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Blizzard's First Aid profession must be at Zen Master proficiency, because they've been throwing band aids at this game since WOL Beta.
The Hellbat change is pretty interesting, but you know it's not going to have any huge effect because Zerg and Protoss aren't up in arms about it. Meanwhile MSC still has the two worst spells in the game both on the same unit, mech is still useless in TvP, Swarm Hosts still exist, and four Terrans made it into Code S this season by the skin of their teeth.
But by all means, keep removing upgrades from this game, because if nothing else, pros abusing timing windows like their careers depend on it makes the game look balanced.
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On April 30 2014 21:21 SC2Toastie wrote:Show nested quote +On April 30 2014 21:20 shivver wrote: haha I was "temporarily suspended" on the bnet forums for 4,166 days for "harassment" for stating that the best balance update that can happen to sc2 is the removal of david kim from the balance team just as diablo 3 did for jay wilson.
truth hurts and I guess I hit a sweet spot
nofuksgiven/ It just makes you a respectless pos, wouldn't be too proud of that.
I'll never understand why some people don't think respect is earned.
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On May 01 2014 14:23 BronzeKnee wrote:Show nested quote +On April 30 2014 21:21 SC2Toastie wrote:On April 30 2014 21:20 shivver wrote: haha I was "temporarily suspended" on the bnet forums for 4,166 days for "harassment" for stating that the best balance update that can happen to sc2 is the removal of david kim from the balance team just as diablo 3 did for jay wilson.
truth hurts and I guess I hit a sweet spot
nofuksgiven/ It just makes you a respectless pos, wouldn't be too proud of that. I'll never understand why some people don't think respect is earned.
It's a two way road.
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I haven't watched every game in korea, but I watch a lot, and I haven't watched a lategame TvP in months that ended in a terran victory. MMA beat Zest in a macro game, but it was a slight snowball from earlier good play where the toss was at a disadvantage.
Honestly, I think that this is the problem: Terran has no tier 3 bio, and terran is super weak pre-10 minutes.
Terran reaches max strength at the midgame as shields, stim, medivacs and 2/2 hit. Widow mines and hellbats are available at this time too, but that's about it. 3/3 is a boost, but they have no lategame army composition except the addition of a few ghosts/vikings to counter specific threats. They don't have anything of their own to transition into.
By comparison, protoss has tempests, storms, colossus, archons, carriers (sos vs jjakji), immortals, and massive massive warpins become available over time. Zerg has broodlords and ultralisks, infestors, vipers, swarmhosts, muta switches and baneling mines.
Terran can transition into what, ravens? Lategame mech transition? They max out around 12-16 minutes in strength except for a second answer to a second toss AOE source, and then they either win in that window or die after it.
TLDR: terrans need an early game buff that kicks in before 10 minutes and a lategame tier 3 unit that's viable to add in. And lets not encourage mass ravens- Avilo has shown us what that looks like.
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Terran needs a whining buff. The amount of nerfs they get and how badly they perform clearly points out to the real problem: very poor whining skills.
Alternatively they could build more ravens.
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Siege tanks moving while sieged. Only solution 8)
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On May 01 2014 16:54 Vasoline73 wrote: Siege tanks moving while sieged. Only solution 8)
would make mech viable :D
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On May 01 2014 15:28 scypio wrote: Terran needs a whining buff. The amount of nerfs they get and how badly they perform clearly points out to the real problem: very poor whining skills.
Alternatively they could build more ravens. Maybe you could write Mr. Chae, he shall then spread the word of the forgotten terran unit, the raven. The metagame will change for sure!
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On May 01 2014 15:28 scypio wrote: Terran needs a whining buff. The amount of nerfs they get and how badly they perform clearly points out to the real problem: very poor whining skills.
Alternatively they could build more ravens.
I am sure raven is the answer versus muta/ling/bane and high templars.
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If only Ravens didn't require a whole Tech-Lab Starport and take a whole minute to produce at 200 gas each so you could actually get a few of them at the same time.
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I thought zergs were whiny when they were complaining about the widow mine after the overseer buff, but jesus people are all up in arms about terran being UP.
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On May 01 2014 17:49 Frex wrote:Show nested quote +On May 01 2014 15:28 scypio wrote: Terran needs a whining buff. The amount of nerfs they get and how badly they perform clearly points out to the real problem: very poor whining skills.
Alternatively they could build more ravens. I am sure raven is the answer versus muta/ling/bane and high templars. raven 10 times the caster high templar can ever be! Takes great effort to split your 10 templars so they don't all die to one HSM (or two?).
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On May 01 2014 17:53 juvenal wrote:Show nested quote +On May 01 2014 17:49 Frex wrote:On May 01 2014 15:28 scypio wrote: Terran needs a whining buff. The amount of nerfs they get and how badly they perform clearly points out to the real problem: very poor whining skills.
Alternatively they could build more ravens. I am sure raven is the answer versus muta/ling/bane and high templars. raven 10 times the caster high templar can ever be! Takes great effort to split your 10 templars so they don't all die to one HSM (or two?).
What, you just feedback them so they can not HSM.
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Just give us a level 4 infantry for late game we do good fine in early and mid for terran, its the late game that been a hassle with zerg and protoss doing tech switch
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On May 01 2014 18:07 desertfrog817 wrote: Just give us a level 4 infantry for late game we do good fine in early and mid for terran, its the late game that been a hassle with zerg and protoss doing tech switch
They would never do it in balance patch, too dramatic change. I can imagine them doing something like this in expansion.
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On May 01 2014 18:07 desertfrog817 wrote: Just give us a level 4 infantry for late game we do good fine in early and mid for terran, its the late game that been a hassle with zerg and protoss doing tech switch That might just be a little bit too much for Zerg to handle. 3/3 already shreds through muta/ling/baneling if microes correctly, 4/4 would just make a joke out of it, especially with the way the damage output of a ball of marines scales.
I am still convinced that a lot of Terran woes can be solved by just giving the siege tank its original damage back.
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On April 30 2014 10:39 aZealot wrote: Good god, leave the game alone for a few months. The last patch was just over a month ago.
Fucking QQ always gets its way. Yea its not like toss has dominated for 7 months...
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On May 01 2014 14:56 CutTheEnemy wrote: I haven't watched every game in korea, but I watch a lot, and I haven't watched a lategame TvP in months that ended in a terran victory. MMA beat Zest in a macro game, but it was a slight snowball from earlier good play where the toss was at a disadvantage.
Honestly, I think that this is the problem: Terran has no tier 3 bio, and terran is super weak pre-10 minutes.
Terran reaches max strength at the midgame as shields, stim, medivacs and 2/2 hit. Widow mines and hellbats are available at this time too, but that's about it. 3/3 is a boost, but they have no lategame army composition except the addition of a few ghosts/vikings to counter specific threats. They don't have anything of their own to transition into.
By comparison, protoss has tempests, storms, colossus, archons, carriers (sos vs jjakji), immortals, and massive massive warpins become available over time. Zerg has broodlords and ultralisks, infestors, vipers, swarmhosts, muta switches and baneling mines.
Terran can transition into what, ravens? Lategame mech transition? They max out around 12-16 minutes in strength except for a second answer to a second toss AOE source, and then they either win in that window or die after it.
TLDR: terrans need an early game buff that kicks in before 10 minutes and a lategame tier 3 unit that's viable to add in. And lets not encourage mass ravens- Avilo has shown us what that looks like.
What about a Techreactor for 50/50/25 as soon fusion core finishes? Both techlabs and reactors could be upgraded. This would help a lot with tech transitions and remaxing in late game situations.
This would basically remove the infrastructure bottleneck from terran once they are in place. Transitions to high tech units and battlecruiser in particular would be a lot smoother.
Maybe in LotV :D
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That might help the lategame production a bit and provide a bit more compositional flexibility. A Fusion Core would be late enough not to affect the midgame. It would be best if you could upgrade existing Tech-Labs and Reactors as well otherwise it wouldn't affect much. Each Tech Lab could for instance be upgraded for 25/25/15 and Reactors for 50/0/15.
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