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Season 4 Ladder Map Pool: Voting Begins! - Page 8

Forum Index > SC2 General
1068 CommentsPost a Reply
Prev 1 6 7 8 9 10 54 Next
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
September 24 2014 23:36 GMT
#141
On September 25 2014 08:34 thezanursic wrote:
Voted the 7 most horrible maps, this is why democracy doesn't work and I shouldn't be given a vote.


Well only pros getting to vote isn't an ideal situation either, because 95% of the player body, who is casual, does not get to be represented, and thus, doing more damage than good to those who simply enjoy playing the game.

This vote isn't good for the pro scene, but it's good for the game.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 24 2014 23:36 GMT
#142
Why does the results button not work for me? Can anyone see what the score is atm?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
September 24 2014 23:38 GMT
#143
On September 25 2014 08:36 Mozdk wrote:
Why does the results button not work for me? Can anyone see what the score is atm?


The idea is you can't see them, so it doesn't impact your vote. Since then others could tell you what the vote is at before you vote. It makes sense.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 24 2014 23:42 GMT
#144
On September 25 2014 08:38 FiWiFaKi wrote:
Show nested quote +
On September 25 2014 08:36 Mozdk wrote:
Why does the results button not work for me? Can anyone see what the score is atm?


The idea is you can't see them, so it doesn't impact your vote. Since then others could tell you what the vote is at before you vote. It makes sense.


Then why is the button there? I've already voted.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Tayar
Profile Joined November 2011
United States1439 Posts
September 24 2014 23:43 GMT
#145
I'd rather have new maps.
Deleted User 137586
Profile Joined January 2011
7859 Posts
Last Edited: 2014-09-24 23:48:41
September 24 2014 23:48 GMT
#146
I voted:

Steppes - we just have to see how HotS looks like on the worst map of all time (pace Jungle Basin).
Shakuras - I have so many fond memories with this map. Albeit this version doesn't have backdoor rocks.
Cloud - This map makes for great TvZ, albeit Protoss blinkers will be a pain to deal with.
Xel'naga - The best map of 2010 (arguably) and revenge on Protoss players if they get Cloud.
Antiga - Probably unplayable against P, but this map produced so many good games in WoL.
Metalopolis - my all time favourite map. Those close spawns air and ground... Mayhem ensured.
Akilon - Sometimes a man just likes to turtle...

If we get even a part of these maps, I might try laddering again for good old times sake.
Cry 'havoc' and let slip the dogs of war
rotta
Profile Joined December 2011
5595 Posts
September 25 2014 00:01 GMT
#147
This is a grand idea, so many fond memories of these maps!

Voted for Steppes for the yolo's.
don't wall off against random
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
September 25 2014 00:07 GMT
#148
Fuck steppes.......

Shakuras, Cloud, Metalopolis, Tal darim altar, Lost temple
AKA: TelecoM[WHITE] Protoss fighting
Mistakes
Profile Joined February 2011
United States1102 Posts
September 25 2014 00:08 GMT
#149
I'm really interested to see how games will play out on most of these maps. But my heart goes to Metalopolis. Give me that map back! :D
Where I learned how to use infestors correctly.
Where I learned how to defend 4 gates.
How I learned how to be cheesy with sneaky gold bases.
Where I learned 2 base mutas.
Where I had a few fond games vs LzGaMeR in ZvZ.
So many good memories.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
September 25 2014 00:14 GMT
#150
oh got, please, i don't wanna play stepps, at least we got some vetos :D
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
September 25 2014 00:21 GMT
#151
http://www.teamliquid.net/forum/sc2-strategy/181529-zvt-on-steppes-drone-rush

Unless someone comes in and proves that I can't win every zvt like I did when steppes was around, expect to see a lot of drones in your future, terrans.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Kazahk
Profile Blog Joined April 2012
United States385 Posts
September 25 2014 00:21 GMT
#152
Man none of these are actually "old school". I was really hoping for some more WoL beta maps, damn shame.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
Whitewing
Profile Joined October 2010
United States7483 Posts
September 25 2014 00:38 GMT
#153
On September 25 2014 09:21 Kazahk wrote:
Man none of these are actually "old school". I was really hoping for some more WoL beta maps, damn shame.


Incineration zone ftw.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
September 25 2014 00:48 GMT
#154
Metalopolis close air means Im doing the Rotti Build
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 25 2014 00:48 GMT
#155
steppes might have high chances to get into the map pool because of the troll votes.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Creager
Profile Joined February 2011
Germany1920 Posts
September 25 2014 00:51 GMT
#156
xnc, ohana, daybreak, ck, yeonsu, neo planet s and bel'shir are my votes! really hope daybreak gets in, god, I loved that map ( especially in TvT).
... einmal mit Profis spielen!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 25 2014 00:53 GMT
#157
On September 25 2014 07:19 Darkhorse wrote:
Show nested quote +
On September 25 2014 07:15 Plexa wrote:
On September 25 2014 07:11 Darkhorse wrote:
Guys obviously they wouldn't use this map pool for Blizzcon…. don't be silly

Well that's because Season 4 starts after Blizzcon. I'm more interested (and concerned) with what the IEMs/DHs/HSCs (?)/any other tournaments that are going to happen in Season 4 choose to use as their map pool. Will they go with S3? Will they use a S3/S4 composite? Will we see professional games on Steppes of War?

Now that is a more reasonable question. I assume that the tournaments will use mostly the Season 3 map pool to do their events, but there's no telling what might happen. Having broken maps on the ladder again is kind of funny, but having them used when their are thousands of dollars on the line is pretty bad.

Perhaps they will take out the silly ones for events and leave ones in that are old, but still fairly balanced (I could see Cloud Kingdom or Shakuras Plateau still being used in an event)

While CK was balanced enough in WoL it's architecture doesn't carry over to HotS nearly as well. For starters, mothership core + blink here will break Terran harder than it did on Yeonsu. There's good reasons why transplanting old maps into modern meta breaks things. Every time this was tried in BW "balanced" maps from old were inevitably broken in the modern meta because the game evolves (Nostalgia is a great example of this, ironically).
Administrator~ Spirit will set you free ~
Whitewing
Profile Joined October 2010
United States7483 Posts
September 25 2014 01:02 GMT
#158
On September 25 2014 08:36 FiWiFaKi wrote:
Show nested quote +
On September 25 2014 08:34 thezanursic wrote:
Voted the 7 most horrible maps, this is why democracy doesn't work and I shouldn't be given a vote.


Well only pros getting to vote isn't an ideal situation either, because 95% of the player body, who is casual, does not get to be represented, and thus, doing more damage than good to those who simply enjoy playing the game.

This vote isn't good for the pro scene, but it's good for the game.


No it isn't, these maps suck horribly, are ridiculously imbalanced, and promote the type of play pretty much everyone complains about.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
F1rstAssau1t
Profile Joined November 2010
1341 Posts
September 25 2014 01:14 GMT
#159
I like this!!!

Tired of the No Rush 15 mins games, hopefully we see something like this at Pro Level too.
#1 Kloggmosexual | Gambit 4 lyfe! | DiamondGOD | #iBelieve
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 25 2014 01:17 GMT
#160
On September 25 2014 10:02 Whitewing wrote:
Show nested quote +
On September 25 2014 08:36 FiWiFaKi wrote:
On September 25 2014 08:34 thezanursic wrote:
Voted the 7 most horrible maps, this is why democracy doesn't work and I shouldn't be given a vote.


Well only pros getting to vote isn't an ideal situation either, because 95% of the player body, who is casual, does not get to be represented, and thus, doing more damage than good to those who simply enjoy playing the game.

This vote isn't good for the pro scene, but it's good for the game.


No it isn't, these maps suck horribly, are ridiculously imbalanced, and promote the type of play pretty much everyone complains about.

Well the type of play I complain about is the 2 hour turtle stalemate type, and a few of these maps really go out of their way to discourage that style...
vibeo gane,
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