• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:11
CET 11:11
KST 19:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BGE Stara Zagora 2026 cancelled3Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224
StarCraft 2
General
BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Mexico's Drug War NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2001 users

Legacy of the Void: Multiplayer Development Update - Page 13

Forum Index > SC2 General
732 CommentsPost a Reply
Prev 1 11 12 13 14 15 37 Next All
Endymion
Profile Blog Joined November 2009
United States3701 Posts
Last Edited: 2015-02-13 00:56:13
February 13 2015 00:55 GMT
#241
This among many other changes we’ve tried with the HERC hasn’t turn out well for us, but this is not surprising as it really takes a lot of time and effort when it comes to new unit design iteration.


did anyone else see this sentence? how did this get through QA, like do you want me to pity you blizzard? your game is on the chopping block, i don't care if life is tough and your job is rough, you have had nearly 8 years of potential community/pro feedback and you have squandered the vast majority of it for your own internal "vision" of your game.. make the damn game fun to play and competitive or ruin it with more destructible rocks and shortsighted map pools, but honestly i couldn't care less about how "rough" the dev team has it... they brought this 100001% on themselves...

edit if -> of, typing angrily = typos
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
shin_toss
Profile Joined May 2010
Philippines2589 Posts
February 13 2015 00:55 GMT
#242
the DPS will only be slower. Not the entire game. Bec losing armies you build for 10 mins melts in just 5 secs is not fun to play or watch at all. Plus the 40% isn't even final yet.
AKMU / IU
Big J
Profile Joined March 2011
Austria16289 Posts
February 13 2015 01:00 GMT
#243
On February 13 2015 09:55 shin_toss wrote:
the DPS will only be slower. Not the entire game. Bec losing armies you build for 10 mins melts in just 5 secs is not fun to play or watch at all. Plus the 40% isn't even final yet.

40% isn't final yet because blizzard already seemed to reach the conclusion that it is a bad change.
The whole paragraph is probably just some PR with which they either want to give feedback to those people who demand such changes, and why they aren't coming. Or they actually want to do changes in that direction and are just preparing everyone that there might be something up, so that there isn't an uprising when they come out with "we nerfed the damage of this and that unit to slow down battles".
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
February 13 2015 01:09 GMT
#244
Why do people keep insisting gateway units are weak? They aren't, and some of the comparisons are just absurd.Why are you still on gateway units vs bio and their medivacs or vs hydras? Heck, warpgate units alone do pretty well vs hydra tech. Chargelot, blink stalkers or just ForceFields apparently don't except for these playes who think warpgate units are weak.
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
February 13 2015 01:11 GMT
#245
Interesting thoughts all around.
LotV might really be one of a kind.
Celebrating Starcraft since... a long time ago.
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2015-02-13 01:23:24
February 13 2015 01:12 GMT
#246
The Tempest needs to be removed. My main thought.

Somewhat slower combat like BW is greatly welcomed and places greater emphasis on micro, but only if the difficulty is increased elsewhere. BW worked because it was both not hyper fast like SC2, but also very difficult. So you got engaging and meaningful battles that didn't end instantly and also had a ridiculous skill cap to executing them correctly.

2 hyper deathballs evaporating in 3 seconds is no fun, but with SC2's extremely easy fisher-price control system I'm not if just slowing things with no other change is good. Will have to see.

On February 13 2015 10:09 Dangermousecatdog wrote:
Why do people keep insisting gateway units are weak? They aren't, and some of the comparisons are just absurd.

Just ignore. Gateway units being weak is a Protoss player myth.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-02-13 01:32:32
February 13 2015 01:26 GMT
#247
On February 13 2015 09:54 pure.Wasted wrote:
Show nested quote +
On February 13 2015 09:05 KeksX wrote:
Attack speed != overall speed of the game though. It means marines will be able to walk more inbetween shots, tanks will take longer to repeatedly bash down on armies, colossi won't roast your hydras before they even approached the enemy's army etc.


Attack speed != attack damage. Why would Colossi roasting Hydras change in any way? It's the burst that roasts Hydras, not sustained damage over the course of a minute...


If hydras have more time to de-ball they take less damage from AoE or rather fewer hydras take hits.

Also the argument is not that gateway units in SC2 are weak, its that they are weak without forcefields.


On February 13 2015 09:24 Tiaraju9 wrote:
Show nested quote +
On February 13 2015 08:50 KeksX wrote:
On February 13 2015 08:35 Ragnarork wrote:
Interesting, but that experimentation with the "reduce by 40% the attack speed" seems a bit off... I don't think what's wanted is slower fights for the sake of being slower, it's just that units don't clump as much and the "terrible" damage...

Uh, wouldn't the terrible damage be lowered? If this applies to spells as well it would do a lot.

Colossus attacking 40% less often would mean that clumped units get less damage, so I think if we can't get different pathing thats the next best thing.

On February 13 2015 08:46 Tiaraju9 wrote:
I'm concerned that this damage reduction change would reduce the skill ceiling too much. Everything would get easier - from blink micro, forcefields, split to defending harass on the mineral lines... You will need way less reaction time speed also.

I think that the speed and the violence of the current state of the game are charming and something that should be praised.

Look how awful Grey Goo is.


Right now most of the fights are determined pre - fight, no? I.e. how you position, when and with what you attack. During the fight it's just spam all your abilities and then move out quickly enough or go full force. Little micro involved because most of the time your micro will do less for you than it actually is gaining you apart from spellcasters.



No. Your description of how the game is working right now is terribly wrong.


I can count the amount of fights decided by mainly mid-fight micro on one hand. Or maybe Im terribly wrong. Enlighten me?
Spawkuring
Profile Joined July 2008
United States755 Posts
February 13 2015 01:28 GMT
#248
I'm in favor of reducing the absurd speed at which armies melt, but I don't feel that reducing attack speed is the way to do it. That will just make engagements boring.

Attack speed is fine. The issues with armies melting so fast is mainly due to:

- Unit clustering due to pathing, which makes ranged unit balls ridiculously strong
- The only way to counter the unit clustering is to add insanely powerful AoE units like the baneling, window mine, and colossus which can melt an army in seconds
- Economy which allows all three races to max out much faster than they can in BW

Reducing attack speed will probably just end up reducing micro. There are better ways to fix the pace of the game rather than gutting units across the board.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2015-02-13 01:32:41
February 13 2015 01:28 GMT
#249
On February 13 2015 10:09 Dangermousecatdog wrote:
Why do people keep insisting gateway units are weak? They aren't, and some of the comparisons are just absurd.Why are you still on gateway units vs bio and their medivacs or vs hydras? Heck, warpgate units alone do pretty well vs hydra tech. Chargelot, blink stalkers or just ForceFields apparently don't except for these playes who think warpgate units are weak.


Because it is, for its counter parts in other races. Zerg ling , roach/ Hydra demolish gateway units. Even more vs MM. It's supposed to be the core units of the army, but can't or can barely win against equal cost of their Z and T.


- The only way to counter the unit clustering is to add insanely powerful AoE units like the baneling, window mine, and colossus which can melt an army in seconds


Not only AoE is the issue. a stimmed MM which doesn't have AoE can melt any army that caught off guard in less than 10 secs.
AKMU / IU
nsfazimi
Profile Joined August 2011
Malaysia8 Posts
February 13 2015 01:34 GMT
#250
when beta targeted date ?
ZenithM
Profile Joined February 2011
France15952 Posts
February 13 2015 01:37 GMT
#251
On February 13 2015 08:30 darkness wrote:
Show nested quote +
On February 13 2015 07:57 ZenithM wrote:
On February 13 2015 07:39 darkness wrote:
On February 13 2015 07:39 ZenithM wrote:
It's at least good that they try shit and aren't afraid to break the game in the process, it's pre-beta, let the crazy ideas flow and don't listen to the "b-b-but mah forcefialds!!!!" whiners.


Ok, let's reduce marine's dps. How about that? Don't listen to whiners yo.

I'd be fine with it, if it gave way for some other crazy change of course. Nerfs just for the sake of nerfing isn't all that fun. What is happening here is a new unit with new spells being introduced that allegedly render one of the most controversial abilities in Starcraft 2 less powerful. Call me crazy but I don't think it's that bad, really.

I'd be fine if Marines took a more secondary role in favor of something else. For example, I'd trade some of my marines' power for Protoss being a more interesting race, that's how much I like the game. Manly Terrans are like that, we will take nerfs if it makes the game more interesting. Quite unlike Protoss wusses who just like ever faster oracles and tempests shooting colossus beams, and Zerg sissies who would love nothing more than cliff-hopping banelings and mutalisks spawning by pairs.


It all sounds fine until you realise why Blizzard insists gateway units must be weaker. Because of force fields. If you want to make force field useless, that's fine, but you have to fix gateway then.

Hence the new gateway unit, I would venture.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
February 13 2015 01:41 GMT
#252
I remember when i thought about redusing overall damage by 30% to all units in WoL times or even on WoL beta.
And finally its the option... Wow!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 13 2015 01:42 GMT
#253
On February 13 2015 10:26 KeksX wrote:
Show nested quote +
On February 13 2015 09:54 pure.Wasted wrote:
On February 13 2015 09:05 KeksX wrote:
Attack speed != overall speed of the game though. It means marines will be able to walk more inbetween shots, tanks will take longer to repeatedly bash down on armies, colossi won't roast your hydras before they even approached the enemy's army etc.


Attack speed != attack damage. Why would Colossi roasting Hydras change in any way? It's the burst that roasts Hydras, not sustained damage over the course of a minute...


If hydras have more time to de-ball they take less damage from AoE or rather fewer hydras take hits.


Why would Hydras have more time to de-ball? The Colossus's first attack will hit them at exactly the same time it does now.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
February 13 2015 01:44 GMT
#254
On February 13 2015 10:42 pure.Wasted wrote:
Show nested quote +
On February 13 2015 10:26 KeksX wrote:
On February 13 2015 09:54 pure.Wasted wrote:
On February 13 2015 09:05 KeksX wrote:
Attack speed != overall speed of the game though. It means marines will be able to walk more inbetween shots, tanks will take longer to repeatedly bash down on armies, colossi won't roast your hydras before they even approached the enemy's army etc.


Attack speed != attack damage. Why would Colossi roasting Hydras change in any way? It's the burst that roasts Hydras, not sustained damage over the course of a minute...


If hydras have more time to de-ball they take less damage from AoE or rather fewer hydras take hits.


Why would Hydras have more time to de-ball? The Colossus's first attack will hit them at exactly the same time it does now.


But it does not hit all of them usually. And the other hydras have a bigger timeframe to approach\position\flee before eating a round of lasers.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 13 2015 01:54 GMT
#255
That protoss unit ability sounds like something out of a MOBA. Its interesting at the very least.
SoleSteeler
Profile Joined April 2003
Canada5458 Posts
February 13 2015 02:07 GMT
#256
I like how people in the past have asked Blizzard to be more open about their development process, then we get that now and people are saying "omg blizz seriously has no clue..." "clearly blizz doesnt understand a single thing about their game" and other such hyperbolic statements... The game is in pre-alpha. Units will be added, removed, redesigned a shit ton. You think they sat down and designed SC:BW and all its units in one go without making any mistakes or something? Yeah, tier 1 burrow-movement roaches are probably too strong if they were implemented right now. Does that mean things can't change? I mean, pre-alpha is set in stone right?

The negativity of this community really gets me down sometimes... I don't know why I bother reading these threads. :/

And also wtf are wrong with current mutalisks from earlier pages in this thread? They are necessary vs Terran to shut down drops, otherwise marines/widowmines/thors absolutely annihilate them. The only game where I saw them abused recently was Life vs. Flash on Deadwing in the NSSL. He refused to make thors and Life just kept him pinned in his base otherwise. vs. Protoss they seem to be mostly a unit designed to finish a game, or some mid game harass, same as always. ZvZ well they are decent but hardly overpowered especially with the way spores are.

I've watched almost every Korean pro game this year so far. Please someone show me one game that shows mutalisks are deserving of statements like
I think accepting that the mutalisk and medivac are too powerful is beyond Blizzard's collective intelligence level, given that they were already very proud they came up with the concept of enabling harassment tactics as a panacea for improved game design.


Same deal with medivacs. Please someone link me a VOD that shows medivacs are too powerful. At the highest level. Preferably within the last 6 months but anything might do...

Am I making too big a deal over regular balance whining or something? Maybe I'm just having a bad week...
NexT_SC2
Profile Joined May 2013
United States117 Posts
February 13 2015 02:09 GMT
#257
The lowering of DPS might be a good change but 40% is a bit too much imo. 15-30% would be more reasonable.
Taeja | Maru | Byun <3
althaz
Profile Joined May 2010
Australia1001 Posts
February 13 2015 02:13 GMT
#258
On February 13 2015 10:09 Dangermousecatdog wrote:
Why do people keep insisting gateway units are weak? They aren't, and some of the comparisons are just absurd.Why are you still on gateway units vs bio and their medivacs or vs hydras? Heck, warpgate units alone do pretty well vs hydra tech. Chargelot, blink stalkers or just ForceFields apparently don't except for these playes who think warpgate units are weak.

Because Stalkers lose to every ground unit in the game for cost. Of course Zealot-Sentry is beastly for cost and because of warpgate, Protoss can hit some sick timings where they have the perfect number and mix of gateway units to overwhelm poorly prepared players.

The point still stands though, gateway units, overall, are weaker than the equivalents from the other two races. Ling-Roach beats gateway units for cost (unless seriously outmicroed on favourable terrain) and MM likewise trashes it (although only in medium and above numbers, in small numbers, Toss can and does win which is why 1 gateway expand works).

If gateway units won for cost, Toss would be close to unbeatable, because of warpgates (as they currently stand). That's not the same thing as saying gateway units are trash though - Stalkers are a great unit with one quasi-weakness: straight-up fights. Zealots are actually bullshit strong and sentries make me rage when I'm not Toss. But if you a-move tier one units together, there's no Protoss left at the end.
The first rule we don't talk about race conditions. of race conditions is
tadL
Profile Joined September 2010
Croatia679 Posts
February 13 2015 02:17 GMT
#259
Terran again bio. What an how was it called .. a yes...remarkable approach.
Ramiz1989
Profile Joined July 2012
12124 Posts
February 13 2015 02:18 GMT
#260
Psione sharing more information about the "Shade" ability: http://us.battle.net/sc2/en/forum/topic/16285109255?page=5#91
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Prev 1 11 12 13 14 15 37 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 15665
EffOrt 437
Mini 418
BeSt 268
Larva 265
actioN 261
Leta 126
Rush 85
Light 83
Pusan 64
[ Show more ]
ZerO 60
ToSsGirL 47
Nal_rA 46
Backho 46
sorry 44
Mind 24
Bale 15
Dota 2
XcaliburYe182
League of Legends
JimRising 432
Counter-Strike
olofmeister1358
shoxiejesuss663
zeus176
edward36
Heroes of the Storm
Khaldor153
Other Games
ceh9432
crisheroes252
Sick135
Hui .90
NeuroSwarm65
ZerO(Twitch)3
Organizations
Dota 2
PGL Dota 2 - Main Stream10354
Other Games
gamesdonequick890
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1335
• Stunt535
Upcoming Events
Replay Cast
13h 49m
CranKy Ducklings
23h 49m
RSL Revival
23h 49m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
1d 1h
uThermal 2v2 Circuit
1d 6h
Patches Events
1d 6h
BSL
1d 9h
Sparkling Tuna Cup
1d 23h
RSL Revival
1d 23h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
2 days
[ Show More ]
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Team League
4 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-12
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.