• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:28
CEST 18:28
KST 01:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? BW General Discussion ASL21 General Discussion [ASL21] Ro8 Preview Pt2: Progenitors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1063 users

Legacy of the Void Announced - Page 25

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 23 24 25 26 27 149 Next
CeliosB
Profile Joined December 2010
Canada100 Posts
November 07 2014 21:21 GMT
#481
BC, nydus and maybe swarmhost changes are kind of crazy buy everything else sounds awesome
"To ze bank" -Stephano
Squat
Profile Joined September 2013
Sweden7978 Posts
November 07 2014 21:21 GMT
#482
On November 08 2014 06:18 Hider wrote:
Show nested quote +
I mean, if you think about it a bit philosophically here, there is no reason to say that 12 workers will destroy aggressive play etc. In my opinion, the game should strive to become as "beautifully complicated" as possible with the best gameplay, allowing the best players to win.


No the reason is quite obvious. Let's assume you play protoss, and right now you may be able to invest into a warp prism or an oracle to harass, while staying on 2 bases for a while.
Now imagine if you had to take a 3rd base like 3-4 minutes earlier than you normally do. Your focus here is gonna be on making units that allows you to take that base fast. If you invest into lots of infastructure/harass units, you are gonna die to a straight up timing attack if you take a quick 3rd.

I don't think this new economy will stay in the game for very long and I almost expect that this was just a last-minute change they added in to satisfy the competitive community. But very early on, people will realize the consequences this has on gameplay, and it will be reverted.

Zerg and terran will have to invest in the extra bases and defenses too. It will make bad players die to timing pushes if they just try to take three bases and then get everything, like what we have right now. Which is great. it will force players out on the map and force them to be vulnerable.
"Digital. They have digital. What is digital?" - Donald J Trump
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 07 2014 21:21 GMT
#483
On November 08 2014 06:20 Circumstance wrote:
Well, people asked for radical choices and major revamps. You got it, folks.


Who is "people" ? Some of us would have been pretty fine with changing what was not working and not adding too much. They're changing everything and I'm not sure they'll be able to balance their ambitions any time soon.
BallinWitStalin
Profile Joined July 2008
1177 Posts
Last Edited: 2014-11-07 21:22:07
November 07 2014 21:21 GMT
#484
Damn, Lurkers are back!

Now we just need reavers and I'll be 100% in!
I await the reminiscent nerd chills I will get when I hear a Korean broadcaster yell "WEEAAAAVVVVVUUUHHH" while watching Dota
xevis
Profile Joined September 2010
United States218 Posts
November 07 2014 21:21 GMT
#485
Terran, here I come!
How can you have any pudding if you don't eat your meat?
VGhost
Profile Blog Joined March 2011
United States3618 Posts
November 07 2014 21:22 GMT
#486
Nifty! First impressions:

Thoughts - 12 workers to start? Maybe useful, but early game dynamics just changed a TON. Rushing just got a lot harder, too...

Terran: love the cyclone. The tank thing is dumb - it simplifies micro instead of encouraging it. The Battlecruiser warp mechanic is interesting but ought to be either range-limited or have an associated cool-down.

Protoss: like most of the changes. Not sure about warp prism's range. Like the carrier change but I assume there's a timer on "abandoned" interceptors, right?

Zerg: LURKERS! Like that they're a functional seige unit, too. Don't like the Nydus worm "invulnerability" thing.

In general, the MASSIVE DAMAGE and INVULNERABLE DURING [X TIME] emphases in the changes I really don't like.
#4427 || I am not going to scan a ferret.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 07 2014 21:22 GMT
#487
I REALLY hope Cyclones will make TvT less dependent on the Tank.
The world is better when every background has a chance.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 07 2014 21:23 GMT
#488
On November 08 2014 06:22 VGhost wrote:
In general, the MASSIVE DAMAGE and INVULNERABLE DURING [X TIME] emphases in the changes I really don't like.


Same. Notice the cyclone actually seems to deal quite big amounts of damage to ground, and I wish it was more ground harass / air defense specialized.
Kuchikikun
Profile Joined March 2013
Italy560 Posts
Last Edited: 2014-11-07 21:24:20
November 07 2014 21:24 GMT
#489
If the photon overcharge change is confirmed mutas are going to a bigger problem in PvZ
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 07 2014 21:24 GMT
#490
Tempests being anti-ground only is an interesting choice. They'll have a lot less use in PvZ now.
The world is better when every background has a chance.
papaz
Profile Joined December 2009
Sweden4149 Posts
November 07 2014 21:25 GMT
#491
Perfect changes, love everything. Terran <3.

Thanks Blizzard!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2014-11-07 21:26:56
November 07 2014 21:26 GMT
#492
On November 08 2014 06:24 Circumstance wrote:
Tempests being anti-ground only is an interesting choice. They'll have a lot less use in PvZ now.

As demonstrated in the video, their main attack only hits ground, but their ability hits air units and is good vs Brood Lords. The ability does 500 damage over 50 seconds.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 07 2014 21:26 GMT
#493
I'll harp on why I don't like the massive damage thing. If you ambition to make a game with a lot of action, needing a lot of multitask and APM, fine, but even the greatest will do mistakes sometimes. That's why mistakes should not be punished extremely hard. For instance I hate that an unnoticed disruptor could kill a full worker line. If you aim at that kind of game, the huge damage dealers should be very carefully crafted.
ssxsilver
Profile Joined June 2007
United States4409 Posts
November 07 2014 21:26 GMT
#494
Love the zerg morph changes. Of course the numbers will need tweaking, but conceptually it's cool. Curious to see how the new swarm hosts and corruptors will pan out.

All in all, the very fact that they're looking to make these radical changes is a great thing.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
November 07 2014 21:26 GMT
#495
So... no one else dislikes the concept of a Terran melee unit?
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
November 07 2014 21:27 GMT
#496
this all single player or mp? or does it say i just missed it . . .looking now but im still going to post!
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-11-07 21:29:30
November 07 2014 21:27 GMT
#497
On November 08 2014 06:20 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 06:18 Hider wrote:
I mean, if you think about it a bit philosophically here, there is no reason to say that 12 workers will destroy aggressive play etc. In my opinion, the game should strive to become as "beautifully complicated" as possible with the best gameplay, allowing the best players to win.


No the reason is quite obvious. Let's assume you play protoss, and right now you may be able to invest into a warp prism or an oracle to harass, while staying on 2 bases for a while.
Now imagine if you had to take a 3rd base like 3-4 minutes earlier than you normally do. Your focus here is gonna be on making units that allows you to take that base fast. If you invest into lots of infastructure/harass units, you are gonna die to a straight up timing attack if you take a quick 3rd.

I don't think this new economy will stay in the game for very long and I almost expect that this was just a last-minute change they added in to satisfy the competitive community. But very early on, people will realize the consequences this has on gameplay, and it will be reverted.


What worries me the most is how painful it can be for P to hold on 4+ bases. If those bases are needed to compete economically... Let's just 2-3 base all-in every game and get more hatred than we already do (though I'm not sure it's possible).


Yeh, it will obviously also require huge changes to toss. What makes it obvious to me that the econ-change was a last-minute thing was the 8-second warp time as well. To me that change implies that blizzard wants harass vs toss to be even stronger, which already was buffed with the econ change. If both of these two changes stay - they won't, but w/e - then toss gateway units needs a big compensation/redesign. If they really were going for these big redesign, then they would likely also have put it into the video.

Also for a while in Starbow, we did try to balance the game around this low-saturation econ, but it's just an absolute mess when the defenders advantage is this small.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 07 2014 21:27 GMT
#498
On November 08 2014 06:26 Empirimancer wrote:
So... no one else dislikes the concept of a Terran melee unit?


I like this unit actually, seems a cool concept. Hate the Cyclone though.
KobraKay
Profile Joined March 2010
Portugal4290 Posts
November 07 2014 21:28 GMT
#499
On November 08 2014 06:18 sashkata wrote:
I am very happy the Immortal is losing it's harden shield.


Im not...it was one of the coolest things from the 2007 SC2 presentation :S T:T
CJ Fighting! (--.--)
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
November 07 2014 21:29 GMT
#500
There is one KEY KEY KEY thing to remember.

They are changing bases, and that means that maps MUST be designed to work with the new base mechanics, as well as the new units.
The main problems will come if the maps aren't iterated quickly enough to work with the new play ideas. Maps are crazy important in SC2 (and in SCBW). Units make the game work. Maps make the game work WELL.

Hopefully Blizzard will just spam out like 12 different maps with 6 different map ideas (e.g. layout, bases, spawn positions etc) at 2 maps per map idea, and then people can play and work out what works well and what doesn't work well.
The maps and iterating the maps will be important when they have made so many changes and hopefully they won't make too many unit changes just because there are problems with certain map types that might just not work.
HOLY CHECK!
Prev 1 23 24 25 26 27 149 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#50
RotterdaM556
TKL 169
SteadfastSC49
IndyStarCraft 47
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 556
TKL 169
SteadfastSC 49
IndyStarCraft 47
BRAT_OK 43
UpATreeSC 43
StarCraft: Brood War
Calm 6515
GuemChi 4170
Britney 2552
EffOrt 1471
Mini 974
ggaemo 358
BeSt 350
firebathero 267
Sharp 122
Dewaltoss 111
[ Show more ]
Zeus 81
Backho 72
Sexy 70
Hyun 63
Barracks 62
Pusan 40
PianO 35
ToSsGirL 33
Movie 25
zelot 24
soO 24
Rock 23
Hm[arnc] 22
Terrorterran 21
IntoTheRainbow 12
ajuk12(nOOB) 11
Sacsri 6
Dota 2
Gorgc4961
qojqva1734
syndereN393
420jenkins199
monkeys_forever166
BananaSlamJamma80
Counter-Strike
olofmeister1242
Super Smash Bros
Mew2King121
Heroes of the Storm
MindelVK3
Other Games
singsing1952
B2W.Neo1140
Liquid`RaSZi1031
hiko956
FrodaN829
Beastyqt414
ceh9405
Hui .170
ArmadaUGS116
KnowMe109
Liquid`VortiX107
elazer105
C9.Mang065
Livibee47
Trikslyr36
byalli6
Organizations
Other Games
BasetradeTV357
Dota 2
PGL Dota 2 - Main Stream35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1717
• Jankos1531
• TFBlade1182
Other Games
• WagamamaTV425
• Shiphtur253
Upcoming Events
Replay Cast
7h 32m
Sparkling Tuna Cup
17h 32m
Afreeca Starleague
17h 32m
Snow vs Flash
WardiTV Invitational
18h 32m
SHIN vs Nicoract
Solar vs Nice
GSL
1d 17h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
3 days
Escore
3 days
[ Show More ]
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
4 days
Replay Cast
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.