• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:41
CEST 02:41
KST 09:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 239ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion BSL Season 22 Full Overview & Conclusion FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】
Tourneys
IPSL Spring 2026 Top 4! [ASL22] Wildcard Qualifier [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9777 users

#Dreampool: Old ladder maps return for Season 4 - Page 17

Forum Index > SC2 General
696 CommentsPost a Reply
Prev 1 15 16 17 18 19 35 Next All
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
Last Edited: 2014-09-17 01:03:55
September 17 2014 00:56 GMT
#321
On September 17 2014 09:55 Big J wrote:
Show nested quote +
but I do have a list of maps which were pretty loved by community and players.


Next thing I read is Delta Quadrant. Wtf? Nobody ever liked that map. And in terms of modern play:
Natural is way to open for Protoss. The rush distance (unless forced cross) is supershort. There is no third base that you can take without killing rocks first.


So u missed my explanation about agruments for a reason? I think it's pretty ez to remove rocks from natural, and add forced cross spawns. And in the end, it gonna be almost like Nimbus :D
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
September 17 2014 01:03 GMT
#322
Incineration Zone and Xel'Naga Caverns will always be my two favorite maps.

And Slag Pits (The funniest map ever).
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
September 17 2014 01:07 GMT
#323
Is there any mention of team playlist maps?
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
September 17 2014 01:07 GMT
#324
im bringing back scrap station if it kills me.
The best Flash meme ever: http://imgur.com/zquoK
AxionSteel
Profile Joined January 2011
United States7754 Posts
September 17 2014 01:07 GMT
#325
Ofc Catz voted for Steppes of War
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
September 17 2014 01:12 GMT
#326
Hell yeah Steppes of War.
Had some good memories there.
Drone rush was so strong.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
theWalrusSC2
Profile Joined December 2010
United States78 Posts
September 17 2014 01:12 GMT
#327
Shak Plat until the day I die.
DuSt Gaming http://www.teamdust.net/
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2014-09-17 01:25:38
September 17 2014 01:23 GMT
#328
This is some generic nostalgia-hype move by Blizzard. Anyone who actually played on those maps knows that the majority of them were horrible compared to what we have today. We (the community and tournament organizers) had to fight Blizzard for years in order to get to the map rotation structure we have in place today (just listen to some old episodes of SOTG -- every other episode was bitching about the map pool). People have the misconception that old maps will be fun now because they have good memories of 2010-2011 when SC2 was at its peak.

That being said I'm not totally against the idea of reincorporating old maps, but to put it to a vote like this is probably not going to yield positive results. The masses will just vote for the most funny looking shit like steppes of war/ incineration zone because they remember some game where white-ra beat idra and he got mad. All it will do is make ladder even more frustrating for those that actually still play.
"See you space cowboy"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 17 2014 01:27 GMT
#329
I will literally re-quit laddering if this happens. Unless they make MASSIVE overhauls to the maps, I guess I will just stop playing again or try to find somewhere to custom game.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
September 17 2014 01:30 GMT
#330
On September 17 2014 09:07 [PkF] Wire wrote:
I'm fed up with that "diversity" "shake the meta" nonsense. All this "oh I'm bored with standard maps we need something new" shit ever gave us is Daedalus Point and Alterzim Stronghold. Maps can and should possess innovative features, but "vastly different points of view" are just stupid gimmicks that once in a blue moon give a gem like Habitation Station and every other time give an unplayable broken map.


Let me give you an example of the general state of PvZ in end of WoL. The only map where Mutas were ever used is Tal'Darim Altar. The reason being the hard ship of taking 3rd and the expanse of the map. A lot of games had to be played differently. The addition of Antiga expanded the Muta viable possibility to 2. Try doing any muta related 2 base harassment on other map the Protoss will either camp on 3 base or kill the Zerg. On surface Alterzim Stronghold is not much different from Emtombed Valley or Condemned Ridge until you watch Seed stage his comback. Daedalus Point is not much innovation other than the wide ramp (if you can call that innovation). Watch Billowy on Waystation (Long spawn ramp is even wider). Would you call it gimmick?

You need a map that is different to start from. I would even argue the Scrap Station spawned Klontas Mire, which may or may not relate to your blue moon that is Habitation Station. Until a map is made and played no meta can develop from it. Simple things like the location and width of natural ramp is developed by trial and error, not from build orders. The map maker can attempt to make FFE at least possible but he should not have such constraint. In the natural bases without a ramp marines will get kited to death by stalkers. But we have Deadwing and Overgrowth where the lack of such feature is mitigated by map size.

How do you define gimmicks? All those little things add up to a map.

On September 17 2014 09:07 [PkF] Wire wrote:
A map should aimed at simple things like being balanced, promoting counter-attack based and positional play, and not favoring any strategy to the point of becoming dull. You don't need to "shake the meta" to do such things.


All those ideas are not "simple things" at all. To promote counter-attack you need to have more economical path. If the attacker travels longer to attack one location from different path while the defender has a shorter travel the location (not the map) is to have a defender's advantage. This sounds simple. But add in the constrains of "you need to take a defensible third", a ramp has to be with in certain distance from the natural, you cannot have more than 3 ways to blink in/ fly in, you cannot have too many ramps chock points, you cannot do without chokes at strategic locations etc. "Standard" maps essentially limited to a map that cannot have 3rds next to each other (Deadwing on Cross Spawn), natural ramps has to be far enough from each other while the additional 4+ bases has to be closer to each other (or your "counter-attack" will become base trade), aerial/cliff distance cannot be too far from walking distance (think scrap station to habitation station, why this constraint even exist?).

What is positional play? On one hand you want to be able to defend with smaller number against counter attacks while your strategic force move to strategic sources you going to have ramps. The other being using small forces to catch larger defending forces' attention thus enabling larger attack force to find an opening. Maps with more curved paths and chokes is the most effective at thwart any blunt forces (zergs, marine timings, non-blink gateway timings) but making any (non-zerg) defensive strategy effective.

One can argue the current map pool is favoring any strategy beyond 1 base. Whether that is dull is up to personal taste. 4 gate in all match up is equally "dull".

Finnaly, you do not have to play those maps for longer than 3 month.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 17 2014 01:34 GMT
#331
On September 17 2014 09:08 cSc.Dav1oN wrote:
Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old!

Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed.

Ohana is one of the very "comfortable" maps of all time were also loved by many players.

Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season?

P.S. I do belive, many pro-players would feel a nostalgia playing those old maps, for all those moments they passed with game, as well as many other non-pro. Touchy feelings are great, and btw it gonna be for a single season, so it's fine, I just hope that few the most played maps of season 1 in 2015 will remain in season 2.

Foxtrot Labs is better than every map you listed except maybe Crevasse and Entombed Valley, Frost?

Crevasse is basically Nimbus but probably slightly better for terran (as if that was needed).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SkySC2
Profile Joined April 2014
Germany303 Posts
September 17 2014 01:42 GMT
#332
metalopolis !
MarineKing !!
StasisField
Profile Joined August 2013
United States1086 Posts
September 17 2014 01:45 GMT
#333
I would love to see Akilon Wastes come back.
What do you mean Immortals can't shoot up?
iMrising
Profile Blog Joined March 2012
United States1099 Posts
September 17 2014 01:52 GMT
#334
Metalopolis, whirlwind, bel shir vestige,
Can the op list all the maps that have been used?
$O$ | soO
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
September 17 2014 01:54 GMT
#335
I loved Metalopolis. Xel'naga Caverns would also be cool.
Neosteel Enthusiast
IcookTacos
Profile Joined December 2011
Sweden295 Posts
September 17 2014 02:02 GMT
#336
whirlwind my love, come back to me <3
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
Apoteosis
Profile Joined June 2011
Chile820 Posts
September 17 2014 02:14 GMT
#337
My seven maps:

1.- Whirlwind: Best macro map ever.
2.- Metalopolis: Just for the lulz, make it like 2010 (no cross positions).
3.- Tal'darim Altar: The version without the rocks at the third.
4.- Cloud Kingdom: Oh, the good times... the zerg tyranny...
5.- Frost: Yeah, keep it.
6.- Polar Night: Best map of hots only imo.
7.- Steppes of war: The map where real men were forged.
Life won like 200k and didn't hire a proper criminal lawyer.
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
September 17 2014 02:21 GMT
#338
On September 17 2014 02:53 Ovid wrote:
Give Steppes of war, I want to 6 pool to GM.


I would like to see this map too.
How may help u?
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
September 17 2014 02:22 GMT
#339
On September 17 2014 10:54 FueledUpAndReadyToGo wrote:
I loved Metalopolis. Xel'naga Caverns would also be cool.



yeah bring the on!!!
How may help u?
Darthsanta13
Profile Joined July 2011
United States564 Posts
September 17 2014 02:27 GMT
#340
I actually wonder why they stop at 7? Seems like as an off season they don't really need to have such a coherent or concise map pool. Why not have even more maps, 10, 12, 15? You could just add more vetoes to counteract how large it might be. I think it would be fun to have a really, really big map pool like that.
Prev 1 15 16 17 18 19 35 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
CranKy Ducklings77
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 230
Ketroc 43
FoxeR 28
StarCraft: Brood War
GuemChi 3817
Rain 3142
NaDa 24
IntoTheRainbow 10
Dota 2
NeuroSwarm180
League of Legends
JimRising 139
Counter-Strike
summit1g11406
m0e_tv285
minikerr31
Other Games
tarik_tv5648
Liquid`RaSZi1532
Maynarde142
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 91
• CranKy Ducklings SOOP63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22039
Other Games
• imaqtpie1607
Upcoming Events
GSL
10h 20m
Monday Night Weeklies
15h 20m
Replay Cast
23h 20m
WardiTV Weekly
1d 10h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
4 days
[ Show More ]
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.