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David Kim interview by Ogaming - Page 3

Forum Index > SC2 General
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Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 30 2014 04:23 GMT
#41
On November 30 2014 13:08 L3monsta wrote:
What he says around 12:02 is such a lie. They had created the Seismic spines upgrade way back in the WoL beta back in 2009.
Source: http://sclegacy.com/feature/102-bc-09/489-blizzcon-2009-scl-member-starcraft-2-gameplay-blogs

Truth is that no body liked or used the roach so they switched the roach and they hydras position in the tech tree to force zerg players to use the roach, punishing the Hydralisk and making Lurkers come out too late to be effective. Also they claimed that it overlapped too much with the baneling and killed it off, all cause they couldn't make the roach interesting enough.

Hehe I thought no one would notice about that, i really like to lurk sclegacy documents and interviews, such an awesome forum, yeah, a bunch of the design decisions that were made back in WoL are being rolled back, but he can't really say it, probably because of how Blizzard and their secrecy work.

They know that the lurker are not really viable if there are such a hard counter to them like the Immos or stimmed marauders, the lurkers are very very dependent on the unit environment across the races, even more than siege units like the siege tanks.

Nonetheless you can't really give them shit for trying, you can give them shit for how the game ended up, but not for trying new stuff, also what you read in sclegacy are just snippets, they tried many many many different configurations for the hidras, roaches, lurkers and everything else, you can't base your opinion and argument on a single line and forget the context of game development.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
November 30 2014 09:17 GMT
#42
On November 25 2014 09:52 BronzeKnee wrote:
Show nested quote +
On November 25 2014 07:55 [PkF] Wire wrote:
On November 25 2014 07:52 purakushi wrote:
On November 25 2014 07:36 clickrush wrote:
David Kim and Blizzard amaze me. They are such good designers and know their game very well.


At first, I thought you were trolling ;;


I'm still not sure if his post was sarcastic or not.


It has to be.

Broodwar became what it was due to random chance and exploits (such as Muta stacking), not because Blizzard was there tending to it.



And map makers.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
L3monsta
Profile Joined May 2012
New Zealand149 Posts
November 30 2014 21:28 GMT
#43
On November 30 2014 13:23 Uvantak wrote:
Show nested quote +
On November 30 2014 13:08 L3monsta wrote:
What he says around 12:02 is such a lie. They had created the Seismic spines upgrade way back in the WoL beta back in 2009.
Source: http://sclegacy.com/feature/102-bc-09/489-blizzcon-2009-scl-member-starcraft-2-gameplay-blogs

Truth is that no body liked or used the roach so they switched the roach and they hydras position in the tech tree to force zerg players to use the roach, punishing the Hydralisk and making Lurkers come out too late to be effective. Also they claimed that it overlapped too much with the baneling and killed it off, all cause they couldn't make the roach interesting enough.

Hehe I thought no one would notice about that, i really like to lurk sclegacy documents and interviews, such an awesome forum, yeah, a bunch of the design decisions that were made back in WoL are being rolled back, but he can't really say it, probably because of how Blizzard and their secrecy work.

They know that the lurker are not really viable if there are such a hard counter to them like the Immos or stimmed marauders, the lurkers are very very dependent on the unit environment across the races, even more than siege units like the siege tanks.

Nonetheless you can't really give them shit for trying, you can give them shit for how the game ended up, but not for trying new stuff, also what you read in sclegacy are just snippets, they tried many many many different configurations for the hidras, roaches, lurkers and everything else, you can't base your opinion and argument on a single line and forget the context of game development.

Oh I give them mad props for trying! They're giving so much more than I expected for LotV, however what he said was not honest at all. They're going to run into the same issues that they ran into with the WoL beta and they haven't mentioned anything about combating that.
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