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On November 08 2014 06:06 [PkF] Wire wrote:Show nested quote +On November 08 2014 06:02 OtherWorld wrote: I watched the videos again. That sounds like a lot of fun (: only things that are imo more or less bullshit are the Cyclone which looks op as fuck, and the colossus still being there despite the addition of the Disruptor. No need for P to have 2 different robo AoE units. Also it would have been nice to see the Corruptor become an actually microable and fun to play unit instead of a VR on steroids, but well Stop hating the colossus please  . Disruptor is too random to fulfill the colossus role which is the only reliable P AOE of the game (storms can be dodged) and actually needs to be microed to be used to its full potential. I'm not hating on the colossus, I actually like its look and wish it would be a more interesting unit to play (with and against) and to watch ! I mean there is very little counter-micro to the colossus' AoE, which leads to hordes of Vikings and Corruptors (two boring units currently) being produced en masse. And do you have a vid of impressive colo micro? Because I can't think of any colossus-specific micro, apart from the really occasional cliff-walking trick
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Now that its Stand Alone, we who have WOL and HOTS, what do we get
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Wow lots of changes, really excited! Lurkers and Ravagers, so excited! I think all the races will be more fun to play now :D
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Bring on the changes. Awesome that they are mixing shit up. Could mean great things for the game when all is said and done. Stop the doomsaying for god's sake.
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I've wanted lurkers and scourge for 4 years. Today is like Christmas.
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MOST ALIVE FUCKING GAME IN THE HISTORY OF ESPORTS
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On November 08 2014 06:10 Kuchikikun wrote:Show nested quote +On November 08 2014 05:03 ZAiNs wrote:On November 08 2014 05:02 franky1992 wrote: It's seems just to me that Protoss has been nerfed? There will be more changes than just these. I read a tweet earlier where someone said that David Kim said Protoss might get a 2nd new unit too. Source please? Hoping for a gateway units buff or the WG nerf is going to break the race. Anyway I'm so exicited about the new protoss unit,carriers and lurkers! Here:
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On November 08 2014 06:11 GinDo wrote:Now that its Stand Alone, we who have WOL and HOTS, what do we get 
The satisfaction of lecturing new SC2 players with "Back in my day" stories.
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I just have issues understanding the 12 workers at start thing...
Will this just kill all super risky early aggression?
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herc reminds me of zealot with charge haha and i dunno about the cylcon unit seems kinda imba to me and lame like the warhound ravager looks awful, and corruptor change is kinda meh,flying swarmhost are like broodlords now wtf? rest of the changes are AWESOME ESP DROPPING SIEGED TANKS HAHA!!!!!!!!!!!!!! HURRAY FOR SC2
btw did u guys notice, marauders shoot now double missle at once?? :O
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I actually like most of the unit changes but why the fuck do i start with so many workers... I like the system that you have less minerals per patch that makes the game faster but the 12 worker change is retarded in my opinion and not needed. Also im not sure about the disruptor looks like a boring unit the rest of the units look interesting
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On November 08 2014 06:12 ZAiNs wrote:Show nested quote +On November 08 2014 06:10 Kuchikikun wrote:On November 08 2014 05:03 ZAiNs wrote:On November 08 2014 05:02 franky1992 wrote: It's seems just to me that Protoss has been nerfed? There will be more changes than just these. I read a tweet earlier where someone said that David Kim said Protoss might get a 2nd new unit too. Source please? Hoping for a gateway units buff or the WG nerf is going to break the race. Anyway I'm so exicited about the new protoss unit,carriers and lurkers! Here: https://twitter.com/inFeZa/status/530785042859954176
Thanks!
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On November 08 2014 06:11 GinDo wrote:Now that its Stand Alone, we who have WOL and HOTS, what do we get 
we will probably get to keep our rewards and portraits
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On November 08 2014 06:12 DarkPlasmaBall wrote:Show nested quote +On November 08 2014 06:11 GinDo wrote:Now that its Stand Alone, we who have WOL and HOTS, what do we get  The satisfaction of lecturing new SC2 players with "Back in my day" stories.
I hope it's not "back in the day when SC2 was playable"...
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On November 08 2014 06:12 b0ub0u wrote: I just have issues understanding the 12 workers at start thing...
Will this just kill all super risky early aggression? Its to jump start the game. The openings of SC2 games are dull as shit and I mostly want to skip them. Plus it gives you more to work with early on, so a single mistake won't break your game.
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Lurker ♡
Approaching the icon slowly but surely!
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wow...did not expect this!
Zerg looks to be OP with super nydus, strange corrupters and magic infestors, amazing
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On November 08 2014 06:12 b0ub0u wrote: I just have issues understanding the 12 workers at start thing...
Will this just kill all super risky early aggression?
I wrote a comment on page 3.
Try to think about 12 workers as a "different concept" rather than comparing it to what we already have.
A good way to think about it is:
2 base allin/cheese rather than 1 base allin.
4 base timing/allin/train rather than 2 base allin/timing/train
6 base macro/late game rather than 3 base macro/lategame
200% more map presence. 200% more map awareness. 200% more static and active fronts. 200% more fun and excitement. 200% more requirement in skill.
Now this is obviously vaguely put, but I would like people to think about 2 bases being the new 1 base. Basically this increases "base sizes" but also makes harassing better to do but also less punishing to a player being harassed. It improves gameplay opportunities.
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On November 08 2014 06:13 Mantaza wrote:I actually like most of the unit changes but why the fuck do i start with so many workers... I like the system that you have less minerals per patch that makes the game faster but the 12 worker change is retarded in my opinion and not needed. Also im not sure about the disruptor looks like a boring unit the rest of the units look interesting 
I think we need to wait for the beta to be launched before we make any sharper analysis. Some things will obviously get scrapped and some changes have probably not be mentioned yet / will be needed.
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