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Season 4 Ladder Map Pool: Voting Begins! - Page 15

Forum Index > SC2 General
1068 CommentsPost a Reply
Prev 1 13 14 15 16 17 54 Next
MyrMindservant
Profile Joined October 2013
695 Posts
Last Edited: 2014-09-25 21:27:29
September 25 2014 21:20 GMT
#281
I would like to see:
Cloud Kingdom
Metalopolis
Neo Planet S
Shattered Temple
Whirlwind

Also really sad that Korhal Floating Island (the Proleague version) is not available, it was a really interesting and unusual map.
BoxeR, FanTaSy, Jaedong, Life | White-Ra | Moon || Na'Vi, Wings || ༼ᕤ $◡$ ༽ᕤ MIDAS HIM
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
September 25 2014 21:47 GMT
#282
--- Nuked ---
SpunXtain20
Profile Joined January 2014
Australia554 Posts
September 25 2014 21:59 GMT
#283
What a blast from the past these maps are. Brilliant!
*Hugs all* | I came here to drink milk and kick asses, and I've just finished my milk.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 25 2014 23:20 GMT
#284
On September 26 2014 03:00 TheFish7 wrote:
Show nested quote +
On September 26 2014 02:39 _Epi_ wrote:
On September 26 2014 02:26 SetGuitarsToKill wrote:
On September 26 2014 02:22 _Epi_ wrote:
On September 26 2014 02:13 Cool C wrote:
Any map besides steppes of war, that map was removed for good reason.

Can someone explain to me why?, I was not really active during that time.


It's like trying to have a fist fight in a telephone booth.


Isnt Xelnaga Caverns smaller?

XNC and Steppes are the same size. Blistering Sands is the only smaller ladder map, but not by much.


Yeah but Steppes has an enormous main feeding into the natural. The key is that the distance from natural to natural is super short. XNC has more distance separating them.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
September 25 2014 23:40 GMT
#285
Where are my Jungle Basins, Slag Pits, and Delta Quadrants?
[url]http://i.imgur.com/lw2yN.jpg[/url]
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2014-09-26 00:07:57
September 26 2014 00:06 GMT
#286
ITT: We talk about how we love or hate Steppes of War.

I really hope it makes it back into the rotation. Sure it's not remotely balanced, but those that don't like it can veto it, and for the rest of us it'll be a fun map to experiment on. I'm sure there are a ton of builds that only work on Steppes and nowhere else.

Oh yeah, and why isn't Scrap Station in the mix? I loved the concept behind Scrap Station/Paranoid Android.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
September 26 2014 00:14 GMT
#287
On September 26 2014 09:06 3clipse wrote:
ITT: We talk about how we love or hate Steppes of War.

I really hope it makes it back into the rotation. Sure it's not remotely balanced, but those that don't like it can veto it, and for the rest of us it'll be a fun map to experiment on. I'm sure there are a ton of builds that only work on Steppes and nowhere else.

Oh yeah, and why isn't Scrap Station in the mix? I loved the concept behind Scrap Station/Paranoid Android.


This is just a guess, but I'm thinking the Protoss tempest shooting your main from their main might be part of the reason. (I haven't checked this, it just seems plausible.)

I miss Scrap Station, I think it was a neat map even if the natural was a beast to take and as a Terran some of my wins came from picking up and floating to the island.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Xenotolerance
Profile Joined November 2012
United States464 Posts
September 26 2014 00:16 GMT
#288
Tal'Darim
XNC
Cloud Kingdom
Ohana
Planet S
Daybreak
Metalopolis
www.alonetone.com/xenotolerance
Evil_Sheep
Profile Joined September 2010
Canada902 Posts
September 26 2014 07:42 GMT
#289
Steppes of War
Shattered Temple
Shakuras Plateau
Tal'Darim Altar
Ohana
Bel'Shir Vestige
Whirlpool

I think having a rush map would be a genuinely interesting experiment. SC2 has evolved drastically from when Steppes and XNC were last played and I don't think anyone can say exactly what the outcome will look like. It throws a total monkey wrench into what can be a stale and predictable metagame and I think it would be a breath of fresh air. And if a map like Steppes does get in...if that's what the majority of people want to play, who's anyone to tell them their conception of fun is wrong?
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
September 26 2014 07:47 GMT
#290
On September 25 2014 15:49 Gamegene wrote:
Show nested quote +
On September 25 2014 15:39 FFW_Rude wrote:
On September 25 2014 14:47 Gamegene wrote:
Really want to see Neo Planet S in the map pool again. That map forced everyone to play different tactically, even if they could play a standard build.

It's practically Heartbreak Ridge.


shhh don't talk BW names, i'm worried they'll announced longinus II remake


well a lot of the best sc2 maps are remakes or heaviliy inspired...


I saw you have a terran icon. THat's why longinus doesn't strike fear in your heart :p
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
tamino
Profile Joined August 2009
France51 Posts
September 26 2014 09:35 GMT
#291
Are there any pro player comments on that ? This must be pretty depressing for those who mainly train on ladder.
tamino
Profile Joined August 2009
France51 Posts
Last Edited: 2014-09-26 10:04:15
September 26 2014 09:52 GMT
#292
On September 26 2014 16:42 Evil_Sheep wrote:
I think having a rush map would be a genuinely interesting experiment. SC2 has evolved drastically from when Steppes and XNC were last played and I don't think anyone can say exactly what the outcome will look like. It throws a total monkey wrench into what can be a stale and predictable metagame and I think it would be a breath of fresh air. And if a map like Steppes does get in...if that's what the majority of people want to play, who's anyone to tell them their conception of fun is wrong?


I think the outcome of playing maps like Steppes or XNC will be no surprise at all. If sc2 has evolved for sure, some points have also been definitely made : protoss needs an efficient way to wall against zerg, it needs maps that enables effective force fields to hold heavy pressure in the early game, terran needs maps that are not a hell to hold blink allins, on some maps drops where already a pain, it wont get better cause of medivac boost, being a protoss player I'm not sure of that but I think terran also needs to wall off against zerg etc...

This is not really wanting to tell everybody what fun should be like, or what the game should be like. It's just knowing that on those maps allins and cheeses will be the rule, and after a few games this will be no more fun for anyone who takes the game a litle seriously. It just seems to me that people have forgotten what the game was like on those days.

I wont mind having those maps in a dedicated part of the game, unranked or something. But in the ranked ladder ? Come on.
tamino
Profile Joined August 2009
France51 Posts
Last Edited: 2014-09-26 10:09:12
September 26 2014 10:03 GMT
#293
Sorry, mistake, please delete.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
September 26 2014 10:11 GMT
#294
On September 26 2014 18:52 tamino wrote:
Show nested quote +
On September 26 2014 16:42 Evil_Sheep wrote:
I think having a rush map would be a genuinely interesting experiment. SC2 has evolved drastically from when Steppes and XNC were last played and I don't think anyone can say exactly what the outcome will look like. It throws a total monkey wrench into what can be a stale and predictable metagame and I think it would be a breath of fresh air. And if a map like Steppes does get in...if that's what the majority of people want to play, who's anyone to tell them their conception of fun is wrong?


I think the outcome of playing maps like Steppes or XNC will be no surprise at all. If sc2 has evolved for sure, some points have also been definitely made : protoss needs an efficient way to wall against zerg, it needs maps that enables effective force fields to hold heavy pressure in the early game, terran needs maps that are not a hell to hold blink allins, on some maps drops where already a pain, it wont get better cause of medivac boost, being a protoss player I'm not sure of that but I think terran also needs to wall off against zerg etc...

This is not really wanting to tell everybody what fun should be like, or what the game should be like. It's just knowing that on those maps allins and cheeses will be the rule, and after a few games this will be no more fun for anyone who takes the game a litle seriously. It just seems to me that people have forgotten what the game was like on those days.

I wont mind having those maps in a dedicated part of the game, unranked or something. But in the ranked ladder ? Come on.


Quite this. Most of those old maps just don't abide to the basic rules that make a map not good, but playable. It's not a question of metagaming or strategical thinking, just viability.
algue
Profile Joined July 2011
France1436 Posts
September 26 2014 10:26 GMT
#295
If you love Steppes of War you'll be pleased to see it on the ladder
If you hate Steppes of War, it will be a good reminder to those who voted for it that the map is shit

It's a win-win situation really.
rly ?
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
September 26 2014 15:19 GMT
#296
Go go Shakuras! Also XNC, haha.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2014-09-26 15:39:48
September 26 2014 15:39 GMT
#297
Metalopolis fighting!

(and Antiga Shipyard)
T P Z sagi
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
September 26 2014 19:00 GMT
#298
shattered/antiga/cloud kingdom/steppes/xel naga
savior did nothing wrong
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
September 27 2014 00:07 GMT
#299
On September 25 2014 13:07 brickrd wrote:
Show nested quote +
On September 25 2014 12:01 The_Templar wrote:
On September 25 2014 11:57 coL.hendralisk wrote:
Wait what, so let's say some troll maps get voted in.. does that mean all the tournys will switch to it again? O god poor zergs

I am pretty sure that tournaments will use the season 3 map pool. Liquipedia says this will happen for blizzcon iirc

thank god. this pretty much makes the whole thing fine IMO as im under the impression most pros do their serious practice in customs anyway? (although hendralisk could certainly feel free to correct me?!)


As far as NA players go, I think all just play on ladder lol
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 27 2014 00:08 GMT
#300
On September 27 2014 09:07 coL.hendralisk wrote:
Show nested quote +
On September 25 2014 13:07 brickrd wrote:
On September 25 2014 12:01 The_Templar wrote:
On September 25 2014 11:57 coL.hendralisk wrote:
Wait what, so let's say some troll maps get voted in.. does that mean all the tournys will switch to it again? O god poor zergs

I am pretty sure that tournaments will use the season 3 map pool. Liquipedia says this will happen for blizzcon iirc

thank god. this pretty much makes the whole thing fine IMO as im under the impression most pros do their serious practice in customs anyway? (although hendralisk could certainly feel free to correct me?!)


As far as NA players go, I think all just play on ladder lol

Well, as far as playing on ladder as zerg goes, I would like to hail our new zerg overlord CatZ.
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