its strenght, different to the cyclone wich fill a very important role (a mobile harras unit that is strong against the stuff the hellion isn't strong)

EDIT: also apparently they listen Jakatak with the scan range thing, I wonder if they will listen to Lalush now
warthog
Profile Blog Joined June 2013
24 Posts
February 12 2015 22:27 GMT
#172
theres an idiot in the design team that keeps proposing stupid units like the warhound and HERC
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
February 12 2015 22:29 GMT
#173
On February 13 2015 07:27 warthog wrote:
theres an idiot in the design team that keeps proposing stupid units like the warhound and HERC


And swarm host! :D
Ramiz1989
Profile Joined July 2012
12124 Posts
February 12 2015 22:30 GMT
#174
On February 13 2015 07:23 [PkF] Wire wrote:
Show nested quote +
On February 13 2015 07:16 Ramiz1989 wrote:
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?

Strange, that would have been the very last thing I'd have considered to be an improvement here. Really unnecessary, will make P life a hell in early game -as if ravagers weren't enough. Looks like banshee speed to me.

It is an improvement because rarely anyone gets that upgrade anyway. They will probably merge it with movement speed upgrade, and not make it come by default when burrow is upgraded. I also don't see that being a big of a deal right now when Protoss needs another gateway unit to be able to deal with Zerg in the early game, Ravagers already made Force Fields a lot less useful.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Anvil666
Profile Joined October 2007
Germany122 Posts
February 12 2015 22:31 GMT
#175
Love it! I don't care about any of the unit changes, they're going to change 100 times over anyways. What I'm REALLY excited about is that they're finally working on some of the flawed fundamentals of the game!
[PkF] Wire
Profile Joined March 2013
France24193 Posts
February 12 2015 22:32 GMT
#176
On February 13 2015 07:25 Lexender wrote:
Why do everything needs to have a stupid gimmick to it?

You want a new gateway unit?

Keep whatever unit you have, take away the stupid ability, give it more life/attack, make it so it can only be created from gateways and not from warpgates.

Boom, strong core gateway unit that doesn't depends on robo units and at the same time it doesn't make gateway rushes super strong.

AKA the starbow dragoon

It's mesmerizing how simple and good it sounds, and yet they seem too proud to do it and prefer to come up with really gimmicky wannabe innovative things. But I shouldn't worry, they are "very happy with how it is currently playing out" and they know their stuff, right ?
Psychonian
Profile Joined March 2012
United States2322 Posts
February 12 2015 22:33 GMT
#177
OMG roaches are going to be so much better

I can finally pull off the subterranean anal assault without having to get lair
Trans Rights
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
February 12 2015 22:33 GMT
#178
Can we not have lightning burrow roaches pls
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
February 12 2015 22:33 GMT
#179
On February 13 2015 07:30 Ramiz1989 wrote:
Show nested quote +
On February 13 2015 07:23 [PkF] Wire wrote:
On February 13 2015 07:16 Ramiz1989 wrote:
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?

Strange, that would have been the very last thing I'd have considered to be an improvement here. Really unnecessary, will make P life a hell in early game -as if ravagers weren't enough. Looks like banshee speed to me.

It is an improvement because rarely anyone gets that upgrade anyway. They will probably merge it with movement speed upgrade, and not make it come by default when burrow is upgraded. I also don't see that being a big of a deal right now when Protoss needs another gateway unit to be able to deal with Zerg in the early game, Ravagers already made Force Fields a lot less useful.


It's supposed to be Protoss' expansion but is it me or is Protoss bad so far in LotV?
[PkF] Wire
Profile Joined March 2013
France24193 Posts
February 12 2015 22:33 GMT
#180
On February 13 2015 07:30 Ramiz1989 wrote:
Show nested quote +
On February 13 2015 07:23 [PkF] Wire wrote:
On February 13 2015 07:16 Ramiz1989 wrote:
On February 13 2015 07:01 blade55555 wrote:
Nice I like most of the changes. Lotv is looking like a great.improvement. don't see how anyone could not be excited for the improvements.

Well, tell me what do you consider here improvement apart from Roach burrow movement?

Strange, that would have been the very last thing I'd have considered to be an improvement here. Really unnecessary, will make P life a hell in early game -as if ravagers weren't enough. Looks like banshee speed to me.

It is an improvement because rarely anyone gets that upgrade anyway. They will probably merge it with movement speed upgrade, and not make it come by default when burrow is upgraded. I also don't see that being a big of a deal right now when Protoss needs another gateway unit to be able to deal with Zerg in the early game, Ravagers already made Force Fields a lot less useful.

Merged with movement speed sounds OK. I tend to agree with you after all.
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