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Pro Opinions: Proposed Terran Buffs - Page 12

Forum Index > SC2 General
352 CommentsPost a Reply
Prev 1 10 11 12 13 14 18 Next All
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
July 07 2014 12:30 GMT
#221
On July 07 2014 18:08 DIMAGA wrote:
sorry guys I missunderstand last question ^__^


Its OK it happens ^^ if you want us to amend your response we can do so just message Zeth/teoita ( I can't remember who it was that messaged you first) and we can sort that out if you would like
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
klup
Profile Joined May 2013
France612 Posts
Last Edited: 2014-07-07 12:43:06
July 07 2014 12:42 GMT
#222
Suggested Tank Buff:

Research : Alien Rounds XX s , K minerals, L gas

tanks do +Y bonus dmg to alien races.

Prevent from having tank rekt bio in TvT and still allow tank to be more powerful vs Z or P. This is hard to do because you would have to add an alien type to both protoss and zerg units :D
Disarmed
Profile Joined April 2012
Austria721 Posts
July 07 2014 12:45 GMT
#223
On July 07 2014 21:42 klup wrote:
Suggested Tank Buff:

Research : Alien Rounds XX s , K minerals, L gas

tanks do +Y bonus dmg to alien races.

Prevent from having tank rekt bio in TvT and still allow tank to be more powerful vs Z or P. This is hard to do because you would have to add an alien type to both protoss and zerg units :D



haha very creative thinking i like it

not gonna happen though because balancing match ups doesn't really work
GhostNova
Profile Joined July 2011
Germany42 Posts
July 07 2014 12:47 GMT
#224
On July 07 2014 21:45 Disarmed wrote:
Show nested quote +
On July 07 2014 21:42 klup wrote:
Suggested Tank Buff:

Research : Alien Rounds XX s , K minerals, L gas

tanks do +Y bonus dmg to alien races.

Prevent from having tank rekt bio in TvT and still allow tank to be more powerful vs Z or P. This is hard to do because you would have to add an alien type to both protoss and zerg units :D



haha very creative thinking i like it

not gonna happen though because balancing match ups doesn't really work


well they did it with the mine that does +dmg to shields, why not do something along those lines with tanks ?
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
July 07 2014 12:53 GMT
#225
Because you'll end up with a bunch of upgrades that are useless in certain match-ups.
We already have enough that are rarely researched, no need to add to the list.

I already dislike the +shield damage on the Widow Mine for the same reason, it's just weird.
Just revert the damn thing to what it was and the shield damage can go.

As for tanks, you can tweak single shot damage and the AoE damage to work around the match-ups.
Single target damage is mostly useful against Protoss as their units all have high health and the AoE damage applies more to Zerg. In TvT I'm not sure why everyone is always so afraid of having Marines getting vaporized by them when you get them yourself.

If Blizzard wants to avoid Siege Tanks being too powerful against Zerg early on (which is the only thing I can think of that might hold them back from buffing the unit), they can roll it in a generic damage upgrade like in WoL campaign with Maelstrom Rounds. Just add a flat damage upgrade to like 80 on the primary target and 50 splash, but only available with an Armory completed. Tanks, Factories, Armories and the upgrade all cost gas and time so you'd never be able to get it early with any decent number of Tanks.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 07 2014 13:02 GMT
#226
I agree, why don't making widow mine fire 2 stronger rockets but with less splash? Would make much better against Protoss and not that bad against zerg. I hate that + damage to shield.
klup
Profile Joined May 2013
France612 Posts
Last Edited: 2014-07-07 13:13:46
July 07 2014 13:12 GMT
#227
On July 07 2014 21:53 Thezzy wrote:
Because you'll end up with a bunch of upgrades that are useless in certain match-ups.
We already have enough that are rarely researched, no need to add to the list.

I already dislike the +shield damage on the Widow Mine for the same reason, it's just weird.
Just revert the damn thing to what it was and the shield damage can go.

As for tanks, you can tweak single shot damage and the AoE damage to work around the match-ups.
Single target damage is mostly useful against Protoss as their units all have high health and the AoE damage applies more to Zerg. In TvT I'm not sure why everyone is always so afraid of having Marines getting vaporized by them when you get them yourself.

If Blizzard wants to avoid Siege Tanks being too powerful against Zerg early on (which is the only thing I can think of that might hold them back from buffing the unit), they can roll it in a generic damage upgrade like in WoL campaign with Maelstrom Rounds. Just add a flat damage upgrade to like 80 on the primary target and 50 splash, but only available with an Armory completed. Tanks, Factories, Armories and the upgrade all cost gas and time so you'd never be able to get it early with any decent number of Tanks.


The problem with that is that it breaks dynamics of TvT rewarding turtling tanks and never pushing. In the current TvT you can reasonably thinks of taking a first volley to get a great position and push back the position of the ennemy with few losses because it is worth it. How would you do that if tanks blast everything down on the first volley.

On the contrary , in TvZ and TvP units are too fast or too strong so they can break tank lines in the blink of an eye.
Tanks works in TvT so well because all units are well rounded and therefore adapted to the dmg tanks can do and position advantage it gives.

You may not like the idea of having matchup specific upgrades but we already have specific matchup units like ghosts.

Tanks is too difficult to balance because it is crap in TvZ and TvP on the other side it is on a perfect spot TvT-wise so if you apply overall redesign you loose automatically the perfect TvT-spot.

The only overall idea I liked is the double shot instead of one to break hardened shield. Aside of that I can't think of a good "overall" solution for tanks.

btw I heard people mention medivac picking sieged tanks it is the most WTF idea on the earth , it will totally destroy TvT.
mykillandjello
Profile Joined November 2013
United States29 Posts
July 07 2014 13:21 GMT
#228
I said it a while ago but i think a way to bridge the gap between Terran bio and tier 3 units is to make the viking a much more formidable ground unit. Right now it is made of Reynolds Wrap and is only utilized as a ground unit when either barely surviving an engagement or simply to add some seasoning to an already robust and dominant army. This can be done by possibly adding an armor upgrade when it transforms into a walker much like the hellbat. Vikings seem so one dimensional which is contradictory for a 2-form unit. To really buff Terran blizzard could go all out with the transformations and give us Optimus.
What? You run out of Marines? --|Innovation the Great|
klup
Profile Joined May 2013
France612 Posts
July 07 2014 13:24 GMT
#229
It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 07 2014 13:26 GMT
#230
On July 07 2014 22:24 klup wrote:
It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose.


I don't think anyone will ever harass with vikings when marines are so much cheaper and do twice the amount of damage. In short, vikings are just way too expensive to be put in danger. It's like dropping two tanks and hoping they get some damage done and don't die.
StrategyAllyssa Grey <3<3
KMFDM
Profile Joined February 2014
9 Posts
July 07 2014 13:29 GMT
#231
On July 07 2014 22:26 SC2John wrote:
Show nested quote +
On July 07 2014 22:24 klup wrote:
It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose.


I don't think anyone will ever harass with vikings when marines are so much cheaper and do twice the amount of damage. In short, vikings are just way too expensive to be put in danger. It's like dropping two tanks and hoping they get some damage done and don't die.


What this guy said. It's sad but true. I'd love for Blizzard to buff tanks and nerf the stim research time, though.

Could be cool to see Tanks used as early defense against blink all-ins.

And then remove the engi requirement for turret so you can have tanks/turrets to prepare for both oracle and blink. Sounds good, right?
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
July 07 2014 13:31 GMT
#232
Late to the party here, but the responses are to be expected. I liked snutes suggestions, especially the late game bio call downs
TL+ Member
mykillandjello
Profile Joined November 2013
United States29 Posts
July 07 2014 13:46 GMT
#233
My proposition on buffing vikings is not for harrass but to tank with the bio forces in the mid-late game while working on tier 3 production They wouldnt be identical to hellbats because they have range. Also, the range should probably be increased slightly when they are on the ground in order to make the effective. Harrassing with them is never a good idea (unless monobattling :D) for obvious reasons.
What? You run out of Marines? --|Innovation the Great|
klup
Profile Joined May 2013
France612 Posts
July 07 2014 13:46 GMT
#234
On July 07 2014 22:29 KMFDM wrote:
Show nested quote +
On July 07 2014 22:26 SC2John wrote:
On July 07 2014 22:24 klup wrote:
It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose.


I don't think anyone will ever harass with vikings when marines are so much cheaper and do twice the amount of damage. In short, vikings are just way too expensive to be put in danger. It's like dropping two tanks and hoping they get some damage done and don't die.


What this guy said. It's sad but true. I'd love for Blizzard to buff tanks and nerf the stim research time, though.

Could be cool to see Tanks used as early defense against blink all-ins.

And then remove the engi requirement for turret so you can have tanks/turrets to prepare for both oracle and blink. Sounds good, right?



transforming vikings quickly can have some impact on TvP imo especially on those weird moment when you make your viking land and they are so clumsy by the time they finally land the battle is over.
Gasi
Profile Joined January 2014
38 Posts
July 07 2014 14:16 GMT
#235
Its nice to see pro gamers think about the same things that are going through my head right now
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
July 07 2014 14:25 GMT
#236
On July 07 2014 22:24 klup wrote:
It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose.


In BW it is Goliath, u dont even need to transform . . .
somehow the Dominion come up with this new mech that is more expensive and worse than the one that is replacing . .
Pew! Pew! Chitty Chitty Bang Bang!
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 07 2014 14:26 GMT
#237
On July 07 2014 23:25 XiaoJoyce- wrote:
Show nested quote +
On July 07 2014 22:24 klup wrote:
It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose.


In BW it is Goliath, u dont even need to transform . . .
somehow the Dominion come up with this new mech that is more expensive and worse than the one that is replacing . .


their tanks also got worse whilst at the same time costing more =þ
"Not you."
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
July 07 2014 14:29 GMT
#238
On July 07 2014 23:26 19Meavis93 wrote:
Show nested quote +
On July 07 2014 23:25 XiaoJoyce- wrote:
On July 07 2014 22:24 klup wrote:
It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose.


In BW it is Goliath, u dont even need to transform . . .
somehow the Dominion come up with this new mech that is more expensive and worse than the one that is replacing . .


their tanks also got worse whilst at the same time costing more =þ


Maybe it is due to corruptions in the private Weapon R&D sectors . . . even though the entire race is facing imminent extinction, money makes the world go round.
Pew! Pew! Chitty Chitty Bang Bang!
goody153
Profile Blog Joined April 2013
44260 Posts
Last Edited: 2014-07-07 14:34:48
July 07 2014 14:33 GMT
#239
On July 07 2014 23:26 19Meavis93 wrote:
Show nested quote +
On July 07 2014 23:25 XiaoJoyce- wrote:
On July 07 2014 22:24 klup wrote:
It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose.


In BW it is Goliath, u dont even need to transform . . .
somehow the Dominion come up with this new mech that is more expensive and worse than the one that is replacing . .


their tanks also got worse whilst at the same time costing more =þ

Terran Dominion are absolute newbs. They even gave up science vessal which were the some of the answer for lategame non-mirror matches for that scrappy expensive snowbally ravens.

The good news is these dominions somehow made bio playable.
this is a quote
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
July 07 2014 14:38 GMT
#240
On July 07 2014 23:33 goody153 wrote:
Show nested quote +
On July 07 2014 23:26 19Meavis93 wrote:
On July 07 2014 23:25 XiaoJoyce- wrote:
On July 07 2014 22:24 klup wrote:
It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose.


In BW it is Goliath, u dont even need to transform . . .
somehow the Dominion come up with this new mech that is more expensive and worse than the one that is replacing . .


their tanks also got worse whilst at the same time costing more =þ

Terran Dominion are absolute newbs. They even gave up science vessal which were the some of the answer for lategame non-mirror matches for that scrappy expensive snowbally ravens.

The good news is these dominions somehow made bio playable.


Yes, alot new things do not make sense . . .I missed the old Confederate faction . I missed old times.
Pew! Pew! Chitty Chitty Bang Bang!
Prev 1 10 11 12 13 14 18 Next All
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