Which is why I'm disappointed at the Protoss changes. They don't seem anywhere near as bulls*** OP as the Terran and Zerg changes, and I WANT them to be.
I'm a Terran Player BTW.
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dabom88
United States3483 Posts
Which is why I'm disappointed at the Protoss changes. They don't seem anywhere near as bulls*** OP as the Terran and Zerg changes, and I WANT them to be. I'm a Terran Player BTW. | ||
MaxxBiff
5 Posts
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Kal_rA
United States2925 Posts
blizzard is notorious for designing units from an aesthetic/'fun' point of view first and then balancing from there through betas so whatever. really hope the campaign is hard this time. brutal hots was such a joke | ||
[PkF] Wire
France24194 Posts
On November 08 2014 05:56 Charoisaur wrote: Show nested quote + On November 08 2014 05:50 [PkF] Wire wrote: On November 08 2014 05:47 Ammanas wrote: On November 08 2014 05:44 [PkF] Wire wrote: On November 08 2014 05:43 DarkPlasmaBall wrote: On November 08 2014 05:39 Plansix wrote: On November 08 2014 05:37 eviltomahawk wrote: On November 08 2014 05:35 Johnnyq wrote: Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me. The glorious first years of SC2 will never come back and shall remain in remembrance. Bro, there are bigger changes than just new units How about that 12 starting worker and 1000 per mineral patch. That is going to fuck the 3 base meta for sure. 5 base meta incoming. And everyone whines because games are long, stale and boring. If you watched the videos, you couldnt say this. It is very obvious they realize these kind of games are bad and added several options to all races to end the stalemate in an instant. Warping BCs? Tempests DoT? Zergs with invincible nyduses? etc etc The three changes that will disappear once the videos have been seen by anyone in charge with a brain. But I can understand where they are going, it doesn't seem a bad idea, but this will have to be made very carefully. If it's too hard to ever get 4-5 bases most games will be played 2-3 bases all-in. and if its to easy to get 4-5 bases we will see 1 hour turtle into deathball every game. we already have a perfectly working economy system, no reason to change it and possibly break the game I'm like you, I hate change in general and I didn't feel SC2 was in need of that kind of change. I'm especially worried for P that already has trouble maintaining 4 bases and won't be a lot more mobile in LotV (and overcharge doesn't hit air units any more, lol, medivacs now have free reign on the P base until you have blink). But this could end up being great, so I'm not set on those ideas. | ||
NKexquisite
United States911 Posts
On November 08 2014 05:57 synd wrote: Show nested quote + On November 08 2014 05:54 NKexquisite wrote: On November 08 2014 05:53 synd wrote: I am sorry but who in his right mind would suggest unkillable nydus worms and SWARM HOSTS THAT CAN DEPLOY WITHOUT BURROWING. AND FREAKING FLYING SWARMLINGS!?!?!?!? This is beyond broken. The unkillable nydus should just get a free HP upgrade when you get a hive. That's enough to make it stoppable early-midgame and still a surprise harass threat mid-lategame, but definitely not OP or unkillable. And the swarm hosts? Just freaking remove them already. They're an awful unit and lurkers are much more interesting. Spawn time is much longer, so it won't be broken. Settle down and stop acting like a 7 year old. Spawn time is not the issue. Problem is that whatever comes out will definitely be enough to overrun the protoss if he can't stop it in time. Huh? If Zerg can only make a handful and they only spawn every 45 seconds, how would you die to like 20 locusts? They made it pretty clear mass swarm hosts would not be viable anymore... | ||
Plansix
United States60190 Posts
On November 08 2014 05:57 synd wrote: Show nested quote + On November 08 2014 05:54 NKexquisite wrote: On November 08 2014 05:53 synd wrote: I am sorry but who in his right mind would suggest unkillable nydus worms and SWARM HOSTS THAT CAN DEPLOY WITHOUT BURROWING. AND FREAKING FLYING SWARMLINGS!?!?!?!? This is beyond broken. The unkillable nydus should just get a free HP upgrade when you get a hive. That's enough to make it stoppable early-midgame and still a surprise harass threat mid-lategame, but definitely not OP or unkillable. And the swarm hosts? Just freaking remove them already. They're an awful unit and lurkers are much more interesting. Spawn time is much longer, so it won't be broken. Settle down and stop acting like a 7 year old. Spawn time is not the issue. Problem is that whatever comes out will definitely be enough to overrun the protoss if he can't stop it in time. You have literally never used the unit or seen how they work. We have no stats on the new locus or any other information to go on. We know nothing. Slow your roll, it will all be ok. | ||
Psychobabas
2531 Posts
Avilo must be ecstatic ![]() major nerf to Immortals is beyond good for mech | ||
ref4
2933 Posts
On November 08 2014 05:58 andrewlt wrote: Show nested quote + On November 08 2014 05:50 Plansix wrote: On November 08 2014 05:49 claybones wrote: Everything sounds overpowered as fuck. I guess that's alright if everyone is overpowered. Works for dota. When everything is awesome, the game is just fun. That's how BW worked. Though they might have to reduce the cost and build time of cc/hatch/nexus to balance these changes. It worked for BW because there was no infinite units selection and also other game engine-specific limitations | ||
Plansix
United States60190 Posts
On November 08 2014 05:59 Psychobabas wrote: ESPORTS saved guys Avilo must be ecstatic ![]() major nerf to Immortals is beyond good for mech He will still play without heathbars and complain about protoss being OP for "reasons". | ||
BlackCompany
Germany8388 Posts
On November 08 2014 05:52 eviltomahawk wrote: Show nested quote + On November 08 2014 05:49 BlackCompany wrote: Couldnt watch live and i dont know if i am stupid or something because i cant find anything in the OP: Did they say anything about the release date? Beta rumored to be in January? I need to find the source again. Thanks! January already? That not too far away, nice! Any source about full release aswell? | ||
Ammanas
Slovakia2166 Posts
On November 08 2014 05:56 Charoisaur wrote: Show nested quote + On November 08 2014 05:50 [PkF] Wire wrote: On November 08 2014 05:47 Ammanas wrote: On November 08 2014 05:44 [PkF] Wire wrote: On November 08 2014 05:43 DarkPlasmaBall wrote: On November 08 2014 05:39 Plansix wrote: On November 08 2014 05:37 eviltomahawk wrote: On November 08 2014 05:35 Johnnyq wrote: Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me. The glorious first years of SC2 will never come back and shall remain in remembrance. Bro, there are bigger changes than just new units How about that 12 starting worker and 1000 per mineral patch. That is going to fuck the 3 base meta for sure. 5 base meta incoming. And everyone whines because games are long, stale and boring. If you watched the videos, you couldnt say this. It is very obvious they realize these kind of games are bad and added several options to all races to end the stalemate in an instant. Warping BCs? Tempests DoT? Zergs with invincible nyduses? etc etc The three changes that will disappear once the videos have been seen by anyone in charge with a brain. But I can understand where they are going, it doesn't seem a bad idea, but this will have to be made very carefully. If it's too hard to ever get 4-5 bases most games will be played 2-3 bases all-in. and if its to easy to get 4-5 bases we will see 1 hour turtle into deathball every game. we already have a perfectly working economy system, no reason to change it and possibly break the game trololol. Are you trolling or do you actually mean that? ^^ Dunno which one would be worse really. | ||
Fatalize
France5210 Posts
Grats Blizzard I guess | ||
[PkF] Wire
France24194 Posts
On November 08 2014 05:59 Psychobabas wrote: ESPORTS saved guys Avilo must be ecstatic ![]() major nerf to Immortals is beyond good for mech Well, P will just produce directly produce the proper counter to mech on the spot, namely tempests + carriers. | ||
Neverhood
United States5388 Posts
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Plansix
United States60190 Posts
On November 08 2014 06:00 ref4 wrote: Show nested quote + On November 08 2014 05:58 andrewlt wrote: On November 08 2014 05:50 Plansix wrote: On November 08 2014 05:49 claybones wrote: Everything sounds overpowered as fuck. I guess that's alright if everyone is overpowered. Works for dota. When everything is awesome, the game is just fun. That's how BW worked. Though they might have to reduce the cost and build time of cc/hatch/nexus to balance these changes. It worked for BW because there was no infinite units selection and also other game engine-specific limitations Broken shit is fine, as long as you can get out of the way and see it coming. I would rather there be tons of exciting broken shit than everything being super safe and dull. | ||
OtherWorld
France17333 Posts
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tar
Germany991 Posts
click me | ||
Faraday
United States553 Posts
On November 08 2014 05:34 Liman wrote: Fuck yeah Corruptors can now projectile vomit. U win! | ||
eviltomahawk
United States11135 Posts
On November 08 2014 06:01 Fatalize wrote: Took them years before they realized "Our ideas are shit, let's put the lurkers back cause we don't know what new unit to come up with" Grats Blizzard I guess Seems like LotV Lurker may be similar to the WoL Lurker that they cut just prior to the WoL beta. Both are long-range siege units that outrange base defenses. I dunno about the other stats though. WoL Lurker did bonus against armored, so it was kinda Siege Tank-like. | ||
Squat
Sweden7978 Posts
On November 08 2014 06:00 Plansix wrote: Show nested quote + On November 08 2014 05:59 Psychobabas wrote: ESPORTS saved guys Avilo must be ecstatic ![]() major nerf to Immortals is beyond good for mech He will still play without heathbars and complain about protoss being OP for "reasons". Now that PO is nerfed the unstoppable proxy nexus into SVC pull strat might not work anymore. | ||
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