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LotV: Campaign Panel Overview

Forum Index > SC2 General
151 CommentsPost a Reply
Normal
TL.net ESPORTS
Profile Joined July 2011
4 Posts
Last Edited: 2014-11-08 15:13:05
November 08 2014 05:07 GMT
#1
This article is paraphrased from the Starcraft II: What's Next? Panel featuring James Waugh (Lead Storywriter) Jason Huck (Lead Level Designer) Allen Dilling (Lead Artist) Justin Thavirat (Lead Artist) and Matt Morris (Lead Campaign Designer). All art is taken from the panel.


LotV Story

The storyline to the Protoss campaign was designed with a handful of goals in mind.
  • Create a distinctly Protoss story while wrapping up the trilogy story threads. The campaign designers really wanted to explore what it means to be a Protoss. The story would be guided by prominent themes and core values within Protoss lore. Even though there are a lot of story lines to wrap up from the SC2 story, the designers wanted to ensure that the camera was focused on the struggles of the Protoss and do them justice.
  • Create an epic end times scenario for players to stand against. Amon and his plans to destroy the galaxy have been discussed/hinted at since the Brood War campaign, and really came to prominence in the WoL/HotS campaigns. The designers wanted to create a truly epic scenario for the players to stand against that lived up to a scenario 7+ years in the making.
  • Fulfill the fantasy of playing Protosss. The designers commented that every single mission and storyling in the campaign was filtered through the lens of being a Protoss.

[image loading]


A driving question during development was the question 'who are the Protoss?'. Much of the exploration of the Protoss lore has been done through a human lens (i.e. how human characters have interacted with the Protoss). So the real identity of the Protoss still needed to be nailed down. So the designers sat down and developed what they saw as the key traits of what it means to be Protoss.

  • Ancient, noble race -- The Protoss such an ancient race that they consider themselves the first born. At their peak, the Protoss empire stretched across the Koprulu sector and stood at the height of evolutionary achievement. A recurring theme from the panel was that Blizzard view the Protoss as a kind of 'Space Samurai' and the kind of noble warrior that this notion implies. The Protoss hold honor in the highest regard, have a strict code of conduct and feel a strong responsibility to live in accordance with this code. This was a permeating fact that all campaign teams used to inspire their work.
  • The Khala -- The Khala is a sacred energy field which unifies all Protoss thought and emotion. The entire Protoss civilization and, indeed, their history (Aeon of Strife) revolves around the Khala in some way. To Blizzard, the Khala represented a way that they could play with the ideas of collectivism (through Aiur Protoss) and individualism (through Dark Templar) and trying to find a balance between the two (SC1/BW campaign). The designers promise that these themes will certainly surface again.
  • High tech -- Being an ancient race, the Protoss have had plenty of time to develop weapons of war and advanced technology even to the extent of time manipulation. The designers wanted to ensure that these incredible weapons of war were featured prominently throughout the campaign.
  • Small numbers -- after eons of strife and sacrifice, the Protoss are dwindling in number. So in contrast to the infinite hordes of Zerg, each Protoss warrior is a rare and precious army of one. The Legacy of the Void is a story about a small band of Protoss warrior who dare to stand against seemingly limitless numbers. To the design team, this was quintessentially Protoss.

[image loading]


The Storyline (James Waugh)

With the design philosophies in mind, we can now discuss the story. The first question that needs settling is: what exactly have the Protoss been up to across the course of SC2 so far? At the end of Starcraft: Brood War, the Protoss high templar were forced to flee Aiur and become refugees living amongst their Dark Templar brethren.

The Dark Templar were once outcasts due to their separation from the Khala and the Aeon of Strife. This is seen through their ritualistic severing of their nerve cords which connects the Protoss to the Khala. This shapes their deep belief in their feeling of individuality.

The events of Starcraft 1 have created a strange new era where two very separate Protoss cultures have collided and are trying to coexist. As one might expect, age of tensions begin to emerge once the imminent threat of a Zerg invasion is neutralised (end of the Protoss SC1 campaign). This 'united' Protoss group now goes by the name of Daelaam (pronounced 'day-larm') and has chosen Artanis as it's leader -- the Hierarch of the Daelaam (recall, Artanis was the hero from Starcraft 1). In order to keep the Daelaam from imploding from these pressures, he is able to unite them through the one thing that both cultures can rally behind -- the reclamation of Aiur from the Zerg.


To do this he sets out to build 'The Golden Armada', the greatest Protoss war fleet ever constructed. He then leads the Armada back to Aiur to reclaim it from the Zerg and rebuild a new Protoss society from the remains of the old. This is where the campaign of Legacy of the Void begins. The first few missions will be the reclaiming of Aiur.

Zeratul, of course, will serve a prominent role in the campaign. He will return to provide additional prophecies to Artanis and advise him on various courses of action. The designers note that all this time Zeratul has been right -- Amon, the fallen Xel'Naga has returned, hell bent on setting the galaxy ablaze and remaking it as he sees fit. Bringing about the culmination of a plan millions of years in the making.

Legacy of the Void is the story about what happens with Amon's plan collides with Artanis' reclamation of Aiur. So after starting out with a D-Day style of invasion, with the full might of the Golden Armada behind you, Amon makes his presence known. Amon corrupts the one thing that defines the Protoss culture; the Khala. From there he unleashes his legions of hybrids revealing their true purpose.

[image loading]

Artanis and his small band of brethren must do the unthinkable, and severe their nerve cords and disconnect themselves from the Khala's light. The then flee Aiur once again on a massive ancient arkship called the Spear of Adun. The Spear of Adun will serve as this games Hyperion or Leviathan. The Spear of Adun is one of three remaining great arkships built for the purpose of sustaining the Protoss race should they near extinction. These massive ships carry an entire civilization on board and can manufacture new units. Many Zealots from long ago sacrificed themselves and were put in stasis only to be awoken should the darkest times come. Thus as Artanis escapes from Aiur he is literally taking the remains of the Daelaam with him on a journey across the galaxy.

[image loading]

The Spear of Adun

You will play as Artantis as he journeys the galaxy to reunite disparate factions of the Protoss, such as the Tal'Darim, Nerazim and the Purifiers, and forge a new culture without the Khala. Ultimately, you will retake their homeworld of Aiur and challenge Amon. This is a campaign that will force Protoss to change everything they know, in order to preserve their civilization and defeat an ancient evil.

Level Design (Jason Huck)

The goal for the level design for LotV was not just to introduce new mechanics and whatnot, but to really capture the essence of playing Protoss. Much like the Samurai, the Protoss have a strong code of honor and justice and strive for glory in battle. Across the course of this game the player will take the Protoss across the galaxy righting wrongs and smiting Amon's evil when it surfaces.

[image loading]

Sky Shield

Sometime after leaving Aiur, Artanis decides to visit Korhal (on the advice of Zeratul). Unfortunately, the Terran there are under attack from a new Terran faction called the Shadow Core and the Protoss must come to their aid. The mission highlighted by the design team was one called 'Sky Shield' which takes place on an orbiting platform that is plummeting down to Korhal due to the work of the Shadow Core. They have destroyed several atmospheric stabilizers and you must go around and reactivate them to stop the descent. The level has a timer, and more time is added for each stabilizer brought back online.

New mission mechanics in LotV include a movable base mechanic. One mission is set where your base is on a movable platform and you must move your base around (using a direction pad in the top right) to harvest the scarce minerals available on the map.

[image loading]

The Movable Base Mechanic


Campaign Art (Allen Dilling)

Some screenshots from the panel.

Aiur (Invasion)

[image loading]
  
[image loading]


Aiur (Temple)

[image loading]
  
[image loading]

Challenges: What does a Protoss city look like? How do you sell a D-Day invasion type theme through the design?

Korhal (Sky Shield)

[image loading]
  
[image loading]


Kohal (Augustgrad)

[image loading]
  
[image loading]

Challenges: hugely dynamic environment (terrain blows up, fire recedes as more stabilizers are turned on)

Shakuras (City)

[image loading]
  
[image loading]


Shakuras (Temple)

[image loading]
  
[image loading]

Challenges: What is a Dark Templar city?

Slayn

[image loading]
  
[image loading]

Challenges: Homeworld of the Tal'Darim, how to make different from other Protoss, height/depth further than any other palette

Cybrose

[image loading]
  
[image loading]

Challenges: Homeworld of the Purifiers (ancient robotic race created by the Protoss only to be forgotten), how to make different?

Story Art (Justin Thavirat)

As always, the Blizzard cinematics are impressive and in this case distinctly Protoss. We will link any videos that we find that are posted! In the mean time, screenshots!

[image loading]

Spear of Adun

[image loading]

Ancient Zealots in Stasis

[image loading]

Karax and Artanis

[image loading]

The Celestial Array


Some model specifics:

  • [image loading]

    Artanis: white tint to a classic Protoss armor, distinctive backplate and enlarges shoulder pads to really bring out the fact that he is the leader of the Daelaam.

  • [image loading]

    Zeratul: same feeling as earlier games, ragged/rough design and contrasts heavily with Artanis.

  • [image loading]

    Vorazun: (Matriarch of the Dark Templar) traditional Persian influences on a Dark Templar model

  • [image loading]

    Karax: (Engineer on Spear of Adun, adviser to Artanis), severed nerve cords have been augmented with cybernetic arms.

  • [image loading]

    Rohana: (Preserver; stores the collective memory of the Protoss from the Khala), splayed out nerve cords represent the deep connection to the Khala


Rooms within the Spear of Adun:


  • [image loading]

    War Council (customization room). Unlocked units will appear in the background. In this picture it is a Colossus.

  • [image loading]

    The Bridge (command center of the ship). Background reflects the current location of the ship. In this case it is Korhal. Middle object is the Celestial Array.

  • [image loading]

    Celestial Array (located in the Bridge) is how you choose mission arcs.

  • [image loading]

    Solar Core, LotV unique mechanic


Campaign Mechanics (Matt Morris)

Matt dedicated the first section of his talk to discussing how 'what is the fantasy?' motivated how his team approached the design of campaign mechanics. The Terran and Zerg campaigns were focused around earning credits/assimilating organisms respectively in order to fulfill their fantasies specific to the themes of the race. The question for the Protoss was 'how do you make the most technologically advanced race in the galaxy more powerful?'. Recall that this game is about Artanis going out into the stars to reunite various Protoss factions and rediscover ancient technology. That is the fantasy the team drew on when coming up with the customization mechanics.

Each unit will have three alternate versions which by design will aim to be of similar power levels, but suited to different scenarios. The designs are inspired by the faction the unit was acquired from. The example cited was the Aiur Zealot vs the 'New' Aiur Zealot. The Aiur Zealot is the classic Zealot. The New Aiur Zealot comes from those awakened from the Spear of Adun and the weapons they were placed in stasis with. (Basically grants Zealots AoE damage and spin around while charging).

[image loading]

A second campaign mechanic was inspired by the destruction of Char Sara. In Starcraft 1 the Protoss destroy Char Sara using incredible warships. This kind of power was something the design team wanted to include in the campaign. The Spear of Adun will serve as that weapon. The customization of this weapon will take place in the Solar Core. As you collect energy from completing side quests you can power up this weapon to unlock various abilities to add to the weapon. At present it will be impossible to max out/unlock all the attributes for the Spear of Adun so the player must make decisions as to which abilities they want to use.

[image loading]

Upgrade screen for Solar Core

A menu at the top of the screen will be used to activate these abilities.

[image loading]

A time freeze ability has just been used


The follow series are some screenshots from the Solar Core being activated for the first time.

[image loading]

[image loading]

[image loading]


Allied Commanders (Matt Morris)
  • Objective based co-op experience
  • Pick a commander from your favorite race
  • Unlock units and abilities as you progress
  • Open-ended progression experience versus AI

Little more was revealed about this, however this seems like mini-campaign missions that can be played cooperatively. It will lack the cinematic from he campaign but will include campaign only units. Open ended seems to imply that this will be in ongoing development even after release, also this wasn't confirmed.

Questions and Answers

To be transcribed.
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TL+ Member
TimKim0713
Profile Joined June 2012
Korea (South)221 Posts
November 08 2014 05:09 GMT
#2
Niiice
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 08 2014 05:10 GMT
#3
HYPE
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Glenn313
Profile Joined August 2011
United States475 Posts
November 08 2014 05:16 GMT
#4
Super excited!
Hey man
SkyBlaze
Profile Joined August 2010
Canada191 Posts
November 08 2014 05:17 GMT
#5
I want this NOW!! :D
| (╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Lemonayd
Profile Blog Joined November 2010
United States745 Posts
November 08 2014 05:20 GMT
#6
Hoping those zealot models make it in as a skin for multiplayer!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 08 2014 05:23 GMT
#7
I'm throwing my credit card at the screen, but all I've managed to do is add a few lines into my monitor
Porouscloud - NA LoL
Endymion
Profile Blog Joined November 2009
United States3701 Posts
November 08 2014 05:24 GMT
#8
it's always good to see awesome new tilesets, the art guys always do a great job despite what the traditionally lack laster writers have given them. personally, i'm surprised they didn't talk about selendis at all given her high rank in WoL, i hope to see more of her.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Kyir
Profile Joined June 2011
United States1047 Posts
November 08 2014 05:25 GMT
#9
I hope no revolutions get kicked into overdrive.
DMXD
Profile Joined February 2008
United States4064 Posts
November 08 2014 05:25 GMT
#10
my god the dragoons look so cute!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 08 2014 05:26 GMT
#11
On November 08 2014 14:24 Endymion wrote:
it's always good to see awesome new tilesets, the art guys always do a great job despite what the traditionally lack laster writers have given them. personally, i'm surprised they didn't talk about selendis at all given her high rank in WoL, i hope to see more of her.

Honestly, me too Selendis seemed like an awesome character in protoss lore
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 08 2014 05:28 GMT
#12
This looks really cool
Moderatorshe/her
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2014-11-08 05:30:27
November 08 2014 05:29 GMT
#13
Hehe they really like to bring in some Sc1/BW campaign flair into Sc2. Mar Sara first, HotS the Cocoon bit. In Bw Protoss fled from Aiur, in LotV they reclaim it.
Also Artanis got a freaking huge armor upgrade.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
November 08 2014 05:29 GMT
#14
Awesome stuff! Thanks for sharing. Making me so hyped :D
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 08 2014 05:35 GMT
#15
Man, why do the campaign maps look so much sexier than the blizz multiplayer ones? I mean poor gameplay is a given but the campaign is so better in terms of deco.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 08 2014 05:37 GMT
#16
On November 08 2014 14:35 neobowman wrote:
Man, why do the campaign maps look so much sexier than the blizz multiplayer ones? I mean poor gameplay is a given but the campaign is so better in terms of deco.

Don't want too much clutter on multiplayer maps.
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
November 08 2014 05:38 GMT
#17
I fondly remember the SC1 campaigns and hope this recaptures the good times I had with them
Yugoslavia will always live on in my heart
Existential
Profile Joined December 2010
Australia2107 Posts
November 08 2014 05:40 GMT
#18
I really hope this can at least meet the standard of the BW campaign. The last two have been underwhelming.
Jaedong <3 | BW - The first game I ever loved
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 08 2014 05:45 GMT
#19
This looks fucking awesome.

I mean, the story is going to be absolutely terrible, but the cinematics, backgrounds, and missions are usually top-notch.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
November 08 2014 05:46 GMT
#20
Love the Age of Mythology/Red Alert influenced campaign abilities. The new story characters look interesting, especially the preserver, hopefully they'll be more fleshed out than the ones in HotS ("Their essence will be mine!." "Essence!" "I take their essence!" ).
aka ChillyGonzalo / GnozL
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 08 2014 05:49 GMT
#21
On November 08 2014 14:40 Existential wrote:
I really hope this can at least meet the standard of the BW campaign. The last two have been underwhelming.


You will be let down if you liked the BW campaign over the WoL one gameplay wise :p. Doubt they suddenly switch back to mostly two hour base building maps with no time pressure at all.
argonautdice
Profile Joined January 2013
Canada2716 Posts
November 08 2014 05:51 GMT
#22
Protoss grills :D
very illegal and very uncool
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 05:52 GMT
#23
On November 08 2014 14:24 Endymion wrote:
it's always good to see awesome new tilesets, the art guys always do a great job despite what the traditionally lack laster writers have given them. personally, i'm surprised they didn't talk about selendis at all given her high rank in WoL, i hope to see more of her.

I think she's the female with psi blades ignited in the first picture. She refers to Artanis briefly in the trailer. Kind of disappointing that her and the other hierarchs from In Utter Darkness don't seem to be present, but I'm interested in Raszagal's daughter.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Dakkas
Profile Joined October 2010
2550 Posts
November 08 2014 05:53 GMT
#24
On November 08 2014 14:49 FeyFey wrote:
Show nested quote +
On November 08 2014 14:40 Existential wrote:
I really hope this can at least meet the standard of the BW campaign. The last two have been underwhelming.


You will be let down if you liked the BW campaign over the WoL one gameplay wise :p. Doubt they suddenly switch back to mostly two hour base building maps with no time pressure at all.


More the story than game-play. SC2's campaign has been fantastic in the actual game-play but the story has been utterly atrocious.

Case in point; Raynor swore to kill Kerrigan at the end of BW for betraying them and killing Fenix. First thing in SC2, he's still pining for her and Fenix is not mentioned once until the end of HotS.
Weavel
Profile Joined January 2010
Finland9221 Posts
November 08 2014 05:54 GMT
#25
Looks really good!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 05:55 GMT
#26
On November 08 2014 14:53 Dakkas wrote:
Show nested quote +
On November 08 2014 14:49 FeyFey wrote:
On November 08 2014 14:40 Existential wrote:
I really hope this can at least meet the standard of the BW campaign. The last two have been underwhelming.


You will be let down if you liked the BW campaign over the WoL one gameplay wise :p. Doubt they suddenly switch back to mostly two hour base building maps with no time pressure at all.


More the story than game-play. SC2's campaign has been fantastic in the actual game-play but the story has been utterly atrocious.

Case in point; Raynor swore to kill Kerrigan at the end of BW for betraying them and killing Fenix. First thing in SC2, he's still pining for her and Fenix is not mentioned once until the end of HotS.

Blizzard's writers are terrible and they've said that they don't consider story an important enough component of games to justify hiring people that know one end of a pen from another. It's unfortunate, but we have to live with it.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Jevity
Profile Joined August 2012
United States67 Posts
November 08 2014 05:57 GMT
#27
Looking at the trailer, that is Artanis with the blue and green blades, correct?

Does this mean Zeratul died and he is using Zeratul's blade?
Shame is a silly emotion. Don't succumb to it. - Artosis
Azurues
Profile Joined March 2011
Malaysia5612 Posts
November 08 2014 05:59 GMT
#28
so.... when are they taking my money?
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 05:59 GMT
#29
On November 08 2014 14:57 Jevity wrote:
Looking at the trailer, that is Artanis with the blue and green blades, correct?

Does this mean Zeratul died and he is using Zeratul's blade?

Either members of the Hierarchy use a green and blue blade to symbolize the fact they represent both halves of protoss culture, or he takes Zeratul's.

If it's Zeratul's, I'd assume that either he tries to stop Artanis from invading Aiur(because it wastes protoss and zerg lives that could be used against Amon), or he's killed by hybrids as he's sifting through the ruins of Augustgrad.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 08 2014 06:02 GMT
#30
On November 08 2014 14:55 Daralii wrote:
Show nested quote +
On November 08 2014 14:53 Dakkas wrote:
On November 08 2014 14:49 FeyFey wrote:
On November 08 2014 14:40 Existential wrote:
I really hope this can at least meet the standard of the BW campaign. The last two have been underwhelming.


You will be let down if you liked the BW campaign over the WoL one gameplay wise :p. Doubt they suddenly switch back to mostly two hour base building maps with no time pressure at all.


More the story than game-play. SC2's campaign has been fantastic in the actual game-play but the story has been utterly atrocious.

Case in point; Raynor swore to kill Kerrigan at the end of BW for betraying them and killing Fenix. First thing in SC2, he's still pining for her and Fenix is not mentioned once until the end of HotS.

Blizzard's writers are terrible and they've said that they don't consider story an important enough component of games to justify hiring people that know one end of a pen from another. It's unfortunate, but we have to live with it.


they should hire me 4realz i'd make it about vampires werewolves zombies and ponies. raynor gets heat vision, zeratul gets a magical ring, kerrigan has a super lasso and artanis can talk to fish
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 08 2014 06:02 GMT
#31
On November 08 2014 15:02 lichter wrote:
Show nested quote +
On November 08 2014 14:55 Daralii wrote:
On November 08 2014 14:53 Dakkas wrote:
On November 08 2014 14:49 FeyFey wrote:
On November 08 2014 14:40 Existential wrote:
I really hope this can at least meet the standard of the BW campaign. The last two have been underwhelming.


You will be let down if you liked the BW campaign over the WoL one gameplay wise :p. Doubt they suddenly switch back to mostly two hour base building maps with no time pressure at all.


More the story than game-play. SC2's campaign has been fantastic in the actual game-play but the story has been utterly atrocious.

Case in point; Raynor swore to kill Kerrigan at the end of BW for betraying them and killing Fenix. First thing in SC2, he's still pining for her and Fenix is not mentioned once until the end of HotS.

Blizzard's writers are terrible and they've said that they don't consider story an important enough component of games to justify hiring people that know one end of a pen from another. It's unfortunate, but we have to live with it.


they should hire me 4realz i'd make it about vampires werewolves zombies and ponies. raynor gets heat vision, zeratul gets a magical ring, kerrigan has a super lasso and artanis can talk to fish

I'd buy 10 copies
Moderatorshe/her
TL+ Member
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 08 2014 06:06 GMT
#32
Man, they always make cool and creative looking units/version of units in the campaign. I wish they tried changing things up a bit more in multiplayer. I just think options are a good thing. I remember in HoTS campaign they had these different zergling upgrades making them do different things. I was hoping multiplayer would get that too. Now these Aiur Zealots look awesome. Wish there was an upgrade for that in MP.
Kill the Deathball
trifecta
Profile Joined April 2010
United States6795 Posts
Last Edited: 2014-11-08 06:34:44
November 08 2014 06:33 GMT
#33
Old allies and begrudging enemies band together to destroy greater threat.

Someone sacrifices him/herself and/or is betrayed.

Optional deus ex machina.

Against all odds they defeat threat.

Underdeveloped "love" plot ends positively/negatively.

end.

epilogue: didn't actually defeat threat and/or new bigger threat enters plot.
Dakkas
Profile Joined October 2010
2550 Posts
November 08 2014 06:43 GMT
#34
On November 08 2014 15:33 trifecta wrote:
Old allies and begrudging enemies band together to destroy greater threat.

Someone sacrifices him/herself and/or is betrayed.

Optional deus ex machina.

Against all odds they defeat threat.

Underdeveloped "love" plot ends positively/negatively.

end.

epilogue: didn't actually defeat threat and/or new bigger threat enters plot.


Metzen: I've done it again fellas. Crack open the champagne and get me some hookers.
Meatex
Profile Joined January 2011
Australia285 Posts
November 08 2014 06:47 GMT
#35
yeah can't say im expecting much from the story side given how terrible HotS was but as long as the missions are still fun to play it doesn't really matter
Really, why is real cheese so hard to come by in Korea? ^&^
goody153
Profile Blog Joined April 2013
44088 Posts
November 08 2014 07:08 GMT
#36
On November 08 2014 15:47 Meatex wrote:
yeah can't say im expecting much from the story side given how terrible HotS was but as long as the missions are still fun to play it doesn't really matter

amen to that
this is a quote
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 08 2014 07:08 GMT
#37
On November 08 2014 15:33 trifecta wrote:
Old allies and begrudging enemies band together to destroy greater threat.

Someone sacrifices him/herself and/or is betrayed.

Optional deus ex machina.

Against all odds they defeat threat.

Underdeveloped "love" plot ends positively/negatively.

end.

epilogue: didn't actually defeat threat and/or new bigger threat enters plot.


Take a drink every time the opponent utters something along the lines of "you were a fool to come here"
ProgamerAustralian alcohol user follow @iaguzSC2
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2014-11-08 07:14:15
November 08 2014 07:14 GMT
#38
So would it be logical to take away from this that there will be no possibility for SC3?
Refer to my post.
paralleluniverse
Profile Joined July 2010
4065 Posts
November 08 2014 07:18 GMT
#39
Thanks. Finally someone posts info about this panel.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 07:19 GMT
#40
On November 08 2014 16:14 Zenbrez wrote:
So would it be logical to take away from this that there will be no possibility for SC3?

It's a safe assumption since they'd have to either downscale significantly or upscale ridiculously. Unless they take a long detour to wrap it up in LotV, the UED is still a dangling plot thread, and they could do something ridiculous like a fullscale Xel'naga invasion.

Neither sound particularly good, and Morheim's said that he wants to move the company away from large WoW/SC2/D3 type games and focus entirely on small projects like Hearthstone, Heroes, and Overwatch. This is likely the last entry to the SC universe outside of Heroes type games.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 08 2014 07:20 GMT
#41
If Dragoons are back, then I'm hoping for Reavers, Corsairs, and Arbiters too.

Colossus upgrades might be an interesting twist on a boring unit.

Open ended co-op campaign with possible future additions sounds like a nice transition into a f2p model with new missions as dlc.
ㅇㅅㅌㅅ
Yoav
Profile Joined March 2011
United States1874 Posts
November 08 2014 07:25 GMT
#42
On November 08 2014 14:26 Plexa wrote:
Show nested quote +
On November 08 2014 14:24 Endymion wrote:
it's always good to see awesome new tilesets, the art guys always do a great job despite what the traditionally lack laster writers have given them. personally, i'm surprised they didn't talk about selendis at all given her high rank in WoL, i hope to see more of her.

Honestly, me too Selendis seemed like an awesome character in protoss lore


I assumed she was the female zealot at 0:35 and 1:27. I've heard her advanced several times as the likely Heroes zealot character (apparently she fights like that in lore?). Would make sense, her being an admiral and reporting to Artanis on the status of the fleet.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 07:27 GMT
#43
On November 08 2014 16:25 Yoav wrote:
Show nested quote +
On November 08 2014 14:26 Plexa wrote:
On November 08 2014 14:24 Endymion wrote:
it's always good to see awesome new tilesets, the art guys always do a great job despite what the traditionally lack laster writers have given them. personally, i'm surprised they didn't talk about selendis at all given her high rank in WoL, i hope to see more of her.

Honestly, me too Selendis seemed like an awesome character in protoss lore


I assumed she was the female zealot at 0:35 and 1:27. I've heard her advanced several times as the likely Heroes zealot character (apparently she fights like that in lore?). Would make sense, her being an admiral and reporting to Artanis on the status of the fleet.

It is. She refers to Artanis briefly in the trailer, and it's definitely her voice.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Yoav
Profile Joined March 2011
United States1874 Posts
November 08 2014 07:31 GMT
#44
I was checking and I think it is the same voice. The headpiece is very different (cf this), but the zealot and Selendis both have strikingly concave cheeks. Looks younger/more feminine in the recent trailer mostly because the bumpy part of her forehead is now covered.
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
November 08 2014 07:40 GMT
#45
LOL....Dragoon in Campaign but not in Multiplayer...

FML -_-
AKA: TelecoM[WHITE] Protoss fighting
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 08 2014 07:46 GMT
#46
Is there video about this?
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 08 2014 07:47 GMT
#47
On November 08 2014 15:33 trifecta wrote:
Old allies and begrudging enemies band together to destroy greater threat.

Someone sacrifices him/herself and/or is betrayed.

Optional deus ex machina.

Against all odds they defeat threat.

Underdeveloped "love" plot ends positively/negatively.

end.

epilogue: didn't actually defeat threat and/or new bigger threat enters plot.


Sounds about right.

Just gotta fit that misinterpreted prophecy in there somewhere to add a bit of a reversal and we're good.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 08 2014 08:01 GMT
#48
I have some hope for the story. If they end it here they can kill characters like no tomorrow!
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Doublemint
Profile Joined July 2011
Austria8476 Posts
November 08 2014 08:32 GMT
#49
On November 08 2014 16:19 Daralii wrote:
Show nested quote +
On November 08 2014 16:14 Zenbrez wrote:
So would it be logical to take away from this that there will be no possibility for SC3?

It's a safe assumption since they'd have to either downscale significantly or upscale ridiculously. Unless they take a long detour to wrap it up in LotV, the UED is still a dangling plot thread, and they could do something ridiculous like a fullscale Xel'naga invasion.

Neither sound particularly good, and Morheim's said that he wants to move the company away from large WoW/SC2/D3 type games and focus entirely on small projects like Hearthstone, Heroes, and Overwatch. This is likely the last entry to the SC universe outside of Heroes type games.


For quite some time. I agree. But do away with it all and for good? I don't think so.

Also super stoked, the art is beautiful. Ideas about the units etc. sound fresh and the story can only get better from here!
Bibu
Profile Joined August 2010
Russian Federation163 Posts
November 08 2014 08:46 GMT
#50
ohhh love scbw and sc2..
twitch.tv/kaatv @kaajke instagram.com/kaajke
virpi
Profile Blog Joined August 2009
Germany3598 Posts
November 08 2014 09:05 GMT
#51
On November 08 2014 14:45 FrostedMiniWheats wrote:
This looks fucking awesome.

I mean, the story is going to be absolutely terrible, but the cinematics, backgrounds, and missions are usually top-notch.

Exactly my thoughts. Hots was cringe-worthy, but also great fun.
first we make expand, then we defense it.
Noonius
Profile Joined April 2012
Estonia17413 Posts
November 08 2014 09:19 GMT
#52
I'm so hyped it's not even funny any more
Terran forever | Maru hater forever
Pino
Profile Joined June 2013
1032 Posts
November 08 2014 09:28 GMT
#53
On November 08 2014 15:33 trifecta wrote:
Old allies and begrudging enemies band together to destroy greater threat.

Someone sacrifices him/herself and/or is betrayed.

Optional deus ex machina.

Against all odds they defeat threat.

Underdeveloped "love" plot ends positively/negatively.

end.

epilogue: didn't actually defeat threat and/or new bigger threat enters plot.


This is the plot of basically all of their games right?
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 08 2014 09:33 GMT
#54
https://www.youtube.com/watch?v=xsvHY7YaxUg

FINALY
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 09:35 GMT
#55
On November 08 2014 18:28 Pino wrote:
Show nested quote +
On November 08 2014 15:33 trifecta wrote:
Old allies and begrudging enemies band together to destroy greater threat.

Someone sacrifices him/herself and/or is betrayed.

Optional deus ex machina.

Against all odds they defeat threat.

Underdeveloped "love" plot ends positively/negatively.

end.

epilogue: didn't actually defeat threat and/or new bigger threat enters plot.


This is the plot of basically all of their games right?

Metzen doesn't have a lot of variety, and most of the people that wrote the games with other plots left the company years ago.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 08 2014 09:36 GMT
#56
Amazing! Blizz outdoing themselves in every way with SC2.
Head Coach Park: "They should buff tanks!"
Doublemint
Profile Joined July 2011
Austria8476 Posts
November 08 2014 09:39 GMT
#57
On November 08 2014 18:33 TheBloodyDwarf wrote:
https://www.youtube.com/watch?v=xsvHY7YaxUg

FINALY


! ! ! WATCHING NOW ! ! !
Yoshi Kirishima
Profile Blog Joined July 2009
United States10323 Posts
Last Edited: 2014-11-08 09:42:38
November 08 2014 09:41 GMT
#58
Damn, this should be pretty good! The story I don't expect to be that great, probably simple again, but oh well, as long as it's somewhat solid.

The tal'darim and cybrose palettes look AWESOME. I wonder if a disruptor is from the purifiers? The fact that the protoss have an ancient robot race they created but forgot about is so cool, just really tells how advanced the protoss are, while at the same time it's fresh and exciting. I think I'm going to really love the purifiers.

EDIT: OH SHIT THERES A VIDEO NOW!

Wait if the lead writer is different, perhaps the story will be better?! (Hope not worse, lol)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
AKAvg
Profile Joined April 2014
Brazil298 Posts
November 08 2014 09:48 GMT
#59
Looking forward to play the campaign. Gotta be awesome.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 08 2014 10:02 GMT
#60
On November 08 2014 18:28 Pino wrote:
Show nested quote +
On November 08 2014 15:33 trifecta wrote:
Old allies and begrudging enemies band together to destroy greater threat.

Someone sacrifices him/herself and/or is betrayed.

Optional deus ex machina.

Against all odds they defeat threat.

Underdeveloped "love" plot ends positively/negatively.

end.

epilogue: didn't actually defeat threat and/or new bigger threat enters plot.


This is the plot of basically all of their games right?


That's the plot of most games.

Blizz writers have been taking it pretty easy, but this critique wasn't exactly worthy of Oscar Wilde, either.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 08 2014 10:05 GMT
#61
Damn, I have played so many of these new campaign units (in arcade) They have been ingame since 2010 :D
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Ctesias
Profile Joined December 2012
4595 Posts
November 08 2014 10:06 GMT
#62
Not excited about this after the two previous campaign let downs in SC2. If I want to play a Starcraft campaign I'd rather go play SC1 again.
Flash | Mvp
Doublemint
Profile Joined July 2011
Austria8476 Posts
November 08 2014 10:21 GMT
#63
After watching that video I got a quite the noble and highly advanced Protoss boner. The art is so damn good, just a superb job. If the story is only half as good we have something great coming at us.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 10:25 GMT
#64
On November 08 2014 19:21 Doublemint wrote:
After watching that video I got a quite the noble and highly advanced Protoss boner. The art is so damn good, just a superb job. If the story is only half as good we have something great coming at us.

A Spear of Adun? :p
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Doublemint
Profile Joined July 2011
Austria8476 Posts
November 08 2014 10:37 GMT
#65
On November 08 2014 19:25 Daralii wrote:
Show nested quote +
On November 08 2014 19:21 Doublemint wrote:
After watching that video I got a quite the noble and highly advanced Protoss boner. The art is so damn good, just a superb job. If the story is only half as good we have something great coming at us.

A Spear of Adun? :p


Not as mighty or advanced. But close :p
tar
Profile Joined October 2010
Germany991 Posts
Last Edited: 2014-11-08 10:43:23
November 08 2014 10:42 GMT
#66
On November 08 2014 19:02 pure.Wasted wrote:
Show nested quote +
On November 08 2014 18:28 Pino wrote:
On November 08 2014 15:33 trifecta wrote:
Old allies and begrudging enemies band together to destroy greater threat.

Someone sacrifices him/herself and/or is betrayed.

Optional deus ex machina.

Against all odds they defeat threat.

Underdeveloped "love" plot ends positively/negatively.

end.

epilogue: didn't actually defeat threat and/or new bigger threat enters plot.


This is the plot of basically all of their games right?


That's the plot of most games.

Blizz writers have been taking it pretty easy, but this critique wasn't exactly worthy of Oscar Wilde, either.


Have to agree. This is the basic plot scheme for most fantasy stories. Not even worth a cookie pointing this out
whoever I pick for my anti team turns gosu
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 08 2014 10:50 GMT
#67
Man, im proud to be protoss. We are fighting against darkness and horror!
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Killmouse
Profile Joined August 2010
Austria5700 Posts
November 08 2014 10:58 GMT
#68
so blizz backed of their idea with the diplomatic system?
yo
Doublemint
Profile Joined July 2011
Austria8476 Posts
November 08 2014 11:01 GMT
#69
On November 08 2014 19:50 TheBloodyDwarf wrote:
Man, im proud to be protoss. We are fighting against darkness and horror!


And bringing horror and darkness to everyone who stands against us!
Quixotic_tv
Profile Blog Joined August 2012
Germany130 Posts
November 08 2014 11:05 GMT
#70
Blizzard got me.

I am so hyped right now :D
Life always finds a way.
Nightshake
Profile Joined November 2010
France412 Posts
November 08 2014 12:39 GMT
#71
Hype hype hype
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2014-11-08 12:55:02
November 08 2014 12:43 GMT
#72
"Fulfill the fantasy of playing Protosss. The designers commented that every single mission and storyling in the campaign was filtered through the lens of being a Protoss."

Cannon rush or blink all-in every mission :D

On a serious note, I played the shit out of the WoL and HotS missions to get all the achievements. I hope they make it more difficult than HotS because those were way too easy even on brutal. Some challenge would be nice, some of the WoL achievements were tough to get.

Since there's so much on the line with the xelnaga and protoss, I hope they go back to SC1 quality storytelling but I'm not very hopeful. At least the missions will be fun!
Neosteel Enthusiast
Ferisii
Profile Joined February 2011
Denmark199 Posts
November 08 2014 13:07 GMT
#73
Looking at the new map themes, my inner map maker fire is becoming more and more blazing.
Does new textures! Better looking ramps! THE NEW DOODADS! EVERYTHING!
...
I really need beta access to this.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 08 2014 13:26 GMT
#74
On November 08 2014 22:07 Ferisii wrote:
I really need beta access to this.

Don't get your hopes high
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
kc2siq
Profile Joined April 2012
United States319 Posts
November 08 2014 14:27 GMT
#75
The campaign gameplay in sc2 has been nothing short of amazing and beautifully drawn fun!

That said, the story is so shit that it makes me conflicted. Like seriously. Fuck the story writers, but love to the campaign designers for the single player gameplay.
Byun, best player in the world!
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 08 2014 14:37 GMT
#76
On November 08 2014 19:42 tar wrote:
Show nested quote +
On November 08 2014 19:02 pure.Wasted wrote:
On November 08 2014 18:28 Pino wrote:
On November 08 2014 15:33 trifecta wrote:
Old allies and begrudging enemies band together to destroy greater threat.

Someone sacrifices him/herself and/or is betrayed.

Optional deus ex machina.

Against all odds they defeat threat.

Underdeveloped "love" plot ends positively/negatively.

end.

epilogue: didn't actually defeat threat and/or new bigger threat enters plot.


This is the plot of basically all of their games right?


That's the plot of most games.

Blizz writers have been taking it pretty easy, but this critique wasn't exactly worthy of Oscar Wilde, either.


Have to agree. This is the basic plot scheme for most fantasy stories. Not even worth a cookie pointing this out

yea i mean one of the points was just "love plot concludes negatively/positively" which is the same as saying "a plot concludes." well good job pointing out that the plot concluded
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 08 2014 14:43 GMT
#77
On November 08 2014 19:21 Doublemint wrote:
After watching that video I got a quite the noble and highly advanced Protoss boner. The art is so damn good, just a superb job. If the story is only half as good we have something great coming at us.


Yeah, say what you will about Blizz but their artists have always been ridicolously good.

On November 08 2014 19:50 TheBloodyDwarf wrote:
Man, im proud to be protoss. We are fighting against darkness and horror!


Given how Protoss can play multiplayer, i giggled a bit every time they mentioned having a honor code
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
November 08 2014 14:49 GMT
#78
Fuck this looks nice...
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
[PkF] Wire
Profile Joined March 2013
France24192 Posts
November 08 2014 14:52 GMT
#79
The ability panel is soooo Age of Mythology. The campaign seems awesome !
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2014-11-08 15:08:15
November 08 2014 14:57 GMT
#80
On November 08 2014 23:43 Teoita wrote:
Show nested quote +
On November 08 2014 19:21 Doublemint wrote:
After watching that video I got a quite the noble and highly advanced Protoss boner. The art is so damn good, just a superb job. If the story is only half as good we have something great coming at us.


Yeah, say what you will about Blizz but their artists have always been ridicolously good.

Show nested quote +
On November 08 2014 19:50 TheBloodyDwarf wrote:
Man, im proud to be protoss. We are fighting against darkness and horror!


Given how Protoss can play multiplayer, i giggled a bit every time they mentioned having a honor code

Fight and die bravely? I think protosses are doing that. We are fighting for good unlike zerg and terrans!

Protosses are the guardians of the galaxy!
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
November 08 2014 14:59 GMT
#81
Massive HYPUUUU!
kiss kiss fall in love
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 08 2014 15:01 GMT
#82
On November 08 2014 17:32 Doublemint wrote:
Show nested quote +
On November 08 2014 16:19 Daralii wrote:
On November 08 2014 16:14 Zenbrez wrote:
So would it be logical to take away from this that there will be no possibility for SC3?

It's a safe assumption since they'd have to either downscale significantly or upscale ridiculously. Unless they take a long detour to wrap it up in LotV, the UED is still a dangling plot thread, and they could do something ridiculous like a fullscale Xel'naga invasion.

Neither sound particularly good, and Morheim's said that he wants to move the company away from large WoW/SC2/D3 type games and focus entirely on small projects like Hearthstone, Heroes, and Overwatch. This is likely the last entry to the SC universe outside of Heroes type games.


For quite some time. I agree. But do away with it all and for good? I don't think so.

Also super stoked, the art is beautiful. Ideas about the units etc. sound fresh and the story can only get better from here!


As long as Mike Morhaime is CEO there will be starcraft, it's his favourite franchise, even if it's the least popular of all three of them Starcraft stuff will be made. Sure, it might take a (long) time but they'll get made. I wouldn't worry about it.
Pokemon Master
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 08 2014 15:10 GMT
#83
On November 08 2014 16:19 Daralii wrote:
Show nested quote +
On November 08 2014 16:14 Zenbrez wrote:
So would it be logical to take away from this that there will be no possibility for SC3?

It's a safe assumption since they'd have to either downscale significantly or upscale ridiculously. Unless they take a long detour to wrap it up in LotV, the UED is still a dangling plot thread, and they could do something ridiculous like a fullscale Xel'naga invasion.

Neither sound particularly good, and Morheim's said that he wants to move the company away from large WoW/SC2/D3 type games and focus entirely on small projects like Hearthstone, Heroes, and Overwatch. This is likely the last entry to the SC universe outside of Heroes type games.

Completely disagree here. There's absolutely the capacity for further Starcraft games and in particular an SC3. The QnA mentioned that there's definitely the passion in the Blizz team for future SC projects given the opportunity. Once SC2 dies down I'm sure they'll be looking at SC3 to replace LotV. Plot wise its not hard to continue things, can always create new villains, heroes and storylines within the same universe
Administrator~ Spirit will set you free ~
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 08 2014 15:46 GMT
#84
On November 09 2014 00:10 Plexa wrote:
Show nested quote +
On November 08 2014 16:19 Daralii wrote:
On November 08 2014 16:14 Zenbrez wrote:
So would it be logical to take away from this that there will be no possibility for SC3?

It's a safe assumption since they'd have to either downscale significantly or upscale ridiculously. Unless they take a long detour to wrap it up in LotV, the UED is still a dangling plot thread, and they could do something ridiculous like a fullscale Xel'naga invasion.

Neither sound particularly good, and Morheim's said that he wants to move the company away from large WoW/SC2/D3 type games and focus entirely on small projects like Hearthstone, Heroes, and Overwatch. This is likely the last entry to the SC universe outside of Heroes type games.

Completely disagree here. There's absolutely the capacity for further Starcraft games and in particular an SC3. The QnA mentioned that there's definitely the passion in the Blizz team for future SC projects given the opportunity. Once SC2 dies down I'm sure they'll be looking at SC3 to replace LotV. Plot wise its not hard to continue things, can always create new villains, heroes and storylines within the same universe


They always have the option to do a reset, either by jumping ahead a significant amount of years or going back through a time machine for a re-do.

Obviously that won't happen, they'll make another Starcraft game with kerrigan and raynor and whoever else doesn't get killed off in LotV because they're Iconic Characters and it'll be just as poorly written as the current one (though with the typical high standards of Blizzard design and polish).
ProgamerAustralian alcohol user follow @iaguzSC2
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
November 08 2014 15:56 GMT
#85
I'm looking forward to the release of sc3, when people will praise the amazing storyline and unit interactions of sc2 and be apalled by the bad writing and dumbing down of mechanics in sc3.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 08 2014 15:59 GMT
#86
On November 09 2014 00:46 ROOTiaguz wrote:
Show nested quote +
On November 09 2014 00:10 Plexa wrote:
On November 08 2014 16:19 Daralii wrote:
On November 08 2014 16:14 Zenbrez wrote:
So would it be logical to take away from this that there will be no possibility for SC3?

It's a safe assumption since they'd have to either downscale significantly or upscale ridiculously. Unless they take a long detour to wrap it up in LotV, the UED is still a dangling plot thread, and they could do something ridiculous like a fullscale Xel'naga invasion.

Neither sound particularly good, and Morheim's said that he wants to move the company away from large WoW/SC2/D3 type games and focus entirely on small projects like Hearthstone, Heroes, and Overwatch. This is likely the last entry to the SC universe outside of Heroes type games.

Completely disagree here. There's absolutely the capacity for further Starcraft games and in particular an SC3. The QnA mentioned that there's definitely the passion in the Blizz team for future SC projects given the opportunity. Once SC2 dies down I'm sure they'll be looking at SC3 to replace LotV. Plot wise its not hard to continue things, can always create new villains, heroes and storylines within the same universe


They always have the option to do a reset, either by jumping ahead a significant amount of years or going back through a time machine for a re-do.

Obviously that won't happen, they'll make another Starcraft game with kerrigan and raynor and whoever else doesn't get killed off in LotV because they're Iconic Characters and it'll be just as poorly written as the current one (though with the typical high standards of Blizzard design and polish).

Touche. inb4 Kerrigan sacrifices her zerg self to kill amon only to be purified and her and raynor live happily ever after
Administrator~ Spirit will set you free ~
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 08 2014 16:11 GMT
#87
It's time to finally kill kerrigan imo
Neosteel Enthusiast
tar
Profile Joined October 2010
Germany991 Posts
November 08 2014 16:31 GMT
#88
On November 09 2014 01:11 FueledUpAndReadyToGo wrote:
It's time to finally kill kerrigan imo


Kill them all, the fans will know their own!
whoever I pick for my anti team turns gosu
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 08 2014 16:36 GMT
#89
SC3: The UED Tries Again
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2014-11-08 16:46:58
November 08 2014 16:46 GMT
#90
On November 09 2014 01:11 FueledUpAndReadyToGo wrote:
It's time to finally kill kerrigan imo

I fear that we are not allowed to do that.. Kerrigan is too "important".
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Ahli
Profile Joined May 2012
Germany355 Posts
November 08 2014 16:48 GMT
#91
Teamliquid, are you allowed to post this?
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Eluadyl
Profile Joined May 2010
Turkey364 Posts
November 08 2014 17:22 GMT
#92
On November 09 2014 01:48 Ahli wrote:
Teamliquid, are you allowed to post this?


Why wouldn't they be? The OP states where they took everything from.
Not enough energy
Jarree
Profile Joined January 2012
Finland1004 Posts
November 08 2014 17:49 GMT
#93
HOTS campaign was dumbed down so badly it wasn't fun to play. You could just build super OP zerglings in every mission and a-move until you win. WOL had several fun missions where you needed to figure out the best/most fun strat to play. I've played WOL campaign maybe 5-6 times, HOTS once and it was instantly clear I'll never play it again.

Unfortunately, I think LOTV is going to be similar to HOTS. Maybe even worse.
Immhey
Profile Joined December 2011
Thailand19 Posts
November 08 2014 17:51 GMT
#94
Damn SC2 campaignes have been ridiculuosly amazing in gameplay and production value and this one is looking to be even more epic. The cutscenes and arts are stunning. No company has better artists than Blizz.
"A man is what he chooses to be"
Kuchikikun
Profile Joined March 2013
Italy560 Posts
November 08 2014 17:58 GMT
#95
Wow...just wow

The characters look awesome,the map are just beautiful and I can't find anything that's not hype about this video!

Can't wait to play the campaign!!!!

(The OP version of the zealot is just amazing)
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
November 08 2014 18:03 GMT
#96
why is zeratul a lame medievh in this game??
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Ahli
Profile Joined May 2012
Germany355 Posts
November 08 2014 18:13 GMT
#97
On November 09 2014 02:22 Eluadyl wrote:
Show nested quote +
On November 09 2014 01:48 Ahli wrote:
Teamliquid, are you allowed to post this?


Why wouldn't they be? The OP states where they took everything from.


From the rules that I have received along with a virtual ticket (fanpages should have received the same mail):
You can use any information provided during the event, but you are not allowed to broadcast any part of the stream on your fansite. You cannot take screenshots of the stream to illustrate your coverage. A Press kit will be available on the site and you can use it to do so.


Posting a video and screenshots on an official representitive user from a fanpage on the fanpage is a clear infringement. Even worse is the fact that these information are from a virtual-ticket-only-panel.
A few other fanpages are doing these infringements and in a perfect world they will all be kicked out of Blizzard's fanpage program. Since TL has a lot of power due to its big community, they will most likely not be seriously punished, but it's a huge bad mannered move regarding other smaller fansites that will just be kicked out if they do that.

I'm not defending the rule's existance, but it's just horrible if the big sites just overstep it.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
November 08 2014 19:31 GMT
#98
I personaly find the cinematic terrible bad in comparison to lets say "diablo 3 ros".
1/4 \pi \epsilon_0
Penev
Profile Joined October 2012
28469 Posts
Last Edited: 2014-11-08 19:35:59
November 08 2014 19:33 GMT
#99
On November 08 2014 15:33 trifecta wrote:
Old allies and begrudging enemies band together to destroy greater threat.

Someone sacrifices him/herself and/or is betrayed.

Optional deus ex machina.

Against all odds they defeat threat.

Underdeveloped "love" plot ends positively/negatively.

end.

epilogue: didn't actually defeat threat and/or new bigger threat enters plot.

Yep and to answer the bolded lines: Kerrigan, negatively (through death)

Edit: On second thought: They'll probably give it a lame feel good ending..
I Protoss winner, could it be?
Endymion
Profile Blog Joined November 2009
United States3701 Posts
November 08 2014 19:45 GMT
#100
On November 09 2014 00:59 Plexa wrote:
Show nested quote +
On November 09 2014 00:46 ROOTiaguz wrote:
On November 09 2014 00:10 Plexa wrote:
On November 08 2014 16:19 Daralii wrote:
On November 08 2014 16:14 Zenbrez wrote:
So would it be logical to take away from this that there will be no possibility for SC3?

It's a safe assumption since they'd have to either downscale significantly or upscale ridiculously. Unless they take a long detour to wrap it up in LotV, the UED is still a dangling plot thread, and they could do something ridiculous like a fullscale Xel'naga invasion.

Neither sound particularly good, and Morheim's said that he wants to move the company away from large WoW/SC2/D3 type games and focus entirely on small projects like Hearthstone, Heroes, and Overwatch. This is likely the last entry to the SC universe outside of Heroes type games.

Completely disagree here. There's absolutely the capacity for further Starcraft games and in particular an SC3. The QnA mentioned that there's definitely the passion in the Blizz team for future SC projects given the opportunity. Once SC2 dies down I'm sure they'll be looking at SC3 to replace LotV. Plot wise its not hard to continue things, can always create new villains, heroes and storylines within the same universe


They always have the option to do a reset, either by jumping ahead a significant amount of years or going back through a time machine for a re-do.

Obviously that won't happen, they'll make another Starcraft game with kerrigan and raynor and whoever else doesn't get killed off in LotV because they're Iconic Characters and it'll be just as poorly written as the current one (though with the typical high standards of Blizzard design and polish).

Touche. inb4 Kerrigan sacrifices her zerg self to kill amon only to be purified and her and raynor live happily ever after


oh please no..
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
November 08 2014 20:01 GMT
#101
On November 09 2014 00:59 Plexa wrote:
Show nested quote +
On November 09 2014 00:46 ROOTiaguz wrote:
On November 09 2014 00:10 Plexa wrote:
On November 08 2014 16:19 Daralii wrote:
On November 08 2014 16:14 Zenbrez wrote:
So would it be logical to take away from this that there will be no possibility for SC3?

It's a safe assumption since they'd have to either downscale significantly or upscale ridiculously. Unless they take a long detour to wrap it up in LotV, the UED is still a dangling plot thread, and they could do something ridiculous like a fullscale Xel'naga invasion.

Neither sound particularly good, and Morheim's said that he wants to move the company away from large WoW/SC2/D3 type games and focus entirely on small projects like Hearthstone, Heroes, and Overwatch. This is likely the last entry to the SC universe outside of Heroes type games.

Completely disagree here. There's absolutely the capacity for further Starcraft games and in particular an SC3. The QnA mentioned that there's definitely the passion in the Blizz team for future SC projects given the opportunity. Once SC2 dies down I'm sure they'll be looking at SC3 to replace LotV. Plot wise its not hard to continue things, can always create new villains, heroes and storylines within the same universe


They always have the option to do a reset, either by jumping ahead a significant amount of years or going back through a time machine for a re-do.

Obviously that won't happen, they'll make another Starcraft game with kerrigan and raynor and whoever else doesn't get killed off in LotV because they're Iconic Characters and it'll be just as poorly written as the current one (though with the typical high standards of Blizzard design and polish).

Touche. inb4 Kerrigan sacrifices her zerg self to kill amon only to be purified and her and raynor live happily ever after

Plexa pls
Doublemint
Profile Joined July 2011
Austria8476 Posts
November 08 2014 20:03 GMT
#102
On November 09 2014 05:01 Ack1027 wrote:
Show nested quote +
On November 09 2014 00:59 Plexa wrote:
On November 09 2014 00:46 ROOTiaguz wrote:
On November 09 2014 00:10 Plexa wrote:
On November 08 2014 16:19 Daralii wrote:
On November 08 2014 16:14 Zenbrez wrote:
So would it be logical to take away from this that there will be no possibility for SC3?

It's a safe assumption since they'd have to either downscale significantly or upscale ridiculously. Unless they take a long detour to wrap it up in LotV, the UED is still a dangling plot thread, and they could do something ridiculous like a fullscale Xel'naga invasion.

Neither sound particularly good, and Morheim's said that he wants to move the company away from large WoW/SC2/D3 type games and focus entirely on small projects like Hearthstone, Heroes, and Overwatch. This is likely the last entry to the SC universe outside of Heroes type games.

Completely disagree here. There's absolutely the capacity for further Starcraft games and in particular an SC3. The QnA mentioned that there's definitely the passion in the Blizz team for future SC projects given the opportunity. Once SC2 dies down I'm sure they'll be looking at SC3 to replace LotV. Plot wise its not hard to continue things, can always create new villains, heroes and storylines within the same universe


They always have the option to do a reset, either by jumping ahead a significant amount of years or going back through a time machine for a re-do.

Obviously that won't happen, they'll make another Starcraft game with kerrigan and raynor and whoever else doesn't get killed off in LotV because they're Iconic Characters and it'll be just as poorly written as the current one (though with the typical high standards of Blizzard design and polish).

Touche. inb4 Kerrigan sacrifices her zerg self to kill amon only to be purified and her and raynor live happily ever after

Plexa pls


Reported for spoilers.
Grayson Carlyle
Profile Joined September 2010
Canada219 Posts
November 08 2014 20:48 GMT
#103
You're linking to an illegal copy of the Blizzcon stream. Does TeamLiquid really want to be associated with piracy?
Take what ye can
Ravianna26
Profile Joined March 2013
United States44 Posts
November 08 2014 20:54 GMT
#104
Was always a fan of episodes III and IV so I have high expectations for Legacy of the Void.
tomastaz
Profile Joined January 2013
United States976 Posts
November 08 2014 20:59 GMT
#105
Now when can we order? D:
No church in the wild --- @tzhang0126
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2014-11-08 21:55:19
November 08 2014 21:15 GMT
#106
Edit: I got my answer:
Too weird to live, too rare to die.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
November 08 2014 22:04 GMT
#107
I see a lot of discussion about the storyline.. And I think it will finally END

Yes - there will be sacrifices, but BALANCE will be restored between the P, T, and Z races once again

HOWEVER - there's always the "encore" if the fans seem to be so hyped about more content from the SC universe to go very BAAAAAAAAAAAAAAAAAAACK in the time when Protoss have had all the Inner battles, the Adun's teachings and separation of the ways of the Khala, the time when the Overmind was fighting for the selection/survival of the Zerg species

Things like that

They could've even "tell the whole story" how all that Xel'Naga creation of the universe even unfolded

As for sequels - it will be either a complete new game - in terms of - having completely new characters and use none of the present

Regardless - I really like the new units - basically I like the idea of ALL OF THEM.. As for the implementation - well - that remains to be seen cause Blizz tends to "finalize" their SC Multiplayer product state pretty late

And yes - I LOVE how it was all thought out for the Protoss to choose 3 special species for each of the units and choose one of them in the up-coming battles
Another world, another place, another universe, won the race.. :) ;) :P
Koshi
Profile Blog Joined August 2010
Belgium38798 Posts
November 08 2014 22:33 GMT
#108
Pretty sexy stuff.

I always go for the 100% campaign complete.
I had a good night of sleep.
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
November 09 2014 01:22 GMT
#109
Finally this epic story will be finished. It has been real.
Shorts down shorts up, BOOM, just like that.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
November 09 2014 01:50 GMT
#110
Spear of Adun? More like Eldar Craftworld!

not that I'm complaining though, I just noticed the inspiration for it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Darkaros
Profile Joined February 2012
United States248 Posts
November 09 2014 04:19 GMT
#111
People can complain about story all they want, but the overall universe and design of the Starcraft world is absolutely breathtaking. Can't wait to experience the Protoss some more (quite frankly from both the multiplayer and the singleplayer previously the world is way too Zerg/Terran centric. I saw as much creep as I did of actual Shakuras/Aiur on those levels!)
TOAA
Profile Joined October 2014
United States38 Posts
November 09 2014 05:59 GMT
#112
can't wait for the xel naga
I have God on my side
Kyir
Profile Joined June 2011
United States1047 Posts
November 09 2014 06:15 GMT
#113
On November 09 2014 13:19 Darkaros wrote:
People can complain about story all they want, but the overall universe and design of the Starcraft world is absolutely breathtaking. Can't wait to experience the Protoss some more (quite frankly from both the multiplayer and the singleplayer previously the world is way too Zerg/Terran centric. I saw as much creep as I did of actual Shakuras/Aiur on those levels!)


So what you're saying is "people can complain, but I refuse to accept that those complaints might have any merit."

That's cool.
roronoe
Profile Joined May 2009
Canada1527 Posts
November 09 2014 06:51 GMT
#114
What happened to Selendis (I think thats her name?) from the WoL campaign?
The Purgatory of Endless Depths
Yoav
Profile Joined March 2011
United States1874 Posts
November 09 2014 06:56 GMT
#115
On November 09 2014 15:51 roronoe wrote:
What happened to Selendis (I think thats her name?) from the WoL campaign?


She is the female zealot at 0:35 and 1:27. She refers to Artanis briefly in the trailer, and it's definitely her voice. (see earlier in thread)
intOx_HH
Profile Blog Joined February 2011
United States30 Posts
November 09 2014 07:36 GMT
#116
So stoked for this...
There's no time, man!
SwedenTheKid
Profile Joined July 2014
567 Posts
November 09 2014 08:03 GMT
#117
Is it just me... Or do a lot of the locations/environments seem inspired by the Halo univurse? Especially halo4
Casual Mapmaker
ramon
Profile Joined April 2011
Germany4842 Posts
November 09 2014 09:38 GMT
#118
would totally watch a tv show about protoss
bisu
QCD
Profile Joined September 2012
Suriname81 Posts
November 09 2014 20:01 GMT
#119
I'm excited about all of this but, mostly that LoTV will be stand alone. I wonder why they decided to do this, I like it though, I also wonder if it'll be more expensive sense it's stand alone.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
November 09 2014 20:05 GMT
#120
On November 09 2014 15:56 Yoav wrote:
Show nested quote +
On November 09 2014 15:51 roronoe wrote:
What happened to Selendis (I think thats her name?) from the WoL campaign?


She is the female zealot at 0:35 and 1:27. She refers to Artanis briefly in the trailer, and it's definitely her voice. (see earlier in thread)

Yeah, she still reappears, but she might not make an appearance as a playable character, so to speak.
kiss kiss fall in love
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 09 2014 20:22 GMT
#121
I don't know why people like Kerrigan. I know she's iconic, but I got sick of her so quickly in HotS. I don't think she's the type of character that can survive being a protagonist.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 09 2014 20:31 GMT
#122
On November 10 2014 05:05 IntoTheheart wrote:
Show nested quote +
On November 09 2014 15:56 Yoav wrote:
On November 09 2014 15:51 roronoe wrote:
What happened to Selendis (I think thats her name?) from the WoL campaign?


She is the female zealot at 0:35 and 1:27. She refers to Artanis briefly in the trailer, and it's definitely her voice. (see earlier in thread)

Yeah, she still reappears, but she might not make an appearance as a playable character, so to speak.

Maybe she dies in the invasion
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
Last Edited: 2014-11-09 23:55:42
November 09 2014 20:32 GMT
#123
is the panel vod up on youtube yet? i wanna be hyped but blizz is making this hard..

edit: nvm
Jaedong.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
November 09 2014 21:21 GMT
#124
On November 10 2014 05:31 [UoN]Sentinel wrote:
Show nested quote +
On November 10 2014 05:05 IntoTheheart wrote:
On November 09 2014 15:56 Yoav wrote:
On November 09 2014 15:51 roronoe wrote:
What happened to Selendis (I think thats her name?) from the WoL campaign?


She is the female zealot at 0:35 and 1:27. She refers to Artanis briefly in the trailer, and it's definitely her voice. (see earlier in thread)

Yeah, she still reappears, but she might not make an appearance as a playable character, so to speak.

Maybe she dies in the invasion

Or is severely demoted to a minor character, seeing as she doesn't seem to reappear on the Spear.
kiss kiss fall in love
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
November 09 2014 21:37 GMT
#125
I just hope the campaign will depend less on heroes and more on managing armies, i.e. more WoL and less HoTS, where Kerrigan took on every mission singlehandedly basically. If we start with D-Day like invasion, man that would be precisely the epic start of the campaign that I'm so looking forward to. You can't have a D-Day like invasion without massive armies and just a few generals. Speaking of generals though, where is Tychus Findlay? I hope they can revive him one way or another!
Earth, Water, Air and Protoss!
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
November 09 2014 21:58 GMT
#126
Speaking of generals though, where is Tychus Findlay? I hope they can revive him one way or another!


Dude, they shot him in the head and haven't mentioned him since, I'm pretty sure he isn't ever leaving WOL
I'm a mennonite, yes I'm allowed to use a computer
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
November 09 2014 22:05 GMT
#127
On November 10 2014 06:58 isaachukfan wrote:
Show nested quote +
Speaking of generals though, where is Tychus Findlay? I hope they can revive him one way or another!


Dude, they shot him in the head and haven't mentioned him since, I'm pretty sure he isn't ever leaving WOL


Just a flesh wound!


Earth, Water, Air and Protoss!
cheekymonkey
Profile Joined January 2014
France1387 Posts
November 09 2014 22:49 GMT
#128
Happy to hear that the dialogue is up to par this time. The hots campaign was a true pain. Also, I see no reason not to make brutal mode actually difficult this time.

And another thing they really messed up in HotS, starcraft is supposed to be an RTS, not a MOBA. WoL managed this, but in HotS, kerrigan really ruined the whole RTS experience. I would not appreciate completing the campaign by around with Artanis with an imba psi storm + that space cannon thing they have going on.
Lobotomist
Profile Joined May 2010
United States1541 Posts
November 09 2014 23:36 GMT
#129
Well i expect the campaign to be really fun, with just awful writing. But, eh, what are you gonna do? I'm hyped, should be some really cool missions to play while the insanity of the MP at release is worked out.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 09 2014 23:38 GMT
#130
On November 10 2014 06:58 isaachukfan wrote:
Show nested quote +
Speaking of generals though, where is Tychus Findlay? I hope they can revive him one way or another!


Dude, they shot him in the head and haven't mentioned him since, I'm pretty sure he isn't ever leaving WOL

Well, he did end up being in HotS.

No, not that HotS. The other HotS.
ㅇㅅㅌㅅ
tritonice
Profile Joined November 2010
United States119 Posts
November 10 2014 01:00 GMT
#131
Great write up/summary. I hope we get a little spirit Tassadar action along with Selendis. I thought Selendis was an awesome character.
Yoav
Profile Joined March 2011
United States1874 Posts
November 10 2014 01:25 GMT
#132
On November 10 2014 06:21 IntoTheheart wrote:
Show nested quote +
On November 10 2014 05:31 [UoN]Sentinel wrote:
On November 10 2014 05:05 IntoTheheart wrote:
On November 09 2014 15:56 Yoav wrote:
On November 09 2014 15:51 roronoe wrote:
What happened to Selendis (I think thats her name?) from the WoL campaign?


She is the female zealot at 0:35 and 1:27. She refers to Artanis briefly in the trailer, and it's definitely her voice. (see earlier in thread)

Yeah, she still reappears, but she might not make an appearance as a playable character, so to speak.

Maybe she dies in the invasion

Or is severely demoted to a minor character, seeing as she doesn't seem to reappear on the Spear.


Not appearing on the Spear means nothing. The only characters on the Spear we've seen so far are the abathur/engineer and iszha/horner analogue. They were ship crew, but not particularly important characters. (And were similarly revealed earlier than more significant characters in the plot.)

The second trailer appearance strongly suggests she does not bite it on Aiur, and so I would imagine she becomes one of the scattered Protoss leaders. At least, it would be bizarre if she weren't,
Daralii
Profile Joined March 2010
United States16991 Posts
November 10 2014 01:30 GMT
#133
On November 10 2014 10:00 tritonice wrote:
Great write up/summary. I hope we get a little spirit Tassadar action along with Selendis. I thought Selendis was an awesome character.

I'd be surprised if Tassadar doesn't show up. The fact that Artanis takes up Zeratul's psiblade makes it seem like he might end up being the next Twilight Messiah.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Darkaros
Profile Joined February 2012
United States248 Posts
November 10 2014 01:53 GMT
#134
On November 09 2014 15:15 Kyir wrote:
Show nested quote +
On November 09 2014 13:19 Darkaros wrote:
People can complain about story all they want, but the overall universe and design of the Starcraft world is absolutely breathtaking. Can't wait to experience the Protoss some more (quite frankly from both the multiplayer and the singleplayer previously the world is way too Zerg/Terran centric. I saw as much creep as I did of actual Shakuras/Aiur on those levels!)


So what you're saying is "people can complain, but I refuse to accept that those complaints might have any merit."

That's cool.

Wow. That is not what I said at all lol. Story =/= universe/design. It's like saying I hate a story in Star Trek because it didn't explore plot/setting points haha. Chill out.
willoc
Profile Joined February 2011
Canada1530 Posts
November 10 2014 02:39 GMT
#135
Haven't played SC2 in a while but this looks awesome.
Be bold and mighty forces will come to your aid!
fenrysk
Profile Blog Joined August 2011
United States364 Posts
November 10 2014 03:48 GMT
#136
Shadow Core or Shadow Corps?

I'm pretty excited for Artanis canceling the apocalypse.
http://fenrysk-art.deviantart.com
Akimbo
Profile Joined February 2012
Canada104 Posts
November 10 2014 04:49 GMT
#137
yay! dragoons
1-1+1-1+1-1+1-.......
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 10 2014 05:34 GMT
#138
Story and Lore wise this is just going to be a Protoss rehash of how the Heart Of The Swarm campaign played out.

Reunite the swarm, deal with old and new faces and approach an old sin/shame (Mengsk for Kerrigan, Aiur for Protoss) while you face the vague Xel Naga hybrid threat (Duran in HOTS, Amon in LOTV) and you ultimately prevail!!

They even have the same basic kind of characters as HOTS did.

When they first announced the trilogy they said that each of the campaign installments after WoL would play differently, something like Kerrigan's choices will affect the outcome and the story of the campaign, Artanis will have to choose between the Protoss tribes and can't please everyone affecting the outcome and story of the campaign.

I know after HOTS that Blizzard isn't willing to make the SC2 story a spiritual successor to the the original game / BW but they could at least make the story less formulaic...

It seemed REALLY interesting that Kerrigan starts back as a Ghost in the beginning of HOTS and I thought that they would use that plot element more creatively than having it be disregarded very quickly to make Kerrigan "zergy" again (I GUESS they played it for drama with Raynor but it was damn cheap writing considering they made up rather quickly in the end).

I'm gonna play the LOTV campaign but I'm not going to have any expectations for the writing, since I sincerely doubt that the ending will be anything but the universe being saved by Protoss/Terran/Zerg or that the plot will be thick getting to that point.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 10 2014 05:36 GMT
#139
After watching the Overwatch cinematic trailer and how well it was done in the vein of Pixar (and most definitely The Incredibles), perhaps the writers at Blizzard just don't have the chops to successfully write a sequel that follows the dark gritty and morally ambiguous nature of SC1.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
November 10 2014 07:32 GMT
#140
On November 10 2014 07:49 cheekymonkey wrote:
Happy to hear that the dialogue is up to par this time. The hots campaign was a true pain. Also, I see no reason not to make brutal mode actually difficult this time.

And another thing they really messed up in HotS, starcraft is supposed to be an RTS, not a MOBA. WoL managed this, but in HotS, kerrigan really ruined the whole RTS experience. I would not appreciate completing the campaign by around with Artanis with an imba psi storm + that space cannon thing they have going on.


I agree on all points. WOL >>> HOTS
Earth, Water, Air and Protoss!
andrewlt
Profile Joined August 2009
United States7702 Posts
November 10 2014 23:12 GMT
#141
On November 08 2014 18:28 Pino wrote:
Show nested quote +
On November 08 2014 15:33 trifecta wrote:
Old allies and begrudging enemies band together to destroy greater threat.

Someone sacrifices him/herself and/or is betrayed.

Optional deus ex machina.

Against all odds they defeat threat.

Underdeveloped "love" plot ends positively/negatively.

end.

epilogue: didn't actually defeat threat and/or new bigger threat enters plot.


This is the plot of basically all of their games right?


It is a pretty good plot framework that just depends on the execution. Blizz has gone for a combination of cringeworthy deus ex machina, out of left field betrayal and Twilight-lite "love" stories, though.
marvellosity
Profile Joined January 2011
United Kingdom36160 Posts
November 11 2014 11:09 GMT
#142
Got really excited reading this.

Hopefully the campaign is harder than HotS though (which seemed easier than WoL by some margin)
[15:15] <Palmar> and yes marv, you're a total hottie
Yoav
Profile Joined March 2011
United States1874 Posts
November 11 2014 15:59 GMT
#143
Hoping the same. The campaigns were really fun and well designed, but just way too easy. I actually enjoyed watching the friends I got into the game play them more than I myself, since so much of it becomes trivial if you can macro even a little bit.

Ideally, they'd add a difficulty setting (or two or three) on top of each existing campaign where the enemy spawns 1.5x, 2x, 3x as many enemies as in Brutal. Enemy production build times reduced similarly.

Alternatively, just increase the HP/DPS of every bad thing. It's a lazier fix, but it would get at the higher difficulty and would actually be kinda cool for the HotS campaign's swarminess feel (wouldn't it be cool if you occasionally actually had to remax?).

Maybe lazy fix for existing campaigns and have much harder difficulties with increased spawn counts for LotV? I'd love to legitimately feel outgunned.
Whitewing
Profile Joined October 2010
United States7483 Posts
November 11 2014 16:04 GMT
#144
I'd like a brutal mode that is actually somewhat challenging, instead of trivial.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 11 2014 16:07 GMT
#145
On November 12 2014 00:59 Yoav wrote:
Hoping the same. The campaigns were really fun and well designed, but just way too easy. I actually enjoyed watching the friends I got into the game play them more than I myself, since so much of it becomes trivial if you can macro even a little bit.

Ideally, they'd add a difficulty setting (or two or three) on top of each existing campaign where the enemy spawns 1.5x, 2x, 3x as many enemies as in Brutal. Enemy production build times reduced similarly.

Alternatively, just increase the HP/DPS of every bad thing. It's a lazier fix, but it would get at the higher difficulty and would actually be kinda cool for the HotS campaign's swarminess feel (wouldn't it be cool if you occasionally actually had to remax?).

Maybe lazy fix for existing campaigns and have much harder difficulties with increased spawn counts for LotV? I'd love to legitimately feel outgunned.

Like torment difficulty in diablo? That would be interesting
Moderatorshe/her
TL+ Member
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
November 11 2014 16:11 GMT
#146
Don't expect much in terms of a deep and tragic story beyond perhaps a few big twists and key characters being killed off which can be seen from a mile away, but SC2's campaigns have a great sense of scale, creativity, artwork and manage to incorporate the RTS mechanics well to the campaign so I'm definitely giving it a try. I wouldn't want the difficulty ramped up artificially by giving the enemies more HP and damage, so if they could improve the enemy AI by improving their macro and maybe their micro it would be nice, or give them more minerals/gas.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Yoav
Profile Joined March 2011
United States1874 Posts
November 11 2014 16:13 GMT
#147
Yeah, like Torment would be awesome (slider scale-ish at the top).

Also, if we actually make the campaign hard, we could have archon-mode campaign, which would be baller.
Lobotomist
Profile Joined May 2010
United States1541 Posts
November 11 2014 18:29 GMT
#148
Oh man, archon mode campaign would be tight. The broodwar co op campaign that someone created a while ago was really cool
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-11-11 18:32:29
November 11 2014 18:31 GMT
#149
Would be cool if at lets say the highest or next highest difficulty, the player rly needed to micro and macro top notch.
Like in multiplayer.

Yeah, like Torment would be awesome (slider scale-ish at the top).

Also, if we actually make the campaign hard, we could have archon-mode campaign, which would be baller.

Could be rly fun.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 11 2014 21:54 GMT
#150
Logically speaking it makes no sense that Blizzard would fail at having a challenging highest difficulty setting. If they wanted to, they could have made Brutal truly difficult even for seasoned players. The fact it's not makes me think that this is on purpose and that they want for the highest difficulty setting to be accessible for new players, to not demotivate them or something. Expect the LotV campaign to still be incredibly easy on all difficulty settings.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
HeroMystic
Profile Joined March 2011
United States1217 Posts
November 12 2014 16:22 GMT
#151
All I can say is, I'm glad Artanis is the main character and not Zeratul. Artanis just makes a lot more sense.

I found the WoL Brutal Mode to be the most difficult, unless you just MMM everything. HotS' Brutal Mode is just a joke though. It'd be cool if Blizzard implemented a NG+ where you kept all the upgrades, but the enemies always had Mercenary units or something of that sort.
Mistakes
Profile Joined February 2011
United States1102 Posts
November 14 2014 01:59 GMT
#152
On November 08 2014 14:10 lichter wrote:
HYPE

StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
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