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Welcome to ZParcraft II - Page 19

Forum Index > SC2 General
1376 CommentsPost a Reply
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ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2014-06-29 18:56:58
June 29 2014 18:55 GMT
#361
While I agree that terran definitely has considerable problems at the top level, and that the article had some good points to present, overall the examples were cherry picked, and the tone was extremely sarcastic and biased. Everything is presented onesidedly, presenting terran players as the only ones who need skill in the game, and finding all the strengths of the other races, and presenting them as balance problems. Sure some of them probably need to be toned down, or terran given tools to deal with it, but if protoss and zerg were nerfed at every point the author presented as problems, the game's balance would become much worse than it is even currently. Also his defence of terran in early HotS is exaggerated; even though terran was overnerfed, it was definitely a problem in the early days of HotS, and would still be to some extent if the nerf hammer hadn't fallen.

If the author wanted the article to not be taken at least partially as balance whining, he shouldn't have written it with such a jaded, sarcastic, whiny, and confrontational tone.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-06-29 19:34:46
June 29 2014 18:57 GMT
#362
I'll have to read this in full later, but initially it looks like another "I think the game should look be like X" article. The sort of opinion that if posted in SC2 General, would be closed and the OP warned. I expect better of TeamLiquid.

I am disappointed TL chose to publish it, because I do not think it will be constructive and will rather just entrench positions (and given dwf's usual whiny tone on things balance will cause even more entrenchment from players/people in the middle).

That said, I'll give it a solid read when I have the time. Then it might be time to stay away from TL for a while. Periodically the SC2 community goes on witch hunts (be it individuals or race) and this looks like another time coming up. Strangely, or not so strangely, it usually seems to happen as the season draws to a close. Too much time on our hands, I suppose.
KT best KT ~ 2014
Nirel
Profile Joined September 2011
Israel1526 Posts
June 29 2014 18:57 GMT
#363
Great writeup, honestly I'm not watching as much sc2 as I used to since the scarcity of Terran.
ssxsilver
Profile Joined June 2007
United States4409 Posts
Last Edited: 2014-06-29 19:02:27
June 29 2014 19:00 GMT
#364
On June 30 2014 03:49 playnice wrote:
Show nested quote +
On June 30 2014 03:46 ssxsilver wrote:
I like a lot of the points of the article. Only major thing I disagree with was the dismissal of Hellbat drops. That was terrible to spectate and I hope w/e buffs Terrans badly need comes in other areas.

It wasn't dismissed. The article implies that it could have been handled differently if the Hellbat nerf was just meant for TvT.

The two paragraphs before the one you're referencing was basically an argument for why Hellbat drops weren't that bad. The two points of emphasis being: it requires a lot of multitasking and here's a few examples of people who defended it.

I'm not saying we won't eventually reach the point where Hellbat drops get defending, I'm saying it was terrible to watch. This "one build to rule them all" dominated every match up and was so vastly superior to any other opening. Every game played out identical and rarely progressed past the initial stages. It's no different from PvT blink not-allin. The game was much better during that small window between the drop nerf and 2.0.12.
DoD_SymphoniC
Profile Joined June 2013
14 Posts
June 29 2014 19:01 GMT
#365
I don't agree with every single point made by the author, particularly that hellbats were not OP. I do believe that they were in fact OP, and I also don't believe that the multitasking requirement for hellbat drops was very high. As long as you got the hellbats to the mineral line, they were almost guaranteed to do cost-efficient damage at minimum.

That being said, I agree with virtually every other point made by the author, and I would like to commend him for the extreme amount of effort and due diligence he has exerted in contributing this article.

There is a disturbing trend among some people to dismiss legitimate balance claims, substantiated by copious amounts of evidence, as mere "QQ." There is a crucial difference between someone who is complaining simply for the sake of complaining and someone who sees genuine problems with the game and goes to great lengths to describe exactly why it is a problem and what can or should be done to address it.

It's imperative to remember that no matter which race you play, vigilantly addressing serious balance or design concerns is in the best interest of all players and spectators, as such deep flaws left to themselves over long periods of time invariably push people away from the game.
Picasso
Profile Joined October 2013
Korea (South)52 Posts
June 29 2014 19:02 GMT
#366
On June 30 2014 03:20 -Celestial- wrote:
Yet again a case of "not unreasonable points, badly presented"; seems to happen a lot on these forums of late. People have been arguing about how Terran needs a buff for months now and I don't think many can disagree now, its finally pretty convincing. Whether you get your information from watching or from playing (personally I've found playing random and race switching around has been very helpful on this) its pretty clear there needs to be some tweaks.

However this editorial is unnecessarily confrontational and is, to be blunt, insulting in many places. People get on board extremely easily with the "them and us" mentality; which means you create an unbelievably toxic environment with sides and everyone screaming at each other and yelling abuse. Just look at the state this thread has devolved into.

Frankly I find this whole thing the exact opposite of constructive. You're never going to get anywhere when your strategy for garnering support for your position boils down to shouting "you're only doing well because your race is OP, my race is way harder so I'm a better player" at everyone else. Especially when you go on to lay the same accusations on their favourite pro players. Because like it or not, that's the ultimate outcome of these discussions. There is zero attempt to be constructive or to appeal for support; its merely creating sides by using language that people will instinctively react extremely badly to.


You can quote all of the stats and numbers that you like. But ultimately how they're presented DOES matter. And the way this is presented is not going to change anyone's mind; instead its merely going to incite more hatred.


Give this man a cookie
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2014-06-29 19:04:14
June 29 2014 19:02 GMT
#367
I agree Terran are in trouble right now, but I've played since the beginning of WOL and there have always been some balance issue : mass proxy rax, tank too strong, map T favor, 4 gates, 1/1/1, 7 gates robots, broodlords/infestor, WM endless push, hellbat drop, Blink all-in, etc...

But i've never seen a balance topic on the first page of TL. Moreover, this topic is just subjective arguments, and no balance proposal or constructive conclusion.

It's not because there is some videos links it's not whine. When the dworf quotes a game of Soo (3 times GSl finalists) and say : he just a moves to victory...
Same vs Symbol vs Maru : 77 banelings vs 70 marines a move... Not a mention in this game Maru got his hellions circle, take only one drone with 2 cloak banshee, start third CC at 7m30 and stim at 8min, gott runbied, and that banelings cost more than 1 marines but cost 0.5 supply, so when a fight start with more banelings than marinnes with the same supply...

"Bogus went an insane 28-4 record in the current ATC season. Among his 4 losses? Only one non-Korean: Tefel, spamming the R key." So Terran is underperforming make 28wins but Roach OP because 1 man take a win with 1 all-in : roach should be nerfed... Silly arguments...
No statistic of how many games 2 rax proxy make T wins since the release of WOL to compare ?

All argument are not that biased, but i don't get the point of this if there is no change proposition...
Yakikorosu
Profile Joined March 2013
1203 Posts
June 29 2014 19:05 GMT
#368
Oh no, we have a year of Terran sucking after they dominate SC2 from the beginning of time until this period (except for Winfestor Days in late 2012/early 2013). There'll be more balance patches, things will even out in time. At least now we have two healthy races instead of Zerg and Terran fighting it out throughout WoL over which of the two rules everyone.
MTAC
Profile Joined May 2013
103 Posts
Last Edited: 2014-06-29 19:15:09
June 29 2014 19:08 GMT
#369
For those saying "good post, badly presented: worthless". I'd say you have a point, however, the more I read through theses forums, the more it's clear that without "shocking" people, posts are never taken seriously, even worse, people just go through it and forget.

So, even if there is some obvious balance whining here (and when I was still playing, I whined as well), it's all good for me, IMO this post is far from the best way to present the facts, but it's only one available. I still watch SC2 from time to time, but it's getting me sick more often than not.

Seriously, HotS and WoL Terran in TvP is the same. However, there were multiple timings with 4 to 12 marines hitting early to kill sentrys or probes in a standard macro game build, apart from making the game more fun and action-paced, it was also part of the balance, which was around 50% (although I found it slightly P favored but that's my opinion).

Since HB and mine nerf, there is nothing left for Terran in terms of agression. Only one macro build (less economic), while P gets new stuff in every domain, and is now able to get rid of the expensive sentrys early on.

For TvZ, well. I'd like to point that a lots of people (including the poster) agree with the fact that with the Overseer speed buff, the game was as mechanically demanding for both race, and was close to 50%, if not "perfectly" balanced. So he's not insulting Z players by saying that now the MU's bad and more EZ for them, on the contrary.

For the WH, Terrans players asked for the removal because it wasn't promoting mech play, but WH play, eventually with bio. I have nothing against a mech play without tanks, although it's THE unit of the SC universe for me. But WH couldn't be used in combination with any mech units; hell it was even more fast than bio. Complete removal? maybe not the best choice, but BIG BIG tweaks were at least needed.

In the end, I doubt this post or any other one will lead to a better game, IMO removal of upgrades is one of the worst choice for the game, but Bli² likes it. Reverting balance change is barely never made, if never at all, and there's a lot of things that could be done with that though.

Let's just wait for LoTV...

Edit: And PvP was so F***ing GOOD to watch before oracle buff, it's just a nightmare to see lazer war again... I'll probably never play SC2 again for a lots of reason, but enjoying watching it would be great, if it ever happens again.

vjcamarena
Profile Joined October 2013
Spain493 Posts
June 29 2014 19:09 GMT
#370
Thank you theDwf for the enormous amount of work you put in for this. It's a very good editorial.

That said, this is a very opinionated editorial. Many people seem offended by this fact, and expected something more objective to be featured in TeamLiquid. I strongly believe that the disclaimer should be updated and be made more stern, maybe like:
"This post is a very passionate and strongly opinionated comment on Terran's balance status during the last year. It is highly documented and elocuent, however, and provides a fantastic analysis from a Terran-centric perspective". This might allow for a better first read for other newcomers.

That said, as a Terran who plays little lately (because of real life reasons, no balance whine here) I didn't find this post as insulting as many here. I though he was too harsh on some criticisms of zerg/protoss play but he also has moments in which he praises zerg/protoss players, and my interpretation is that the author does not believe that Terran players are actually better than other races, just that they're having a horrible time relative to their ability now.

The article makes two points. The first one, as pointed out by SC2John
Show nested quote +
On June 30 2014 00:34 SC2John wrote:
I'll go ahead and give my input.

First of all, TL Strategy pretty much sanctioned this piece as a well-written article with a lot of solid points to provoke conversation. TheDwf brought it to us to proofread and look through, and for the most part, although we didn't all agree on all the points, we found it to be a thought-provoking read and expected it to incite real conversation on the actual state of Terran currently.

As far as I know, I was the person who disagreed most with this article. There are definitely some solid points contained in here, especially in the first few paragraphs that get into patches and why Terran play has slowly declined in HotS and explaining the "map paradox" associated with blink all-ins and such; HOWEVER, as I went on to read the following sections, which address all of the problems with TvZ and TvP in great detail, I soon started to feel like I was drowning in balance whine material. It was all stuff I had heard before -- plenty of times. Granted, it was incredibly well put, well sourced, and explained these overly discussed "Terran problems" in a way that made sense and made a solid point. But what did it really add to the article?

Upon reflection, I realize what the point of this article is. Even though TheDwf doesn't really tie it together all that well, he's essentially saying: Terran's early and mid game has been constantly nerfed since the beginning of HotS, and as a result, have less and less momentum going into the mid and late game. Without any ability to do any real pressure early on, Terran has no ability to even threaten their opponent's greed, and cannot get into the later stages of the game with any real advantage. This is a problem because it limits Terran's options and forces them to walk a fine line between greed and safety while also forcing them to have to play to the late game in which they are not favored against the other races (as per asymmetrical balance).

When reading it like that, this article makes perfect sense, and I begin to question where Blizzard ACTUALLY needs to start with balancing. In my opinion, we've seen all too often in the past that giving Terrans early options tends to result in Terran dominance; would it make more sense to start with the late game and giving Terrans an upgraded late game first? Buffing the Terran early game will do nothing more than boost Terrans back into the spotlight followed by a direct nerf. However, something like reverting the ghost snipe nerf completely changes how powerful late game Terran is without hugely shifting the playing field. These are just ideas. There could be much better ones.

Instead of arguing over whether this article is a balance whine or a much needed post, let's actually talk about the points and come up with some suggestions and solutions on how to fix what is obviously a problem (I don't think anyone here can REALLY say Terran doesn't have some kind of disadvantage and still be taken seriously as a person).
is:

Terran's early and mid game has been constantly nerfed since the beginning of HotS, and as a result, have less and less momentum going into the mid and late game. Without any ability to do any real pressure early on, Terran has no ability to even threaten their opponent's greed, and cannot get into the later stages of the game with any real advantage. This is a problem because it limits Terran's options and forces them to walk a fine line between greed and safety while also forcing them to have to play to the late game in which they are not favored against the other races (as per asymmetrical balance).

The second part, as mentioned here
Show nested quote +
On June 29 2014 22:14 Nine Gates wrote:
Here's the problem with this article:

In the beginning, the premise is that the game was balanced early-mid 2013. Hellbat and Widow Mine nerfs were unnecessary or at least too much; with no nerfs or only a small Hellbat nerf, the game would have naturally balanced. Statistics support this. Statistics also support that the nerfs directly caused the drop in Terran success.

But then, the article goes on to rant about Roaches, 3 hatch, Larva, MSC, Tempests, harass & static defense, Storms, Colossi, Warp Prism, Protoss all-ins and PvT control requirements.

So, if you were to restore Hellbats and Widow Mines into their previous strength, and the proceed to nerf everything mentioned in the latter half of the article, wouldn't Terran utterly dominate? And if the article isn't suggesting that those need to be nerfed, then what is the point in mentioning them? If the premise of the article was that the game was balanced in early-mid 2013 and that Protosses and Zergs were wrong to whine about Hellbats and 4M, why does the writer get to whine about everything Protoss and Zerg?
by Ninegates, analizes and tries to explain why Terran is the race with the biggest skill discrepancy between GSL Code S players and "Code B/C or foreigners" as well as why Terran struggled at the end of Wings of Liberty and didn't do AMAZING outside of tip-top players in the first months of HOTS, in which Terran was significantly stronger. Yes, Lucifron and Happy and Strelok did better, but that's three foreign terrans, and the two best by far at that time in my opinion, simply being able to compete with everyone else for ONE SEASON. The most striking thing about this is that we aren't used to foreigner Terran even competing, because when that last happened (Jinro/Thorzain?) it was because Terran was REALLY strong, apart from those two being very strong players.

tldr:
-This editorial is opinionated but still good
-First point of this editorial is balance related: Terran midgame was overnerfed in HOTS
-Second point of this editorial is design analysis: Observation: Terran Code S is MUCH better than Terran Code B/C and Foreigners. This difference seems bigger than in other races. Let's analyze why!
Mvp and ForGG! - Vortix FTW - Never forget Lucifron
vult
Profile Blog Joined February 2012
United States9400 Posts
June 29 2014 19:12 GMT
#371
Haha this was quite the read. I loved it though.

Your way of addressing serious points with data and anecdotal evidence is amazing, and the tone of the whole piece is reminiscent of the way the community portrays problems with Terran and its matchups. This was awesome and I hope it is archived with the likes of Lings of Liberty and Elephant in the Room.
I used to play random, but for you I play very specifically.
NihilisticGod
Profile Joined March 2011
Northern Ireland174 Posts
June 29 2014 19:12 GMT
#372
That was a damn good read. Hope Blizzard are taking notes
Too weird to live... too rare to die.
Disarmed
Profile Joined April 2012
Austria721 Posts
June 29 2014 19:18 GMT
#373
On June 30 2014 04:02 Tyrhanius wrote:
I agree Terran are in trouble right now, but I've played since the beginning of WOL and there have always been some balance issue : mass proxy rax, tank too strong, map T favor, 4 gates, 1/1/1, 7 gates robots, broodlords/infestor, WM endless push, hellbat drop, Blink all-in, etc...

But i've never seen a balance topic on the first page of TL. Moreover, this topic is just subjective arguments, and no balance proposal or constructive conclusion.

It's not because there is some videos links it's not whine. When the dworf quotes a game of Soo (3 times GSl finalists) and say : he just a moves to victory...
Same vs Symbol vs Maru : 77 banelings vs 70 marines a move... Not a mention in this game Maru got his hellions circle, take only one drone with 2 cloak banshee, start third CC at 7m30 and stim at 8min, gott runbied, and that banelings cost more than 1 marines but cost 0.5 supply, so when a fight start with more banelings than marinnes with the same supply...

"Bogus went an insane 28-4 record in the current ATC season. Among his 4 losses? Only one non-Korean: Tefel, spamming the R key." So Terran is underperforming make 28wins but Roach OP because 1 man take a win with 1 all-in : roach should be nerfed... Silly arguments...
No statistic of how many games 2 rax proxy make T wins since the release of WOL to compare ?

All argument are not that biased, but i don't get the point of this if there is no change proposition...



actually i don't agree with you at all (especially the Soo thing) but KUDOS for actually addressing something instead of shitposting.

GJ (honestly )
Douillos
Profile Joined May 2010
France3195 Posts
June 29 2014 19:22 GMT
#374
Havent played or watched this game in months, and this sums up why.

THe only culpreit being blizzard and the fact that they listened to the shitload of crying z's and p's.
Look a giraffe! Look a fist!!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 29 2014 19:23 GMT
#375
On June 30 2014 00:57 Heartland wrote:
Show nested quote +
On June 30 2014 00:34 SC2John wrote:
I'll go ahead and give my input.

First of all, TL Strategy pretty much sanctioned this piece as a well-written article with a lot of solid points to provoke conversation. TheDwf brought it to us to proofread and look through, and for the most part, although we didn't all agree on all the points, we found it to be a thought-provoking read and expected it to incite real conversation on the actual state of Terran currently.

As far as I know, I was the person who disagreed most with this article. There are definitely some solid points contained in here, especially in the first few paragraphs that get into patches and why Terran play has slowly declined in HotS and explaining the "map paradox" associated with blink all-ins and such; HOWEVER, as I went on to read the following sections, which address all of the problems with TvZ and TvP in great detail, I soon started to feel like I was drowning in balance whine material. It was all stuff I had heard before -- plenty of times. Granted, it was incredibly well put, well sourced, and explained these overly discussed "Terran problems" in a way that made sense and made a solid point. But what did it really add to the article?

Upon reflection, I realize what the point of this article is. Even though TheDwf doesn't really tie it together all that well, he's essentially saying: Terran's early and mid game has been constantly nerfed since the beginning of HotS, and as a result, have less and less momentum going into the mid and late game. Without any ability to do any real pressure early on, Terran has no ability to even threaten their opponent's greed, and cannot get into the later stages of the game with any real advantage. This is a problem because it limits Terran's options and forces them to walk a fine line between greed and safety while also forcing them to have to play to the late game in which they are not favored against the other races (as per asymmetrical balance).

When reading it like that, this article makes perfect sense, and I begin to question where Blizzard ACTUALLY needs to start with balancing. In my opinion, we've seen all too often in the past that giving Terrans early options tends to result in Terran dominance; would it make more sense to start with the late game and giving Terrans an upgraded late game first? Buffing the Terran early game will do nothing more than boost Terrans back into the spotlight followed by a direct nerf. However, something like reverting the ghost snipe nerf completely changes how powerful late game Terran is without hugely shifting the playing field. These are just ideas. There could be much better ones.

Instead of arguing over whether this article is a balance whine or a much needed post, let's actually talk about the points and come up with some suggestions and solutions on how to fix what is obviously a problem (I don't think anyone here can REALLY say Terran doesn't have some kind of disadvantage and still be taken seriously as a person).


Maybe I need to read it once or twice more to get all the nuances. I think you're quite right and I think it's an interesting thing to look for. However, why do you feel that it is necessarily bad for Terran to get a stronger early game? I think it might make the game more reasonable in general if a stronger early game results in better mid and late games, rather than just buff the late game. You say that there is an inevitable nerf coming, but... is that necessarily so? I doubt it.

Moreover, I think thedwf does have a few other points in his post. One of these being that Terran is designed differently than the other races and that this necessitates Terran players to be just straight-up better.


If history serves as an example, it's that powerful early game options for Terran, more often than not, directly lead to incredibly powerful Terran mid games, which in turn lead to gigantic leads in the late game; all of which go toward making Terran appear "completely dominant" throughout the game. The natural response that Blizzard has to these types of domination tend to be a swift nerf hammer (at least, for Terran lol). By that logic, I wouldn't be surprised if an early game buff leads directly to a subsequent nerf that completely undoes the original buff or nullifies it by giving the other races better options.

However, a late game buff literally only addresses one part of the game and helps Terran where it's perceived to be weakest, especially with the weaker early and mid games we've seen recently. If that's not enough, Blizzard can start looking to address the earlier parts of the game. Logically, that makes more sense to me.
StrategyAllyssa Grey <3<3
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-06-29 19:36:23
June 29 2014 19:23 GMT
#376
Terran don't have an anti-storm unit, that's all.. They don't have something that will oppose both - Storms and Colossi, or at least stand decent against both..

Also - can't help but feel Terrans didn't try enough to mech after the buff of WMine

Another snowball might be the Tempest - if you try a very hard mech style, you'll be stuck with a lot of need of Ravens just cause of the Tempest snowball..

Those are the main problems (at least in TvP) of Terran IMO.. Not a good player, but know that after the mine buff - Terran's now not bad at all.. Just not being experimented with Mech IMO enough overall..

Though will read the article after I reply to that "oh God, Blizzard is determined to destroy Terran" attitude that tends to thrive nearly everyone, but don't think that Terran's at a bad spot.. Maybe it's a leftover from a bad spot in the periods that passed, but pretty sure about it that Terran's well now
Another world, another place, another universe, won the race.. :) ;) :P
SemperSC
Profile Joined February 2011
Canada117 Posts
June 29 2014 19:30 GMT
#377
My own biased Terran opinion: I think most TvP problems stem from warp gates. I know this has been discussed to death, but without warp gates Protoss can't warp in blink stalkers outside of my base, they can't warp in an army using a warp prism and they can't reinforce so quickly in the late game. I really really hope Blizzard experiments with the removal / massive tweak of warp gate tech in LotV beta.

I think warp gate could be a higher tier upgrade like in Starbow where it is unlocked at templar archives. Or it could simply be made so simple gateways produce units faster, making warp gates purely aggressive (again they should not be available early on in my opinion). This has been suggested many many times before and I don't expect it to happen but I can't think of a better solution. Gateway units would obviously need general buffs, but I think that would only make the game more exciting.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
June 29 2014 19:31 GMT
#378
On June 30 2014 03:20 -Celestial- wrote:
Yet again a case of "not unreasonable points, badly presented"; seems to happen a lot on these forums of late. People have been arguing about how Terran needs a buff for months now and I don't think many can disagree now, its finally pretty convincing. Whether you get your information from watching or from playing (personally I've found playing random and race switching around has been very helpful on this) its pretty clear there needs to be some tweaks.

However this editorial is unnecessarily confrontational and is, to be blunt, insulting in many places. People get on board extremely easily with the "them and us" mentality; which means you create an unbelievably toxic environment with sides and everyone screaming at each other and yelling abuse. Just look at the state this thread has devolved into.

Frankly I find this whole thing the exact opposite of constructive. You're never going to get anywhere when your strategy for garnering support for your position boils down to shouting "you're only doing well because your race is OP, my race is way harder so I'm a better player" at everyone else. Especially when you go on to lay the same accusations on their favourite pro players. Because like it or not, that's the ultimate outcome of these discussions. There is zero attempt to be constructive or to appeal for support; its merely creating sides by using language that people will instinctively react extremely badly to.


You can quote all of the stats and numbers that you like. But ultimately how they're presented DOES matter. And the way this is presented is not going to change anyone's mind; instead its merely going to incite more hatred.

Thank you for this, I agree completely.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
June 29 2014 19:34 GMT
#379
On June 30 2014 04:30 Secret. wrote:
My own biased Terran opinion: I think most TvP problems stem from warp gates. I know this has been discussed to death, but without warp gates Protoss can't warp in blink stalkers outside of my base, they can't warp in an army using a warp prism and they can't reinforce so quickly in the late game. I really really hope Blizzard experiments with the removal / massive tweak of warp gate tech in LotV beta.

I think warp gate could be a higher tier upgrade like in Starbow where it is unlocked at templar archives. Or it could simply be made so simple gateways produce units faster, making warp gates purely aggressive (again they should not be available early on in my opinion). This has been suggested many many times before and I don't expect it to happen but I can't think of a better solution. Gateway units would obviously need general buffs, but I think that would only make the game more exciting.

Then you'll get Blink all-inned and instead of using warp gate they'll proxy their Gateways and their Stalkers will be stronger and you'll lose harder then you'll realise warp gate has no inherent issue at all.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
June 29 2014 19:34 GMT
#380
Mr. Dwf, I've always admired the way you keep notes on games (who did which build on what map and why it did or didn't work), you are an amazing influence here on TL. Thanks for putting all that to good use here in this article and presenting, in a very well-written way, an opinion I've had for a while. The fall of Terran has been the biggest influence in why I don't much enjoy this game anymore. It was nice to wake up to this on my birthday :D was a fun read, ty.

Also, concerning the people who read this and say "this is ridiculous, time to stay away from TL forums for a while". What, so the game's glaring, obvious flaws have been called out, so now it's time to run from discussion? I mean, this is half the reason the game is stale and not fun to watch (the other half being just SC2 isn't the newest kid on the block anymore). If you care about SC2, help fix the game. You can't persuade Blizzard directly to fix it, but you can certainly help the community understand when something is or isn't balanced, so the masses are less likely to drive Blizzard to unjustly use the nerf-hammer. SC2 needs to become a three race game again.

And to those who say this article was too aggressive/too whiny: I've noticed on TL that if someone gives a balance analysis without such a tone, it's either ignored or gets teamed up on by a bunch of angry people defensive about their race who then proceed to dismiss it. At least this way it hits home more for those of us who agree with it, possibly gets more consideration from the nay-sayers, and is a lot more entertaining. :D
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