David Kim interview by Ogaming
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Awin
France65 Posts
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sabas123
Netherlands3122 Posts
good interview though. | ||
Foxxan
Sweden3427 Posts
Iam happy tho, about the colossus, he said pretty clearly that they want the new disruptor to be the choice in general. Not happy about his mech talk, all he pretty much said was more choices for terran. Same for other units for zerg. Blizzard want more diversity in the opening. Maybe it goes hand in hand in more action vs action - But from the talk, it seems they didnt rly care about it that much, the action vs action that is. The unit interactions. Nothing about giving mech something strong to open up the pure mech route not only by beeing stronger but also more harass and combat friendly. Again, maybe they did think about more unit interactions by designing these units. I hope so. And maybe, ye(?) So they succeed with more choices, more diversity for all races while doing the action more fun. Or maybe iam just to hopeful? | ||
PinoKotsBeer
Netherlands1385 Posts
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Aeromi
France14456 Posts
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[PkF] Wire
France24192 Posts
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purakushi
United States3300 Posts
as everyone has already been presuming... Would be nice to get a season of WCS/GSL on LotV in 2014, but I doubt it. Non-WCS tournaments should just use the beta. SC2 needs it. Perhaps we can get some LotV in Hot6 Cup or something. | ||
SuperHofmann
Italy1741 Posts
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TiberiusAk
United States122 Posts
David Kim: We wanted a new splash option on the robotics that would kind of replace the Colossus in the majority of situations, but not all the situations. Something that requires a lot more skill and a lot more micro. That's the concluding point of his answer that starts at 9:12. | ||
clickrush
Switzerland3257 Posts
LotV is a super hard challenge for them because its the last big change to sc2. Now they have to prove if they can live up to the sheer ingeniouty of Broodwar. The way David Kim talks and explains their decisions and challenges is a very good sign that they are attacking this problem in the right way. I think they will figure this out ![]() | ||
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Ragnarork
France9034 Posts
On November 25 2014 07:30 TiberiusAk wrote: Money quote: That's the concluding point of his answer that starts at 9:12. Good they finally think about it, now that the collossus is more than 4 years old.... | ||
[PkF] Wire
France24192 Posts
On November 25 2014 07:30 TiberiusAk wrote: Money quote: That's the concluding point of his answer that starts at 9:12. The interview still doesn't enlighten me on how they'll have colossus/disruptor not overlap over each other. | ||
TAMinator
Australia2706 Posts
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purakushi
United States3300 Posts
On November 25 2014 07:36 clickrush wrote: David Kim and Blizzard amaze me. They are such good designers and know their game very well. At first, I thought you were trolling ;; | ||
[PkF] Wire
France24192 Posts
On November 25 2014 07:52 purakushi wrote: At first, I thought you were trolling ;; I'm still not sure if his post was sarcastic or not. | ||
eviltomahawk
United States11133 Posts
[–]BlizzDavidKim 71 points 5 hours ago This is a commonly requested thing, and we're planning on at least publically testing it during beta. Keep in mind though that this change is a much wider change than it sounds. Changing the in game clock also means all the build times, unit attack speed values, unit movement speed values, etc will change as those things are all related to time. http://www.reddit.com/r/starcraft/comments/2n8skx/hey_blizz_since_lotv_is_going_to_break_all_the/cmbqqkh Basically just changing the in-game clock, but with a lot of other tweaks to make sure nothing else breaks. | ||
swissman777
1106 Posts
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ZenithM
France15952 Posts
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The_Red_Viper
19533 Posts
On November 25 2014 08:00 eviltomahawk wrote: This isn't part of the video, but I might as well post right here. David Kim said on Reddit that they're planning on testing a change from the fast SC2-seconds to slower real-time seconds. http://www.reddit.com/r/starcraft/comments/2n8skx/hey_blizz_since_lotv_is_going_to_break_all_the/cmbqqkh Basically just changing the in-game clock, but with a lot of other tweaks to make sure nothing else breaks. Euh, i think he means they kinda just make the game slower when they change the timer. I think it was a factor of 1.2? Not sure though, but you get the idea | ||
Ctone23
United States1839 Posts
On November 25 2014 08:52 ZenithM wrote: I still don't see the super mega micro potential for the disruptor. It's surely better than the colossus, but seems to me that it will just imply more splitting for Terran ;D In conjunction with forcefield I can see some potential. Terrans having to pick up quickly, Zergs trying like crazy to snipe forcefields with Ravagers and run away. Thank you for the interview by the way! | ||
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