Pro Opinions: Changes to the Swarmhost and Raven - Page 2
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Noonius
Estonia17413 Posts
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Emerson_H
United States460 Posts
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ManiacUA
Ukraine29 Posts
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sertas
Sweden882 Posts
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-NegativeZero-
United States2141 Posts
On January 30 2015 18:39 sertas wrote: imagine the day blizzard will realise swarmhost is a terribly designed unit and remove it and evreone will go, "finaly that was such a terrible idea of a unit" imo new swarmhost is so different from the original one that this change effectively "removes" the swarmhost and replaces it with something different | ||
iloveav
Poland1478 Posts
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klup
France612 Posts
The mine tank turtle dream might be a thing now. We will need a lot of testing to see how SH synergize with other mech counter such as mutas and ultralisk. Charge with ultralisk in mines field to allow locust to hit tanks might be a good way to break siege lines. I remember when HTOmario showed us some sexy style with mass mines that I'm still using from time to time. This style might become very potent now. This change is really exciting because it opens tons of possibility for openings and aggressive styles in both TvP and TvZ. I am just worried that in one matchup Z got the long stick and in the other the short stick. I hope this will balance out by its own ! The raven nerf might indicate that balance team identified that the SH redesign is leading to an advantage of mech terran vs zerg. | ||
PinoKotsBeer
Netherlands1385 Posts
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NeThZOR
South Africa7387 Posts
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Rollora
2450 Posts
He likes how a unit now needs more control... while he has the race that likes to deathball-amove in lategame. Or how he complains about a unit (WM) that can almost win games on its own (while doing lots of Blink allins and DT rushes) and so on and so on... | ||
bGr.MetHiX
Bulgaria511 Posts
but moosegils? sorry, ladder heroes with less than average success are not pros to me. | ||
rotta
5585 Posts
On January 30 2015 18:55 iloveav wrote: I dont know what is Blizard smoking, but Id like some of it. You and me both! | ||
CamoPillbox
Czech Republic229 Posts
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Kuchikikun
Italy560 Posts
CMStorm_Polt: I think the attempt itself is good, and we need continuous change going forward. Right now besides ZvP, all of the match-ups tend to play out in the same way, and it's something that's criticized by the fans. I hope they can look into this. This!Give us back templar openings in PvT | ||
boxerfred
Germany8360 Posts
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sc2chronic
United States777 Posts
Do you want to see these changes go soon or after a long period of testing? Axiom_Crank: First off, please do something about maphacking. From our point of view, we can't understand how there's no response at all, no matter how many reports we send or how many messages we send through social media. Even if something is done, it happens very late. lmaooo | ||
Cascade
Australia5405 Posts
On January 30 2015 20:07 rotta wrote: You and me both! https://www.youtube.com/watch?x-yt-ts=1422503916&v=TcczdrwMJnk&x-yt-cl=85027636 ahahaha, well that bug will have to be fixed before that goes live! ![]() good find. | ||
Lexender
Mexico2627 Posts
On January 30 2015 20:14 Kuchikikun wrote: This!Give us back templar openings in PvT Kinda funny because this patch makes TvP mech even more dead than what it was already. | ||
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Destructicon
4713 Posts
On January 30 2015 18:33 ManiacUA wrote: with the change of PDDs they are killing mech in TvP. thanks blizz Mech TvP wasn't even a thing unless you're diamond or something (basically inconsequential). | ||
Mahanaim
Korea (South)1002 Posts
Korean players want slower changes (some even opting for none) while foreign players want these changes implemented as soon as possible. Must be a big headache for the development team. | ||
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