If the author wanted the article to not be taken at least partially as balance whining, he shouldn't have written it with such a jaded, sarcastic, whiny, and confrontational tone.
Welcome to ZParcraft II - Page 19
Forum Index > SC2 General |
ZigguratOfUr
Iraq16955 Posts
If the author wanted the article to not be taken at least partially as balance whining, he shouldn't have written it with such a jaded, sarcastic, whiny, and confrontational tone. | ||
aZealot
New Zealand5447 Posts
I am disappointed TL chose to publish it, because I do not think it will be constructive and will rather just entrench positions (and given dwf's usual whiny tone on things balance will cause even more entrenchment from players/people in the middle). That said, I'll give it a solid read when I have the time. Then it might be time to stay away from TL for a while. Periodically the SC2 community goes on witch hunts (be it individuals or race) and this looks like another time coming up. Strangely, or not so strangely, it usually seems to happen as the season draws to a close. Too much time on our hands, I suppose. | ||
Nirel
Israel1526 Posts
| ||
ssxsilver
United States4409 Posts
On June 30 2014 03:49 playnice wrote: It wasn't dismissed. The article implies that it could have been handled differently if the Hellbat nerf was just meant for TvT. The two paragraphs before the one you're referencing was basically an argument for why Hellbat drops weren't that bad. The two points of emphasis being: it requires a lot of multitasking and here's a few examples of people who defended it. I'm not saying we won't eventually reach the point where Hellbat drops get defending, I'm saying it was terrible to watch. This "one build to rule them all" dominated every match up and was so vastly superior to any other opening. Every game played out identical and rarely progressed past the initial stages. It's no different from PvT blink not-allin. The game was much better during that small window between the drop nerf and 2.0.12. | ||
DoD_SymphoniC
14 Posts
That being said, I agree with virtually every other point made by the author, and I would like to commend him for the extreme amount of effort and due diligence he has exerted in contributing this article. There is a disturbing trend among some people to dismiss legitimate balance claims, substantiated by copious amounts of evidence, as mere "QQ." There is a crucial difference between someone who is complaining simply for the sake of complaining and someone who sees genuine problems with the game and goes to great lengths to describe exactly why it is a problem and what can or should be done to address it. It's imperative to remember that no matter which race you play, vigilantly addressing serious balance or design concerns is in the best interest of all players and spectators, as such deep flaws left to themselves over long periods of time invariably push people away from the game. | ||
Picasso
Korea (South)52 Posts
On June 30 2014 03:20 -Celestial- wrote: Yet again a case of "not unreasonable points, badly presented"; seems to happen a lot on these forums of late. People have been arguing about how Terran needs a buff for months now and I don't think many can disagree now, its finally pretty convincing. Whether you get your information from watching or from playing (personally I've found playing random and race switching around has been very helpful on this) its pretty clear there needs to be some tweaks. However this editorial is unnecessarily confrontational and is, to be blunt, insulting in many places. People get on board extremely easily with the "them and us" mentality; which means you create an unbelievably toxic environment with sides and everyone screaming at each other and yelling abuse. Just look at the state this thread has devolved into. Frankly I find this whole thing the exact opposite of constructive. You're never going to get anywhere when your strategy for garnering support for your position boils down to shouting "you're only doing well because your race is OP, my race is way harder so I'm a better player" at everyone else. Especially when you go on to lay the same accusations on their favourite pro players. Because like it or not, that's the ultimate outcome of these discussions. There is zero attempt to be constructive or to appeal for support; its merely creating sides by using language that people will instinctively react extremely badly to. You can quote all of the stats and numbers that you like. But ultimately how they're presented DOES matter. And the way this is presented is not going to change anyone's mind; instead its merely going to incite more hatred. Give this man a cookie | ||
Tyrhanius
France947 Posts
But i've never seen a balance topic on the first page of TL. Moreover, this topic is just subjective arguments, and no balance proposal or constructive conclusion. It's not because there is some videos links it's not whine. When the dworf quotes a game of Soo (3 times GSl finalists) and say : he just a moves to victory... Same vs Symbol vs Maru : 77 banelings vs 70 marines a move... Not a mention in this game Maru got his hellions circle, take only one drone with 2 cloak banshee, start third CC at 7m30 and stim at 8min, gott runbied, and that banelings cost more than 1 marines but cost 0.5 supply, so when a fight start with more banelings than marinnes with the same supply... "Bogus went an insane 28-4 record in the current ATC season. Among his 4 losses? Only one non-Korean: Tefel, spamming the R key." So Terran is underperforming make 28wins but Roach OP because 1 man take a win with 1 all-in : roach should be nerfed... Silly arguments... No statistic of how many games 2 rax proxy make T wins since the release of WOL to compare ? All argument are not that biased, but i don't get the point of this if there is no change proposition... | ||
Yakikorosu
1203 Posts
| ||
MTAC
103 Posts
So, even if there is some obvious balance whining here (and when I was still playing, I whined as well), it's all good for me, IMO this post is far from the best way to present the facts, but it's only one available. I still watch SC2 from time to time, but it's getting me sick more often than not. Seriously, HotS and WoL Terran in TvP is the same. However, there were multiple timings with 4 to 12 marines hitting early to kill sentrys or probes in a standard macro game build, apart from making the game more fun and action-paced, it was also part of the balance, which was around 50% (although I found it slightly P favored but that's my opinion). Since HB and mine nerf, there is nothing left for Terran in terms of agression. Only one macro build (less economic), while P gets new stuff in every domain, and is now able to get rid of the expensive sentrys early on. For TvZ, well. I'd like to point that a lots of people (including the poster) agree with the fact that with the Overseer speed buff, the game was as mechanically demanding for both race, and was close to 50%, if not "perfectly" balanced. So he's not insulting Z players by saying that now the MU's bad and more EZ for them, on the contrary. For the WH, Terrans players asked for the removal because it wasn't promoting mech play, but WH play, eventually with bio. I have nothing against a mech play without tanks, although it's THE unit of the SC universe for me. But WH couldn't be used in combination with any mech units; hell it was even more fast than bio. Complete removal? maybe not the best choice, but BIG BIG tweaks were at least needed. In the end, I doubt this post or any other one will lead to a better game, IMO removal of upgrades is one of the worst choice for the game, but Bli² likes it. Reverting balance change is barely never made, if never at all, and there's a lot of things that could be done with that though. Let's just wait for LoTV... Edit: And PvP was so F***ing GOOD to watch before oracle buff, it's just a nightmare to see lazer war again... I'll probably never play SC2 again for a lots of reason, but enjoying watching it would be great, if it ever happens again. | ||
vjcamarena
Spain493 Posts
That said, this is a very opinionated editorial. Many people seem offended by this fact, and expected something more objective to be featured in TeamLiquid. I strongly believe that the disclaimer should be updated and be made more stern, maybe like: "This post is a very passionate and strongly opinionated comment on Terran's balance status during the last year. It is highly documented and elocuent, however, and provides a fantastic analysis from a Terran-centric perspective". This might allow for a better first read for other newcomers. That said, as a Terran who plays little lately (because of real life reasons, no balance whine here) I didn't find this post as insulting as many here. I though he was too harsh on some criticisms of zerg/protoss play but he also has moments in which he praises zerg/protoss players, and my interpretation is that the author does not believe that Terran players are actually better than other races, just that they're having a horrible time relative to their ability now. The article makes two points. The first one, as pointed out by SC2John is: Terran's early and mid game has been constantly nerfed since the beginning of HotS, and as a result, have less and less momentum going into the mid and late game. Without any ability to do any real pressure early on, Terran has no ability to even threaten their opponent's greed, and cannot get into the later stages of the game with any real advantage. This is a problem because it limits Terran's options and forces them to walk a fine line between greed and safety while also forcing them to have to play to the late game in which they are not favored against the other races (as per asymmetrical balance). The second part, as mentioned here by Ninegates, analizes and tries to explain why Terran is the race with the biggest skill discrepancy between GSL Code S players and "Code B/C or foreigners" as well as why Terran struggled at the end of Wings of Liberty and didn't do AMAZING outside of tip-top players in the first months of HOTS, in which Terran was significantly stronger. Yes, Lucifron and Happy and Strelok did better, but that's three foreign terrans, and the two best by far at that time in my opinion, simply being able to compete with everyone else for ONE SEASON. The most striking thing about this is that we aren't used to foreigner Terran even competing, because when that last happened (Jinro/Thorzain?) it was because Terran was REALLY strong, apart from those two being very strong players. tldr: -This editorial is opinionated but still good -First point of this editorial is balance related: Terran midgame was overnerfed in HOTS -Second point of this editorial is design analysis: Observation: Terran Code S is MUCH better than Terran Code B/C and Foreigners. This difference seems bigger than in other races. Let's analyze why! | ||
vult
United States9400 Posts
Your way of addressing serious points with data and anecdotal evidence is amazing, and the tone of the whole piece is reminiscent of the way the community portrays problems with Terran and its matchups. This was awesome and I hope it is archived with the likes of Lings of Liberty and Elephant in the Room. | ||
NihilisticGod
Northern Ireland174 Posts
![]() | ||
Disarmed
Austria721 Posts
On June 30 2014 04:02 Tyrhanius wrote: I agree Terran are in trouble right now, but I've played since the beginning of WOL and there have always been some balance issue : mass proxy rax, tank too strong, map T favor, 4 gates, 1/1/1, 7 gates robots, broodlords/infestor, WM endless push, hellbat drop, Blink all-in, etc... But i've never seen a balance topic on the first page of TL. Moreover, this topic is just subjective arguments, and no balance proposal or constructive conclusion. It's not because there is some videos links it's not whine. When the dworf quotes a game of Soo (3 times GSl finalists) and say : he just a moves to victory... Same vs Symbol vs Maru : 77 banelings vs 70 marines a move... Not a mention in this game Maru got his hellions circle, take only one drone with 2 cloak banshee, start third CC at 7m30 and stim at 8min, gott runbied, and that banelings cost more than 1 marines but cost 0.5 supply, so when a fight start with more banelings than marinnes with the same supply... "Bogus went an insane 28-4 record in the current ATC season. Among his 4 losses? Only one non-Korean: Tefel, spamming the R key." So Terran is underperforming make 28wins but Roach OP because 1 man take a win with 1 all-in : roach should be nerfed... Silly arguments... No statistic of how many games 2 rax proxy make T wins since the release of WOL to compare ? All argument are not that biased, but i don't get the point of this if there is no change proposition... actually i don't agree with you at all (especially the Soo thing) but KUDOS for actually addressing something instead of shitposting. GJ (honestly ![]() | ||
Douillos
France3195 Posts
THe only culpreit being blizzard and the fact that they listened to the shitload of crying z's and p's. | ||
![]()
EsportsJohn
United States4883 Posts
On June 30 2014 00:57 Heartland wrote: Maybe I need to read it once or twice more to get all the nuances. I think you're quite right and I think it's an interesting thing to look for. However, why do you feel that it is necessarily bad for Terran to get a stronger early game? I think it might make the game more reasonable in general if a stronger early game results in better mid and late games, rather than just buff the late game. You say that there is an inevitable nerf coming, but... is that necessarily so? I doubt it. Moreover, I think thedwf does have a few other points in his post. One of these being that Terran is designed differently than the other races and that this necessitates Terran players to be just straight-up better. If history serves as an example, it's that powerful early game options for Terran, more often than not, directly lead to incredibly powerful Terran mid games, which in turn lead to gigantic leads in the late game; all of which go toward making Terran appear "completely dominant" throughout the game. The natural response that Blizzard has to these types of domination tend to be a swift nerf hammer (at least, for Terran lol). By that logic, I wouldn't be surprised if an early game buff leads directly to a subsequent nerf that completely undoes the original buff or nullifies it by giving the other races better options. However, a late game buff literally only addresses one part of the game and helps Terran where it's perceived to be weakest, especially with the weaker early and mid games we've seen recently. If that's not enough, Blizzard can start looking to address the earlier parts of the game. Logically, that makes more sense to me. | ||
VArsovskiSC
Macedonia563 Posts
Also - can't help but feel Terrans didn't try enough to mech after the buff of WMine Another snowball might be the Tempest - if you try a very hard mech style, you'll be stuck with a lot of need of Ravens just cause of the Tempest snowball.. Those are the main problems (at least in TvP) of Terran IMO.. Not a good player, but know that after the mine buff - Terran's now not bad at all.. Just not being experimented with Mech IMO enough overall.. Though will read the article after I reply to that "oh God, Blizzard is determined to destroy Terran" attitude that tends to thrive nearly everyone, but don't think that Terran's at a bad spot.. Maybe it's a leftover from a bad spot in the periods that passed, but pretty sure about it that Terran's well now | ||
SemperSC
Canada117 Posts
I think warp gate could be a higher tier upgrade like in Starbow where it is unlocked at templar archives. Or it could simply be made so simple gateways produce units faster, making warp gates purely aggressive (again they should not be available early on in my opinion). This has been suggested many many times before and I don't expect it to happen but I can't think of a better solution. Gateway units would obviously need general buffs, but I think that would only make the game more exciting. | ||
Zato-1
Chile4253 Posts
On June 30 2014 03:20 -Celestial- wrote: Yet again a case of "not unreasonable points, badly presented"; seems to happen a lot on these forums of late. People have been arguing about how Terran needs a buff for months now and I don't think many can disagree now, its finally pretty convincing. Whether you get your information from watching or from playing (personally I've found playing random and race switching around has been very helpful on this) its pretty clear there needs to be some tweaks. However this editorial is unnecessarily confrontational and is, to be blunt, insulting in many places. People get on board extremely easily with the "them and us" mentality; which means you create an unbelievably toxic environment with sides and everyone screaming at each other and yelling abuse. Just look at the state this thread has devolved into. Frankly I find this whole thing the exact opposite of constructive. You're never going to get anywhere when your strategy for garnering support for your position boils down to shouting "you're only doing well because your race is OP, my race is way harder so I'm a better player" at everyone else. Especially when you go on to lay the same accusations on their favourite pro players. Because like it or not, that's the ultimate outcome of these discussions. There is zero attempt to be constructive or to appeal for support; its merely creating sides by using language that people will instinctively react extremely badly to. You can quote all of the stats and numbers that you like. But ultimately how they're presented DOES matter. And the way this is presented is not going to change anyone's mind; instead its merely going to incite more hatred. Thank you for this, I agree completely. | ||
ZAiNs
United Kingdom6525 Posts
On June 30 2014 04:30 Secret. wrote: My own biased Terran opinion: I think most TvP problems stem from warp gates. I know this has been discussed to death, but without warp gates Protoss can't warp in blink stalkers outside of my base, they can't warp in an army using a warp prism and they can't reinforce so quickly in the late game. I really really hope Blizzard experiments with the removal / massive tweak of warp gate tech in LotV beta. I think warp gate could be a higher tier upgrade like in Starbow where it is unlocked at templar archives. Or it could simply be made so simple gateways produce units faster, making warp gates purely aggressive (again they should not be available early on in my opinion). This has been suggested many many times before and I don't expect it to happen but I can't think of a better solution. Gateway units would obviously need general buffs, but I think that would only make the game more exciting. Then you'll get Blink all-inned and instead of using warp gate they'll proxy their Gateways and their Stalkers will be stronger and you'll lose harder then you'll realise warp gate has no inherent issue at all. | ||
CakeSauc3
United States1437 Posts
Also, concerning the people who read this and say "this is ridiculous, time to stay away from TL forums for a while". What, so the game's glaring, obvious flaws have been called out, so now it's time to run from discussion? I mean, this is half the reason the game is stale and not fun to watch (the other half being just SC2 isn't the newest kid on the block anymore). If you care about SC2, help fix the game. You can't persuade Blizzard directly to fix it, but you can certainly help the community understand when something is or isn't balanced, so the masses are less likely to drive Blizzard to unjustly use the nerf-hammer. SC2 needs to become a three race game again. And to those who say this article was too aggressive/too whiny: I've noticed on TL that if someone gives a balance analysis without such a tone, it's either ignored or gets teamed up on by a bunch of angry people defensive about their race who then proceed to dismiss it. At least this way it hits home more for those of us who agree with it, possibly gets more consideration from the nay-sayers, and is a lot more entertaining. :D | ||
| ||