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Legacy of the Void Announced - Page 23

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 21 22 23 24 25 149 Next
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 07 2014 21:10 GMT
#441
On November 08 2014 06:06 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 06:02 OtherWorld wrote:
I watched the videos again. That sounds like a lot of fun (: only things that are imo more or less bullshit are the Cyclone which looks op as fuck, and the colossus still being there despite the addition of the Disruptor. No need for P to have 2 different robo AoE units. Also it would have been nice to see the Corruptor become an actually microable and fun to play unit instead of a VR on steroids, but well


Stop hating the colossus please .

Disruptor is too random to fulfill the colossus role which is the only reliable P AOE of the game (storms can be dodged) and actually needs to be microed to be used to its full potential.

I'm not hating on the colossus, I actually like its look and wish it would be a more interesting unit to play (with and against) and to watch ! I mean there is very little counter-micro to the colossus' AoE, which leads to hordes of Vikings and Corruptors (two boring units currently) being produced en masse. And do you have a vid of impressive colo micro? Because I can't think of any colossus-specific micro, apart from the really occasional cliff-walking trick
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
GinDo
Profile Blog Joined September 2010
3327 Posts
November 07 2014 21:11 GMT
#442
Now that its Stand Alone, we who have WOL and HOTS, what do we get
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
November 07 2014 21:11 GMT
#443
Wow lots of changes, really excited! Lurkers and Ravagers, so excited! I think all the races will be more fun to play now :D
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Rube_Juice
Profile Joined June 2011
Canada348 Posts
November 07 2014 21:11 GMT
#444
Bring on the changes. Awesome that they are mixing shit up. Could mean great things for the game when all is said and done. Stop the doomsaying for god's sake.
josephmcjoe
Profile Joined October 2009
United States57 Posts
November 07 2014 21:11 GMT
#445
I've wanted lurkers and scourge for 4 years. Today is like Christmas.
"This guy is the Bob Ross of adept shading: a little shade here, a little shade there." -Lambo
SC2Towelie
Profile Joined July 2014
United States561 Posts
November 07 2014 21:11 GMT
#446
MOST ALIVE FUCKING GAME IN THE HISTORY OF ESPORTS
Don't forget to bring a towel! (Towelie.635)
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 07 2014 21:12 GMT
#447
On November 08 2014 06:10 Kuchikikun wrote:
Show nested quote +
On November 08 2014 05:03 ZAiNs wrote:
On November 08 2014 05:02 franky1992 wrote:
It's seems just to me that Protoss has been nerfed?

There will be more changes than just these. I read a tweet earlier where someone said that David Kim said Protoss might get a 2nd new unit too.


Source please?

Hoping for a gateway units buff or the WG nerf is going to break the race.

Anyway I'm so exicited about the new protoss unit,carriers and lurkers!

Here:
DarkPlasmaBall
Profile Blog Joined March 2010
United States45778 Posts
November 07 2014 21:12 GMT
#448
On November 08 2014 06:11 GinDo wrote:
Now that its Stand Alone, we who have WOL and HOTS, what do we get


The satisfaction of lecturing new SC2 players with "Back in my day" stories.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
b0ub0u
Profile Joined September 2009
Canada445 Posts
November 07 2014 21:12 GMT
#449
I just have issues understanding the 12 workers at start thing...

Will this just kill all super risky early aggression?
In the swarm we trust
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2014-11-07 21:13:06
November 07 2014 21:12 GMT
#450
herc reminds me of zealot with charge haha and i dunno about the cylcon unit seems kinda imba to me and lame like the warhound
ravager looks awful, and corruptor change is kinda meh,flying swarmhost are like broodlords now wtf? rest of the changes are AWESOME ESP DROPPING SIEGED TANKS HAHA!!!!!!!!!!!!!! HURRAY FOR SC2


btw did u guys notice, marauders shoot now double missle at once?? :O
yo
Mantaza
Profile Joined January 2011
Germany87 Posts
Last Edited: 2014-11-07 21:13:57
November 07 2014 21:13 GMT
#451
I actually like most of the unit changes but why the fuck do i start with so many workers...
I like the system that you have less minerals per patch that makes the game faster but the 12 worker change is retarded in my opinion and not needed.
Also im not sure about the disruptor looks like a boring unit the rest of the units look interesting
Kuchikikun
Profile Joined March 2013
Italy560 Posts
November 07 2014 21:13 GMT
#452
On November 08 2014 06:12 ZAiNs wrote:
Show nested quote +
On November 08 2014 06:10 Kuchikikun wrote:
On November 08 2014 05:03 ZAiNs wrote:
On November 08 2014 05:02 franky1992 wrote:
It's seems just to me that Protoss has been nerfed?

There will be more changes than just these. I read a tweet earlier where someone said that David Kim said Protoss might get a 2nd new unit too.


Source please?

Hoping for a gateway units buff or the WG nerf is going to break the race.

Anyway I'm so exicited about the new protoss unit,carriers and lurkers!

Here: https://twitter.com/inFeZa/status/530785042859954176


Thanks!
tar
Profile Joined October 2010
Germany991 Posts
November 07 2014 21:13 GMT
#453
On November 08 2014 06:11 GinDo wrote:
Now that its Stand Alone, we who have WOL and HOTS, what do we get


we will probably get to keep our rewards and portraits
whoever I pick for my anti team turns gosu
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 07 2014 21:13 GMT
#454
On November 08 2014 06:12 DarkPlasmaBall wrote:
Show nested quote +
On November 08 2014 06:11 GinDo wrote:
Now that its Stand Alone, we who have WOL and HOTS, what do we get


The satisfaction of lecturing new SC2 players with "Back in my day" stories.


I hope it's not "back in the day when SC2 was playable"...
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
November 07 2014 21:13 GMT
#455
This is cool
Jaedong <3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 07 2014 21:14 GMT
#456
On November 08 2014 06:12 b0ub0u wrote:
I just have issues understanding the 12 workers at start thing...

Will this just kill all super risky early aggression?

Its to jump start the game. The openings of SC2 games are dull as shit and I mostly want to skip them. Plus it gives you more to work with early on, so a single mistake won't break your game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
rotta
Profile Joined December 2011
5616 Posts
November 07 2014 21:15 GMT
#457
Lurker ♡

Approaching the icon slowly but surely!
don't wall off against random
KobraKay
Profile Joined March 2010
Portugal4290 Posts
November 07 2014 21:15 GMT
#458
wow...did not expect this!

Zerg looks to be OP with super nydus, strange corrupters and magic infestors, amazing
CJ Fighting! (--.--)
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
November 07 2014 21:15 GMT
#459
On November 08 2014 06:12 b0ub0u wrote:
I just have issues understanding the 12 workers at start thing...

Will this just kill all super risky early aggression?


I wrote a comment on page 3.

Try to think about 12 workers as a "different concept" rather than comparing it to what we already have.

A good way to think about it is:

2 base allin/cheese rather than 1 base allin.

4 base timing/allin/train rather than 2 base allin/timing/train

6 base macro/late game rather than 3 base macro/lategame

200% more map presence. 200% more map awareness. 200% more static and active fronts. 200% more fun and excitement. 200% more requirement in skill.

Now this is obviously vaguely put, but I would like people to think about 2 bases being the new 1 base. Basically this increases "base sizes" but also makes harassing better to do but also less punishing to a player being harassed. It improves gameplay opportunities.
Any sufficiently cheesy build is indistinguishable in skill
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 07 2014 21:15 GMT
#460
On November 08 2014 06:13 Mantaza wrote:
I actually like most of the unit changes but why the fuck do i start with so many workers...
I like the system that you have less minerals per patch that makes the game faster but the 12 worker change is retarded in my opinion and not needed.
Also im not sure about the disruptor looks like a boring unit the rest of the units look interesting


I think we need to wait for the beta to be launched before we make any sharper analysis. Some things will obviously get scrapped and some changes have probably not be mentioned yet / will be needed.
Prev 1 21 22 23 24 25 149 Next
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