Strongly dissapointed at Blizzard.
Terran Buffs - Balance Testing Soon - July 1 - Page 13
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KMFDM
9 Posts
Strongly dissapointed at Blizzard. | ||
royalroadweed
United States8301 Posts
On July 02 2014 03:53 nojok wrote: Yeah you should be able to upgrade CC into a defensive structure! We could even add some upgrade on the ebay. No thanks. Imo photon overcharge and +1 range queens (to a lesser extent) were both bad design choices. I hate for terran to have any kind of skilless and boring click your cc and be safe for a minute crap. It would also make planetary fortess useless. Currently with pf, you trade economy for safety. If you can just upgrade your cc, it has zero drawbacks and gives the best of both worlds. | ||
HomeWorld
Romania903 Posts
Smart... What about doing something about the other terran tech tree - mech (at least in TvP, TvZ is quite fine) ? No word about it. Honestly, I feel that these proposed changes by David Kim are only dust in the eyes. | ||
Dreamer.T
United States3584 Posts
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Jono7272
United Kingdom6330 Posts
On July 02 2014 04:04 MorroW wrote: david kim strikes again Want to give something more constructive? I'd be interested in your opinion.. | ||
t0ssboy
Bulgaria681 Posts
On July 02 2014 01:02 ZAiNs wrote: oov said it best: Reporter: what do you think is the biggest problem with SC2? iloveoov: "I have played all blizzard games with the exception of WC3. In WoW, there was a character called the Warlock. He could win 2:1 and 3:1. But blizzard kept releasing balance patches. WoW has 10 classes but I saw as blizzard kept releasing buffs and nerfs. So what ended up happening was, people started playing Warlock when it was powerful but soon jumped to Hunter when that was proven to be powerful. One day I awoke to see that they were also doing the same thing to SC2." Reporter: I think you're referring to something other than balance. iloveoov: "Let's compare the two games; In SC1, they only released bug patches and was relatively untouched for ten years. We would do starleagues where at times there would only be one or two protosses. Terrans would occupy more than half the pool. If David Kim were there at that time he would have buffed protoss. That would have meant that we would have been without the exciting and awe-inspiring play of Bisu's prime. Protoss was the minority race and difficult. Thus, its play was given birth to by players like Reach and Nal_Ra. To be frank, I think it is David Kim who creates the winner when it is the gamer who must create the game. It doesn't matter what I say though; the truth is David Kim will keep on tweaking the game. I don't know what his true motives are. Is it to create a 5:5:5 of balance? I truly do not know." | ||
StasisField
United States1086 Posts
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boxerfred
Germany8360 Posts
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iamcaustic
Canada1509 Posts
http://us.battle.net/sc2/en/forum/topic/13273357790?page=6#102 | ||
WombaT
Northern Ireland23769 Posts
I get why they don't want to screw around with too much, but I don't know maybe nerf PO, increase the cost or something? | ||
Waise
3165 Posts
On July 02 2014 04:06 Aquila- wrote: WHY always bio buffs? What about making fucking mech viable after 4 years already? And what about fixing the BROKEN stuff first, like overcharge and all the Protoss cheeses, instead of buffing things that are already good. Make bad things viable for Terran... mech is godawful to watch in sc2, it's just like protoss deathballs and swarm host turtles, which are one of the biggest things people complain about design wise... don't understand why anyone wants mech stronger mech would introduce severe concerns about raven/viking balance and mass turret/PF turtling. as it stands now, macro mech is vulnerable but in an acceptable state | ||
Tenks
United States3104 Posts
On July 02 2014 04:09 t0ssboy wrote: A quote from another thread to make people thinking.Comes from a BW Legend. While what Oov is saying is correct I think there is enough history to show that Terran is statistically underpowered at the moment. The pre-WM nerf seems to have been the most balanced the game has ever been and I wish at that point they went hands-off. But I think right now we need some form of intervention. | ||
Waise
3165 Posts
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Ctone23
United States1839 Posts
On July 02 2014 04:13 Waise wrote: mech is godawful to watch in sc2, it's just like protoss deathballs and swarm host turtles, which are one of the biggest things people complain about design wise... don't understand why anyone wants mech stronger mech would introduce severe concerns about raven/viking balance and mass turret/PF turtling. as it stands now, macro mech is vulnerable but in an acceptable state They just need to sack up and make a test map that buffs mech. All Zerg and Protoss are so terrified of Terran mech being viable, because of what you say, the turtle style. Well, give us a test map and let's find out! It's idiotic to just assume things will be broken, I wish blizzard wasn't so scared to at least try. | ||
yido
United States350 Posts
While I definitely think terran need buffs I strongly disagree that it should be on wm and medvacs, which they have changed multiple times since HotS-beta. Instead of focusing on purely staple units that we are forced into using almost exclusively since the mid game, focus on strengthening the tier 3 transition units so we don't have to play so damn aggressively with drops and wm. Terran isn't weak in the mid-game when we have use of wm and medvacs to take map control. My ONLY problem with balance is when despite trading very cost efficiently and playing with great mechanics (macro and micro), my "tier 3" army just getting trampled by the opposing tier 3 army despite having good control over the engagements. | ||
Waise
3165 Posts
On July 02 2014 04:16 Ctone23 wrote: They just need to sack up and make a test map that buffs mech. All Zerg and Protoss are so terrified of Terran mech being viable, because of what you say, the turtle style. Well, give us a test map and let's find out! It's idiotic to just assume things will be broken, I wish blizzard wasn't so scared to at least try. it's not an assumption, it's an inference based on playing and watching the game and understanding how certain things work. you are aware that mech is currently played in proleague and we have seen mass raven/viking there? if it were any easier to get to that composition then tvz mech would be imba, that's not zerg tears it's just accurate commentary | ||
shid0x
Korea (South)5014 Posts
Give us an upgrade that drops all troops instant also ! we're still fucked late game TvP tho :D | ||
Fanatic-Templar
Canada5819 Posts
Honestly though, I think the most important thing would be to fix essential but boring units like the Roach, Marauder or Colossus. | ||
ThomasjServo
15244 Posts
On July 02 2014 04:13 Waise wrote: mech is godawful to watch in sc2, it's just like protoss deathballs and swarm host turtles, which are one of the biggest things people complain about design wise... don't understand why anyone wants mech stronger mech would introduce severe concerns about raven/viking balance and mass turret/PF turtling. as it stands now, macro mech is vulnerable but in an acceptable state This brings to mind some of the things that people would talk about in BW, or early in in SC2 with regards to the efficacy of small groups of units..Think TvP from BW where mech was standard if I am not mistaken, you hand a lot of control exerted by Vultures, spider mines and the like. I am not sure if it is a unit thing, or a map thing, but you don't tend to see the same kind of activity it feels like. | ||
royalroadweed
United States8301 Posts
On July 02 2014 04:09 t0ssboy wrote: A quote from another thread to make people thinking.Comes from a BW Legend. I wish oov was around when they were nerfing snipe. | ||
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