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David Kim interview by Ogaming

Forum Index > SC2 General
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Awin
Profile Joined June 2014
France65 Posts
November 24 2014 20:53 GMT
#1
The French web TV Ogaming interviewed David Kim about Legacy of the Void during Blizzcon 2 weeks ago, here the video :

sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 24 2014 21:18 GMT
#2
wait this was posted 2 weeks ago?T_T

good interview though.
The harder it becomes, the more you should focus on the basics.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-11-24 21:21:13
November 24 2014 21:19 GMT
#3
According to this interview, it do seem they dont really care about fun unit interactions overall.
Iam happy tho, about the colossus, he said pretty clearly that they want the new disruptor to be the choice in general.

Not happy about his mech talk, all he pretty much said was more choices for terran. Same for other units for zerg. Blizzard want more diversity in the opening.
Maybe it goes hand in hand in more action vs action - But from the talk, it seems they didnt rly care about it that much, the action vs action that is. The unit interactions.

Nothing about giving mech something strong to open up the pure mech route not only by beeing stronger but also more harass and combat friendly.

Again, maybe they did think about more unit interactions by designing these units. I hope so. And maybe, ye(?)
So they succeed with more choices, more diversity for all races while doing the action more fun.
Or maybe iam just to hopeful?
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
November 24 2014 21:20 GMT
#4
Thanks for posting, cant wait for the beta
http://www.twitch.tv/pinokotsbeer
Aeromi
Profile Blog Joined August 2012
France14461 Posts
November 24 2014 21:22 GMT
#5
Nice interview !
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 24 2014 21:46 GMT
#6
I don't see how the disruptor could replace the colossus. Even with 8 range, the colossus synergizes incredibly well with blink stalkers (and void rays to some extent in PvZ) and I don't see an unreliable gimmicky orb replacing it any time soon. I'd rather have them work on the colossus. That unit would be extraordinarily interesting with its cliffwalking ability and its atypical vulnerability iff its mobility came to the cost of its ground power and vice versa.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2014-11-24 22:17:33
November 24 2014 22:12 GMT
#7
"Launch [LotV] maybe late next year"
as everyone has already been presuming...

Would be nice to get a season of WCS/GSL on LotV in 2014, but I doubt it. Non-WCS tournaments should just use the beta. SC2 needs it.

Perhaps we can get some LotV in Hot6 Cup or something.
T P Z sagi
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
November 24 2014 22:20 GMT
#8
Very nice interview :-)
Vasacast always in my <3
TiberiusAk
Profile Joined August 2011
United States122 Posts
November 24 2014 22:30 GMT
#9
Money quote:
David Kim:
We wanted a new splash option on the robotics that would kind of replace the Colossus in the majority of situations, but not all the situations. Something that requires a lot more skill and a lot more micro.

That's the concluding point of his answer that starts at 9:12.
"I like the new weapon, it's solid removal with a really nice deathrattle in a mech deck. The murloc is a little confusing though, not sure why they thought shamans needed a murloc."
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
November 24 2014 22:36 GMT
#10
David Kim and Blizzard amaze me. They are such good designers and know their game very well.

LotV is a super hard challenge for them because its the last big change to sc2. Now they have to prove if they can live up to the sheer ingeniouty of Broodwar.

The way David Kim talks and explains their decisions and challenges is a very good sign that they are attacking this problem in the right way. I think they will figure this out
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
November 24 2014 22:49 GMT
#11
On November 25 2014 07:30 TiberiusAk wrote:
Money quote:
Show nested quote +
David Kim:
We wanted a new splash option on the robotics that would kind of replace the Colossus in the majority of situations, but not all the situations. Something that requires a lot more skill and a lot more micro.

That's the concluding point of his answer that starts at 9:12.


Good they finally think about it, now that the collossus is more than 4 years old....
LiquipediaWanderer
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 24 2014 22:50 GMT
#12
On November 25 2014 07:30 TiberiusAk wrote:
Money quote:
Show nested quote +
David Kim:
We wanted a new splash option on the robotics that would kind of replace the Colossus in the majority of situations, but not all the situations. Something that requires a lot more skill and a lot more micro.

That's the concluding point of his answer that starts at 9:12.


The interview still doesn't enlighten me on how they'll have colossus/disruptor not overlap over each other.
TAMinator
Profile Joined February 2011
Australia2706 Posts
November 24 2014 22:51 GMT
#13
Lets just hope LotV will be more successful than HotS.
purakushi
Profile Joined August 2012
United States3301 Posts
November 24 2014 22:52 GMT
#14
On November 25 2014 07:36 clickrush wrote:
David Kim and Blizzard amaze me. They are such good designers and know their game very well.


At first, I thought you were trolling ;;
T P Z sagi
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 24 2014 22:55 GMT
#15
On November 25 2014 07:52 purakushi wrote:
Show nested quote +
On November 25 2014 07:36 clickrush wrote:
David Kim and Blizzard amaze me. They are such good designers and know their game very well.


At first, I thought you were trolling ;;


I'm still not sure if his post was sarcastic or not.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2014-11-24 23:01:25
November 24 2014 23:00 GMT
#16
This isn't part of the video, but I might as well post right here. David Kim said on Reddit that they're planning on testing a change from the fast SC2-seconds to slower real-time seconds.

[–]BlizzDavidKim 71 points 5 hours ago
This is a commonly requested thing, and we're planning on at least publically testing it during beta. Keep in mind though that this change is a much wider change than it sounds. Changing the in game clock also means all the build times, unit attack speed values, unit movement speed values, etc will change as those things are all related to time.


http://www.reddit.com/r/starcraft/comments/2n8skx/hey_blizz_since_lotv_is_going_to_break_all_the/cmbqqkh

Basically just changing the in-game clock, but with a lot of other tweaks to make sure nothing else breaks.
ㅇㅅㅌㅅ
swissman777
Profile Joined September 2014
1106 Posts
November 24 2014 23:18 GMT
#17
well, all I am going to say is that all the micro-heavy situations would force pros to retire earlier, thus making the life choice of a pro-gamer even worse.
ZenithM
Profile Joined February 2011
France15952 Posts
November 24 2014 23:52 GMT
#18
I still don't see the super mega micro potential for the disruptor. It's surely better than the colossus, but seems to me that it will just imply more splitting for Terran ;D
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 24 2014 23:59 GMT
#19
On November 25 2014 08:00 eviltomahawk wrote:
This isn't part of the video, but I might as well post right here. David Kim said on Reddit that they're planning on testing a change from the fast SC2-seconds to slower real-time seconds.

Show nested quote +
[–]BlizzDavidKim 71 points 5 hours ago
This is a commonly requested thing, and we're planning on at least publically testing it during beta. Keep in mind though that this change is a much wider change than it sounds. Changing the in game clock also means all the build times, unit attack speed values, unit movement speed values, etc will change as those things are all related to time.


http://www.reddit.com/r/starcraft/comments/2n8skx/hey_blizz_since_lotv_is_going_to_break_all_the/cmbqqkh

Basically just changing the in-game clock, but with a lot of other tweaks to make sure nothing else breaks.

Euh, i think he means they kinda just make the game slower when they change the timer.
I think it was a factor of 1.2? Not sure though, but you get the idea
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
Last Edited: 2014-11-25 00:12:55
November 25 2014 00:12 GMT
#20
On November 25 2014 08:52 ZenithM wrote:
I still don't see the super mega micro potential for the disruptor. It's surely better than the colossus, but seems to me that it will just imply more splitting for Terran ;D

In conjunction with forcefield I can see some potential. Terrans having to pick up quickly, Zergs trying like crazy to snipe forcefields with Ravagers and run away.

Thank you for the interview by the way!
TL+ Member
Lazare1969
Profile Joined September 2014
United States318 Posts
November 25 2014 00:48 GMT
#21
I think the disruptor has the potential to make PvP more interesting.

I don't think I'm the only one who gets disappointed when the finals of a tournament ends up being PvP or ZvZ.
6 trillion
BronzeKnee
Profile Joined March 2011
United States5219 Posts
November 25 2014 00:52 GMT
#22
On November 25 2014 07:55 [PkF] Wire wrote:
Show nested quote +
On November 25 2014 07:52 purakushi wrote:
On November 25 2014 07:36 clickrush wrote:
David Kim and Blizzard amaze me. They are such good designers and know their game very well.


At first, I thought you were trolling ;;


I'm still not sure if his post was sarcastic or not.


It has to be.

Broodwar became what it was due to random chance and exploits (such as Muta stacking), not because Blizzard was there tending to it.

Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2014-11-25 01:03:53
November 25 2014 01:02 GMT
#23
"Tempest prevents some units from entering game, such as broodlords, carriers, battlecruisers"

really? Maybe it's because of that stupid vs. air-massive damage bonus (x3) you gave them? And 2 years (!!!) later you are whining about it? I feel like they are trolling.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-11-25 01:09:45
November 25 2014 01:08 GMT
#24
On November 25 2014 08:52 ZenithM wrote:
I still don't see the super mega micro potential for the disruptor. It's surely better than the colossus, but seems to me that it will just imply more splitting for Terran ;D


Yeh, and maybe it will have some pickup micro. Either you can drop it off with a warp prism or terran can counter it by loading their units up in a medivac.

Overall it seems ok to me, but I don't like that the Collosus only gets its range reduced from 9 to 8. As long as it stays in the game, I would prefer a full-blown redesign (no AA vulnerability please).

I am also very sceptical whether they will be succesful with their new role definitions (of Collosus vs Disruptor vs HT).
tshi
Profile Joined September 2012
United States2495 Posts
November 25 2014 01:30 GMT
#25
On November 25 2014 08:00 eviltomahawk wrote:
This isn't part of the video, but I might as well post right here. David Kim said on Reddit that they're planning on testing a change from the fast SC2-seconds to slower real-time seconds.

Show nested quote +
[–]BlizzDavidKim 71 points 5 hours ago
This is a commonly requested thing, and we're planning on at least publically testing it during beta. Keep in mind though that this change is a much wider change than it sounds. Changing the in game clock also means all the build times, unit attack speed values, unit movement speed values, etc will change as those things are all related to time.


http://www.reddit.com/r/starcraft/comments/2n8skx/hey_blizz_since_lotv_is_going_to_break_all_the/cmbqqkh

Basically just changing the in-game clock, but with a lot of other tweaks to make sure nothing else breaks.

Why does David Kim post on reddit? Doesn't he know that all the best people are on TL????
scrub - inexperienced player with relatively little skill and excessive arrogance
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 25 2014 01:53 GMT
#26
On November 25 2014 10:30 tshi wrote:
Show nested quote +
On November 25 2014 08:00 eviltomahawk wrote:
This isn't part of the video, but I might as well post right here. David Kim said on Reddit that they're planning on testing a change from the fast SC2-seconds to slower real-time seconds.

[–]BlizzDavidKim 71 points 5 hours ago
This is a commonly requested thing, and we're planning on at least publically testing it during beta. Keep in mind though that this change is a much wider change than it sounds. Changing the in game clock also means all the build times, unit attack speed values, unit movement speed values, etc will change as those things are all related to time.


http://www.reddit.com/r/starcraft/comments/2n8skx/hey_blizz_since_lotv_is_going_to_break_all_the/cmbqqkh

Basically just changing the in-game clock, but with a lot of other tweaks to make sure nothing else breaks.

Why does David Kim post on reddit? Doesn't he know that all the best people are on TL????

Yeah, but where else can one acquire some delicious karma points?
ㅇㅅㅌㅅ
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
November 25 2014 02:37 GMT
#27
On November 25 2014 07:55 [PkF] Wire wrote:
Show nested quote +
On November 25 2014 07:52 purakushi wrote:
On November 25 2014 07:36 clickrush wrote:
David Kim and Blizzard amaze me. They are such good designers and know their game very well.


At first, I thought you were trolling ;;


I'm still not sure if his post was sarcastic or not.


No I was not sarcastic at all. IMO the changes they are making and the direction they intend are on the right spot. Also the way David Kim answers the questions sounds nice in my ears.

Also replacing the colossus as a general purpose aoe damage dealer with the more active disruptor sounds good. Nobody likes colossi as they are atm but everyone has to build them because gate units are less cost efficient than their counterparts in other races. He mentions that the colossus becomes more of a anti-light unit so I expect him having less normal dps and an added bonus vs light or something similar.

In general I agree with what Blizzard is doing and saying atm. HotS was a nice improvement to the game and it seems like they are chaning the economy system in a fundamental way which most of us will agree with right? The only concern I have is that P is lacking in the skirmish / small to medium sized engagements part during mid-lategame because P relies so much on colossus dps. HT are better in that scenario but they are really more like artillery/support. And with the removal of talisman you cannot do emergency warp ins with them. The disruptor and the new stasis mines seem to be good Ideas to solve that problem. Id much rather just have lategame upgrades for zealots and stalkers though

oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Freeborn
Profile Joined July 2010
Germany421 Posts
November 25 2014 03:54 GMT
#28
On November 25 2014 07:30 TiberiusAk wrote:
Money quote:
Show nested quote +
David Kim:
We wanted a new splash option on the robotics that would kind of replace the Colossus in the majority of situations, but not all the situations. Something that requires a lot more skill and a lot more micro.

That's the concluding point of his answer that starts at 9:12.


Agreed, this is the big thing to take away from this.
Now they just need to realise that unique units do not encourage splitting up armies and action in many place and there may be hope
Nice Interview.
AndAgain
Profile Joined November 2010
United States2621 Posts
Last Edited: 2014-11-25 05:21:13
November 25 2014 05:16 GMT
#29
On November 25 2014 11:37 clickrush wrote:
Show nested quote +
On November 25 2014 07:55 [PkF] Wire wrote:
On November 25 2014 07:52 purakushi wrote:
On November 25 2014 07:36 clickrush wrote:
David Kim and Blizzard amaze me. They are such good designers and know their game very well.


At first, I thought you were trolling ;;


I'm still not sure if his post was sarcastic or not.


No I was not sarcastic at all. IMO the changes they are making and the direction they intend are on the right spot. Also the way David Kim answers the questions sounds nice in my ears.

Also replacing the colossus as a general purpose aoe damage dealer with the more active disruptor sounds good. Nobody likes colossi as they are atm but everyone has to build them because gate units are less cost efficient than their counterparts in other races. He mentions that the colossus becomes more of a anti-light unit so I expect him having less normal dps and an added bonus vs light or something similar.

In general I agree with what Blizzard is doing and saying atm. HotS was a nice improvement to the game and it seems like they are chaning the economy system in a fundamental way which most of us will agree with right? The only concern I have is that P is lacking in the skirmish / small to medium sized engagements part during mid-lategame because P relies so much on colossus dps. HT are better in that scenario but they are really more like artillery/support. And with the removal of talisman you cannot do emergency warp ins with them. The disruptor and the new stasis mines seem to be good Ideas to solve that problem. Id much rather just have lategame upgrades for zealots and stalkers though


Yeah, they're moving in the right direction. But all they're doing is what people were telling them to do at least as early as HotS beta - to which they refused to listen (and from the looks of it, the changes they're doing to the economy aren't quite right.) So you're giving them a little too much praise.
All your teeth should fall out and hair should grow in their place!
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2014-11-25 05:42:30
November 25 2014 05:41 GMT
#30
David Kim:
We wanted a new splash option on the robotics that would kind of replace the Colossus in the majority of situations, but not all the situations. Something that requires a lot more skill and a lot more micro.

He is describing the reaver.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2014-11-25 05:55:58
November 25 2014 05:55 GMT
#31
On November 25 2014 14:41 usopsama wrote:
Show nested quote +
David Kim:
We wanted a new splash option on the robotics that would kind of replace the Colossus in the majority of situations, but not all the situations. Something that requires a lot more skill and a lot more micro.

He is describing the reaver.

Well tbh I'm pretty sure the Disruptor is Blizzard's attempt at making a SC2 reaver without exactly replicating the Reaver
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2014-11-25 06:14:58
November 25 2014 06:14 GMT
#32
People re looking too much into if the Disruptor is going to work or not. The whole point is that DK recognizes the problem with the Colossus and his explanation is spot on. Whatever replaces it can't be worse than the Colossus and we are going to test it in beta.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
November 25 2014 06:17 GMT
#33
On November 25 2014 14:16 AndAgain wrote:
Show nested quote +
On November 25 2014 11:37 clickrush wrote:
On November 25 2014 07:55 [PkF] Wire wrote:
On November 25 2014 07:52 purakushi wrote:
On November 25 2014 07:36 clickrush wrote:
David Kim and Blizzard amaze me. They are such good designers and know their game very well.


At first, I thought you were trolling ;;


I'm still not sure if his post was sarcastic or not.


No I was not sarcastic at all. IMO the changes they are making and the direction they intend are on the right spot. Also the way David Kim answers the questions sounds nice in my ears.

Also replacing the colossus as a general purpose aoe damage dealer with the more active disruptor sounds good. Nobody likes colossi as they are atm but everyone has to build them because gate units are less cost efficient than their counterparts in other races. He mentions that the colossus becomes more of a anti-light unit so I expect him having less normal dps and an added bonus vs light or something similar.

In general I agree with what Blizzard is doing and saying atm. HotS was a nice improvement to the game and it seems like they are chaning the economy system in a fundamental way which most of us will agree with right? The only concern I have is that P is lacking in the skirmish / small to medium sized engagements part during mid-lategame because P relies so much on colossus dps. HT are better in that scenario but they are really more like artillery/support. And with the removal of talisman you cannot do emergency warp ins with them. The disruptor and the new stasis mines seem to be good Ideas to solve that problem. Id much rather just have lategame upgrades for zealots and stalkers though


Yeah, they're moving in the right direction. But all they're doing is what people were telling them to do at least as early as HotS beta - to which they refused to listen (and from the looks of it, the changes they're doing to the economy aren't quite right.) So you're giving them a little too much praise.


Trying to make an RTS in itself deserves some praise these day.
Iron_
Profile Joined April 2010
United States389 Posts
November 30 2014 00:57 GMT
#34
Great interview, thanks for the post. Seems like a really great opening, especially with the mineral/gas change. That alone without a single other change would have changed things drastically.
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
Last Edited: 2014-11-30 01:19:22
November 30 2014 01:16 GMT
#35
Sadly after playing fan lotv i think they want force terran to be godlike splitter or go mech or he go smashed with distruptors and lurkers and aoe from them.
Czech Terran(Hots) player
wmb
Profile Joined February 2014
Sweden282 Posts
November 30 2014 01:24 GMT
#36
nice interview overall i guess
Hi I'm the infamous wmb, Diamond 1 / Challenger Player.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
November 30 2014 01:39 GMT
#37
On November 25 2014 10:02 Cheerio wrote:
"Tempest prevents some units from entering game, such as broodlords, carriers, battlecruisers"

really? Maybe it's because of that stupid vs. air-massive damage bonus (x3) you gave them? And 2 years (!!!) later you are whining about it? I feel like they are trolling.


It works well with colossi though. Actually, colossi are still used a lot even with tempests because of the high tech required.
It turned PvP from 'war of the worlds' to a matchup where there isn't a composition that beats everything else: standard ground army > tempests > colossi > standard ground army.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 30 2014 03:43 GMT
#38
On November 25 2014 07:50 [PkF] Wire wrote:
Show nested quote +
On November 25 2014 07:30 TiberiusAk wrote:
Money quote:
David Kim:
We wanted a new splash option on the robotics that would kind of replace the Colossus in the majority of situations, but not all the situations. Something that requires a lot more skill and a lot more micro.

That's the concluding point of his answer that starts at 9:12.


The interview still doesn't enlighten me on how they'll have colossus/disruptor not overlap over each other.

The only way to keep them both without overlap that comes to my mind is by changing the way the splash works on the colossus, but they have already tested million of different kinds of different splashes for the colossi already, and the one we have atm is the best one they came up with (otherwise we would have a different one), the biggest issue as DK said the colossus works like a Hero unit, they must be preserved and baby sitted because they are expensive and dish out a lot of dmg, as long as the colossus stays in the game in his current role protoss will have heavy deathball issues.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
theBALLS
Profile Blog Joined July 2011
Singapore2935 Posts
November 30 2014 03:52 GMT
#39
On November 25 2014 08:18 swissman777 wrote:
well, all I am going to say is that all the micro-heavy situations would force pros to retire earlier, thus making the life choice of a pro-gamer even worse.

Just as with any sport in general?
If you lose the stick, you'll always have theBALLS.
L3monsta
Profile Joined May 2012
New Zealand149 Posts
November 30 2014 04:08 GMT
#40
What he says around 12:02 is such a lie. They had created the Seismic spines upgrade way back in the WoL beta back in 2009.
Source: http://sclegacy.com/feature/102-bc-09/489-blizzcon-2009-scl-member-starcraft-2-gameplay-blogs

Truth is that no body liked or used the roach so they switched the roach and they hydras position in the tech tree to force zerg players to use the roach, punishing the Hydralisk and making Lurkers come out too late to be effective. Also they claimed that it overlapped too much with the baneling and killed it off, all cause they couldn't make the roach interesting enough.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 30 2014 04:23 GMT
#41
On November 30 2014 13:08 L3monsta wrote:
What he says around 12:02 is such a lie. They had created the Seismic spines upgrade way back in the WoL beta back in 2009.
Source: http://sclegacy.com/feature/102-bc-09/489-blizzcon-2009-scl-member-starcraft-2-gameplay-blogs

Truth is that no body liked or used the roach so they switched the roach and they hydras position in the tech tree to force zerg players to use the roach, punishing the Hydralisk and making Lurkers come out too late to be effective. Also they claimed that it overlapped too much with the baneling and killed it off, all cause they couldn't make the roach interesting enough.

Hehe I thought no one would notice about that, i really like to lurk sclegacy documents and interviews, such an awesome forum, yeah, a bunch of the design decisions that were made back in WoL are being rolled back, but he can't really say it, probably because of how Blizzard and their secrecy work.

They know that the lurker are not really viable if there are such a hard counter to them like the Immos or stimmed marauders, the lurkers are very very dependent on the unit environment across the races, even more than siege units like the siege tanks.

Nonetheless you can't really give them shit for trying, you can give them shit for how the game ended up, but not for trying new stuff, also what you read in sclegacy are just snippets, they tried many many many different configurations for the hidras, roaches, lurkers and everything else, you can't base your opinion and argument on a single line and forget the context of game development.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
November 30 2014 09:17 GMT
#42
On November 25 2014 09:52 BronzeKnee wrote:
Show nested quote +
On November 25 2014 07:55 [PkF] Wire wrote:
On November 25 2014 07:52 purakushi wrote:
On November 25 2014 07:36 clickrush wrote:
David Kim and Blizzard amaze me. They are such good designers and know their game very well.


At first, I thought you were trolling ;;


I'm still not sure if his post was sarcastic or not.


It has to be.

Broodwar became what it was due to random chance and exploits (such as Muta stacking), not because Blizzard was there tending to it.



And map makers.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
L3monsta
Profile Joined May 2012
New Zealand149 Posts
November 30 2014 21:28 GMT
#43
On November 30 2014 13:23 Uvantak wrote:
Show nested quote +
On November 30 2014 13:08 L3monsta wrote:
What he says around 12:02 is such a lie. They had created the Seismic spines upgrade way back in the WoL beta back in 2009.
Source: http://sclegacy.com/feature/102-bc-09/489-blizzcon-2009-scl-member-starcraft-2-gameplay-blogs

Truth is that no body liked or used the roach so they switched the roach and they hydras position in the tech tree to force zerg players to use the roach, punishing the Hydralisk and making Lurkers come out too late to be effective. Also they claimed that it overlapped too much with the baneling and killed it off, all cause they couldn't make the roach interesting enough.

Hehe I thought no one would notice about that, i really like to lurk sclegacy documents and interviews, such an awesome forum, yeah, a bunch of the design decisions that were made back in WoL are being rolled back, but he can't really say it, probably because of how Blizzard and their secrecy work.

They know that the lurker are not really viable if there are such a hard counter to them like the Immos or stimmed marauders, the lurkers are very very dependent on the unit environment across the races, even more than siege units like the siege tanks.

Nonetheless you can't really give them shit for trying, you can give them shit for how the game ended up, but not for trying new stuff, also what you read in sclegacy are just snippets, they tried many many many different configurations for the hidras, roaches, lurkers and everything else, you can't base your opinion and argument on a single line and forget the context of game development.

Oh I give them mad props for trying! They're giving so much more than I expected for LotV, however what he said was not honest at all. They're going to run into the same issues that they ran into with the WoL beta and they haven't mentioned anything about combating that.
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