• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:15
CET 11:15
KST 19:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket2Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket GM / Master map hacker and general hacking and cheating thread Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2280 users

Legacy of the Void Announced - Page 25

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 23 24 25 26 27 149 Next
CeliosB
Profile Joined December 2010
Canada100 Posts
November 07 2014 21:21 GMT
#481
BC, nydus and maybe swarmhost changes are kind of crazy buy everything else sounds awesome
"To ze bank" -Stephano
Squat
Profile Joined September 2013
Sweden7978 Posts
November 07 2014 21:21 GMT
#482
On November 08 2014 06:18 Hider wrote:
Show nested quote +
I mean, if you think about it a bit philosophically here, there is no reason to say that 12 workers will destroy aggressive play etc. In my opinion, the game should strive to become as "beautifully complicated" as possible with the best gameplay, allowing the best players to win.


No the reason is quite obvious. Let's assume you play protoss, and right now you may be able to invest into a warp prism or an oracle to harass, while staying on 2 bases for a while.
Now imagine if you had to take a 3rd base like 3-4 minutes earlier than you normally do. Your focus here is gonna be on making units that allows you to take that base fast. If you invest into lots of infastructure/harass units, you are gonna die to a straight up timing attack if you take a quick 3rd.

I don't think this new economy will stay in the game for very long and I almost expect that this was just a last-minute change they added in to satisfy the competitive community. But very early on, people will realize the consequences this has on gameplay, and it will be reverted.

Zerg and terran will have to invest in the extra bases and defenses too. It will make bad players die to timing pushes if they just try to take three bases and then get everything, like what we have right now. Which is great. it will force players out on the map and force them to be vulnerable.
"Digital. They have digital. What is digital?" - Donald J Trump
[PkF] Wire
Profile Joined March 2013
France24236 Posts
November 07 2014 21:21 GMT
#483
On November 08 2014 06:20 Circumstance wrote:
Well, people asked for radical choices and major revamps. You got it, folks.


Who is "people" ? Some of us would have been pretty fine with changing what was not working and not adding too much. They're changing everything and I'm not sure they'll be able to balance their ambitions any time soon.
BallinWitStalin
Profile Joined July 2008
1177 Posts
Last Edited: 2014-11-07 21:22:07
November 07 2014 21:21 GMT
#484
Damn, Lurkers are back!

Now we just need reavers and I'll be 100% in!
I await the reminiscent nerd chills I will get when I hear a Korean broadcaster yell "WEEAAAAVVVVVUUUHHH" while watching Dota
xevis
Profile Joined September 2010
United States218 Posts
November 07 2014 21:21 GMT
#485
Terran, here I come!
How can you have any pudding if you don't eat your meat?
VGhost
Profile Blog Joined March 2011
United States3616 Posts
November 07 2014 21:22 GMT
#486
Nifty! First impressions:

Thoughts - 12 workers to start? Maybe useful, but early game dynamics just changed a TON. Rushing just got a lot harder, too...

Terran: love the cyclone. The tank thing is dumb - it simplifies micro instead of encouraging it. The Battlecruiser warp mechanic is interesting but ought to be either range-limited or have an associated cool-down.

Protoss: like most of the changes. Not sure about warp prism's range. Like the carrier change but I assume there's a timer on "abandoned" interceptors, right?

Zerg: LURKERS! Like that they're a functional seige unit, too. Don't like the Nydus worm "invulnerability" thing.

In general, the MASSIVE DAMAGE and INVULNERABLE DURING [X TIME] emphases in the changes I really don't like.
#4427 || I am not going to scan a ferret.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 07 2014 21:22 GMT
#487
I REALLY hope Cyclones will make TvT less dependent on the Tank.
The world is better when every background has a chance.
[PkF] Wire
Profile Joined March 2013
France24236 Posts
November 07 2014 21:23 GMT
#488
On November 08 2014 06:22 VGhost wrote:
In general, the MASSIVE DAMAGE and INVULNERABLE DURING [X TIME] emphases in the changes I really don't like.


Same. Notice the cyclone actually seems to deal quite big amounts of damage to ground, and I wish it was more ground harass / air defense specialized.
Kuchikikun
Profile Joined March 2013
Italy560 Posts
Last Edited: 2014-11-07 21:24:20
November 07 2014 21:24 GMT
#489
If the photon overcharge change is confirmed mutas are going to a bigger problem in PvZ
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 07 2014 21:24 GMT
#490
Tempests being anti-ground only is an interesting choice. They'll have a lot less use in PvZ now.
The world is better when every background has a chance.
papaz
Profile Joined December 2009
Sweden4149 Posts
November 07 2014 21:25 GMT
#491
Perfect changes, love everything. Terran <3.

Thanks Blizzard!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2014-11-07 21:26:56
November 07 2014 21:26 GMT
#492
On November 08 2014 06:24 Circumstance wrote:
Tempests being anti-ground only is an interesting choice. They'll have a lot less use in PvZ now.

As demonstrated in the video, their main attack only hits ground, but their ability hits air units and is good vs Brood Lords. The ability does 500 damage over 50 seconds.
[PkF] Wire
Profile Joined March 2013
France24236 Posts
November 07 2014 21:26 GMT
#493
I'll harp on why I don't like the massive damage thing. If you ambition to make a game with a lot of action, needing a lot of multitask and APM, fine, but even the greatest will do mistakes sometimes. That's why mistakes should not be punished extremely hard. For instance I hate that an unnoticed disruptor could kill a full worker line. If you aim at that kind of game, the huge damage dealers should be very carefully crafted.
ssxsilver
Profile Joined June 2007
United States4409 Posts
November 07 2014 21:26 GMT
#494
Love the zerg morph changes. Of course the numbers will need tweaking, but conceptually it's cool. Curious to see how the new swarm hosts and corruptors will pan out.

All in all, the very fact that they're looking to make these radical changes is a great thing.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
November 07 2014 21:26 GMT
#495
So... no one else dislikes the concept of a Terran melee unit?
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
November 07 2014 21:27 GMT
#496
this all single player or mp? or does it say i just missed it . . .looking now but im still going to post!
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2014-11-07 21:29:30
November 07 2014 21:27 GMT
#497
On November 08 2014 06:20 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 06:18 Hider wrote:
I mean, if you think about it a bit philosophically here, there is no reason to say that 12 workers will destroy aggressive play etc. In my opinion, the game should strive to become as "beautifully complicated" as possible with the best gameplay, allowing the best players to win.


No the reason is quite obvious. Let's assume you play protoss, and right now you may be able to invest into a warp prism or an oracle to harass, while staying on 2 bases for a while.
Now imagine if you had to take a 3rd base like 3-4 minutes earlier than you normally do. Your focus here is gonna be on making units that allows you to take that base fast. If you invest into lots of infastructure/harass units, you are gonna die to a straight up timing attack if you take a quick 3rd.

I don't think this new economy will stay in the game for very long and I almost expect that this was just a last-minute change they added in to satisfy the competitive community. But very early on, people will realize the consequences this has on gameplay, and it will be reverted.


What worries me the most is how painful it can be for P to hold on 4+ bases. If those bases are needed to compete economically... Let's just 2-3 base all-in every game and get more hatred than we already do (though I'm not sure it's possible).


Yeh, it will obviously also require huge changes to toss. What makes it obvious to me that the econ-change was a last-minute thing was the 8-second warp time as well. To me that change implies that blizzard wants harass vs toss to be even stronger, which already was buffed with the econ change. If both of these two changes stay - they won't, but w/e - then toss gateway units needs a big compensation/redesign. If they really were going for these big redesign, then they would likely also have put it into the video.

Also for a while in Starbow, we did try to balance the game around this low-saturation econ, but it's just an absolute mess when the defenders advantage is this small.
[PkF] Wire
Profile Joined March 2013
France24236 Posts
November 07 2014 21:27 GMT
#498
On November 08 2014 06:26 Empirimancer wrote:
So... no one else dislikes the concept of a Terran melee unit?


I like this unit actually, seems a cool concept. Hate the Cyclone though.
KobraKay
Profile Joined March 2010
Portugal4231 Posts
November 07 2014 21:28 GMT
#499
On November 08 2014 06:18 sashkata wrote:
I am very happy the Immortal is losing it's harden shield.


Im not...it was one of the coolest things from the 2007 SC2 presentation :S T:T
CJ Fighting! (--.--)
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
November 07 2014 21:29 GMT
#500
There is one KEY KEY KEY thing to remember.

They are changing bases, and that means that maps MUST be designed to work with the new base mechanics, as well as the new units.
The main problems will come if the maps aren't iterated quickly enough to work with the new play ideas. Maps are crazy important in SC2 (and in SCBW). Units make the game work. Maps make the game work WELL.

Hopefully Blizzard will just spam out like 12 different maps with 6 different map ideas (e.g. layout, bases, spawn positions etc) at 2 maps per map idea, and then people can play and work out what works well and what doesn't work well.
The maps and iterating the maps will be important when they have made so many changes and hopefully they won't make too many unit changes just because there are problems with certain map types that might just not work.
HOLY CHECK!
Prev 1 23 24 25 26 27 149 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 72
CranKy Ducklings12
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 750
SortOf 135
Trikslyr22
StarCraft: Brood War
Calm 3606
GuemChi 1535
Bisu 975
Horang2 723
Hyuk 623
Stork 346
BeSt 305
Killer 267
Pusan 253
Zeus 169
[ Show more ]
ZerO 158
Leta 122
Sharp 114
EffOrt 112
Free 74
ToSsGirL 62
Rush 53
Soulkey 50
Last 40
hero 30
Aegong 30
Mind 19
NotJumperer 17
JulyZerg 16
Shinee 14
Barracks 12
Hm[arnc] 12
Terrorterran 9
ajuk12(nOOB) 9
Movie 6
Dota 2
XcaliburYe168
Counter-Strike
olofmeister1584
shoxiejesuss859
zeus235
Other Games
summit1g13225
ceh9480
Fuzer 220
ZerO(Twitch)7
Organizations
Dota 2
PGL Dota 2 - Main Stream7098
Other Games
gamesdonequick532
StarCraft: Brood War
UltimateBattle 101
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH179
• LUISG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• iopq 0
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1556
• HappyZerGling114
Upcoming Events
Replay Cast
12h 45m
RSL Revival
21h 15m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
1d 10h
RSL Revival
1d 21h
WardiTV Korean Royale
2 days
RSL Revival
2 days
WardiTV Korean Royale
3 days
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
3 days
Wardi Open
4 days
[ Show More ]
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.