Season 4 Ladder Map Pool: Voting Begins! - Page 13
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LordYama
United States370 Posts
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Meavis
Netherlands1300 Posts
On September 25 2014 20:12 Big J wrote: Isn't the current mappool 100% community maps? yes it is, and foxtrot/nimbus/catallena could stay imo, the other maps are getting old and deadwing is pretty cancerous. I could expand further but that would make an off-topic wall of text. | ||
MstrJinbo
United States1251 Posts
On September 25 2014 21:06 LordYama wrote: Does Metalopolis allow close spawns or not? I don't remember. it was forced cross spawns the last season it was played. | ||
SatedSC2
England3012 Posts
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IeZaeL
Italy991 Posts
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Miscellany
Wales125 Posts
It would interesting and fun if the map pool contained a number of maps which are Z, P and T favored. However, I'm pretty sure Zerg is going to get completely ruined on most of these maps, even those that were in the past considered Z favored. (In the current meta, P and T both have a number of stable options for large macro maps). | ||
Big J
Austria16289 Posts
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SC2Toastie
Netherlands5725 Posts
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TheFish7
United States2824 Posts
On September 25 2014 21:45 IeZaeL wrote: Really interested in the reaction of tournament organizers. Will they play the safer way using the old stupid ladder maps or will they try to use some fresh and new community maps with the risk of them being imbalanced ? I'll bet they will just use last season's map pool, which is the "safest" option. (The risk of stagnant play/meta from using the same maps will of course not be factored in to the safety calculation) On September 25 2014 05:51 Uvantak wrote: KULAAAASSSSSSSS WHEREEEE ARE THOOOOOOUUUUUUU??????????? ;_; Anyways, at least i still have TDA to check the same lvl main and nat bases in the current metagame/units, plzzzzz guys vote TDA for great justice! Agreed! The no ramp at the main thing needs to be explored further in HotS. | ||
paralleluniverse
4065 Posts
Shakuras Plateau Xel’Naga Caverns Habitation Station LE Yeonsu LE Neo Planet S LE Metalopolis | ||
JazVM
Germany1196 Posts
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Charoisaur
Germany15967 Posts
Xelnaga Caverns Yeonsu Daybreak Cloud Kingdom Akilon Waste Metalopolis | ||
wUndertUnge
United States1125 Posts
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SatedSC2
England3012 Posts
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WombaT
Northern Ireland25506 Posts
At my 'peak' I actually had a lot more luck with 4 gating people than when I had way lower MMR opponents, precisely because people were discounting it as a possibility | ||
AxionSteel
United States7754 Posts
Originally not in my initial list, I decided to include Neo Planet, it's pretty cool and a little different. -Shakuras -TDA -Shattered Temple -Whirlwind -Neo Planet S -Daybreak -Belshir Vestige | ||
Ribbon
United States5278 Posts
- Steppes (Wanna see how people react to it; should lead to some hilarity, which is much needed atm imo) - Shakuras (First "good' map) - Habitation Station (One of my favorite maps) - Whirlwind (Another great macro map) - Antiga (I just like third bases) - Metalopolis (Loved this map so much in WoL. Most playable of the old "bad" maps) - Tal'Darim Altar (Considered Shattered or XNC, decided to vote for a real map) I get why some people are miffed at the bad maps, but as a more casual player, I'm really looking forward to the most diverse map pool in SC2 history | ||
TheBloodyDwarf
Finland7524 Posts
Shakuras Tal'Darim Shattered Temple Cloud Kingdom Xel Naga Whirlwind Metalopolis | ||
Odowan Paleolithic
United States232 Posts
On September 26 2014 00:00 SatedSC2 wrote: 4 Gate still works on the maps we have currently, assuming the opponent doesn't scout or is doing a risky build to being with (both of which are possible given that people assume 4 Gates don't work). On TDA all you'll see in PvP are 4 Gate and 10 Gate 3 Gate builds. EDIT: At higher levels this might not be as much of a problem, but I have a stupid win-rate with 4 Gate and 10 Gate 3 Gate builds at Masters level so that covers 98% of the player population or whatever. TDA is a terrible map. Of course, we're going to end up with terrible maps no matter what happens by the looks of it =/ Just reminded me to meta game about it. http://wiki.teamliquid.net/starcraft2/Bischu_Anti-4Gate_(vs._Protoss) | ||
SetGuitarsToKill
Canada28396 Posts
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