It was supposed to be a walk in High Park. The Canadians (plus Bunny and Snute) are a hospitable bunch, and the Koreans expected an easy road to the group stages. But the welcoming mat was just a ruse, and the locals pulled the rug from under their unsuspecting visitors.
HuK defeated Leenock and Jaedong. Bunny dropped Oz and Polt. Snute ambushed herO twice before beating sOs. With only 4 spots available, foreigners took 2. 5 Koreans fell including the Tyrant Jaedong, the WCS EU Season 2 champion StarDust, and double IEM winner herO. This wasn't going to be a leisurely stroll for anyone.
The friendly locals
.2
And On the Third Day
When day 2 came to a close, the final 4 contenders for the round of 8 were still left undetermined. Polt, HyuN, MaSa and Scarlett were already eliminated, and despite the strength of these early exits none of their losses could really be called upsets. Such was the level of skill on display in Toronto.
With Snute already through in first place in Group C, another Liquid European had hopes of advancing. Bunny had defeated Polt and lost to Taeja to reach the final match, and after an impressive run through the open bracket and pool play, many considered him an even match to his opponent Zest. The KT powerhouse proved unshakeable though, and the Danish Terran's hopes were quashed in 2 straight games. viOLet soon followed in a tight set against Leenock to become only the second WCS AM representative to reach the bracket stages. It was a series of early pools, but viOLet's choice to play safe in game 3 allowed him to triumph. That would start a curious trend of revenge, as the 2 succeeding winners also lost in the initial match against their final opponent only to win when it mattered the most. First outplayed sOs in straight up games while Flash outmaneuvered MC on Merry Go Round before proving immune to MC's immortal bust on Overgrowth. These results ensured that every non mirror matchup was represented in the Ro8.
There would be no rest for the weary however as IEM immediately launched into its quarterfinal matches, beginning with Taeja vs viOLet. The former was already ensured a spot at Blizzcon while the latter was sitting agonizingly close at 17th in the WCS rankings, so viOLet had more than just prize money in mind. Extraneous thoughts may have been lingering in his mind as Taeja took the first two games with ease after dealing crippling damage in the early game. viOLet played conservatively on two bases despite Taeja's quick expansions, but a marine drop + hellion runby on Nimbus and a hellion runby on Catallena both sent drones aplenty to meet the reaper. Down for the count, viOLet exposed a weakness of Taeja's in the third game. viOLet inflicted critical damage with an early roach attack and crushed with a follow-up 2/2 roach hydra attack. The American Korean attempted the same strategy in the final game, but the trick failed to get the best of the Liquid Terran a second time as he was prepared for the ill fated attack. There was no where else to turn for WCS AM's most muscular zerg, and TaeJa closed the series after leading the entire game. Though Taeja had mentioned that he doesn't lose to zergs, it was a surprisingly straightforward series considering viOLet had proven superior to both Leenock and HyuN.
Things would not be as predictable in one of the most anticipated matches of the round. Snute had advanced in first place in his group after beating MaSa and sOs, but the resurgent Flash was perhaps the most intimidating opponent the Norse Demigod had ever faced. Yet he showed no nerves in the opening two games when he took a quick 2-0 lead with two well prepared builds. Knowing Flash's tendency to play greedy, Snute used an early pool to cancel Flash's low-ground CC in game 1. A roach baneling all in caught the KT Terran trying to play catchup, and Snute ended the game with his patented muta-swarmhost. He switched things up on Deadwing by taking advantage of Flash's lack of scouting with an anachronistic 2base muta that was once popular in 2011. Coupled with ground pressure, Flash was never able to get out of his base and had no choice but to concede the game. No one imagined that Flash's imperious form could end at the hands of a foreigner, but his back was against a Norwegian wall. With no room for error, Flash adjusted. He grabbed the advantage on King Sejong Station on the back of some early drone kills and precisely dealt with Snute's desperate counter attack. The Ultimate Weapon started to show an understanding of Snute's plan as he finally deflected the Liquid Zerg's early aggression in game 4 before sealing the win with his follow up pushes. It looked like the first two losses had knocked some sense into the legend and a clutch scout in the final game proved decisive. Snute chose to put his fate in the banelings, but Flash proved impervious this time around. He held, he countered, and the comeback was complete.
That would be the only close series of the quarter finals as it was followed by two 3-0 sweeps. Life defeated First and Zest overwhelmed YoDa in what was a promising but ultimately disappointing debut for TCM's new recruits. Life showed a new lease on his once frail ZvP as he dealt with anything First had to throw at him. Game 2 ended up being on the most memorable games of the event--and likely, one of the best of the year--as it came down to 1 voidray, 2 zealots and a bunch of empty carriers against a dozen drones and 14 spore crawlers. It featured almost every unit in the book and almost every building (including a nydus). Though Life prevailed in the end, a few different turns could have given an entirely different result. YoDa never came as close to beating Zest as the KT Protoss wiped the floor, the bathroom, and the kitchen with the former IEM World Champion. Zest's conservative blink into colossus opening allowed him the safely to reach colossus and eventually templar without suffering any sort of damage. It didn't matter whether YoDa tried multiple drops and runbys on Merry Go Round, a proxy mine drop on King Sejong Station or an early stim and combat shield attack on Overgrowth. Zest defended everything with a minimum amount of units and slapped YoDa with his one attack. It was a clinic in defensive PvT and dispelled many of the doubts that had plagued his play after Day 2.
Yes, this happened
.3
Three Plus One
With only four players left, the title of favorites and underdogs was no longer applicable. A grueling 3 days of competition had distilled the contestants down to Taeja, Flash, Life and Zest, but there was one round left until the grand finals. Taeja, Life and Zest were all but assured of a spot at Blizzcon, but Flash still had miracles to make in order to reach the year-end showpiece.
The first series of the round had a curious back story. To many, Flash was the most accomplished RTS player of all time, and one of the greatest eSports personalities in history. Yet this was a new game where he had yet to match his accomplishments in BW. Taeja on the other hand was still in the midst of another successful summer, and he was the reigning IEM champion. If the Ultimate Weapon had any hopes of starting his legacy in a new game, he had to displace the current record holder for most premier league titles--a record that Flash once held in Brood War.
Like the quarter finals, Flash began the series with a greedy build: a reaper expand. While this seemed like an unnecessary risk in a TvT metagame that had begun to reward one base openings, Flash was meticulous in scouting. He lost his first reaper to poor control, but he was not against building another one to make sure he knew what he was up against. Taeja's banshee opening therefore proved ineffective, but the two players entered the midgame on equal footing though Taeja chose bio over Flash's mech. The game was decided when TaeJa identified Flash's lack of tanks and excess of hellbats, and a push down the middle while he had air control allowed him to eliminate all of Flash's units for a 1-0 lead.
Changing things up, Taeja attempted to match Flash with mech on Deadwing. Both players opened with gas first, but Flash once again built a reaper. Though it was denied, the KT terran came out ahead as he opened safely with a viking and a raven against another cloak banshee build by Taeja. Both banshees were killed without a single SCV killed; the gas advantage Flash had was invested in an earlier blue flame and upgrades. Though he was unable to use that timing to his advantage, Flash's decision making proved superior on the map when a semi base trade ensued. Taeja attacked with everything he had while Flash had 3 vikings and a raven on his side of the map. Though the Liquid Terran was able to force his opponent to evacuate the natural, Flash had dropped autoturrets and landed his vikings in his main. Flash was eventually able to hold at home despite some SCV losses, but Taeja's main was burning. With no add-ons for what seemed like an eternity, the King of Summer was forced to build nothing but hellions. Flash, on the other hand, had hellions and tanks, and there was nothing Taeja could do to hold.
Two games into the series, the two monoliths of Starcraft looked evenly matched. Only the slightest of margins separated the two players, and their struggle on Merry Go Round encapsulated just how close they were in skill. Despite the map's tendency to encourage aggressive builds, both players elected to play things out passively. Flash once again chose to go mech, while Taeja decided to stick with bio, tanks and vikings. While Taeja was able to find holes in Flash's defense in game 1, Flash proved impenetrable in game 3 as the Liquid Terran was unable to find any alley to do damage. It seemed like there was no stopping the mech train from building a head of steam, and Taeja was forced to spend several minutes avoiding the mech army and pulling it away from his bases. This resulted in a large portion of Taeja's army becoming marooned in an alternate main, and Flash stalked his prey waiting for it to try to make a bust. Taeja would not sit still, however, as a large runby into his opponent's main allowed him to take down several add-ons while rescuing his once deserted battalion. At best he was now even, and both players transitioned to the skies. What followed was 10 minutes of engagements occurring everywhere, and it appeared like Taeja was finally tearing the mech army apart with his movement. Taeja finally looked like a tiger ready to pounce, but it turned into a trap. Flash had the air advantage while Taeja still had a large contingent of marauders, and the KT Ace was able to take a decisive victory after a sequence of big explosions. It took almost 40 minutes to finally break their deadlock, but Flash now had a 2-1 series lead.
Things exploded basically
After an exhausting game, Taeja looked fatigued. It showed on King Sejong Station: for the first time all series, he chose a committed 2 base attack. Unfortunately for the defending IEM champion, Flash seemed more than aware of his plans. The KT Ace had taken down the rocks behind his natural as soon as possible, denying Taeja's desired sieging location. Spotting the attack coming, Flash pulled several SCVs and incinerated everything. The counterattack continued the barbeque in Taeja's main and natural, and though he was eventually able to hold, Flash now had an army and worker advantage. Taeja tried his best to scrape together an intimidating army, but an ill fated attack into Flash's natural while more SCVs burned at home ensured Taeja was pushed back. He sent whatever force he could muster to raze his opponent's newly minted third, but it too was extinguished along with his hopes of reaching the final. Flash reached his first title bout in over a year, and he looked forward to either a revenge match or a team kill.
SCBarbeque.
The second semifinal pitted a Life that finally looked back in shape and a Zest that had built a good head of steam after losing his first series against Taeja. The StarTale Zerg had yet to lose a single map to a protoss during his stay in Toronto, eliminating StarDust, MC and First with perfect records. On the other hand, Zest had only faced terrans so far, and looked forward to meeting his teammate in the finals.
Their first game was a flashback to IEM NY 2013 where Life handled Zest in 2 Bo3s by eliminating him before the late game. An ordinary ling scout by Life somehow managed to squeeze past the zealot giving the StarTale Ace a good scout of the main. After building a swell of lings and roaches to control the map, some carelessness from Zest--he forgot to remove the zealot at the wall to allow his army to pass--gave Life the opportunity to take down the backdoor rocks and kill a colossus. This prompted him to max out quickly with additional roaches, hydras and corruptors to steamroll the KT Protoss who had dumped much of his resources into upgrades too early. Life had a similar game plan on Merry Go Round, but he was unable to find any early gains. This forced him to delay his attack until vipers, but Zest had played greedily in response. By the time Life attacked, the protoss had 4 colossus and storm. The attack failed, and Zest continued to cultivate his army into a fearsome ball. A desperate drone pull saved Life for another few minutes, but without an economy he was essentially all in. Zest stabilized on 4 bases and Life was forced to surrender after seeing an unbeatable force.
I wonder how Idra feels about roach hydra corruptor now
With the series tied, Life attempted a trendy old build that we've been seeing on maps like Deadwing: the 14/14. Unfortunately for him, Zest cautiously scouted early after a forge first. Life was forced to cancel speed to get his hatchery sooner, and the game normalized. Both players were content to macro as Life relied on roaches, hydras and corruptors to keep him safe until the completion his greater spire while Zest amassed void rays and colossus along with the stalkers. Zest appeared ahead but a big engagement in the middle of the map drew even, and they were convinced to back off and rebuild. Zest foresaw Life's transition, however, as his fleet beacon was done minutes ago. At that point both players were already upgrading everything in their arsenal, but neither player could find an avenue for a decisive strike. Life finally reneged on their truce when he struck just as Zest was sacrificing excessive probes. The protoss army proved superior though as the ultralisks arrived in single file into a jumbo sized meat grinder. Storms were cast, things exploded in a blur and Zest ended up 40 supply ahead with a massive bank. It was a routine extermination from there, and he was one win away from the finals.
He didn't have to wait long as he closed things out in under 10 minutes. Spotting that Life had decided to play gasless into three bases, Zest reacted with an oracle and 5 gateways. Though the zerg was able to spot the suspicious complete wall off, there was no way for him to quicken his zergling speed. With an initial warp in of stalkers near the third and the oracle hunting stray zerglings, Zest was able to eliminate the base with few losses. Life was against the ropes and a final attack into his natural knocked him out of contention. After massacring protoss after protoss in Canada, Life was bathed in his own blood by the KT protoss and Zest returned to a premier tournament final for the first time since his back-to-back GSL and Global Championship titles in March and April. There, he would face his teammate, his friend, and his leader.
All in for the win
.4
Brother Against Brother
They competed side by side in the Proleague finals. They both advanced to Code S Ro16. They advanced together through the Asian Qualifier. And now they sat in opposite booths to face each other in the finals.
For Zest, this was his third final of the year. For Flash, this was his first. Looking at the results of Day 2, it was almost difficult to imagine that these two players would meet to decide the tournament, as neither player had booked their place in the quarter finals at the end of the first day of group games. Flash lost to MC. Zest lost to Taeja. They would eventually advance in straight games, but the parallels ended there. Zest stomped YoDa, flattened Life, and looked almost unbeatable in PvT. Flash on the other hand struggled against Snute, came close to defeat against Taeja, and had to rely on comebacks to reach the finals. It looked like the KT captain had an edge, but even with the amount of experience he had accumulated in 2014, no one plays a final quite like Flash.
A creature of routine, Flash once again opened his series with a greedy build, this time choosing CC first on Catallena. Zest on the other hand elected to play a bit safer with a gateway before his expansion. In his previous PvTs, Zest had displayed a very safe blink before colossus build to ensure he reached the late game, but with the added layer of a teamkill, Zest realized that he had to change his patterns. He instead built a robotics facility and a robo bay immediately after, while Flash settled in with stim before his factory. The protoss would not sit in his base for long however, as he stopped building probes at 41 and decided to move out with 2 colossus. A serendipitous marine was able to spot them, and bunkers were immediately made. Zest knew that his window of opportunity was closing fast, and both armies collided at the natural ramp only to neutralize each other along with more than a handful of SCVs. All three colossus survived however, and Zest reloaded for another attack only to see that Flash had been prioritizing vikings. This allowed him to hold, and the game was able to settle. Unfortunately for Zest, he was crucially unable to secure a third base--even his ninja was spotted as it finished--, and even with high templar, he was never able to dominate an engagement. Flash's three full bases and reinforcements whittled the protoss army down to dust, and Flash finally won a game 1.
This looks familiar
It seemed like luck was on God's side, and it continued on King Sejong Station as a wandering SCV discovered Zest's plot. It was a case of star sense and nothing else that Flash found the proxy robo, but Zest was undeterred. He let it finish and cranked out one immortal after another until he had 3 blasting the rocks. The terran was prepared with two bunkers, but they quickly fell to the fire of the immortals. With most of his SCVs he was able to hold, and it appeared that Flash had the advantage as he set off to chase the retreating army. But just as Flash walked past the robo, another immortal popped to swing the fight in Zest's favor. He marched with this momentum into the natural, and wore Flash down with precision. Even after having his cheese discovered, Zest's execution was impeccable and he tied the series at a game apiece.
I spy with my little eye... protoss bullshit.
Now appearing to settle into the match, Zest finally displayed the build that allowed him to get this far against terran: blink before robo. Flash didn't deviate either as he got his cc down early before 3 raxes and stim before his factory, and it looked like the game was going to reach the late game. Though there was some blink pressure at the ramp, all evidence pointed to a drawn out game when Zest warped in his third, but it was nothing but a curve ball. He never saturated it and instead chose to attack with mostly stalkers and colossus, but Flash was prepared, Somehow sensing his opponent's every move despite nary a look into the main, Flash already had 2 starports building vikings. Zest attacked, and Flash promptly stomped it into a grave before holding a last ditch attack into his main. Zest's adjustments to try and surprise his teammate had so far failed to pay dividends, and many wondered why he didn't feel confident using the gameplan that had found success against his previous terran victims.
At this point Flash was in complete control of the series, and it looked like Zest had no questions that the Ultimate Weapon could not answer. Zest tried to play far greedier on Deadwing, but Flash's instincts could not be fooled. The protoss was building colossus, a twilight council and a forge all at the same time, and Flash was already trekking across the map with combat shields in tow. The mothership core was caught with her bloomers down, but Zest's quick reactions allowed him to cast photon overcharge on time. Unfortunately, it was not enough as he only had a handful of units at the time of attack and 16 probes gave their life for Zest's greed. The protoss had no choice but adjust with a more mineral heavy composition, and the customary blink was abandoned for charge. Identifying the lack of enough anti air, Flash was given the courage to drop with abandon as he snatched a colossus at the cost of some bio before razing the main nexus with another set of paratroopers. Zest did have a good amount of immortals, zealots and templar, but Flash was already prepared with ghosts. Gathering his army for a final direct assault, the KT terran doused his opponent in EMPs and claimed matchpoint for his first tournament title in SC2.
Welcome to the KT Corral
Up 3-1 and displaying a versatility and understanding of his opponents that we had previously never seen from Flash in SC2, it appeared that the stars had finally aligned for the God in Toronto. Just one win away from the gold, Flash once again got the best of Zest in their battle of build orders on Nimbus. After killing two probes with his reaper expand, Flash took an immediate third, hidden in the horizontal opposite natural.
Flash's recipe for success: more CCs
Somehow, he was able to mask his greed despite continuing with his 3 barracks and stim before factory, and Zest was forced to play conservatively knowing that his opponent was not afraid of early attacks like the last game. They both sat back and macro'd, and Zest perhaps thought that he was in a good position as his twilight council, robo bay and forge worked on his upgrades. He even spotted Flash taking a safely timed "third", and he aped his opponent's expansion timing. It was only then that Zest had the presence of mind to scout the whole map, but by then it was too late to deny the fully saturated base. The protoss was bamboozled into playing safe, and the result was a 40 supply advantage for the terran. It was almost vintage Flash as he maxed out in under 15 minutes, and it was time to start trading. First was a doom drop in the natural, and the distance forced Zest to separate his stalkers to defend. This left his colossus without any anti air, and it proved disastrous as the natural nexus and 2 colossus were eliminated. Though it was an unfavorable trade, Flash was now on 5 bases to Zest's barely saturated 4. The economic advantage meant that all the terran had to do was diminish the protoss army and splash damage repeatedly, and though Zest was barely able to hold when all looked hopeless, Flash's supply lead only increased. As the protoss army was diminished, he could no longer cover all his bases, and another drop in the natural tightened the noose. Flash could feel his teammate finally faltering, and he stimmed into the fourth base to deliver the finishing blow. When the dust settled, only terran units were left standing. When IEM Toronto concluded, only Flash was left standing. Trophy in hand. Check in his pocket. His 21.74% in the back of his mind.
.5
14.47% More
For his Herculean effort, he gained 14.47%. From the depths of despair, he now has hope.
And yet it is but a faint glimmer.
With 8 spots taken and 4 spots all but assured, only 4 seeds into Blizzcon are realistically up for grabs. The current 16th placer in terms of odds, Snute, has 1175 points more. Only another title could bridge that gap, and opportunities are starting to wane. Between them, viOLet, Pigbaby and Rain are still in the hunt, and all three are still competing in their respective WCS regions. The SKT T1 Protoss, however, should end up becoming his main rival for Blizzcon as they are bound to meet in either the GSL or KeSPA Cup. Either player could be considered a favorite for any tournament they enter, and their inevitable clash will have historical and personal significance.
After an August for the ages, where he won 79% of his games and 91% of his matches, would you doubt him? Once considered a talented yet bullheaded macro player, Flash displayed a versatility and adaptability that he had never before shown in tournaments. When he was broken by Snute's aggression, he played safe. When he was broken by Taeja's timing, he prepared better. When he played against his teammate, he varied his tactics on the backbone of a safe opening. In the past, the Ultimate Weapon had only one mindset: expand as soon as I can and build more units. Though it was often good enough in Bo1s in Proleague, his opponents in Code S and Code A always came prepared for him and found ways to abuse his predictability. But it seems like Flash has grown since arriving in Canada. He now understands that macro alone can win him games, but it can't make him a champion. Many games are won within the first 5 minutes, and the way he played his last three series recalled the awareness of Mvp more than the single-mindedness of MarineKing.
The most successful month of his SC2 career has now bled into the next. But will September be like August?
On Friday, he has Code S Ro16. There, he faces the Lord of Banelings TRUE, the Silver Surfer soO, and the Final Boss DongRaeGu. Since the last patch, he is 17-3 in TvZ. In the Ro32, he demolished Dark and Solar. So confident was he in the matchup that he 2rax'd twice and barely broke out a sweat. He looks supreme against the swarm, and he was chosen last in group selections by his peers. Even PartinG had enough sense not to pick him, and it was clear that everyone feared him.
In two weeks time, he'll be competing in the KeSPA Cup. In his first match, he faces StarDust, a player renowned for his build orders and early game aggression. Where that was once his weakness, on display this weekend against MC and Snute, he has finally learned that reaching the late game in any state gives him an advantage against almost anyone. His mantra is no longer "I need to get ahead to win." It is now "If I survive, no one can beat me." Since the widow mine buff, Flash is 20-6 in TvP. His masterclass against Zest in the finals illustrated a man that now understands his opponents and plays against them, instead of playing in a shell against himself. If he survives, no one can beat him.
And it all started in Toronto.
On his first day, he lost to MC.
On his second day, he struggled against Snute and Taeja.
Man, the most exciting stuff is definitely about how like a month ago, Flash entering Blizzcon wasn't even really a probability, and now he actually has a legitimate shot, depending on how he performs in GSL and Kespa cup. What a sick end to the year this is going to be for Flash fans.
beautifully written. I'm sad for TaeJa, but I'm looking forward to Flash's performance in his upcoming appearances in GSL. One thing that I loved about his play in game 3 vs TaeJa was the air-tight turret ring.
beautifully written. I'm sad for TaeJa, but I'm looking forward to Flash's performance in his upcoming appearances in GSL. One thing that I loved about his play in game 3 vs TaeJa was the air-tight turret ring.
Taeja has big trouble vs Terran. Maybe lack of experience.
ofc You gona have to use the phrase 'And on the third day'... there is no way i was expecting that. But god damn Flash recently is scarry x(... most of the terran are in fear of their race being nerfed
Congratulations to Flash, though I wasn't rooting for him mostly because of how obnoxious some of his fans are. He definitely deserved it based on how well he played. Looking forward, his main immediate obstacle in both the GSL and KeSPA cup seems to be soO though Flash isn't guaranteed to face him in either case. I don't see Flash having much trouble though, especially since he only has to practice one matchup for his GSL group.
Such an insanely stacked tournament. When you've got Life and Taeja and they do not meet in the finals of that tournament, then you know the level of competition. I was so impressed with MC beating Flash, he always seem to impress me again and again, even though he's probably the most watched progamer. Honestly his statement of best PvT in the world is not far from it, in a couple of month's where Protoss still have trouble adjusting to a more powerful Terran race.
On September 02 2014 13:10 JudicatorHammurabi wrote: I've been waiting for him to win a title. I really hope this is Flash finally transferring his skills over to SC2 and not just a fluke.
There's a list around of all the players he had to beat to qualify for the tournament, and finally to win; it's literally a who's who of the top Starcraft players in the world.
Flash was impressive cause despite the struggle he had he kept trying and improving in this tournament just as he did over the past 2 years.
Though, to me the remarkable performance of the week end was Life and Snute.
Life because he come from open bracket and had an almost flawless run until the semi. It's been a long time I didn't see him dominating so much, loosing only one game until the semi (against Scarlett on a failed 10 pool/speed)
Snute cause he was reaaaally close and if he hadn't made those big mistakes in game 4 and 5 (gambling on yolo baneling bust - WTF?) he may have been the winner of the whole tournament. Keep your hopes high Snute, you gonna win something big soon!
Awesome article, I've followed SC2 sporadically since its release but meticously the last year. I never watched SC1 but I've followed Flashs struggle for a year and I've heard his story. I saw every single game against both Taeja and Zest, it feels surreal, what has happened and that I was there to see it happen game for game.
I was captivated by the game I saw that day DRG vs MMA finals game 7, that was what brought me into SC2, a stray vod of a game. I've read so many stories, heard so many legends, about MVP, MKP, DRG and so on but the ones I saw in the making are few.
I saw Flashs struggle, I witnessed his rebirth, I feel that for once I was there when a legend rose from the ashes.
On September 02 2014 13:10 JudicatorHammurabi wrote: I've been waiting for him to win a title. I really hope this is Flash finally transferring his skills over to SC2 and not just a fluke.
There's a list around of all the players he had to beat to qualify for the tournament, and finally to win; it's literally a who's who of the top Starcraft players in the world.
It's worth mentioning that even though Flash has been dominating since the patch, he rarely, if ever, uses widow mines. In fact, I believe in the grand finals, he did not build a single one.
The last section about Flash is excellent. Makes me so happy to see him finally winning a finals, and a super-stacked one at that. Still can't believe he outplayed Zest to such a degree...
On September 02 2014 16:30 stargunner wrote: It's worth mentioning that even though Flash has been dominating since the patch, he rarely, if ever, uses widow mines. In fact, I believe in the grand finals, he did not build a single one.
It said MC->Flash with 2-1, so i thought flash was out. This made me not watch the tournament and now it says he won the tournament. I would have watched him play if i knew he was still in it
On September 02 2014 16:30 stargunner wrote: It's worth mentioning that even though Flash has been dominating since the patch, he rarely, if ever, uses widow mines. In fact, I believe in the grand finals, he did not build a single one.
The mine buff only changes TvZ really any ways.
He doesn't use them much in TvZ, either. just really good splitting with Thor for muta. although the Thor was slightly buffed for the air targeting.
On September 02 2014 17:25 Foxxan wrote: So weird, i checked the bracket.
It said MC->Flash with 2-1, so i thought flash was out. This made me not watch the tournament and now it says he won the tournament. I would have watched him play if i knew he was still in it
Vods were worth watching IMO (wasn't able to watch live)... but might be harder to watch after reading this. (I did know Flash won before watching semi-finals, but nothing else (opponents or score).
As much as I want to be on the "Flash hype train" I simply cannot. He plays so boring style to watch I cannot help myself(also he has the most annoying fans there) but to hope it is his last tournament win and he won't be flying anywhere. As much as I love Maru/Bomber/MVP/Taeja I don't like Flash. And I don't care how good his mechanics are, I want to see entertaining games - same way I don't like watching Rain. Am I the only one or what?
Though I have to admit, that there are more boring players(Hi, Snute). Victory deserved though, he played better. The games I saw, then I turned it off. Congratz anyway
I am so happy for flash! Wow such a relief this is. All his struggles and hard work for 2 years has finally paid off. I am sure he is feeling great now, I wish other bw legends like stork and fantasy would have the willand mental strenght to do what flash is doing. What a champion flash is, what an icon! Boxer tried to do the same at the beginning of sc2 but he was too old to compete with the much younger players and had some back problems ifi can remember. But he gave huge publicity to sc2 noone can deny that. Now it's flash's turn to save esports!!
On September 02 2014 18:15 deacon.frost wrote: As much as I want to be on the "Flash hype train" I simply cannot. He plays so boring style to watch I cannot help myself(also he has the most annoying fans there) but to hope it is his last tournament win and he won't be flying anywhere. As much as I love Maru/Bomber/MVP/Taeja I don't like Flash. And I don't care how good his mechanics are, I want to see entertaining games - same way I don't like watching Rain. Am I the only one or what?
Though I have to admit, that there are more boring players(Hi, Snute). Victory deserved though, he played better. The games I saw, then I turned it off. Congratz anyway
You're just a Flash hater, admit it! Flash has tons of entertaining games. He destroyed Taeja's main base with 3 vikings LOL. Go watch some bronze players play entertaining games. Gimmicky play is not entertaining for me. Flash plays entertaining games when he has equally skilled opponents face him, if not he just stomps lower skilled players. It's soo funny to see everyone scared to go macro games vs him. It's not his fault that his opponents just wants to rush him and fail miserably. Just look at Snute. He kept saying his strategy vs Terran was unbeatable but when he faced Flash he just all in him 5 games in a row. PS: About the "annoying fans". He deserves all the praise he got. You do realize that this guy was the most dominant Brood War player of all time right? In his peak period he had 90% winrate in all match-ups (70%+ winrate over all his career).
On September 02 2014 18:15 deacon.frost wrote: As much as I want to be on the "Flash hype train" I simply cannot. He plays so boring style to watch I cannot help myself(also he has the most annoying fans there) but to hope it is his last tournament win and he won't be flying anywhere. As much as I love Maru/Bomber/MVP/Taeja I don't like Flash. And I don't care how good his mechanics are, I want to see entertaining games - same way I don't like watching Rain. Am I the only one or what?
Though I have to admit, that there are more boring players(Hi, Snute). Victory deserved though, he played better. The games I saw, then I turned it off. Congratz anyway
Flash's entire IEM run has been one of the most variable in the history of HotS, he does a lot of different openings and compositions in all matchups, I'm not sure whether we are watching the same game.
Could someone please explain to me why going to blizzcon is so god damn important? I've read up on the WCS system but ultimately the global finals is just another tournament with a lot of prize money. Why does it have to be brought up every other sentence? It is really tiring to hear casters and writers going on and on and on and on about blizzcon.
On September 02 2014 18:15 deacon.frost wrote: As much as I want to be on the "Flash hype train" I simply cannot. He plays so boring style to watch I cannot help myself(also he has the most annoying fans there) but to hope it is his last tournament win and he won't be flying anywhere. As much as I love Maru/Bomber/MVP/Taeja I don't like Flash. And I don't care how good his mechanics are, I want to see entertaining games - same way I don't like watching Rain. Am I the only one or what?
Though I have to admit, that there are more boring players(Hi, Snute). Victory deserved though, he played better. The games I saw, then I turned it off. Congratz anyway
Flash incredible mechanics are exactly what makes his games so amazing, not because he just macro's better, no, he is able to do stuff on an entire different level of mechanics that very few can explore, doing what no other can.
On September 02 2014 20:02 dust7 wrote: Could someone please explain to me why going to blizzcon is so god damn important? I've read up on the WCS system but ultimately the global finals is just another tournament with a lot of prize money. Why does it have to be brought up every other sentence? It is really tiring to hear casters and writers going on and on and on and on about blizzcon.
because blizzcon is supposed to be the end all tournament and the pinacle of credibility, the WCS point system undermines this though.
On September 02 2014 20:02 dust7 wrote: Could someone please explain to me why going to blizzcon is so god damn important? I've read up on the WCS system but ultimately the global finals is just another tournament with a lot of prize money. Why does it have to be brought up every other sentence? It is really tiring to hear casters and writers going on and on and on and on about blizzcon.
because blizzcon is supposed to be the end all tournament and the pinacle of credibility, the WCS point system undermines this though.
meh?
I doubt the players care as much as the hype for this single tournament suggests.
On September 02 2014 20:02 dust7 wrote: Could someone please explain to me why going to blizzcon is so god damn important? I've read up on the WCS system but ultimately the global finals is just another tournament with a lot of prize money. Why does it have to be brought up every other sentence? It is really tiring to hear casters and writers going on and on and on and on about blizzcon.
because blizzcon is supposed to be the end all tournament and the pinacle of credibility, the WCS point system undermines this though.
meh?
I doubt the players care as much as the hype for this single tournament suggests.
I doubt you know better what the players feels than the players turned casters and the casters. They go to live tournaments, they talk to the players, many are the times you hear the casters knowing inside information because they talk with the players. They wouldn't say things likethat without having any basis for it, they KNOW what the players want because they talk with them, you don't.
You don't understand what the central core of sport is? Especially on the highest level, what do you think drives people like Jaedong to dedicate 90% of their lives to a sport(a game). Most times its the drive to win, the drive to be the best.
Blizzon is the pinnacle of WCS, that btw is short for WORLD CHAMPIONSHIP SERIES.
The day when professional athlets don't care about going to the world championship final is the day that sports die.
On September 02 2014 20:02 dust7 wrote: Could someone please explain to me why going to blizzcon is so god damn important? I've read up on the WCS system but ultimately the global finals is just another tournament with a lot of prize money. Why does it have to be brought up every other sentence? It is really tiring to hear casters and writers going on and on and on and on about blizzcon.
because blizzcon is supposed to be the end all tournament and the pinacle of credibility, the WCS point system undermines this though.
meh?
I doubt the players care as much as the hype for this single tournament suggests.
Tournaments at the end of the year get so stacked because of WCS points, everyone who still is in the range of getting to Blizzcon will try. It is rather easy to understand why players want to be at Blizzcon, even if you don't belief in fame. Free Money.
Congrats flash, pretty impressive always escaping elimination and then doing a sprint for 1st place.
On September 02 2014 16:30 stargunner wrote: It's worth mentioning that even though Flash has been dominating since the patch, he rarely, if ever, uses widow mines. In fact, I believe in the grand finals, he did not build a single one.
The mine buff only changes TvZ really any ways.
He doesn't use them much in TvZ, either. just really good splitting with Thor for muta. although the Thor was slightly buffed for the air targeting.
IMO the Thor buff has super significant changes in TvZ meta in favor of T. I'd argue that once Thors are out they take out the muta option and leaves Z with roach hydra as the only viable mid game, unless the map highly favors muta play.
On September 02 2014 18:15 deacon.frost wrote: As much as I want to be on the "Flash hype train" I simply cannot. He plays so boring style to watch I cannot help myself(also he has the most annoying fans there) but to hope it is his last tournament win and he won't be flying anywhere. As much as I love Maru/Bomber/MVP/Taeja I don't like Flash. And I don't care how good his mechanics are, I want to see entertaining games - same way I don't like watching Rain. Am I the only one or what?
Though I have to admit, that there are more boring players(Hi, Snute). Victory deserved though, he played better. The games I saw, then I turned it off. Congratz anyway
Flash incredible mechanics are exactly what makes his games so amazing, not because he just macro's better, no, he is able to do stuff on an entire different level of mechanics that very few can explore, doing what no other can.
Well, it doesn't make his games so amazing for me, that's for sure. When I turn off the stream because I am bored something is wrong.
On September 02 2014 20:02 dust7 wrote: Could someone please explain to me why going to blizzcon is so god damn important? I've read up on the WCS system but ultimately the global finals is just another tournament with a lot of prize money. Why does it have to be brought up every other sentence? It is really tiring to hear casters and writers going on and on and on and on about blizzcon.
because blizzcon is supposed to be the end all tournament and the pinacle of credibility, the WCS point system undermines this though.
meh?
I doubt the players care as much as the hype for this single tournament suggests.
I doubt you know better what the players feels than the players turned casters and the casters. They go to live tournaments, they talk to the players, many are the times you hear the casters knowing inside information because they talk with the players. They wouldn't say things likethat without having any basis for it, they KNOW what the players want because they talk with them, you don't.
You don't understand what the central core of sport is? Especially on the highest level, what do you think drives people like Jaedong to dedicate 90% of their lives to a sport(a game). Most times its the drive to win, the drive to be the best.
Blizzon is the pinnacle of WCS, that btw is short for WORLD CHAMPIONSHIP SERIES.
The day when professional athlets don't care about going to the world championship final is the day that sports die.
the fact that it is so much harder to win the GSL than blizzcon undermines the legitimacy of that tournament tough imo.
On September 02 2014 20:02 dust7 wrote: Could someone please explain to me why going to blizzcon is so god damn important? I've read up on the WCS system but ultimately the global finals is just another tournament with a lot of prize money. Why does it have to be brought up every other sentence? It is really tiring to hear casters and writers going on and on and on and on about blizzcon.
because blizzcon is supposed to be the end all tournament and the pinacle of credibility, the WCS point system undermines this though.
meh?
I doubt the players care as much as the hype for this single tournament suggests.
I doubt you know better what the players feels than the players turned casters and the casters. They go to live tournaments, they talk to the players, many are the times you hear the casters knowing inside information because they talk with the players. They wouldn't say things likethat without having any basis for it, they KNOW what the players want because they talk with them, you don't.
You don't understand what the central core of sport is? Especially on the highest level, what do you think drives people like Jaedong to dedicate 90% of their lives to a sport(a game). Most times its the drive to win, the drive to be the best.
Blizzon is the pinnacle of WCS, that btw is short for WORLD CHAMPIONSHIP SERIES.
The day when professional athlets don't care about going to the world championship final is the day that sports die.
the fact that it is so much harder to win the GSL than blizzcon undermines the legitimacy of that tournament tough imo.
I agree to an extent. Next year should be better though, let's just wait it out and hope Blizzard lets HoTS be stable a couple more years before even thinking of releasing LoTV.
On September 02 2014 20:02 dust7 wrote: Could someone please explain to me why going to blizzcon is so god damn important? I've read up on the WCS system but ultimately the global finals is just another tournament with a lot of prize money. Why does it have to be brought up every other sentence? It is really tiring to hear casters and writers going on and on and on and on about blizzcon.
because blizzcon is supposed to be the end all tournament and the pinacle of credibility, the WCS point system undermines this though.
meh?
I doubt the players care as much as the hype for this single tournament suggests.
I doubt you know better what the players feels than the players turned casters and the casters. They go to live tournaments, they talk to the players, many are the times you hear the casters knowing inside information because they talk with the players. They wouldn't say things likethat without having any basis for it, they KNOW what the players want because they talk with them, you don't.
You don't understand what the central core of sport is? Especially on the highest level, what do you think drives people like Jaedong to dedicate 90% of their lives to a sport(a game). Most times its the drive to win, the drive to be the best.
Blizzon is the pinnacle of WCS, that btw is short for WORLD CHAMPIONSHIP SERIES.
The day when professional athlets don't care about going to the world championship final is the day that sports die.
the fact that it is so much harder to win the GSL than blizzcon undermines the legitimacy of that tournament tough imo.
I respectfully disagree.
The reason is that in the difficulty of winning blizzcon you have to include the challenge of actually getting a ticket there, getting top 16. If we would go 1-2 years back in time you would be right, but now the foreign tournaments are also stacked with korean (and foreign) talent. Taeja, HyuN, Bomber, MC, Stardust, Innovation. Say what you want, they stand toe to toe with koreans, the recent tournaments pretty much proves that.
Look at foreigners, Snute and Bunny is on a roll, I'm not saying they are as good as top notch koreans really but they can damn well give them a run for their money. Just look at Snute in Toronto. The foreigners are rising so fast they even get their own powerrakning.
To even be able to challenge for Blizzcon you need to climb the ladders of many tough tournaments and become one of the top 16 players of the year. GSL? You need to enter one tournament, climb your way up and win it. I'm not saying its easy, its hard as hell, GSL is insane. However try arguing that winning against the top 16 tournament winners of a whole year is easier nowadays when the foreign scene is as stacked with talent as it is is harder than you think. Your way of thinking is old, you are thinking of the scene 1-2 years back.
On September 02 2014 12:44 Jacmert wrote: Could Flash be the next SC2 bonjwa?
No he can't SC2 is designed to have a big "randomness" (as Blizzard calls it) factor (see the SC2 documentary on developing and designing the races), which leads to very strong allins and therefore leads to even the best players can be knocked out by cheese (more then in BW) or allins. Allins sometimes aren't even possible to hold, even when scouted, sometimes there is only a (too) small defenders advantage. As this is on purpose, this won't change. That also means, that you just cannot dominate over a long time anymore, because there is always the present thread of being knocked out by a coinflip strategy (I know it was in BW similar, but not the same). Some mechanics just comfort that (Soul Train in WoL, Blink allin, cannon rushes, proxy anything, DT rushes for toss, hatchblocks, early aggression or allins, busts or switches from zerg, double proxy rax from terran and many more). I mean if you just look at how close it was that Flash got knocked out on the FIRST day of his attempt, it actually shows a well executed cheese/allin can win easily snipe the then later champion. Yeah it was the "BossToss" and he is actually not much of a lesser player but even him felt the necessarity to allin and not go macro vs flash and it worked in his favor.
Although there will be ppl here claiming that this is all wrong and I am a stupid noob, the last 4 years of SC2 just showed that "bonjwa" isn't possible anymore. MVP showed, that you can win a lot with reinventing yourself over and over again, but it was nowhere close to Flash/Jaedong levels in BroodWar, and the game is played much more to the limit now then "back then", leaving less margin for errors. Especially if it is true that Terran is the least forgiving race for errors (as some better-then-me players say), Flash will stay strong, but not dominating. Although I am a Flash fan and would wish for him proving all wrong (incloding me) that doubted him. Designing the game that one player cannot dominate over a long period of time might be an exciting thing for foreigner fans, but personally I would prefer it the other way around.
At last, the greatest progamer of all time gets a title. I'm not sure if the variance/volatility of SC2 will ever allow a true bonjwa to rise, but if one should be the first SC2 bonjwa, then it should be Flash (and I'm a hardcode SKT fan).
On September 02 2014 20:02 dust7 wrote: Could someone please explain to me why going to blizzcon is so god damn important? I've read up on the WCS system but ultimately the global finals is just another tournament with a lot of prize money. Why does it have to be brought up every other sentence? It is really tiring to hear casters and writers going on and on and on and on about blizzcon.
because blizzcon is supposed to be the end all tournament and the pinacle of credibility, the WCS point system undermines this though.
meh?
I doubt the players care as much as the hype for this single tournament suggests.
I doubt you know better what the players feels than the players turned casters and the casters. They go to live tournaments, they talk to the players, many are the times you hear the casters knowing inside information because they talk with the players. They wouldn't say things likethat without having any basis for it, they KNOW what the players want because they talk with them, you don't.
You don't understand what the central core of sport is? Especially on the highest level, what do you think drives people like Jaedong to dedicate 90% of their lives to a sport(a game). Most times its the drive to win, the drive to be the best.
Blizzon is the pinnacle of WCS, that btw is short for WORLD CHAMPIONSHIP SERIES.
The day when professional athlets don't care about going to the world championship final is the day that sports die.
the fact that it is so much harder to win the GSL than blizzcon undermines the legitimacy of that tournament tough imo.
I respectfully disagree.
The reason is that in the difficulty of winning blizzcon you have to include the challenge of actually getting a ticket there, getting top 16. If we would go 1-2 years back in time you would be right, but now the foreign tournaments are also stacked with korean (and foreign) talent. Taeja, HyuN, Bomber, MC, Stardust, Innovation. Say what you want, they stand toe to toe with koreans, the recent tournaments pretty much proves that.
Look at foreigners, Snute and Bunny is on a roll, I'm not saying they are as good as top notch koreans really but they can damn well give them a run for their money. Just look at Snute in Toronto. The foreigners are rising so fast they even get their own powerrakning.
To even be able to challenge for Blizzcon you need to climb the ladders of many tough tournaments and become one of the top 16 players of the year. GSL? You need to enter one tournament, climb your way up and win it. I'm not saying its easy, its hard as hell, GSL is insane. However try arguing that winning against the top 16 tournament winners of a whole year is easier nowadays when the foreign scene is as stacked with talent as it is is harder than you think. Your way of thinking is old, you are thinking of the scene 1-2 years back.
Foreigners can't hold their own against top koreans, not at all in fact. "They even get their own powerranking." Well... exactly ;D. They can't get near to break into a list of 10 elite players, so we give them a pity power rank so that they don't feel too left alone. If you think Snute taking 2 games vs Flash makes me change my mind, it's in fact the contrary. You just realize how different those players are when Flash just wins it back with 3 sharp straight games. They certainly can take games off of all players (as is possible in Starcraft after all), even series against lesser koreans, I'll give you that much, but "top koreans" are out of reach. And I don't mean, out of handsome Protosses.
On September 02 2014 20:02 dust7 wrote: Could someone please explain to me why going to blizzcon is so god damn important? I've read up on the WCS system but ultimately the global finals is just another tournament with a lot of prize money. Why does it have to be brought up every other sentence? It is really tiring to hear casters and writers going on and on and on and on about blizzcon.
because blizzcon is supposed to be the end all tournament and the pinacle of credibility, the WCS point system undermines this though.
meh?
I doubt the players care as much as the hype for this single tournament suggests.
I doubt you know better what the players feels than the players turned casters and the casters. They go to live tournaments, they talk to the players, many are the times you hear the casters knowing inside information because they talk with the players. They wouldn't say things likethat without having any basis for it, they KNOW what the players want because they talk with them, you don't.
You don't understand what the central core of sport is? Especially on the highest level, what do you think drives people like Jaedong to dedicate 90% of their lives to a sport(a game). Most times its the drive to win, the drive to be the best.
Blizzon is the pinnacle of WCS, that btw is short for WORLD CHAMPIONSHIP SERIES.
The day when professional athlets don't care about going to the world championship final is the day that sports die.
There's a FIBA World Cup of basketball going on right now. The best NBA players have been pulling out left and right. Blizzcon has been undermined by their point system. GSL is still more stacked.
Does anyone know the viewship numbers for the 4 days? I was watching all but the final match and it was just incredible, I think I saw a max of 40-50K but it could have gone higher once Flash was making it through the finals...
Blizzcon is not 1st priority for all the players, specially for Kespa players who haven't been commiting to the WCS during the whole year. I too get sick of the casters talking about Blizzcon all day, but that might be because I'm salty about how the WCS system works ^.^
On September 02 2014 20:02 dust7 wrote: Could someone please explain to me why going to blizzcon is so god damn important? I've read up on the WCS system but ultimately the global finals is just another tournament with a lot of prize money. Why does it have to be brought up every other sentence? It is really tiring to hear casters and writers going on and on and on and on about blizzcon.
because blizzcon is supposed to be the end all tournament and the pinacle of credibility, the WCS point system undermines this though.
meh?
I doubt the players care as much as the hype for this single tournament suggests.
I doubt you know better what the players feels than the players turned casters and the casters. They go to live tournaments, they talk to the players, many are the times you hear the casters knowing inside information because they talk with the players. They wouldn't say things likethat without having any basis for it, they KNOW what the players want because they talk with them, you don't.
You don't understand what the central core of sport is? Especially on the highest level, what do you think drives people like Jaedong to dedicate 90% of their lives to a sport(a game). Most times its the drive to win, the drive to be the best.
Blizzon is the pinnacle of WCS, that btw is short for WORLD CHAMPIONSHIP SERIES.
The day when professional athlets don't care about going to the world championship final is the day that sports die.
the fact that it is so much harder to win the GSL than blizzcon undermines the legitimacy of that tournament tough imo.
I respectfully disagree.
The reason is that in the difficulty of winning blizzcon you have to include the challenge of actually getting a ticket there, getting top 16.
No, I agree with him. It's not that hard to get to blizzcon if you go to every foreign tourney. It becomes a case of just quantity over quality finishes. You don't need to win those foreign tourneys to get to blizzcon. You just need to place decently in a lot of them and the WCS points just keep rolling in. I enjoy watching blizzcon for the spectacle and it being the end of year big tourney, but I have never ranked it that highly as a tournament as far as skill goes.
On September 03 2014 03:04 Silvana wrote: Blizzcon is not 1st priority for all the players, specially for Kespa players who haven't been commiting to the WCS during the whole year. I too get sick of the casters talking about Blizzcon all day, but that might be because I'm salty about how the WCS system works ^.^
e: grammar
I'm pretty sure very nearly every player in Korea would pull a fingernail or three to get to Blizzcon. Life was really disappointed that he didn't get there last year, and a bunch of other players seemed upset that they hadn't gotten to travel much as well. Even if we (and they) think that the GSL is harder, Blizzcon is the ultimate tournament for most of these guys. If nothing else then at least for the $100k first prize.
On September 03 2014 01:30 Jampackedeon wrote: Does anyone know the viewship numbers for the 4 days? I was watching all but the final match and it was just incredible, I think I saw a max of 40-50K but it could have gone higher once Flash was making it through the finals...
When Flash was almost winning Zest the viewcount got to 60K+.
Two things became clear, people love Terran and Flash.
On September 03 2014 03:04 Silvana wrote: Blizzcon is not 1st priority for all the players, specially for Kespa players who haven't been commiting to the WCS during the whole year. I too get sick of the casters talking about Blizzcon all day, but that might be because I'm salty about how the WCS system works ^.^
e: grammar
I'm pretty sure very nearly every player in Korea would pull a fingernail or three to get to Blizzcon. Life was really disappointed that he didn't get there last year, and a bunch of other players seemed upset that they hadn't gotten to travel much as well. Even if we (and they) think that the GSL is harder, Blizzcon is the ultimate tournament for most of these guys. If nothing else then at least for the $100k first prize.
Just because a player might feel that way doesn't mean they would be allowed to compete in every tournament for points *cough.* It's a double-edged sword. Also I wouldn't speak on behalf of the players. I'm pretty sure all of them have different goals and ambitions when it comes to where they currently stand.
On September 03 2014 08:47 FuRRie wrote: "Why is Blizzcon so important?"
Have people who ask this seen the price pool? seriously.
Whats the prize pool? Is it like The International or something???????
BlizzCon has a top prize of $100,000 which is a significant sum even if it isn't in the same ballpark as TI4. And the simple privilege of having the right to title yourself the best player in the world against the best of the best is something players will constantly strive for. Regardless of the whole WCS point debate regarding whether some players have the right to be at BlizzCon it is an incredibly high level tournament and the 16 players there will put all their soul into winning it for a reason. Imagine it the Stanley Cup of SC2.
On September 03 2014 01:30 Jampackedeon wrote: Does anyone know the viewship numbers for the 4 days? I was watching all but the final match and it was just incredible, I think I saw a max of 40-50K but it could have gone higher once Flash was making it through the finals...
At the peak IEM Toronto streams (all languages) totaled 66,000 of the 67,500 SC2 stream viewers on twitch.tv
On September 03 2014 01:30 Jampackedeon wrote: Does anyone know the viewship numbers for the 4 days? I was watching all but the final match and it was just incredible, I think I saw a max of 40-50K but it could have gone higher once Flash was making it through the finals...
When Flash was almost winning Zest the viewcount got to 60K+.
Two things became clear, people love Terran and Flash.
on the main stream that is. Not included TakeTV and other streams. Many germans watch TakeTV.
On September 03 2014 01:30 Jampackedeon wrote: Does anyone know the viewship numbers for the 4 days? I was watching all but the final match and it was just incredible, I think I saw a max of 40-50K but it could have gone higher once Flash was making it through the finals...
At the peak IEM Toronto streams (all languages) totaled 66,000 of the 67,500 SC2 stream viewers on twitch.tv
On September 02 2014 13:10 JudicatorHammurabi wrote: I've been waiting for him to win a title. I really hope this is Flash finally transferring his skills over to SC2 and not just a fluke.
There's a list around of all the players he had to beat to qualify for the tournament, and finally to win; it's literally a who's who of the top Starcraft players in the world.
On September 02 2014 18:15 deacon.frost wrote: As much as I want to be on the "Flash hype train" I simply cannot. He plays so boring style to watch I cannot help myself(also he has the most annoying fans there) but to hope it is his last tournament win and he won't be flying anywhere. As much as I love Maru/Bomber/MVP/Taeja I don't like Flash. And I don't care how good his mechanics are, I want to see entertaining games - same way I don't like watching Rain. Am I the only one or what?
Though I have to admit, that there are more boring players(Hi, Snute). Victory deserved though, he played better. The games I saw, then I turned it off. Congratz anyway
You know Flash is back on top when people are complaining about how boring he is despite him using a variety of builds to pull off exciting wins.
On September 02 2014 16:30 stargunner wrote: It's worth mentioning that even though Flash has been dominating since the patch, he rarely, if ever, uses widow mines. In fact, I believe in the grand finals, he did not build a single one.
The mine buff only changes TvZ really any ways.
If you think the mine buff only changes TvZ, you are mistaken
On September 02 2014 16:30 stargunner wrote: It's worth mentioning that even though Flash has been dominating since the patch, he rarely, if ever, uses widow mines. In fact, I believe in the grand finals, he did not build a single one.
The mine buff only changes TvZ really any ways.
If you think the mine buff only changes TvZ, you are mistaken
It changes TvP very slightly, not enough for it to be responsible for any perceived changes in balance.
On September 02 2014 16:30 stargunner wrote: It's worth mentioning that even though Flash has been dominating since the patch, he rarely, if ever, uses widow mines. In fact, I believe in the grand finals, he did not build a single one.
The mine buff only changes TvZ really any ways.
If you think the mine buff only changes TvZ, you are mistaken
It changes TvP very slightly, not enough for it to be responsible for any perceived changes in balance.
If you look at Aligulac game stats on each race MU, PvT took the same % drop as ZvT. Maybe it's just the maps making drops harder to defend three bases
On September 02 2014 16:30 stargunner wrote: It's worth mentioning that even though Flash has been dominating since the patch, he rarely, if ever, uses widow mines. In fact, I believe in the grand finals, he did not build a single one.
The mine buff only changes TvZ really any ways.
If you think the mine buff only changes TvZ, you are mistaken
It changes TvP very slightly, not enough for it to be responsible for any perceived changes in balance.
If you look at Aligulac game stats on each race MU, PvT took the same % drop as ZvT. Maybe it's just the maps making drops harder to defend three bases
I think it's just natural that 'balance' shifts back and forth between two races as pros keep figuring the game out more.
On September 02 2014 16:30 stargunner wrote: It's worth mentioning that even though Flash has been dominating since the patch, he rarely, if ever, uses widow mines. In fact, I believe in the grand finals, he did not build a single one.
The mine buff only changes TvZ really any ways.
If you think the mine buff only changes TvZ, you are mistaken
It changes TvP very slightly, not enough for it to be responsible for any perceived changes in balance.
If you look at Aligulac game stats on each race MU, PvT took the same % drop as ZvT. Maybe it's just the maps making drops harder to defend three bases
I think it's just natural that 'balance' shifts back and forth between two races as pros keep figuring the game out more.
Bunny says the new map pool and the new patch haven't changed TvP that much.
Bunny says TvP has become very predictable for the Terran, and that's the advantage, even if the Terran doesn't use widow mines
The patch effectively cuts the Protoss's tech in half. In the early game, Terrans can refine their builds knowing they have less threats. The need/gamble to not go for reaper first is becoming less mandatory. In the mid-game, Terrans even more stronger than they already are. It's much harder to defend drops going collosus tech, and with the patch, drops can do greater damage with widow mines even against thermal lance (as Bunny said). So far Toss are struggling/ not experienced to defend with trying to get multiple observers in place. Terran can then be more greedy or take advantage of their strong mid-game, while Toss, if they are not going for a timing, is worried about defending their bases.
TvP is all about composition for the terran in the late game to match and effectively counter Protoss army comp, or overwhelm with larger forces. In the late game, they can know more the exact collosus count and prepare ahead of time with vikings, build double starport, get the right composition at the right time. The protoss tries to suprise the Terran by example building 1 collo then going immortals, or try to go quick storm after collo.
On September 02 2014 18:15 deacon.frost wrote: As much as I want to be on the "Flash hype train" I simply cannot. He plays so boring style to watch I cannot help myself(also he has the most annoying fans there) but to hope it is his last tournament win and he won't be flying anywhere. As much as I love Maru/Bomber/MVP/Taeja I don't like Flash. And I don't care how good his mechanics are, I want to see entertaining games - same way I don't like watching Rain. Am I the only one or what?
Though I have to admit, that there are more boring players(Hi, Snute). Victory deserved though, he played better. The games I saw, then I turned it off. Congratz anyway
You know Flash is back on top when people are complaining about how boring he is despite him using a variety of builds to pull off exciting wins.
Go Flash. GO! DO IT! Please, for the love of you! We need this.
Flash winning Blizzcon will be the single greatest storyline of all Starcraft 2. Imagine if he does it against Jaedong in the finals... The nerd chills are real man.
On September 02 2014 18:15 deacon.frost wrote: As much as I want to be on the "Flash hype train" I simply cannot. He plays so boring style to watch I cannot help myself(also he has the most annoying fans there) but to hope it is his last tournament win and he won't be flying anywhere. As much as I love Maru/Bomber/MVP/Taeja I don't like Flash. And I don't care how good his mechanics are, I want to see entertaining games - same way I don't like watching Rain. Am I the only one or what?
Though I have to admit, that there are more boring players(Hi, Snute). Victory deserved though, he played better. The games I saw, then I turned it off. Congratz anyway
You know Flash is back on top when people are complaining about how boring he is despite him using a variety of builds to pull off exciting wins.
So true. BW LR thread nostalgia!
I love me some Turtle-cheese-macro-14cc-5rax-boredom
On September 03 2014 14:03 Kommatiazo wrote: Go Flash. GO! DO IT! Please, for the love of you! We need this.
Flash winning Blizzcon will be the single greatest storyline of all Starcraft 2. Imagine if he does it against Jaedong in the finals... The nerd chills are real man.
With the way Jaedong plays after LoneStarClash, him reaching the finals is almost as big of a miracle as it was for Flash before IEM. But there is a solid chance Flash's success has reignited him, and I would love to have one more amazing Flash vs. Jaedong finals in SC2 to pretty much cement their legacy for the next century.
On September 02 2014 16:30 stargunner wrote: It's worth mentioning that even though Flash has been dominating since the patch, he rarely, if ever, uses widow mines. In fact, I believe in the grand finals, he did not build a single one.
The mine buff only changes TvZ really any ways.
If you think the mine buff only changes TvZ, you are mistaken
It changes TvP very slightly, not enough for it to be responsible for any perceived changes in balance.
If you look at Aligulac game stats on each race MU, PvT took the same % drop as ZvT. Maybe it's just the maps making drops harder to defend three bases
I think it's just natural that 'balance' shifts back and forth between two races as pros keep figuring the game out more.
Bunny says the new map pool and the new patch haven't changed TvP that much.
Agreed. Just a new, strong build coming out and the winrate in a certain matchup will change significantly. Those winrates reflect balance only when they are costant for several months.