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Season 4 Ladder Map Pool: Voting Begins! - Page 7

Forum Index > SC2 General
1068 CommentsPost a Reply
Prev 1 5 6 7 8 9 54 Next
Whitewing
Profile Joined October 2010
United States7483 Posts
September 24 2014 23:08 GMT
#121
On September 25 2014 08:05 Wombat_NI wrote:
Show nested quote +
On September 25 2014 08:03 Whitewing wrote:
Tested it: swarm hosts on steppes of war with enduring locusts and creep can get from the top of your main ramp to the natural of your opponent. You can easily do natural to natural.

They make it just shy of the base of the opponent main's ramp.

Is that with creep spread the whole way over?


Yeah, but it takes something like 7 creep tumors to get from your natural to their main base ramp, so it's not exactly hard to do. Move down the ramp a little and maybe to the entrance of the natural and you can kill their natural base from there.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
September 24 2014 23:08 GMT
#122
On September 25 2014 08:05 Wombat_NI wrote:
Show nested quote +
On September 25 2014 08:03 Whitewing wrote:
Tested it: swarm hosts on steppes of war with enduring locusts and creep can get from the top of your main ramp to the natural of your opponent. You can easily do natural to natural.

They make it just shy of the base of the opponent main's ramp.

Is that with creep spread the whole way over?


Main to main, yes. Natural to natural more or less just requires enduring locusts.

Not that anyone is ever going to be able to hold a natural vs zerg anyway
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ZeromuS
Profile Blog Joined October 2010
Canada13425 Posts
September 24 2014 23:09 GMT
#123
On September 25 2014 08:00 Bacon_Infinity wrote:
I would personally love to see some pro games on the upcoming map pool, whatever it ends up being. It will give us a chance to see what happens when you put old, crazy maps into the current meta. It could also give us a chance to revisit the daedalus point experiment that (im my opinion) got cut tragically short


It wasn't cut short. It should never have happened.

The old maps some of them are extremely bad. They won't be fun for long. The new builds and the new meta don't work on them. The reason old builds happened was because the maps made them happen - to a certain extent.

However, Zerg's specifically are much better at dealing with early aggression than before. A four gate on steppes is the same as a 4 gate on shakuras is the same as a 4 gate on foxtrot.

You can hold 1 base play more easily as a Z now than before in 2010.

Now, couple this with how much pressure you can put on and how greedy you can be with the threat of this pressure, toss and terran just get put into a terrible spot.

Some of these maps put all the cards in the zerg hands, with nothing in the toss or terran hands, and THAT is why daedalus was bad. You couldn't effectively be aggressive against Z early, you could coin flip greedy (standard) open, or you could be super defensive and at best be even with a zerg on army but behind on map control. Severely behind.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Bacon_Infinity
Profile Blog Joined September 2014
Canada212 Posts
September 24 2014 23:09 GMT
#124
On September 25 2014 08:02 Wombat_NI wrote:
Show nested quote +
On September 25 2014 08:00 Bacon_Infinity wrote:
I would personally love to see some pro games on the upcoming map pool, whatever it ends up being. It will give us a chance to see what happens when you put old, crazy maps into the current meta. It could also give us a chance to revisit the daedalus point experiment that (im my opinion) got cut tragically short

I don't see what was so tragic about it.

I'm all for a LoTV that has Protoss less reliant in chokes to defend expansions, but as it stands that is how Protoss works. PvZ was so ridiculous on that map


I don't want to do a basterdizing summary but I remember reading a very enlightening post about the daedalus experiment on TL a while back, il try to find a link. I just think it would be cool to revisit this experiment in the WCS off-season when things are a bit less serious
www.twitch.tv/bacon_infinity @Bacon_Infinity
Whitewing
Profile Joined October 2010
United States7483 Posts
September 24 2014 23:12 GMT
#125
These maps all make me want to cry. This is just not a good idea in the slightest. If you think cheese is strong now, just you wait.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
sparklyresidue
Profile Joined August 2011
United States5524 Posts
September 24 2014 23:12 GMT
#126
Voted for all the big maps ... and Xel'Naga Caverns!
Like Tinkerbelle, I leave behind a sparkly residue.
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2014-09-24 23:14:45
September 24 2014 23:13 GMT
#127
I can't believe Blizzard is trully making ALL 7 maps into classics. . .

After all their talk about not trying to influence the Pro scene too, much they simply decided to give ALL of them the big middlefinger and tell them to shove it.
Many progamers train only via Ladder if you believe their interviews, and thats going to be completely impossible now and all the upcoming Tournaments in the winter month are fucked >_<

I'm speechless :S

Why do they not make 3 out of the 7 laddermaps classics, so the Pro scene at least have the option to Veto all the classics and can train/practice on normal maps.
"If you don't know where you are going, you can never get lost."
Fluffboll
Profile Joined May 2011
Sweden516 Posts
September 24 2014 23:15 GMT
#128
Shakuras Plateau
Tal-Darim Altar LE
Shattered Temple
Xel-Naga Caverns
Yeonsu
Neo Planet S
Ohana

These were my votes. I don't play a lot of ladder but I do watch a lot of StarCraft and these maps have all been real fun to watch games on so that's why I voted on them.
You need to construct additional pylons.
WombaT
Profile Blog Joined May 2010
Northern Ireland27441 Posts
September 24 2014 23:15 GMT
#129
At the very least make a wonky map pool for unranked and leave a reasonably standard one for actual ladder.

I am aware the two overlap in current matchmaking but come on
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Rollora
Profile Joined February 2012
2450 Posts
September 24 2014 23:15 GMT
#130
Damn you all.
I was so happy uninstalling the game 2 weeks ago, feeling so relieved. Having achieved so much with every race proved every point I said about imbalance and how ez some tactics are easier than others or attacking with one race/tactic is so much easier then to scout and defend it... my life felt complete, knowing the mappool will always be more macro from now on, more favored towards macro players and play, and macro races - if that exists.
Started 2010 with macro only games, promised to never cheese, was butthurt a lot, because... well every other cheesed on some maps...
Now the "good old times" come back, with some good old maps. I feel I have to once again, rise from the ashes, put down some macro play on those cheesy maps and once again show why this game was once so awesome it bound me for several years...
and in the end uninstall it again, feeling my life will be even more complete.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
September 24 2014 23:16 GMT
#131
Can't say I'm too excited for most of these. I guess it'll be interesting for a short period of time.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2014-09-24 23:18:58
September 24 2014 23:17 GMT
#132
On September 25 2014 08:09 Bacon_Infinity wrote:
Show nested quote +
On September 25 2014 08:02 Wombat_NI wrote:
On September 25 2014 08:00 Bacon_Infinity wrote:
I would personally love to see some pro games on the upcoming map pool, whatever it ends up being. It will give us a chance to see what happens when you put old, crazy maps into the current meta. It could also give us a chance to revisit the daedalus point experiment that (im my opinion) got cut tragically short

I don't see what was so tragic about it.

I'm all for a LoTV that has Protoss less reliant in chokes to defend expansions, but as it stands that is how Protoss works. PvZ was so ridiculous on that map


I don't want to do a basterdizing summary but I remember reading a very enlightening post about the daedalus experiment on TL a while back, il try to find a link. I just think it would be cool to revisit this experiment in the WCS off-season when things are a bit less serious


http://www.teamliquid.net/forum/sc2-strategy/443505-daedalus-point-a-lesson-in-map-making

The whole point i was trying to make is that THESE MAPS SHOULD NOT BE FORCED INTO COMPETITIVE PLAY. This includes ladder. I'm fine for either a one week thing between seasons OR having them in unranked, but the way they are implementing this is beyond idiotic.

Besides, Daedalus did have some innovative concepts. While it was wide open as hell, the rush distances are comparable to modern maps. 2010 maps are just bad overall no matter how you look at it. We knew this already, there is no experimentation to be done.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
WombaT
Profile Blog Joined May 2010
Northern Ireland27441 Posts
Last Edited: 2014-09-24 23:22:19
September 24 2014 23:20 GMT
#133
The games I remember on old Daedalus were maddening.

It was basically 'Protoss can't play standard macro openers and may rely on timings.' To which a series of Zergs played greedily vs sOS and died to weird two base timings.

Edit- My memory may be off, I do recall sOs winning there though with one of those funky Zealot/Archon timings of his.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
ivancype
Profile Joined December 2012
Brazil485 Posts
Last Edited: 2014-09-24 23:27:01
September 24 2014 23:23 GMT
#134
On September 25 2014 08:13 Quateras wrote:
I can't believe Blizzard is trully making ALL 7 maps into classics. . .

After all their talk about not trying to influence the Pro scene too, much they simply decided to give ALL of them the big middlefinger and tell them to shove it.
Many progamers train only via Ladder if you believe their interviews, and thats going to be completely impossible now and all the upcoming Tournaments in the winter month are fucked >_<

I'm speechless :S

Why do they not make 3 out of the 7 laddermaps classics, so the Pro scene at least have the option to Veto all the classics and can train/practice on normal maps.


Custom games.

At least for this season, teams will mean something, sportingly speaking.

and to all the BM pro players... karma is a bi*ch...

Edit: I also think season 4 can not last more than a month
The other race is OP
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2014-09-24 23:26:07
September 24 2014 23:24 GMT
#135
This is different than Daedalus. Old Daedalus broke PvZ at the pro level for a few days, but on ladder you could just veto it and be perfectly fine. My point in that article was that, again, if you want to do crazy shit with maps you need to test them in minor or team tournaments before forcing pros to play on them.

Going back to imbalanced maps for ladder is the opposite. It doesn't impact pros as that much because they can still practice in house and they have less tournaments to prepare for, but it can completely ruin the experience of the average ladder player.

@wombat: the only game sos won on that map was off 3gate sentry expand. He simply dragged the game on for half an hour until his early game disadvantage was nullified, while the zerg for some bizarre reason decided not to kill him while taking his nat or third base.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
WombaT
Profile Blog Joined May 2010
Northern Ireland27441 Posts
September 24 2014 23:26 GMT
#136
On September 25 2014 08:23 ivancype wrote:
Show nested quote +
On September 25 2014 08:13 Quateras wrote:
I can't believe Blizzard is trully making ALL 7 maps into classics. . .

After all their talk about not trying to influence the Pro scene too, much they simply decided to give ALL of them the big middlefinger and tell them to shove it.
Many progamers train only via Ladder if you believe their interviews, and thats going to be completely impossible now and all the upcoming Tournaments in the winter month are fucked >_<

I'm speechless :S

Why do they not make 3 out of the 7 laddermaps classics, so the Pro scene at least have the option to Veto all the classics and can train/practice on normal maps.


Custom games.

At least for this season, teams will mean something, sportingly speaking.

and to all the BM pro players... karma is a bi*ch...

Hopefully someone will pick me up this season. I might actually have a chance to get on Prime's roster so here's hoping...
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
starslayer
Profile Joined August 2011
United States696 Posts
September 24 2014 23:28 GMT
#137
still wishing they would do a rotating map pool so we can all get to play are favorite maps( would just have to wait for your map)
i came here to kickass and chew bubblegum and i'm all out of bubble gum
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
September 24 2014 23:31 GMT
#138
Steppes, Shakuras, Temple, XNC, Antiga, Metalopolis, Tal'Darim

Picking the maps I used to play when I played SC2, so I can go back and Nostalgia ^^
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
thezanursic
Profile Blog Joined July 2011
5504 Posts
September 24 2014 23:34 GMT
#139
Voted the 7 most horrible maps, this is why democracy doesn't work and I shouldn't be given a vote.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
ivancype
Profile Joined December 2012
Brazil485 Posts
September 24 2014 23:35 GMT
#140
On September 25 2014 08:26 Wombat_NI wrote:
Show nested quote +
On September 25 2014 08:23 ivancype wrote:
On September 25 2014 08:13 Quateras wrote:
I can't believe Blizzard is trully making ALL 7 maps into classics. . .

After all their talk about not trying to influence the Pro scene too, much they simply decided to give ALL of them the big middlefinger and tell them to shove it.
Many progamers train only via Ladder if you believe their interviews, and thats going to be completely impossible now and all the upcoming Tournaments in the winter month are fucked >_<

I'm speechless :S

Why do they not make 3 out of the 7 laddermaps classics, so the Pro scene at least have the option to Veto all the classics and can train/practice on normal maps.


Custom games.

At least for this season, teams will mean something, sportingly speaking.

and to all the BM pro players... karma is a bi*ch...

Hopefully someone will pick me up this season. I might actually have a chance to get on Prime's roster so here's hoping...


Prime? really? I would love to spend some time with KT or Jin Air
The other race is OP
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