I don't think I'm the only one who gets disappointed when the finals of a tournament ends up being PvP or ZvZ.
David Kim interview by Ogaming - Page 2
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Lazare1969
United States318 Posts
I don't think I'm the only one who gets disappointed when the finals of a tournament ends up being PvP or ZvZ. | ||
BronzeKnee
United States5217 Posts
On November 25 2014 07:55 [PkF] Wire wrote: I'm still not sure if his post was sarcastic or not. It has to be. Broodwar became what it was due to random chance and exploits (such as Muta stacking), not because Blizzard was there tending to it. | ||
Cheerio
Ukraine3178 Posts
really? Maybe it's because of that stupid vs. air-massive damage bonus (x3) you gave them? And 2 years (!!!) later you are whining about it? I feel like they are trolling. | ||
Hider
Denmark9366 Posts
On November 25 2014 08:52 ZenithM wrote: I still don't see the super mega micro potential for the disruptor. It's surely better than the colossus, but seems to me that it will just imply more splitting for Terran ;D Yeh, and maybe it will have some pickup micro. Either you can drop it off with a warp prism or terran can counter it by loading their units up in a medivac. Overall it seems ok to me, but I don't like that the Collosus only gets its range reduced from 9 to 8. As long as it stays in the game, I would prefer a full-blown redesign (no AA vulnerability please). I am also very sceptical whether they will be succesful with their new role definitions (of Collosus vs Disruptor vs HT). | ||
tshi
United States2495 Posts
On November 25 2014 08:00 eviltomahawk wrote: This isn't part of the video, but I might as well post right here. David Kim said on Reddit that they're planning on testing a change from the fast SC2-seconds to slower real-time seconds. http://www.reddit.com/r/starcraft/comments/2n8skx/hey_blizz_since_lotv_is_going_to_break_all_the/cmbqqkh Basically just changing the in-game clock, but with a lot of other tweaks to make sure nothing else breaks. Why does David Kim post on reddit? Doesn't he know that all the best people are on TL???? | ||
eviltomahawk
United States11135 Posts
On November 25 2014 10:30 tshi wrote: Why does David Kim post on reddit? Doesn't he know that all the best people are on TL???? Yeah, but where else can one acquire some delicious karma points? | ||
clickrush
Switzerland3257 Posts
On November 25 2014 07:55 [PkF] Wire wrote: I'm still not sure if his post was sarcastic or not. No I was not sarcastic at all. IMO the changes they are making and the direction they intend are on the right spot. Also the way David Kim answers the questions sounds nice in my ears. Also replacing the colossus as a general purpose aoe damage dealer with the more active disruptor sounds good. Nobody likes colossi as they are atm but everyone has to build them because gate units are less cost efficient than their counterparts in other races. He mentions that the colossus becomes more of a anti-light unit so I expect him having less normal dps and an added bonus vs light or something similar. In general I agree with what Blizzard is doing and saying atm. HotS was a nice improvement to the game and it seems like they are chaning the economy system in a fundamental way which most of us will agree with right? The only concern I have is that P is lacking in the skirmish / small to medium sized engagements part during mid-lategame because P relies so much on colossus dps. HT are better in that scenario but they are really more like artillery/support. And with the removal of talisman you cannot do emergency warp ins with them. The disruptor and the new stasis mines seem to be good Ideas to solve that problem. Id much rather just have lategame upgrades for zealots and stalkers though ![]() | ||
Freeborn
Germany421 Posts
On November 25 2014 07:30 TiberiusAk wrote: Money quote: That's the concluding point of his answer that starts at 9:12. Agreed, this is the big thing to take away from this. Now they just need to realise that unique units do not encourage splitting up armies and action in many place and there may be hope ![]() Nice Interview. | ||
AndAgain
United States2621 Posts
On November 25 2014 11:37 clickrush wrote: No I was not sarcastic at all. IMO the changes they are making and the direction they intend are on the right spot. Also the way David Kim answers the questions sounds nice in my ears. Also replacing the colossus as a general purpose aoe damage dealer with the more active disruptor sounds good. Nobody likes colossi as they are atm but everyone has to build them because gate units are less cost efficient than their counterparts in other races. He mentions that the colossus becomes more of a anti-light unit so I expect him having less normal dps and an added bonus vs light or something similar. In general I agree with what Blizzard is doing and saying atm. HotS was a nice improvement to the game and it seems like they are chaning the economy system in a fundamental way which most of us will agree with right? The only concern I have is that P is lacking in the skirmish / small to medium sized engagements part during mid-lategame because P relies so much on colossus dps. HT are better in that scenario but they are really more like artillery/support. And with the removal of talisman you cannot do emergency warp ins with them. The disruptor and the new stasis mines seem to be good Ideas to solve that problem. Id much rather just have lategame upgrades for zealots and stalkers though ![]() Yeah, they're moving in the right direction. But all they're doing is what people were telling them to do at least as early as HotS beta - to which they refused to listen (and from the looks of it, the changes they're doing to the economy aren't quite right.) So you're giving them a little too much praise. | ||
usopsama
6502 Posts
David Kim: We wanted a new splash option on the robotics that would kind of replace the Colossus in the majority of situations, but not all the situations. Something that requires a lot more skill and a lot more micro. He is describing the reaver. | ||
OtherWorld
France17333 Posts
Well tbh I'm pretty sure the Disruptor is Blizzard's attempt at making a SC2 reaver without exactly replicating the Reaver | ||
Wildmoon
Thailand4189 Posts
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Wildmoon
Thailand4189 Posts
On November 25 2014 14:16 AndAgain wrote: Yeah, they're moving in the right direction. But all they're doing is what people were telling them to do at least as early as HotS beta - to which they refused to listen (and from the looks of it, the changes they're doing to the economy aren't quite right.) So you're giving them a little too much praise. Trying to make an RTS in itself deserves some praise these day. | ||
Iron_
United States389 Posts
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CamoPillbox
Czech Republic229 Posts
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wmb
Sweden282 Posts
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KingAlphard
Italy1705 Posts
On November 25 2014 10:02 Cheerio wrote: "Tempest prevents some units from entering game, such as broodlords, carriers, battlecruisers" really? Maybe it's because of that stupid vs. air-massive damage bonus (x3) you gave them? And 2 years (!!!) later you are whining about it? I feel like they are trolling. It works well with colossi though. Actually, colossi are still used a lot even with tempests because of the high tech required. It turned PvP from 'war of the worlds' to a matchup where there isn't a composition that beats everything else: standard ground army > tempests > colossi > standard ground army. | ||
Uvantak
Uruguay1381 Posts
On November 25 2014 07:50 [PkF] Wire wrote: The interview still doesn't enlighten me on how they'll have colossus/disruptor not overlap over each other. The only way to keep them both without overlap that comes to my mind is by changing the way the splash works on the colossus, but they have already tested million of different kinds of different splashes for the colossi already, and the one we have atm is the best one they came up with (otherwise we would have a different one), the biggest issue as DK said the colossus works like a Hero unit, they must be preserved and baby sitted because they are expensive and dish out a lot of dmg, as long as the colossus stays in the game in his current role protoss will have heavy deathball issues. | ||
theBALLS
Singapore2935 Posts
On November 25 2014 08:18 swissman777 wrote: well, all I am going to say is that all the micro-heavy situations would force pros to retire earlier, thus making the life choice of a pro-gamer even worse. Just as with any sport in general? | ||
L3monsta
New Zealand149 Posts
Source: http://sclegacy.com/feature/102-bc-09/489-blizzcon-2009-scl-member-starcraft-2-gameplay-blogs Truth is that no body liked or used the roach so they switched the roach and they hydras position in the tech tree to force zerg players to use the roach, punishing the Hydralisk and making Lurkers come out too late to be effective. Also they claimed that it overlapped too much with the baneling and killed it off, all cause they couldn't make the roach interesting enough. | ||
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