Edit: On the PvT thing, I would like them to perhaps wait just a bit more to see if the match stabilizes more since the most recent balance patch is just barely a month old and we haven't had a lot of time to see the effects of it. Blink is taking the back seat in most cases (except on Sejong), and the Korean pro Terrans seem to be finding new ways of playing the matchup (IE lots of early timings. Widow mine stuff).
Balance Status Update 4/29/14 - Page 2
Forum Index > SC2 General |
Ben...
Canada3485 Posts
Edit: On the PvT thing, I would like them to perhaps wait just a bit more to see if the match stabilizes more since the most recent balance patch is just barely a month old and we haven't had a lot of time to see the effects of it. Blink is taking the back seat in most cases (except on Sejong), and the Korean pro Terrans seem to be finding new ways of playing the matchup (IE lots of early timings. Widow mine stuff). | ||
Salient
United States876 Posts
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Tossim111
United States246 Posts
TLDR; more imba towards mech, and less variation in army composition | ||
mikumegurine
Canada3145 Posts
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Koesader
Netherlands424 Posts
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Riquiz
Netherlands402 Posts
More 3/3 marines, thanks blizzard >.< Sure give em the hellbat transformation thing, reward them for keeping their early hellions alive, seems good ! ![]() | ||
aZealot
New Zealand5447 Posts
Fucking QQ always gets its way. | ||
WiggyB
United Kingdom103 Posts
On April 30 2014 09:34 imrusty269 wrote: "At this point, we’re fairly certain that Protoss isn’t struggling against Terran (which runs contrary to pro feedback we’ve been receiving), but we’re also receiving pro feedback on ZvT that indicates we might want to have a bigger change lined up." Rain is that you? Bwhahaha, I thought the exact same thing | ||
Terence Chill
Germany112 Posts
removing transformation servos is such a bad idea. what else will hold off the fast marauder hellbat timing other than 2 base muta? i dont like the ideas at all. | ||
mangofrancesco
46 Posts
On April 30 2014 10:39 aZealot wrote: Good god, leave the game alone for a few months. The last patch was just over a month ago. Fucking QQ always gets its way. completely agree with this | ||
danl9rm
United States3111 Posts
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Lalilulelo
Greece4 Posts
The second change appears to affect the way tvz in a meaningful way not so much that it makes a terran army stronger but that it transitions more effectively to the mid game. It's not like you get hellbats earlier since they are keeping the armoury requirement. | ||
Noocta
France12578 Posts
Swarm Hosts make for awful gameplay, Mines were great but got nerfed to oblivion, Hellbat will always either be useless or broken and their tie to Hellion is useless, Tempest are anecdotal, Oracles are just an opening gimmick, ... Only Viper and to a minor extend the Mothership core end up okay. No wonder Blizzard is hesitant to add new units to LotV. | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
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geokilla
Canada8218 Posts
Hellbat upgrade doesn't do much against TvP when it's not even used that much (as far as I can tell). Nor in TvZ or TvT because no one uses Transformation Servos that much anyways. | ||
WiggyB
United Kingdom103 Posts
The hell bat change needed to happen long time ago I think. I think these are just slight changes that may help get a few more terrans in code S (which is the only reason they are doing this BTW, no one is crying that Terran is under powered (I say this as a Terran player). Blizzard just can't have like, no Terrans in code S for another season.) | ||
Minkus
United States29 Posts
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Xinzoe
Korea (South)2373 Posts
On April 30 2014 11:15 Noocta wrote: The HotS units are such a mess. Swarm Hosts make for awful gameplay, Mines were great but got nerfed to oblivion, Hellbat will always either be useless or broken and their tie to Hellion is useless, Tempest are anecdotal, Oracles are just an opening gimmick, ... Only Viper and to a minor extend the Mothership core end up okay. No wonder Blizzard is hesitant to add new units to LotV. This pretty much sums up starcraft 2. Why are so many mechanics removed, in brood war, there were so many more things you had to do if you wanted to be a good player. Things like swarmhosts, storms, mines make sc2 an anti-micro game. Skill-less units should not be allowed in a skillful game. | ||
ProBell
Thailand145 Posts
Banelings / Colossus / Archons / Fungals / Ultralisk all don't have friendly-fire. | ||
TimKim0713
Korea (South)221 Posts
Think about this. (highest difference is 50/50) which is one reaper lol It's probably waiting only 2~4 seconds in game considering the fact that it's late game (since it's 3/3 upgrades). | ||
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