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Pro Opinions: Proposed Terran Buffs - Page 10

Forum Index > SC2 General
352 CommentsPost a Reply
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iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
July 06 2014 15:21 GMT
#181
Out of interest, does anyone have good replays or VODs that highlight particular Terran balance issues?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
HallofPain
Profile Joined July 2014
Japan16 Posts
July 06 2014 15:31 GMT
#182
Blizzard need to look at us low level players. Most of their income come from the players with APM less than 50.(Diamond or below) They need to make the game playable for us, not just top tier progammers.
Decendos
Profile Joined August 2011
Germany1341 Posts
July 06 2014 15:38 GMT
#183
On July 07 2014 00:21 TheDwf wrote:
Show nested quote +
On July 07 2014 00:17 Decendos wrote:
On July 06 2014 20:42 Nerchio wrote:
On July 06 2014 20:36 Decendos wrote:
Acer.Nerchio: Yes, i think drops are too powerful and zerg is too weak outside of creep while being too strong on creep.

thats spot on: too strong drops mean everything but mutas force Z in a very bad and purely defensive position. (apart from hydras being too weak). also especially mass banes on creep are way too strong while they are way too weak offcreep.

what nerchio forgot to mention is that T needs a way to transition into a stronger lategame after going bio.

I think getting to 3/3 faster than Z every time is good enough and Zerg never wins engages outside creep in late game either.


well yes but after Z gets to 3/3 with upgraded mutas and lots of lategame creepspread it gets hard for T, especially with some ultras involved. maybe T should transition earlier while 3/3 vs 2/2 but into what? starting to get 1 extra starport and adding ravens + 1/0 or 2/0 thors? what i would like to see is T getting two armories in the late midgame once they start banking gas anyway so adding mech units would be a lot stronger of a transition than the way they do it now.



yeah exactly what i was talking about. MVP is 2/0 at the game deciding fight vs 5/3 ultras and 3/3 lings with adrenaline glands which do like over 9000 DPS to 0 armor thors. i would love to see a game that goes exactly that way with the only difference of a 2nd much earlier armory. thats imo one of the only ways i can think about letting T solve the lategame problem (only talking about TvZ) themselves.

i just hope blizz doesnt buff T midgame even more with WMs and medivac buffs which would just want to make T end the game in the midgame even more and not solve any lategame weakness.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
July 06 2014 16:10 GMT
#184
On July 07 2014 00:21 iHirO wrote:
Out of interest, does anyone have good replays or VODs that highlight particular Terran balance issues?


Lots of vod links here http://www.teamliquid.net/forum/starcraft-2/460550-welcome-to-zparcraft-ii
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Rollora
Profile Joined February 2012
2450 Posts
July 06 2014 16:51 GMT
#185
Thx for the article! great read great suggestions and thoughts, I am reliefed and thank you for doing these.
Unfortunately Blizzard, although telling us otherwise, are not reading our thoughts or the Progamers thoughts.
It has been so long now, since terran is struggling, that I don't have hope for them to change it at all. Since when are Terrans asking for lategameunits or Tank Buff or that the fights should be more forgiving in a way? Defenders Advantage that doesn't make every TvZ the same (like stated above, that the terran has to press for the win from the very first minute, so they don't have to go through the lategame)
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
July 06 2014 16:52 GMT
#186
I love how Dimaga and Nerchio just have their head in the sand, while everyone else offers solutions. LOL

That said, I agree with alot of what their saying. Terrans early/mid isnt the issue, its their complete lack of late game against either race, and even if you do get that perfect composition to win the fight, tech switching is basically impossible, where its easy for the other two.
"losers always whine about their best, Winners go home and fuck the prom queen"
Advantageous
Profile Blog Joined May 2012
China1350 Posts
July 06 2014 17:08 GMT
#187
Blizzard should buff nukes.

But in all seriousness, in both TvP and TvZ the issues lies in late game. As most of the progamers suggested, the fundamentals of having static defense against muta cloud and prism harass is critical, and most of the time terran needs to leave 1/4 of their army at home: according to xenocider, I feel like most games I have seen so far (in the proscene at least) in both ZvT and PvT is that Terran units are too fragile... I think medivac boosts could be a factor to winning/losing, but I think a better solution to dealing with the banelings and late game protoss tier 3 upgrade dmg is just nerf the amount of hp it would cost on the stim-ing units.

Although that might create an imbalance in the early game where medivac presence isn't very prevalent, it wouldn't be as big of an edge since protoss and zerg usually have static defense erected even in the early-mid games.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Nacl(Draq)
Profile Joined February 2011
United States302 Posts
July 06 2014 17:13 GMT
#188
Drop the "light armor" on hellions, decrease their damage so it take 3 attacks to kill zerglings, this way zerg has to do more than baneling to kill them off. As far as dealing with muta clouds, I don't have a strong thought on that, but if they have to produce roaches to counter hellbats then they won't have as many mutas.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
July 06 2014 17:19 GMT
#189
Terran shouldn't be turned into Toss or Zerg, their lategame doesn't need more damage or health, it needs more mobility.

Most people just want to buff the Terran deathball to be able to fight the other races' deathballs, that would kill SC2. The reason people love to watch Terran games is that they aren't deathball vs deathball, but it seems like everyone just wants to give Terran a better deathball and watch exactly that.

So the medivac buff makes sense in that it lets Terran be Terran, it might not scale well enough into the late game but it's a good start.
cmdspinner1
Profile Joined February 2014
140 Posts
Last Edited: 2014-07-06 17:37:41
July 06 2014 17:37 GMT
#190
On July 07 2014 02:19 Cheren wrote:
Terran shouldn't be turned into Toss or Zerg, their lategame doesn't need more damage or health, it needs more mobility.

Most people just want to buff the Terran deathball to be able to fight the other races' deathballs, that would kill SC2. The reason people love to watch Terran games is that they aren't deathball vs deathball, but it seems like everyone just wants to give Terran a better deathball and watch exactly that.

So the medivac buff makes sense in that it lets Terran be Terran, it might not scale well enough into the late game but it's a good start.


making mech/factory units stronger earlier is not promoting deathballs. It prevents turtling into a deathball
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 06 2014 17:42 GMT
#191
On July 07 2014 02:37 cmdspinner1 wrote:
Show nested quote +
On July 07 2014 02:19 Cheren wrote:
Terran shouldn't be turned into Toss or Zerg, their lategame doesn't need more damage or health, it needs more mobility.

Most people just want to buff the Terran deathball to be able to fight the other races' deathballs, that would kill SC2. The reason people love to watch Terran games is that they aren't deathball vs deathball, but it seems like everyone just wants to give Terran a better deathball and watch exactly that.

So the medivac buff makes sense in that it lets Terran be Terran, it might not scale well enough into the late game but it's a good start.


making mech/factory units stronger earlier is not promoting deathballs. It prevents turtling into a deathball


Mech is -the- king of turtling into a deathball. :|
idkfa
Profile Joined October 2011
United States77 Posts
July 06 2014 17:42 GMT
#192
On July 06 2014 22:18 Startyr wrote:
Final idea, give terrans a form of Irradiate (http://wiki.teamliquid.net/starcraft/Irradiate)
Either replace snipe with 'Irradiated round' that functions similarly to as described in the link.


Yeah, I was also thinking that the time for Irradiate has come. It'd improve the utility of Ghosts, and a Ghost made for such a purpose doesn't require infantry upgrades in order to contribute. Then again, inspecting the map for the little red dot is a fate I'd wish on only my worst enemies.
If you use "literally" as a form of hyperbole, you will literally DIE! (Eventually.)
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
July 06 2014 17:48 GMT
#193
They should nerf oracle HP. Since oracles got the speed/acc boost they no longer need the HP to perform their harassment role. They are too effective at fighting marines straight up and being able to kill so many drones while ignoring the queen is also just sick.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
July 06 2014 17:55 GMT
#194
On July 07 2014 02:08 Advantageous wrote:
Blizzard should buff nukes.


Make nukes only cost energy!
Cheren
Profile Blog Joined September 2013
United States2911 Posts
July 06 2014 18:04 GMT
#195
On July 07 2014 02:37 cmdspinner1 wrote:
Show nested quote +
On July 07 2014 02:19 Cheren wrote:
Terran shouldn't be turned into Toss or Zerg, their lategame doesn't need more damage or health, it needs more mobility.

Most people just want to buff the Terran deathball to be able to fight the other races' deathballs, that would kill SC2. The reason people love to watch Terran games is that they aren't deathball vs deathball, but it seems like everyone just wants to give Terran a better deathball and watch exactly that.

So the medivac buff makes sense in that it lets Terran be Terran, it might not scale well enough into the late game but it's a good start.


making mech/factory units stronger earlier is not promoting deathballs. It prevents turtling into a deathball


It would just be a reskin of the protoss deathball timing, unless you made mech more mobile somehow like with sieged tanks loading into medivacs or something.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 06 2014 18:11 GMT
#196
On July 06 2014 17:50 Mojito99 wrote:
Show nested quote +
On July 06 2014 16:10 SC2John wrote:
On July 06 2014 15:21 Shinespark wrote:
I know koreans barely bother to reply when you guys ask them for opinions on balance, but due to the huge difference in opinion between them and foreigners, I don't think asking only foreigners will give anyone a very clear picture.


Again, we did this on fairly short notice and couldn't get in touch with our Korean contacts. Either way, a lot of the opinions, especially those expressed by Xenocider, Snute, and qxc are all very insightful and make a lot of sense. And while there are differing opinions on the power of Protoss and Zerg, it seems that everyone universally agrees that the changes Blizzard is proposing miss the mark at actually helping and only target an extraordinarily powerful aspect of Terran.

That said, I think, after the feedback Blizzard has received on these changes, they will start to look at more late-game oriented solutions to try and allow Terran to smooth out in the lategame instead of having to approach it with a huge lead from the mid game. If they make a change or propose another series of changes, you can bet that we'll be on top of it, and we'll probably include Koreans this time.



Do you really think that Blizzard will react to the feedback?

The changes proposed are "not addressing the issue" according to almost everyones statements
That means that either the balance tem have an insight that the community does not share or that they are not understanding the problem.

Either way the feedback makes no difference


Blizzard definitely reads TL stuff, as we are pretty much the hub of English SC2 news, coverage, articles, and discussion. Our past two articles over proposed changes seem to have steered Blizzard away from some crazier changes (4.6? movement speed DTs, 50 gas hydras, etc.), as Blizzard had a definitive place to look for not only pro feedback, but community feedback on the pro's thoughts as well. The week before "Welcome to ZPcraft" was published, Blizzard stated in the BNet forums that no changes for Terran were on the horizon as they felt everything was balanced; ONE DAY after the article was released, Blizzard stated that they were looking to make some changes to Terran as it was perceived to be weaker.

Blizzard has always read and reacted to feedback, sometimes more actively than other times. Sometimes they act far too quickly (snipe nerf, EMP nerf, widow mine nerf, etc.) and sometimes they act too slow (WoL Zerg). However, they are always looking for feedback content for their games, and these articles are an excellent source for Blizzard to get a good read on 1) how high-level, pro players feel about the state of the game and 2) how much everyone below masters in enjoying the game.

Pretty much everyone can agree that Terran's late and early game has some holes while the mid game is insanely strong. As a result, I think the feedback in this thread is likely to convince Blizzard to NOT buff mines and medivacs, but rather look toward a better late game solution.
StrategyAllyssa Grey <3<3
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2014-07-06 18:17:08
July 06 2014 18:16 GMT
#197
I think they should increase the micro ceiling for Z and P. Irradiate and WP+Raven instead of Colossus would help on that purpose.
p14c
Profile Joined May 2010
Vatican City State431 Posts
July 06 2014 18:23 GMT
#198
On July 07 2014 00:21 iHirO wrote:
Out of interest, does anyone have good replays or VODs that highlight particular Terran balance issues?

Just name a high level game where a Terran beat a Protoss in long a macro game. This never happens. Also Terran vs Zerg macro game is almost impossible with bio. Mech works only on mediocre players, on good Zerg players that know how to deal with mech is a loss almost 100%.
Game Over, Man! Game Over!
TheDwf
Profile Joined November 2011
France19747 Posts
July 06 2014 18:32 GMT
#199
On July 07 2014 03:11 SC2John wrote:
Pretty much everyone can agree that Terran's late and early game has some holes while the mid game is insanely strong. As a result, I think the feedback in this thread is likely to convince Blizzard to NOT buff mines and medivacs, but rather look toward a better late game solution.

A Mine buff in TvZ cannot be circumvented. It's impossible to fix bio issues without the Mine recovering some of its old power.

If Terran's midgame is "insanely strong," then why is there a lategame problem at all? Terrans would just systematically opt for the "win the game before" solution. I don't understand why people disconnect lategame issues from midgame, as if both phases were independent from each other. As it stands now, there are lategame issues precisely because Terran's midgame is not delivering as it should, so both Zerg and Protoss can block Terran's midgame play with game plans like "defend with blink colo dual forge until 3-0-3" or "defend on creep until 25+ mutas" then smoothly transition into their superior lategame.
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
July 06 2014 18:55 GMT
#200
Terrans just need another caster unit.
protoss: mofocore/mofoship, sentries, hts and oracle
zerg: queen, infestor, viper
terran: ghost, raven

I see a more dynamic terran if it can get a ground factory caster unit with mostly support abilities.
The unit should focus generally defensive support
Bringing back defensive spell matrix I think would be a very good start
AOE optic flare would be something fun to play with considering the amount of cloaked units terrans have now

Also, I think turning ghost back into a gas exhaustive unit would be a better idea.
RuhRoh is my herO
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