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Terran Buffs - Balance Testing Soon - July 1 - Page 13

Forum Index > SC2 General
1211 CommentsPost a Reply
Prev 1 11 12 13 14 15 61 Next
KMFDM
Profile Joined February 2014
9 Posts
July 01 2014 19:07 GMT
#241
Bullshit changes that will not change any of the core issues with TvP and TvZ.
Strongly dissapointed at Blizzard.
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2014-07-01 19:07:14
July 01 2014 19:07 GMT
#242
On July 02 2014 03:53 nojok wrote:
Show nested quote +
On July 02 2014 03:50 Zax19 wrote:
If anything terran needs defensive buffs similar to the photon overcharge, like range limited spells on the CC to buff a bunker.

Yeah you should be able to upgrade CC into a defensive structure! We could even add some upgrade on the ebay.

No thanks. Imo photon overcharge and +1 range queens (to a lesser extent) were both bad design choices. I hate for terran to have any kind of skilless and boring click your cc and be safe for a minute crap. It would also make planetary fortess useless. Currently with pf, you trade economy for safety. If you can just upgrade your cc, it has zero drawbacks and gives the best of both worlds.
"Nerfing Toss can just make them stronger"
HomeWorld
Profile Joined December 2011
Romania903 Posts
July 01 2014 19:07 GMT
#243
Great idea oO, lets buff bio/mine play more; in case of medivac I really don't see how a faster unloading speed/ longer boost will help (it pushes the micro level even further - and we all know how micro intensive terran race is already), as for widow mine a bigger splash radius isn't good - more chances for /facepalming friendly fire).
Smart...
What about doing something about the other terran tech tree - mech (at least in TvP, TvZ is quite fine) ? No word about it.

Honestly, I feel that these proposed changes by David Kim are only dust in the eyes.
Dreamer.T
Profile Joined December 2009
United States3584 Posts
July 01 2014 19:09 GMT
#244
Why not give thor ground attack a slight aoe that does a small percentage of their damage. Would help in TvZ and TvP.
Forever the best, IMMvp <3
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
July 01 2014 19:09 GMT
#245
On July 02 2014 04:04 MorroW wrote:
david kim strikes again

Want to give something more constructive? I'd be interested in your opinion..
Innovation | Flash | Mvp | Byun | TY
t0ssboy
Profile Joined August 2011
Bulgaria681 Posts
Last Edited: 2014-07-01 19:10:02
July 01 2014 19:09 GMT
#246
A quote from another thread to make people thinking.Comes from a BW Legend.
On July 02 2014 01:02 ZAiNs wrote:
oov said it best:

Reporter: what do you think is the biggest problem with SC2?

iloveoov: "I have played all blizzard games with the exception of WC3. In WoW, there was a character called the Warlock. He could win 2:1 and 3:1. But blizzard kept releasing balance patches. WoW has 10 classes but I saw as blizzard kept releasing buffs and nerfs. So what ended up happening was, people started playing Warlock when it was powerful but soon jumped to Hunter when that was proven to be powerful. One day I awoke to see that they were also doing the same thing to SC2."

Reporter: I think you're referring to something other than balance.

iloveoov: "Let's compare the two games; In SC1, they only released bug patches and was relatively untouched for ten years. We would do starleagues where at times there would only be one or two protosses. Terrans would occupy more than half the pool. If David Kim were there at that time he would have buffed protoss. That would have meant that we would have been without the exciting and awe-inspiring play of Bisu's prime. Protoss was the minority race and difficult. Thus, its play was given birth to by players like Reach and Nal_Ra. To be frank, I think it is David Kim who creates the winner when it is the gamer who must create the game. It doesn't matter what I say though; the truth is David Kim will keep on tweaking the game. I don't know what his true motives are. Is it to create a 5:5:5 of balance? I truly do not know."

Courage is doing what you are afraid to do.There can be no courage if there is no fear.
StasisField
Profile Joined August 2013
United States1086 Posts
July 01 2014 19:11 GMT
#247
Medivacs aren't the problem in HotS for Terran. I don't understand why you would need to buff the Medivacs in any way when Medivacs are already very good, especially in the hands of the best like Polt, Taeja, Maru, etc. The mine radius buff is nice, but the splash radius is not the issue. The issue is that nothing dies against mines anymore if it is not a direct hit, meaning that banelings and zerglings do not have to be micro'd that much versus the mine. Until the Mine's damage is addressed, looking at anything else regarding the unit is just avoiding the problem.
What do you mean Immortals can't shoot up?
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
July 01 2014 19:11 GMT
#248
That won't help. *quietly mumbles 'lotv, lotv, lotv...' and walks off this thread*
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
July 01 2014 19:12 GMT
#249
Decided to take my comments earlier in this thread and elaborate on them on the bnet forums in hopes the SC2 design and balance team will actually read it:

http://us.battle.net/sc2/en/forum/topic/13273357790?page=6#102
Twitter: @iamcaustic
WombaT
Profile Blog Joined May 2010
Northern Ireland24390 Posts
July 01 2014 19:13 GMT
#250
Revert archaic nerfs like stim, revert the silly Oracle speed increase.

I get why they don't want to screw around with too much, but I don't know maybe nerf PO, increase the cost or something?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Waise
Profile Joined June 2013
3165 Posts
July 01 2014 19:13 GMT
#251
On July 02 2014 04:06 Aquila- wrote:
WHY always bio buffs? What about making fucking mech viable after 4 years already? And what about fixing the BROKEN stuff first, like overcharge and all the Protoss cheeses, instead of buffing things that are already good. Make bad things viable for Terran...

mech is godawful to watch in sc2, it's just like protoss deathballs and swarm host turtles, which are one of the biggest things people complain about design wise... don't understand why anyone wants mech

stronger mech would introduce severe concerns about raven/viking balance and mass turret/PF turtling. as it stands now, macro mech is vulnerable but in an acceptable state
Tenks
Profile Joined April 2010
United States3104 Posts
July 01 2014 19:14 GMT
#252
On July 02 2014 04:09 t0ssboy wrote:
A quote from another thread to make people thinking.Comes from a BW Legend.
Show nested quote +
On July 02 2014 01:02 ZAiNs wrote:
oov said it best:

Reporter: what do you think is the biggest problem with SC2?

iloveoov: "I have played all blizzard games with the exception of WC3. In WoW, there was a character called the Warlock. He could win 2:1 and 3:1. But blizzard kept releasing balance patches. WoW has 10 classes but I saw as blizzard kept releasing buffs and nerfs. So what ended up happening was, people started playing Warlock when it was powerful but soon jumped to Hunter when that was proven to be powerful. One day I awoke to see that they were also doing the same thing to SC2."

Reporter: I think you're referring to something other than balance.

iloveoov: "Let's compare the two games; In SC1, they only released bug patches and was relatively untouched for ten years. We would do starleagues where at times there would only be one or two protosses. Terrans would occupy more than half the pool. If David Kim were there at that time he would have buffed protoss. That would have meant that we would have been without the exciting and awe-inspiring play of Bisu's prime. Protoss was the minority race and difficult. Thus, its play was given birth to by players like Reach and Nal_Ra. To be frank, I think it is David Kim who creates the winner when it is the gamer who must create the game. It doesn't matter what I say though; the truth is David Kim will keep on tweaking the game. I don't know what his true motives are. Is it to create a 5:5:5 of balance? I truly do not know."




While what Oov is saying is correct I think there is enough history to show that Terran is statistically underpowered at the moment. The pre-WM nerf seems to have been the most balanced the game has ever been and I wish at that point they went hands-off. But I think right now we need some form of intervention.
Wat
Waise
Profile Joined June 2013
3165 Posts
July 01 2014 19:15 GMT
#253
i really disagree with the oracle speed complaints, i feel those are definitely low level player complaints (no offense intended...) there isn't an issue with defending oracle attacks at high level, the issue (if any) is how it pins terran down for a small/moderate investment while toss can macro up safely
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
July 01 2014 19:16 GMT
#254
On July 02 2014 04:13 Waise wrote:
Show nested quote +
On July 02 2014 04:06 Aquila- wrote:
WHY always bio buffs? What about making fucking mech viable after 4 years already? And what about fixing the BROKEN stuff first, like overcharge and all the Protoss cheeses, instead of buffing things that are already good. Make bad things viable for Terran...

mech is godawful to watch in sc2, it's just like protoss deathballs and swarm host turtles, which are one of the biggest things people complain about design wise... don't understand why anyone wants mech

stronger mech would introduce severe concerns about raven/viking balance and mass turret/PF turtling. as it stands now, macro mech is vulnerable but in an acceptable state



They just need to sack up and make a test map that buffs mech. All Zerg and Protoss are so terrified of Terran mech being viable, because of what you say, the turtle style. Well, give us a test map and let's find out! It's idiotic to just assume things will be broken, I wish blizzard wasn't so scared to at least try.
TL+ Member
yido
Profile Joined March 2014
United States350 Posts
July 01 2014 19:17 GMT
#255
I have to say these proposed changes just seem too focused on one aspect of the terran game.
While I definitely think terran need buffs I strongly disagree that it should be on wm and medvacs, which they have changed multiple times since HotS-beta.

Instead of focusing on purely staple units that we are forced into using almost exclusively since the mid game, focus on strengthening the tier 3 transition units so we don't have to play so damn aggressively with drops and wm.
Terran isn't weak in the mid-game when we have use of wm and medvacs to take map control.

My ONLY problem with balance is when despite trading very cost efficiently and playing with great mechanics (macro and micro), my "tier 3" army just getting trampled by the opposing tier 3 army despite having good control over the engagements.
gl hf
Waise
Profile Joined June 2013
3165 Posts
July 01 2014 19:17 GMT
#256
On July 02 2014 04:16 Ctone23 wrote:
Show nested quote +
On July 02 2014 04:13 Waise wrote:
On July 02 2014 04:06 Aquila- wrote:
WHY always bio buffs? What about making fucking mech viable after 4 years already? And what about fixing the BROKEN stuff first, like overcharge and all the Protoss cheeses, instead of buffing things that are already good. Make bad things viable for Terran...

mech is godawful to watch in sc2, it's just like protoss deathballs and swarm host turtles, which are one of the biggest things people complain about design wise... don't understand why anyone wants mech

stronger mech would introduce severe concerns about raven/viking balance and mass turret/PF turtling. as it stands now, macro mech is vulnerable but in an acceptable state



They just need to sack up and make a test map that buffs mech. All Zerg and Protoss are so terrified of Terran mech being viable, because of what you say, the turtle style. Well, give us a test map and let's find out! It's idiotic to just assume things will be broken, I wish blizzard wasn't so scared to at least try.

it's not an assumption, it's an inference based on playing and watching the game and understanding how certain things work.

you are aware that mech is currently played in proleague and we have seen mass raven/viking there? if it were any easier to get to that composition then tvz mech would be imba, that's not zerg tears it's just accurate commentary
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
Last Edited: 2014-07-01 19:18:58
July 01 2014 19:18 GMT
#257
YES TO EVERYTHING !
Give us an upgrade that drops all troops instant also !

we're still fucked late game TvP tho :D
RIP MKP
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
July 01 2014 19:18 GMT
#258
Don't have the knowledge to talk about balance, but from a viewing and playing enjoyment perspective, both Medivacs and Widow Mines are fun units, so I guess I'm fine with these.

Honestly though, I think the most important thing would be to fix essential but boring units like the Roach, Marauder or Colossus.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
July 01 2014 19:18 GMT
#259
On July 02 2014 04:13 Waise wrote:
Show nested quote +
On July 02 2014 04:06 Aquila- wrote:
WHY always bio buffs? What about making fucking mech viable after 4 years already? And what about fixing the BROKEN stuff first, like overcharge and all the Protoss cheeses, instead of buffing things that are already good. Make bad things viable for Terran...

mech is godawful to watch in sc2, it's just like protoss deathballs and swarm host turtles, which are one of the biggest things people complain about design wise... don't understand why anyone wants mech

stronger mech would introduce severe concerns about raven/viking balance and mass turret/PF turtling. as it stands now, macro mech is vulnerable but in an acceptable state

This brings to mind some of the things that people would talk about in BW, or early in in SC2 with regards to the efficacy of small groups of units..Think TvP from BW where mech was standard if I am not mistaken, you hand a lot of control exerted by Vultures, spider mines and the like.

I am not sure if it is a unit thing, or a map thing, but you don't tend to see the same kind of activity it feels like.
royalroadweed
Profile Joined April 2013
United States8301 Posts
July 01 2014 19:19 GMT
#260
On July 02 2014 04:09 t0ssboy wrote:
A quote from another thread to make people thinking.Comes from a BW Legend.
Show nested quote +
On July 02 2014 01:02 ZAiNs wrote:
oov said it best:

Reporter: what do you think is the biggest problem with SC2?

iloveoov: "I have played all blizzard games with the exception of WC3. In WoW, there was a character called the Warlock. He could win 2:1 and 3:1. But blizzard kept releasing balance patches. WoW has 10 classes but I saw as blizzard kept releasing buffs and nerfs. So what ended up happening was, people started playing Warlock when it was powerful but soon jumped to Hunter when that was proven to be powerful. One day I awoke to see that they were also doing the same thing to SC2."

Reporter: I think you're referring to something other than balance.

iloveoov: "Let's compare the two games; In SC1, they only released bug patches and was relatively untouched for ten years. We would do starleagues where at times there would only be one or two protosses. Terrans would occupy more than half the pool. If David Kim were there at that time he would have buffed protoss. That would have meant that we would have been without the exciting and awe-inspiring play of Bisu's prime. Protoss was the minority race and difficult. Thus, its play was given birth to by players like Reach and Nal_Ra. To be frank, I think it is David Kim who creates the winner when it is the gamer who must create the game. It doesn't matter what I say though; the truth is David Kim will keep on tweaking the game. I don't know what his true motives are. Is it to create a 5:5:5 of balance? I truly do not know."


I wish oov was around when they were nerfing snipe.
"Nerfing Toss can just make them stronger"
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