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David Kim interview by Ogaming

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Awin
Profile Joined June 2014
France65 Posts
November 24 2014 20:53 GMT
#1
The French web TV Ogaming interviewed David Kim about Legacy of the Void during Blizzcon 2 weeks ago, here the video :

sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 24 2014 21:18 GMT
#2
wait this was posted 2 weeks ago?T_T

good interview though.
The harder it becomes, the more you should focus on the basics.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-11-24 21:21:13
November 24 2014 21:19 GMT
#3
According to this interview, it do seem they dont really care about fun unit interactions overall.
Iam happy tho, about the colossus, he said pretty clearly that they want the new disruptor to be the choice in general.

Not happy about his mech talk, all he pretty much said was more choices for terran. Same for other units for zerg. Blizzard want more diversity in the opening.
Maybe it goes hand in hand in more action vs action - But from the talk, it seems they didnt rly care about it that much, the action vs action that is. The unit interactions.

Nothing about giving mech something strong to open up the pure mech route not only by beeing stronger but also more harass and combat friendly.

Again, maybe they did think about more unit interactions by designing these units. I hope so. And maybe, ye(?)
So they succeed with more choices, more diversity for all races while doing the action more fun.
Or maybe iam just to hopeful?
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
November 24 2014 21:20 GMT
#4
Thanks for posting, cant wait for the beta
http://www.twitch.tv/pinokotsbeer
Aeromi
Profile Blog Joined August 2012
France14463 Posts
November 24 2014 21:22 GMT
#5
Nice interview !
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 24 2014 21:46 GMT
#6
I don't see how the disruptor could replace the colossus. Even with 8 range, the colossus synergizes incredibly well with blink stalkers (and void rays to some extent in PvZ) and I don't see an unreliable gimmicky orb replacing it any time soon. I'd rather have them work on the colossus. That unit would be extraordinarily interesting with its cliffwalking ability and its atypical vulnerability iff its mobility came to the cost of its ground power and vice versa.
purakushi
Profile Joined August 2012
United States3303 Posts
Last Edited: 2014-11-24 22:17:33
November 24 2014 22:12 GMT
#7
"Launch [LotV] maybe late next year"
as everyone has already been presuming...

Would be nice to get a season of WCS/GSL on LotV in 2014, but I doubt it. Non-WCS tournaments should just use the beta. SC2 needs it.

Perhaps we can get some LotV in Hot6 Cup or something.
T P Z sagi
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
November 24 2014 22:20 GMT
#8
Very nice interview :-)
Vasacast always in my <3
TiberiusAk
Profile Joined August 2011
United States122 Posts
November 24 2014 22:30 GMT
#9
Money quote:
David Kim:
We wanted a new splash option on the robotics that would kind of replace the Colossus in the majority of situations, but not all the situations. Something that requires a lot more skill and a lot more micro.

That's the concluding point of his answer that starts at 9:12.
"I like the new weapon, it's solid removal with a really nice deathrattle in a mech deck. The murloc is a little confusing though, not sure why they thought shamans needed a murloc."
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
November 24 2014 22:36 GMT
#10
David Kim and Blizzard amaze me. They are such good designers and know their game very well.

LotV is a super hard challenge for them because its the last big change to sc2. Now they have to prove if they can live up to the sheer ingeniouty of Broodwar.

The way David Kim talks and explains their decisions and challenges is a very good sign that they are attacking this problem in the right way. I think they will figure this out
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
November 24 2014 22:49 GMT
#11
On November 25 2014 07:30 TiberiusAk wrote:
Money quote:
Show nested quote +
David Kim:
We wanted a new splash option on the robotics that would kind of replace the Colossus in the majority of situations, but not all the situations. Something that requires a lot more skill and a lot more micro.

That's the concluding point of his answer that starts at 9:12.


Good they finally think about it, now that the collossus is more than 4 years old....
LiquipediaWanderer
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 24 2014 22:50 GMT
#12
On November 25 2014 07:30 TiberiusAk wrote:
Money quote:
Show nested quote +
David Kim:
We wanted a new splash option on the robotics that would kind of replace the Colossus in the majority of situations, but not all the situations. Something that requires a lot more skill and a lot more micro.

That's the concluding point of his answer that starts at 9:12.


The interview still doesn't enlighten me on how they'll have colossus/disruptor not overlap over each other.
TAMinator
Profile Joined February 2011
Australia2706 Posts
November 24 2014 22:51 GMT
#13
Lets just hope LotV will be more successful than HotS.
purakushi
Profile Joined August 2012
United States3303 Posts
November 24 2014 22:52 GMT
#14
On November 25 2014 07:36 clickrush wrote:
David Kim and Blizzard amaze me. They are such good designers and know their game very well.


At first, I thought you were trolling ;;
T P Z sagi
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 24 2014 22:55 GMT
#15
On November 25 2014 07:52 purakushi wrote:
Show nested quote +
On November 25 2014 07:36 clickrush wrote:
David Kim and Blizzard amaze me. They are such good designers and know their game very well.


At first, I thought you were trolling ;;


I'm still not sure if his post was sarcastic or not.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2014-11-24 23:01:25
November 24 2014 23:00 GMT
#16
This isn't part of the video, but I might as well post right here. David Kim said on Reddit that they're planning on testing a change from the fast SC2-seconds to slower real-time seconds.

[–]BlizzDavidKim 71 points 5 hours ago
This is a commonly requested thing, and we're planning on at least publically testing it during beta. Keep in mind though that this change is a much wider change than it sounds. Changing the in game clock also means all the build times, unit attack speed values, unit movement speed values, etc will change as those things are all related to time.


http://www.reddit.com/r/starcraft/comments/2n8skx/hey_blizz_since_lotv_is_going_to_break_all_the/cmbqqkh

Basically just changing the in-game clock, but with a lot of other tweaks to make sure nothing else breaks.
ㅇㅅㅌㅅ
swissman777
Profile Joined September 2014
1106 Posts
November 24 2014 23:18 GMT
#17
well, all I am going to say is that all the micro-heavy situations would force pros to retire earlier, thus making the life choice of a pro-gamer even worse.
ZenithM
Profile Joined February 2011
France15952 Posts
November 24 2014 23:52 GMT
#18
I still don't see the super mega micro potential for the disruptor. It's surely better than the colossus, but seems to me that it will just imply more splitting for Terran ;D
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 24 2014 23:59 GMT
#19
On November 25 2014 08:00 eviltomahawk wrote:
This isn't part of the video, but I might as well post right here. David Kim said on Reddit that they're planning on testing a change from the fast SC2-seconds to slower real-time seconds.

Show nested quote +
[–]BlizzDavidKim 71 points 5 hours ago
This is a commonly requested thing, and we're planning on at least publically testing it during beta. Keep in mind though that this change is a much wider change than it sounds. Changing the in game clock also means all the build times, unit attack speed values, unit movement speed values, etc will change as those things are all related to time.


http://www.reddit.com/r/starcraft/comments/2n8skx/hey_blizz_since_lotv_is_going_to_break_all_the/cmbqqkh

Basically just changing the in-game clock, but with a lot of other tweaks to make sure nothing else breaks.

Euh, i think he means they kinda just make the game slower when they change the timer.
I think it was a factor of 1.2? Not sure though, but you get the idea
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
Last Edited: 2014-11-25 00:12:55
November 25 2014 00:12 GMT
#20
On November 25 2014 08:52 ZenithM wrote:
I still don't see the super mega micro potential for the disruptor. It's surely better than the colossus, but seems to me that it will just imply more splitting for Terran ;D

In conjunction with forcefield I can see some potential. Terrans having to pick up quickly, Zergs trying like crazy to snipe forcefields with Ravagers and run away.

Thank you for the interview by the way!
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