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Canada11355 Posts
On September 17 2014 07:04 Charoisaur wrote:Show nested quote +On September 17 2014 06:58 Circumstance wrote: Golden responds to this in classic Golden fasion.
Seriously, that map doesn't look THAT imbalanced. you can quite easily take the third once you have destroyed the rocks. the other bases are a little harder to take but its still managable. am i missing something or why does everyone say that map is so imbalanced. Compared to maps like blistering sands or incineration zone the map seems extremely well balanced
On steppes of war my main strategy was a 12 drone rush. (double extractor trick)
The map was awesome.
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On September 17 2014 07:08 Charoisaur wrote:Show nested quote +On September 17 2014 07:03 [PkF] Wire wrote: Even progamers are playing dumb. What are they thinking ? That a good old game on Steppes of War will prepare them well to the next WCS season ? I wonder how many people will still find the situation funny after a week if bad maps actually make it to the map pool. why is it dumb to have 2-3 weird maps in the pool? it will be very interesting to see how they will play out on the new maps and if you don't want to play them anymore you can veto them. Nobody wants a mappool with only maps from the first season of wol but 2-3 maps will be very funny
Maybe because the maps we're talking about aren't just weird, which can be in a great way (Habitation Station is a weird, unusual but solid map), but they're horrible maps on which games will be plain boring and abusive. I have no problems with seeing weird maps if they're good, which they usually aren't, but terrible maps shouldn't even be considered.
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Steppes of War , I am not even joking Metalopolis, cross position only Xel'Naga caverns
I would like to make a plea for the 4v4 map pool : why did you never try to introduce CruX breeze, the TLMC 2 grand winner, a fucking great map that reminds us very strongly of BGH. Damn, I even play that map versus computers just for fun ><
And among some slightly less liked : Shattered Temple Neo Planet S
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On September 17 2014 07:04 Charoisaur wrote:Seriously, that map doesn't look THAT imbalanced. you can quite easily take the third once you have destroyed the rocks. the other bases are a little harder to take but its still managable. am i missing something or why does everyone say that map is so imbalanced. Compared to maps like blistering sands or incineration zone the map seems extremely well balanced
I agree with you it doesn't look that bad, except that the #1 problem was the extremely short rush distance. Like, really super super short. It was hilarious
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I guess the moral of this #nightmarepool will boil down to "never allow people to choose", which usually ends up with Steppes of War on ladder because "it will be so much fun !" or the likes of Haider to be in power because "sometimes that guy makes good points".
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United States45 Posts
On September 17 2014 06:10 TheFish7 wrote: ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...
Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work. Where is your sense of adventure?
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Daybreak, please. Best map ever made in my opinion.
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On September 17 2014 07:24 Psione wrote:Show nested quote +On September 17 2014 06:10 TheFish7 wrote: ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...
Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work. Where is your sense of adventure?
Please tell me you didn't expect people to be this dumb and already regret your announcement. What are you going to do if people are really stupid enough to vote for let's say five 2010 maps ?
I did think that this was a great idea which would give us a great map pool made of loved classics, but I would never have expected so many trolls (or plain stupid people, it's hard to tell) in the community.
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We clearly need steps of war back. It was the best map ever righhhhhht?
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All for Fruitland and Fruitland for ALL!!!! I want all the fruits +_+
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On September 17 2014 07:29 [PkF] Wire wrote:Show nested quote +On September 17 2014 07:24 Psione wrote:On September 17 2014 06:10 TheFish7 wrote: ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...
Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work. Where is your sense of adventure? Please tell me you didn't expect people to be this dumb and already regret your announcement. What are you going to do if people are really stupid enough to vote for let's say five 2010 maps ? I did think that this was a great idea which would give us a great map pool made of loved classics, but I would never have expected so many trolls (or plain stupid people, it's hard to tell) in the community.
No, no, no. You just don't get it. We don't have time for classics!
If we're going to do this, we need to make a point. The FINAL nail in the coffin. A definitive statement.
A testament...to the maps of 2010. We need to PROVE, once and for all, that those maps...
Are absolutely fucking atrocious.
And give Protoss and Terran players a bunch of free wins while we're at it.
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On September 17 2014 07:37 Qwyn wrote:Show nested quote +On September 17 2014 07:29 [PkF] Wire wrote:On September 17 2014 07:24 Psione wrote:On September 17 2014 06:10 TheFish7 wrote: ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...
Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work. Where is your sense of adventure? Please tell me you didn't expect people to be this dumb and already regret your announcement. What are you going to do if people are really stupid enough to vote for let's say five 2010 maps ? I did think that this was a great idea which would give us a great map pool made of loved classics, but I would never have expected so many trolls (or plain stupid people, it's hard to tell) in the community. No, no, no. You just don't get it. We don't have time for classics! If we're going to do this, we need to make a point. The FINAL nail in the coffin. A definitive statement. A testament...to the maps of 2010. We need to PROVE, once and for all, that those maps... Are absolutely fucking atrocious. And give Protoss and Terran players a bunch of free wins while we're at it.
I guess your post is meant to be fun -which it is-, but it's sad if all this really ends up proving how atrocious early maps people seem to regret so much were instead of being a tribute to the best maps we ever had, especially since there are some really great maps to highlight that HotS players may have never played and would probably still be solid in HotS (and I'm not thinking Steppes of War).
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entombed valley,akilon wastes,ohana,yeonsu,metropolis,alterzim stronghold,deadwing
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On September 17 2014 07:40 [PkF] Wire wrote:Show nested quote +On September 17 2014 07:37 Qwyn wrote:On September 17 2014 07:29 [PkF] Wire wrote:On September 17 2014 07:24 Psione wrote:On September 17 2014 06:10 TheFish7 wrote: ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...
Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work. Where is your sense of adventure? Please tell me you didn't expect people to be this dumb and already regret your announcement. What are you going to do if people are really stupid enough to vote for let's say five 2010 maps ? I did think that this was a great idea which would give us a great map pool made of loved classics, but I would never have expected so many trolls (or plain stupid people, it's hard to tell) in the community. No, no, no. You just don't get it. We don't have time for classics! If we're going to do this, we need to make a point. The FINAL nail in the coffin. A definitive statement. A testament...to the maps of 2010. We need to PROVE, once and for all, that those maps... Are absolutely fucking atrocious. And give Protoss and Terran players a bunch of free wins while we're at it. I guess your post is meant to be fun -which it is-, but it's sad if all this really ends up proving how atrocious early maps people seem to regret so much were instead of being a tribute to the best maps we ever had, especially since there are some really great maps to highlight that HotS players may have never played and would probably still be solid in HotS (and I'm not thinking Steppes of War).
Well, I mean...this contest is OBVIOUSLY about putting terrible maps into the pool, lol. Else we would all just pick the obvious amazing maps...
Case in point:
Frost Cloud Kingdom Whirlwind
-> Round that out with other great selections...
In the end it all comes down to the poll in 8 days. I'm pretty sure we won't see that many 2010-2011 selections, if at all. And if we do...then it will prove a point, and it will never happen again!
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I (naively ?) thought a dreampool should contain good maps. But hey, maybe YOU fantasize about ugly women in your dreams, but the women I fuck in MY dreams are gorgeous. So yeah, I want Frost, Whirlwind, Overgrowth and Bel'shir Vestige, while I shit on Daedalus Point, Steppes of War, Klontas Mire and Blistering Sands, I dig them in my feces so that I can forget they even existed.
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On September 17 2014 07:06 MstrJinbo wrote:Show nested quote +On September 17 2014 07:04 Charoisaur wrote:Seriously, that map doesn't look THAT imbalanced. you can quite easily take the third once you have destroyed the rocks. the other bases are a little harder to take but its still managable. am i missing something or why does everyone say that map is so imbalanced. Compared to maps like blistering sands or incineration zone the map seems extremely well balanced To be fair, the problem with blistering sands wasn't that it was small...
Don't you want to see if player A's marine/marauder army destroys the rocks to player B's main faster than player B's ling/roach army can destroy the rocks to player A's main?
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daybreak, cloud kingdom, whirlwind
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Daybreak and Ohana, also Xel'Naga Caverns, Cloud Kingdom, so many good memories
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