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On November 08 2014 18:28 Pino wrote:Show nested quote +On November 08 2014 15:33 trifecta wrote: Old allies and begrudging enemies band together to destroy greater threat.
Someone sacrifices him/herself and/or is betrayed.
Optional deus ex machina.
Against all odds they defeat threat.
Underdeveloped "love" plot ends positively/negatively.
end.
epilogue: didn't actually defeat threat and/or new bigger threat enters plot.
This is the plot of basically all of their games right?
It is a pretty good plot framework that just depends on the execution. Blizz has gone for a combination of cringeworthy deus ex machina, out of left field betrayal and Twilight-lite "love" stories, though.
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United Kingdom36156 Posts
Got really excited reading this.
Hopefully the campaign is harder than HotS though (which seemed easier than WoL by some margin)
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Hoping the same. The campaigns were really fun and well designed, but just way too easy. I actually enjoyed watching the friends I got into the game play them more than I myself, since so much of it becomes trivial if you can macro even a little bit.
Ideally, they'd add a difficulty setting (or two or three) on top of each existing campaign where the enemy spawns 1.5x, 2x, 3x as many enemies as in Brutal. Enemy production build times reduced similarly.
Alternatively, just increase the HP/DPS of every bad thing. It's a lazier fix, but it would get at the higher difficulty and would actually be kinda cool for the HotS campaign's swarminess feel (wouldn't it be cool if you occasionally actually had to remax?).
Maybe lazy fix for existing campaigns and have much harder difficulties with increased spawn counts for LotV? I'd love to legitimately feel outgunned.
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United States7483 Posts
I'd like a brutal mode that is actually somewhat challenging, instead of trivial.
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your Country52797 Posts
On November 12 2014 00:59 Yoav wrote: Hoping the same. The campaigns were really fun and well designed, but just way too easy. I actually enjoyed watching the friends I got into the game play them more than I myself, since so much of it becomes trivial if you can macro even a little bit.
Ideally, they'd add a difficulty setting (or two or three) on top of each existing campaign where the enemy spawns 1.5x, 2x, 3x as many enemies as in Brutal. Enemy production build times reduced similarly.
Alternatively, just increase the HP/DPS of every bad thing. It's a lazier fix, but it would get at the higher difficulty and would actually be kinda cool for the HotS campaign's swarminess feel (wouldn't it be cool if you occasionally actually had to remax?).
Maybe lazy fix for existing campaigns and have much harder difficulties with increased spawn counts for LotV? I'd love to legitimately feel outgunned. Like torment difficulty in diablo? That would be interesting
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Don't expect much in terms of a deep and tragic story beyond perhaps a few big twists and key characters being killed off which can be seen from a mile away, but SC2's campaigns have a great sense of scale, creativity, artwork and manage to incorporate the RTS mechanics well to the campaign so I'm definitely giving it a try. I wouldn't want the difficulty ramped up artificially by giving the enemies more HP and damage, so if they could improve the enemy AI by improving their macro and maybe their micro it would be nice, or give them more minerals/gas.
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Yeah, like Torment would be awesome (slider scale-ish at the top).
Also, if we actually make the campaign hard, we could have archon-mode campaign, which would be baller.
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Oh man, archon mode campaign would be tight. The broodwar co op campaign that someone created a while ago was really cool
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Would be cool if at lets say the highest or next highest difficulty, the player rly needed to micro and macro top notch. Like in multiplayer.
Yeah, like Torment would be awesome (slider scale-ish at the top).
Also, if we actually make the campaign hard, we could have archon-mode campaign, which would be baller. Could be rly fun.
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Logically speaking it makes no sense that Blizzard would fail at having a challenging highest difficulty setting. If they wanted to, they could have made Brutal truly difficult even for seasoned players. The fact it's not makes me think that this is on purpose and that they want for the highest difficulty setting to be accessible for new players, to not demotivate them or something. Expect the LotV campaign to still be incredibly easy on all difficulty settings.
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All I can say is, I'm glad Artanis is the main character and not Zeratul. Artanis just makes a lot more sense.
I found the WoL Brutal Mode to be the most difficult, unless you just MMM everything. HotS' Brutal Mode is just a joke though. It'd be cool if Blizzard implemented a NG+ where you kept all the upgrades, but the enemies always had Mercenary units or something of that sort.
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On November 08 2014 14:10 lichter wrote: HYPE
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