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The Patrol-in-the-mineral-line Glitch - Page 2

Forum Index > SC2 General
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Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-02 04:46:00
May 02 2015 04:45 GMT
#21
--- Nuked ---
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
May 02 2015 16:55 GMT
#22
On May 02 2015 13:45 Barrin wrote:
I have a very educated guess as to how this happens. It's actually less guess and more "duh" in hindsight.

Units don't like to stand on top of each other. When units are standing on top of each other (which is certainly possible with differences in Radius and Inner Radius -- 0.375 inner and "outer" for both mules and marines -- or just when workers are mining), they will push each other away. Because the marine is given a combat command (patrol), it receives standing location priority over any non-combat-commanded unit (such as a mining MULE), so the MULE gets pushed away -- closer to the CC -- while the marine stands his ground.

I do a lot of Arcade and not just melee/mapmaking, so I am particularly familiar with the engine. 99.9% sure this is it. Not that how it happens matters as much as the fact that it does indeed happen. But this is how.

The thing is, the MULE/SCV is ordered to mine from the mineral patch, therefore it should not interact with other units. So I think it could be solved if the workers' "not-interacting stance" were retained during the time they wait after mining from the patch. I guess what really happens is that the worker is just standing there just as any other (non-worker) unit would.

Also, I don't know what you exactly mean by "combat command," (I guess patrol or A-move?) but the same thing also happens when the Marine is given a simple move command, not a patrol, so I think the only thing that matters here is that the Marine wants to move to a place the SCV occupies.

And I think why it happens actually does matter, at least if someone should decide to fix it.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
propagare
Profile Joined April 2013
Germany93 Posts
July 23 2016 22:27 GMT
#23
I'm curious whether this is fixed in LotV or not. Any updates?
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
July 24 2016 01:13 GMT
#24
Stahp that dead-thread bumping spree.
People are imbeciles, lucky thing god made cats.
MperorM1
Profile Joined September 2015
90 Posts
July 25 2016 22:28 GMT
#25
just tested it, no it does not. Mule currently mines 225 minerals, just barely getting another load and then dying right after throwing away 25 minerals. A very good player should be able to pull the mule away right before they do their last trip, in order to save 25 minerals.
fezvez
Profile Blog Joined January 2011
France3021 Posts
July 26 2016 23:52 GMT
#26
Thanks a lot for testing it. It was an interesting glitch, and it's a good thing it was fixed.
propagare
Profile Joined April 2013
Germany93 Posts
July 27 2016 13:58 GMT
#27
On July 26 2016 07:28 MperorM1 wrote:
just tested it, no it does not. Mule currently mines 225 minerals, just barely getting another load and then dying right after throwing away 25 minerals. A very good player should be able to pull the mule away right before they do their last trip, in order to save 25 minerals.


Thank you for testing it!
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
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