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Balance Status Update 4/29/14 - Page 24

Forum Index > SC2 General
697 CommentsPost a Reply
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ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-04-30 21:49:15
April 30 2014 21:48 GMT
#461
B...b...but I thought the best players naturally gravited toward Protoss, due to design? Is that wrong? Plus most of the inspiring and revered bonjwas in Broodwar were Protoss, like SlayerS_Prox'yOracl'er, iloveProtLotV, NaDarkShrine and MaflashipCore, so you know, most people wanted to imitate them?
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 30 2014 21:48 GMT
#462
Hahahahahaha xD
Mura Ma Man, Dark Da Dude, Super Shot Sos!
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2014-04-30 22:10:36
April 30 2014 21:50 GMT
#463
As a terran player I don't see an upgrade cost change making much difference, I think t rarely struggles to afford 2-2, maybe sometimes 3-3 is out of reach in tvp though if you are going for a very late game focused mass viking ghost transition off 3 base, and you will only be able to afford 3 attack but not armor, so their is a little potential their. But everyone saying it means T will get their upgrades so much faster really does not understand how any double upgrade build in tvz works, 2-2 is always on the way at the same time regardless of its cost and that is right when 1-1 finishes. So its ridicules to think this would change much at all in tvz.

I do however like the hellbat change, it may let terran add 4-6 hellbats to their 10 minute push which will force zerg to commit to a fair amount of banes at the time they get spire up, this will delay the mutas which usualy zerg produce to clean up this push and therefore let terran continue to push and put pressure on the zerg, and help tilt that first engagement back into t's favor. still I dont think it addresses the bigest problem of Tvz right now which is that once zerg get like 30 mutas T is either forced to take huge losses at thier base/possible denial of thier fourth if they push out, or t has to go on the defensive and zerg gets to take an ez 5th/6th base and get to the late game before t can really abuse their 3-3 timing window. because after the 3-3 timing window the game tends to drift heavily in z's favor if they are up enough on bases to keep up a large bank and the game starts to spiral out of control. On smaller maps this is not as big of an issue because generally bases past 4 for zerg are prity damn hard to hold but on bigger maps this becomes a real problem for Terran. Terran needs to be able to threaten zerg enough that they force mutas to fight in engagements, and in these engagement Terran need to be able to kill off mutas. Widowmines used to serve this roll and as such mutas were balanced but since the widow mine nerf you just dont see zerg losing mutas in fights and this leads to a snowball effect. It resembles how in pre mine nerf tvz Terran would seem to never lose their medvac cloud, since zerg lost mutas in fights. They would eventually have like 17 medvacs and that made it so that zerg was only ever trading with the cheap bio units and not the expensive flying units in the Terran composition and t would therefore be able to snowball their army supply and cost effeceny.

As for Tvp i actualy agree with blizzard I think that terran is in a better spot now, but the match is still a little p favored. The new maps however have helped tremendously as blink is a lot worse on them. you even see t sometimes go into a fast factory now because its alot less lickley to get an ato bo loss to blink nowadays. maybe give the mtach some time if t at the top level cuntinue to suffer than look into it agian and possibly consider early game or late game t buffs/ p nerfs.

Also as for all the whine about PvZ I just don't understand it. To me that mu seems to be in a really good spot, their are tons of strategies for both sides, both races have valid ways to play the late game, and it offers alot of strategic depth. Sure swarmhosts are a problem but I think Protoss will start to figure them out. maybe they already are as I've seen substantially less swarmhost zvp recently at the pro level, especially in korea where it really matters. Maybe you p and z could enlighten me as to why people complain about a balanced mu?
"when life gives Hero lemons he makes carriers" -Artosis
TheDwf
Profile Joined November 2011
France19747 Posts
April 30 2014 21:52 GMT
#464
On May 01 2014 06:48 ZenithM wrote:
B...b...but I thought the best players naturally gravited toward Protoss, due to design? Is that wrong? Plus most of the inspiring and revered bonjwas in Broodwar were Protoss, like SlayerS_Prox'yOracl'er, iloveProtLotV, NaDarkShrine and MaflashipCore, so you know, most people wanted to imitate them?

You forgot JangBlink.
ZenithM
Profile Joined February 2011
France15952 Posts
April 30 2014 21:52 GMT
#465
On May 01 2014 06:52 TheDwf wrote:
Show nested quote +
On May 01 2014 06:48 ZenithM wrote:
B...b...but I thought the best players naturally gravited toward Protoss, due to design? Is that wrong? Plus most of the inspiring and revered bonjwas in Broodwar were Protoss, like SlayerS_Prox'yOracl'er, iloveProtLotV, NaDarkShrine and MaflashipCore, so you know, most people wanted to imitate them?

You forgot JangBlink.

And JulyZealot.
GinDo
Profile Blog Joined September 2010
3327 Posts
April 30 2014 22:02 GMT
#466
ilovProbe
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washikie
Profile Joined February 2011
United States752 Posts
April 30 2014 22:09 GMT
#467
+ Show Spoiler +
On May 01 2014 06:48 ZenithM wrote:
B...b...but I thought the best players naturally gravited toward Protoss, due to design? Is that wrong? Plus most of the inspiring and revered bonjwas in Broodwar were Protoss, like SlayerS_Prox'yOracl'er, iloveProtLotV, NaDarkShrine and MaflashipCore, so you know, most people wanted to imitate them?



lols XD
"when life gives Hero lemons he makes carriers" -Artosis
Rollora
Profile Joined February 2012
2450 Posts
April 30 2014 22:46 GMT
#468
On April 30 2014 22:20 SatedSC2 wrote:
Show nested quote +
On April 30 2014 21:54 SC2Toastie wrote:
On April 30 2014 21:54 TW wrote:
I diidn't look at the nr of viewers for Code S today, but wonder if there is a difference between the group with T and without them.

You don't have to wonder about that, it's clear that tons of viewers don't tune in for PvPvZvPvZvZ

And I turned off DreamHack once all the Protoss were out. I can't imagine I was the only one. So what..?
there is a difference between a race that has like 80% of stream time lately (Toss in TvP,PvP,PvZ) and the others underrepresented. Ofc seeing always the same race gets boring over time. And that is why more ppl tune in when terrans play, cause they are cooler to watch for the most, because there is always more action involved (not babysit one hughe army ball until toss has enough... or watch the 100th blink or whatever allin which isn't really an allin.) and also it is more entertaining to see the "fresher" race, which is the one ofc that hasn't been shown that much.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 30 2014 23:08 GMT
#469
On May 01 2014 06:52 ZenithM wrote:
Show nested quote +
On May 01 2014 06:52 TheDwf wrote:
On May 01 2014 06:48 ZenithM wrote:
B...b...but I thought the best players naturally gravited toward Protoss, due to design? Is that wrong? Plus most of the inspiring and revered bonjwas in Broodwar were Protoss, like SlayerS_Prox'yOracl'er, iloveProtLotV, NaDarkShrine and MaflashipCore, so you know, most people wanted to imitate them?

You forgot JangBlink.

And JulyZealot.


and Savoid

maybe not him --;
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
cheekymonkey
Profile Joined January 2014
France1387 Posts
April 30 2014 23:09 GMT
#470
give terran something!!
Trustworthy-Tony
Profile Joined March 2014
Tanzania187 Posts
April 30 2014 23:11 GMT
#471
Blizzard ought to listen to Rain; he knows what's up.
imrusty269
Profile Joined January 2014
United States1404 Posts
Last Edited: 2014-04-30 23:28:28
April 30 2014 23:12 GMT
#472
On May 01 2014 05:48 duckk wrote:
Show nested quote +
On May 01 2014 05:39 Faust852 wrote:
On May 01 2014 05:33 duckk wrote:
On May 01 2014 05:22 DomeGetta wrote:
On May 01 2014 05:13 Zenbrez wrote:
On May 01 2014 05:05 DomeGetta wrote:
On May 01 2014 05:02 Zenbrez wrote:
On May 01 2014 04:59 DomeGetta wrote:
On May 01 2014 04:53 Zenbrez wrote:
On May 01 2014 03:25 Nimix wrote:
I hate how they keep adding changes without considering reverting the changes they made before. The aoe damage change on the widow mine was a mistake imo, it's part of what allows zerg to take advantage of the early fights and snowball from there. Old widow mines allowed for terran comebacks the way banelings do (if zerg a moved his stuff on a mine field, he would lose a ton of shit, while now it's kind of acceptable). The new ones kind of suck in TvZ (sure you can still kill tons of stuff with them if you get super lucky against a super careless opponent, but still), and the TvP buff looks too strong.
I don't think the upgrade cost will change anything in the matchup, it's kind of nice but you would still get them around the same time anyway, even if you need to cut medivac production for a few seconds. The hellbat change could lead into some pretty powerful BF hellion into bio hellbats openings I guess, dunno.
Still, when they consider balance I think they should look at what they did before and consider this before changing anything else (oracle speed anyone?).

Old mines were straight up too good. Considering good zergs micro their banes in x direction, and even the best terrans don't micro their widowmines in regular fights, it's not the same thing. They might target their widowmines if they're in a mineral line or are near a zealot/sentry ball, but that's almost the extent of that.


Just give siegetanks blink and autorepair and be done with it.

This man gets it.



If old mines were "straight up too good" explain how players like Dimaga were able to beat Flash - Scarlett to beat MVP and DRG to dominate Innovation in a bo3 in code S in "straight up" macro games.

It's really easy to make a blanket statement like that without backing it up with any actual supporting information.
This is the reason they got nerfed to begin with. If your micro is good - you can disarm them and limit the damage they do (see any of these games above for examples) - if your micro is not - you will lose e.g. every single foreign T trying to play vs Korean Zergs at a micro skill disadvantage.

Because being "too good" doesn't mean zvt has a 0% winrate.


So then define "too good" and if you have a valid point I will agree with you.

Otherwise it's not value added whatsoever.

What the old mines definitely did do was prevent the kind of thing you are seeing at present with mutalisks and the ability to a move chase down armies off creep which is what snowballs into the roflstompings that you see in some of these games.

I get the impression people saying the nerf should be reverted think it because they forget what the time was like. TvZ was almost 50% winrate, but only because zergs were roach bane all inning like 2 out of every 3 games. Terrans all went fast 3CC 2 ebay. They would win if the zerg didn't allin, and lose otherwise. Do you think Theognis beat JD in a bo3 because he was that good? Or because JD sucked? A single untargeted mine hit would kill upwards of 20 lings/banes, and this happened all throughout the game. Hellbats were present at this time and did contribute to the tvz slaughterfest, but they were nerfed before the mines, and this gave people like Soulkey the ability to properly compete. But still overall, zergs would die nearly every macro game.

I could look up tournament histories and stats to back up my claims, but I don't feel like it's worth the work to convince one or a few people. Saying that removes credibility my arguments, but you haven't provided any stats for your claims either so I don't feel too badly. Anyways carry on, I don't think we're going to go anywhere with this conversation.

and PS please do not make the case that pre-splitting ur banes before u a move constitutes sick micro - T has had to presplit their army 100% of the time since the game came out, it's the least micro intensive thing about the fight.

If that's in response to me saying zergs micro their banes, that's not what I meant. They generally control-click their banes and move-command them past the terran army, and do to a few small segments so they go in different directions. The purpose is so they don't just walk into mauraders/thors.


Zerg had 50% winrate but it was mostly because of roach bane all ins? So let me get this straight.. Z was winning half the games because they have really strong all ins.. the other half were being won because widow mines were "straight up too good"..hm... so not that I agree with either of those statements at all, but if that really was the case.. why were only widow mines nerfed to uselessness and nothing happened to help T with the roach timings? I don't know about you but at mid to high masters NA I lose to both..plenty of roach all ins and plenty of macrogames where I can't keep up with the ling/bane cost efficiency vs my nerfed mines. I would be OK with a partial reverting of the widow mine nerf even if they didn't give it all of it's damage back say half if they did a substantial nerf to the mass roach / roach bane timings because at least then my economy could keep up into the mid game.


Dude no offense, but you are in masters, you should not be commenting on a balance issue that involves a high level of micro.

Things IMO that need to be looked into

-phoenix slightly too strong vs almost everything?
-zerg 3-3 needs to be unlocked with infestation pit or make 3-3 fusion core, and fleet beacon( will never happen)
-mines damage reverted back, no longer autofire, must be manually selected.
-swarmhosts reworked somehow, boring unskilled unit like the mine
-ravens probably the most broken unit in the game right now, perfect raven play should NEVER lose to Z.


Dude no offense, you're not pro, you should not be commenting on a balance issue that involves balancing things.

See ?

Zerg 2/2 deal with terran 3/3 without any problem, and you want to put 3/3 on fusion core?
How do you want mine to be manually activated ? By pressing on button ? Or by target firing ? The later is impossible even at the highest level of play.
I remember Happy losing a macrogame vs Z with sth like 20 ravens. But meh, not like Happy has one of the best micro in the world, Koreans included.


Maybe I am not pro, but I have beaten almost every code s Korean on ladder numerous times, granted ladder means little. I've played against happy for years ( since wc3) and while his micro is arguably one of the best in the world, he lacks in other areas. Ravens do not get better with micro... they are more about map awareness and strategy. Perhaps with the widow mine, keep the current damage, but if manually selected it does the old mine damage. Reward the terrans for controlling them rather than having them as slot machines. Also, 2-2 zerg does not deal with 3-3 terran cost effectively.


Sorry but the fact that you can beat code S players as Zerg worked against your argument. Guess mines weren't too strong after all. Manually selecting individual mines sound very trollish. It isn't like terran already has to do the most micro even with the old mines.
Bbyong | MMA | Polt | Dream | Maru | Mvp
WombaT
Profile Blog Joined May 2010
Northern Ireland27256 Posts
April 30 2014 23:39 GMT
#473
On April 30 2014 16:22 Qwerty85 wrote:
Show nested quote +
On April 30 2014 16:17 AKAvg wrote:
[B]On April 30 2014 09:16 HelloSon wrote:

This option addresses the concern that PvT is trending better than we expected, and ZvT worse than expected. At this point, we’re fairly certain that Protoss isn’t struggling against Terran (which runs contrary to pro feedback we’ve been receiving), but we’re also receiving pro feedback on ZvT that indicates we might want to have a bigger change lined up.




Always wondered how Blizz make these kind of statements.
They have Pro players (the most skilled and knowledgeable of the players) giving feedback and they convince themselves that it is not the case.
A sample of Winrates can only get you so far. Would be even worse if they are gathering data all the way down to bronze league.
Makes me wonder what kind of feedback they are willing to consider.


Pro feedback that is not super biased, like for example this statement from Rain

That additional damage against shield was really big. Now Protoss can’t play using a templar build order. Once Terrans realized that, they are now so much more daring. And even without all that, Terran is still too strong. It’s like WoL Brood Lord/Infestor/Corruptor level.

I know it's probably a stretch but I kind of get where Rain is coming from in a way. He plays pretty much the least exploitative and most 'straight-up' style of PvT there is so I imagine his experiences in the matchup differ from those of other Protoss players.

While he can be criticised for his predictability I do think it raises an interesting point, namely that in the absence of 'Protoss bullshit' to keep your opponent honest, does Protoss have as much scope to play safe, with the hope of outplaying your opponent straight-up?

I'd argue that frankly all things being equal it doesn't IF you factor out the BS. Obviously for balance purposes this is irrelevant but I have long, long held the belief that Protoss without the variability is pretty weak, been the case for god knows how long.

This is a somewhat drunken post so hope it isn't misconstrued haha
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
DomeGetta
Profile Joined February 2012
480 Posts
May 01 2014 00:05 GMT
#474
On May 01 2014 08:39 Wombat_NI wrote:
Show nested quote +
On April 30 2014 16:22 Qwerty85 wrote:
On April 30 2014 16:17 AKAvg wrote:
[B]On April 30 2014 09:16 HelloSon wrote:

This option addresses the concern that PvT is trending better than we expected, and ZvT worse than expected. At this point, we’re fairly certain that Protoss isn’t struggling against Terran (which runs contrary to pro feedback we’ve been receiving), but we’re also receiving pro feedback on ZvT that indicates we might want to have a bigger change lined up.




Always wondered how Blizz make these kind of statements.
They have Pro players (the most skilled and knowledgeable of the players) giving feedback and they convince themselves that it is not the case.
A sample of Winrates can only get you so far. Would be even worse if they are gathering data all the way down to bronze league.
Makes me wonder what kind of feedback they are willing to consider.


Pro feedback that is not super biased, like for example this statement from Rain

That additional damage against shield was really big. Now Protoss can’t play using a templar build order. Once Terrans realized that, they are now so much more daring. And even without all that, Terran is still too strong. It’s like WoL Brood Lord/Infestor/Corruptor level.

I know it's probably a stretch but I kind of get where Rain is coming from in a way. He plays pretty much the least exploitative and most 'straight-up' style of PvT there is so I imagine his experiences in the matchup differ from those of other Protoss players.

While he can be criticised for his predictability I do think it raises an interesting point, namely that in the absence of 'Protoss bullshit' to keep your opponent honest, does Protoss have as much scope to play safe, with the hope of outplaying your opponent straight-up?

I'd argue that frankly all things being equal it doesn't IF you factor out the BS. Obviously for balance purposes this is irrelevant but I have long, long held the belief that Protoss without the variability is pretty weak, been the case for god knows how long.

This is a somewhat drunken post so hope it isn't misconstrued haha


Ya sorry totally disagree even to the point where I think he was trolling that interview.
It's nice that you admit that with the BS it's imbalanced but I'd argue that even without it's borderline.
T has to gain a big advantage in the mid-game to make late game compositions work from games I've seen which include most of Taeja's games who I consider one of the best TvP players in the history of sc2.

The only thing the mine buff did was provide a counter to one of the unit compositions that toss can go for (mass zealot/templar/archon). Colossus comps deal with mines very effectively unless you keep sniping their observer (which has speed upgrade). I really think any Protoss arguing that the game doesn't move in their favor the longer it goes is very confused - does anyone have a link to TvP winrates in games that go past 20 minutes?

I'd venture to say that they are very skewed for Protoss and the same would go for Zerg but you'd probably have to use 25 minutes or so once they reach ultra / infestor tech. I haven't seen the stats so it's a total guess prove me wrong pls !
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 01 2014 00:08 GMT
#475
Mines would have been much easier to deal with if stalkers weren't stupid enough to walk into them. Stalker vs mine in 1vs1 isn't a problem, but what about on the battle field?
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 01 2014 01:15 GMT
#476
I found the upgrade cost reduction notably more impactful when playing Protoss than people gave it credit for and anticipate similar when playing T. VERY frequently with T (this is also partly due to my playstyle), I find myself being able to afford +2 weapons and only have 130 gas and 4 geysers and can't afford +2 armor. I often forget to go back and get +2 armor as well. Will definitely make it more fluid, for me.
ZenithM
Profile Joined February 2011
France15952 Posts
May 01 2014 01:26 GMT
#477
On May 01 2014 10:15 FabledIntegral wrote:
I found the upgrade cost reduction notably more impactful when playing Protoss than people gave it credit for and anticipate similar when playing T. VERY frequently with T (this is also partly due to my playstyle), I find myself being able to afford +2 weapons and only have 130 gas and 4 geysers and can't afford +2 armor. I often forget to go back and get +2 armor as well. Will definitely make it more fluid, for me.

That's actually a good point. In theory it doesn't change much, but mechanically it will probably make the upgrading more smooth (for less-than-top players, I mean), you have way less chance of not having enough at the point where you try to hit your 2/2 and 3/3.
kinsky
Profile Joined November 2010
Germany368 Posts
May 01 2014 01:29 GMT
#478
"...such a wrong approach - its almost embarrassing. resources buff for upgrades?! really?! that´s what you come up with?! ...just wow...*clap clap"

internet guy 2014
GinDo
Profile Blog Joined September 2010
3327 Posts
May 01 2014 02:16 GMT
#479
On May 01 2014 10:26 ZenithM wrote:
Show nested quote +
On May 01 2014 10:15 FabledIntegral wrote:
I found the upgrade cost reduction notably more impactful when playing Protoss than people gave it credit for and anticipate similar when playing T. VERY frequently with T (this is also partly due to my playstyle), I find myself being able to afford +2 weapons and only have 130 gas and 4 geysers and can't afford +2 armor. I often forget to go back and get +2 armor as well. Will definitely make it more fluid, for me.

That's actually a good point. In theory it doesn't change much, but mechanically it will probably make the upgrading more smooth (for less-than-top players, I mean), you have way less chance of not having enough at the point where you try to hit your 2/2 and 3/3.


Also a cheaper upgrade means, that a well planned timing attack is just that much stronger.
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ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-05-01 02:40:48
May 01 2014 02:40 GMT
#480
On May 01 2014 11:16 GinDo wrote:
Show nested quote +
On May 01 2014 10:26 ZenithM wrote:
On May 01 2014 10:15 FabledIntegral wrote:
I found the upgrade cost reduction notably more impactful when playing Protoss than people gave it credit for and anticipate similar when playing T. VERY frequently with T (this is also partly due to my playstyle), I find myself being able to afford +2 weapons and only have 130 gas and 4 geysers and can't afford +2 armor. I often forget to go back and get +2 armor as well. Will definitely make it more fluid, for me.

That's actually a good point. In theory it doesn't change much, but mechanically it will probably make the upgrading more smooth (for less-than-top players, I mean), you have way less chance of not having enough at the point where you try to hit your 2/2 and 3/3.


Also a cheaper upgrade means, that a well planned timing attack is just that much stronger.

I don't know about that...
25 minerals is like, less than what you get by stacking workers at the start? It doesn't change the timings that much. Doesn't make it that much faster, doesn't really give you more units. I don't know, I could be wrong but it doesn't seem really game changing from a pure theoretical stand point.
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