Just the other day Tastosis were talking about how the Swarm Host is literally the worst thing that ever happened to SC2. Blizzard said they were working on a complete redesign of the SH, but I don't see how they thought it was a good idea in the first place.
Legacy of the Void: Multiplayer Development Update - Page 15
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Shinespark
Chile843 Posts
Just the other day Tastosis were talking about how the Swarm Host is literally the worst thing that ever happened to SC2. Blizzard said they were working on a complete redesign of the SH, but I don't see how they thought it was a good idea in the first place. | ||
huller20
United States112 Posts
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huller20
United States112 Posts
On February 13 2015 13:27 Shinespark wrote: Every time Blizzard shows their work it feels to me like they don't know what's wrong with SC2 so they're breaking it into its individual pieces and seeing if there's anything wrong with any of them. A logical strategy that any coder would use, of course, but little do they know that those are symptoms of an underlying problem, which is the total lack of talent on Blizzard's part! Just the other day Tastosis were talking about how the Swarm Host is literally the worst thing that ever happened to SC2. Blizzard said they were working on a complete redesign of the SH, but I don't see how they thought it was a good idea in the first place. Exactly my thoughts. Remember how Blizz marketed SH? As a siege breaker? And look where it ended up. Their understanding of the game seems lacking compared to pros and the units end up being used in ways far different than initially planned. | ||
varsovie
Canada326 Posts
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OtherWorld
France17333 Posts
For example, we’re seeing that slower engagements seem to reduce the skill component in combat. TIL skill=speed. Thanks Blizzard, I'm sure all the (ex-)WC3 pro players appreciate to know that. | ||
mostevil
United Kingdom611 Posts
For example, we’re seeing that slower engagements seem to reduce the skill component in combat. On February 13 2015 15:06 OtherWorld wrote: TIL skill=speed. Thanks Blizzard, I'm sure all the (ex-)WC3 pro players appreciate to know that. It's an excuse, they can't really be so dumb as to believe that... They're pretending to listen. It's a way to say we tried fixing the problem everyones told us about but you were all wrong and we were right all along. More of the old bullshit. My positivity about LotV is slipping away, its going to be another small handful of new units and a few more workers at the start.. | ||
BigRedDog
461 Posts
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Lunareste
United States3596 Posts
Honestly, they just need to add the Medic, Firebat, Vulture, Science Vessel, Dragoon, Arbiter, Reaver and Defiler back into the game. Remove Hellion, Hellbat, Raven, Mothership Core, Oracle, Colossus, Roach and Corruptor. Blizzard please just make this Brood War 2 x_x edit: forgot Goliath x_x | ||
Existor
Russian Federation4295 Posts
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supdubdup
United States916 Posts
For me, it seems they are too worried about being perfect/right on the first try, as if the moment the expansion is released, then support for the game would become considerably limited. | ||
MChrome
Netherlands201 Posts
And as some posters above me noted, Blizzard is being way too conservative with their designs. It's as if they consider an expansion to be something that should never ever change. What is stopping them from just going bat shit crazy with new units or gameplay changes with LotV and keep competitive play at HotS for a few more months while they work out the kinks after release? | ||
Boricua
7 Posts
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RaFox17
Finland4581 Posts
On February 13 2015 17:16 Boricua wrote: That 72% of the poll "Opinion on the HERC removal?" are Z and P...... I think 70% were people who just thought the HERC filled no role and was boring/stupid overall. | ||
ZenithM
France15952 Posts
On February 13 2015 17:16 Boricua wrote: That 72% of the poll "Opinion on the HERC removal?" are Z and P...... Bah...I clicked "Approve" and I'm a Terran with no conflict of interest :p. It just didn't seem like HERC would be working. But obviously I want some unit to replace it ;D | ||
Grumbels
Netherlands7028 Posts
On February 13 2015 17:33 ZenithM wrote: Bah...I clicked "Approve" and I'm a Terran with no conflict of interest :p. It just didn't seem like HERC would be working. But obviously I want some unit to replace it ;D I'd rather have Blizzard remove a few units from the game, units like the thor and tempest never seem to work out well anyway, so instead I'll predict that Blizzard will test a lot of changes for those two units only to keep them in their current state forever, which would be highly symptomatic for Blizzard's approach to SC2 in general. | ||
Noonius
Estonia17413 Posts
On February 13 2015 17:22 RaFox17 wrote: I think 70% were people who just thought the HERC filled no role and was boring/stupid overall. same thing could be said about the mighty swarmhost but that one made it live | ||
RaFox17
Finland4581 Posts
On February 13 2015 17:53 Noonius wrote: same thing could be said about the mighty swarmhost but that one made it live We are lucky blizzard learns from their mistakes then. Now i hope they will change the game enough to allow Z to fight other late game armies reliably without the SH. | ||
Swisslink
2949 Posts
On February 13 2015 17:53 Noonius wrote: same thing could be said about the mighty swarmhost but that one made it live Well, the Swarmhos has a role - it might be boring and stupid, but as it was mentioned quite often already: Zerg need them to even stand a chance lategame. The HERC... well... isn't really necessary, is he? | ||
Grumbels
Netherlands7028 Posts
As an example, the new protoss unit idea seems intriguing, but I don't know if it really works for an RTS game. At this point it's almost like you want Blizzard to globally reduce income (therefore reducing number of units) just so that the game is more naturally amiable towards the concepts they keep coming up with. Clearly that's the type of game they seem to want to make in their heart of hearts anyhow. | ||
SuperHofmann
Italy1741 Posts
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