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Balance Status Update 4/29/14 - Page 2

Forum Index > SC2 General
697 CommentsPost a Reply
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Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2014-04-30 01:11:07
April 30 2014 01:05 GMT
#21
The servos thing makes sense now that hellbats have had their damage nerfed. Back in the day they were a bit too much because you could open hellion and then suddenly go into a crazy strong hellbat all-in. With the new damage, that is not the case anymore.

Edit: On the PvT thing, I would like them to perhaps wait just a bit more to see if the match stabilizes more since the most recent balance patch is just barely a month old and we haven't had a lot of time to see the effects of it. Blink is taking the back seat in most cases (except on Sejong), and the Korean pro Terrans seem to be finding new ways of playing the matchup (IE lots of early timings. Widow mine stuff).
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Salient
Profile Joined August 2011
United States876 Posts
April 30 2014 01:17 GMT
#22
The transformation servos thing seems interesting as long as they test it to make sure it doesn't break the game somehow. But, I have to ask, why does Blizzard believe TvZ needs balance changes?
Tossim111
Profile Joined October 2009
United States246 Posts
April 30 2014 01:30 GMT
#23
I think the early hellbats would limit the tvt matchup. Bio should always be a viable opening, and I feel hellion openings are already very good vs bio. Change the fact that they can transform into a 50% tankier unit, and 2 base mech player or taking a 3rd would be impossible to defend or pressure. Also 1 base marine, hellion, medivac opening would be 3 times as strong.

TLDR; more imba towards mech, and less variation in army composition
mikumegurine
Profile Joined May 2013
Canada3145 Posts
Last Edited: 2014-04-30 01:32:27
April 30 2014 01:31 GMT
#24
hmmm ZvP in a good place
Koesader
Profile Joined April 2012
Netherlands424 Posts
April 30 2014 01:33 GMT
#25
Both buffs sound pretty reasonable considering the state of the game
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
Riquiz
Profile Joined June 2011
Netherlands402 Posts
April 30 2014 01:34 GMT
#26
Cheaper ups for bio ?
More 3/3 marines, thanks blizzard >.<

Sure give em the hellbat transformation thing, reward them for keeping their early hellions alive, seems good !
Caster man does casting on yt/RiquizCasts
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-04-30 01:40:48
April 30 2014 01:39 GMT
#27
Good god, leave the game alone for a few months. The last patch was just over a month ago.

Fucking QQ always gets its way.
KT best KT ~ 2014
WiggyB
Profile Joined April 2013
United Kingdom103 Posts
April 30 2014 01:55 GMT
#28
On April 30 2014 09:34 imrusty269 wrote:
"At this point, we’re fairly certain that Protoss isn’t struggling against Terran (which runs contrary to pro feedback we’ve been receiving), but we’re also receiving pro feedback on ZvT that indicates we might want to have a bigger change lined up."

Rain is that you?


Bwhahaha, I thought the exact same thing
Ever noticed you can type "Starcraft" with just your keyboard hand?
Terence Chill
Profile Joined November 2011
Germany112 Posts
April 30 2014 01:59 GMT
#29
i dont know if cheaper upgrades makes even a noticeable difference, but for sure not a better or more balanced matchup.

removing transformation servos is such a bad idea. what else will hold off the fast marauder hellbat timing other than 2 base muta?

i dont like the ideas at all.

mangofrancesco
Profile Joined February 2013
46 Posts
April 30 2014 01:59 GMT
#30
On April 30 2014 10:39 aZealot wrote:
Good god, leave the game alone for a few months. The last patch was just over a month ago.

Fucking QQ always gets its way.


completely agree with this
how the fuck a baby fracture its arm
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 30 2014 02:01 GMT
#31
It's a bit dramatic to say, but it feels like starcraft is turning into dota with all the patches.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Lalilulelo
Profile Joined April 2014
Greece4 Posts
April 30 2014 02:11 GMT
#32
Well it is always the same. The people who discreetly know they are in a strong position want to "let the metagame catch up" just like terrans told the protossi during the 1/1/1 period; so naturally the protoss are repeating it back.

The second change appears to affect the way tvz in a meaningful way not so much that it makes a terran army stronger but that it transitions more effectively to the mid game. It's not like you get hellbats earlier since they are keeping the armoury requirement.

Noocta
Profile Joined June 2010
France12578 Posts
April 30 2014 02:15 GMT
#33
The HotS units are such a mess.
Swarm Hosts make for awful gameplay, Mines were great but got nerfed to oblivion, Hellbat will always either be useless or broken and their tie to Hellion is useless, Tempest are anecdotal, Oracles are just an opening gimmick, ...

Only Viper and to a minor extend the Mothership core end up okay.
No wonder Blizzard is hesitant to add new units to LotV.
" I'm not gonna fight you. I'm gonna kick your ass ! "
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 30 2014 02:16 GMT
#34
I like the hellbat change, it might be interesting. The upgrade change seems like a quick fix though, I'm not to keen on it
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
geokilla
Profile Joined May 2011
Canada8245 Posts
April 30 2014 02:22 GMT
#35
Lol I'm not sure if Blizzard is serious...Terran is already fairly powerful in the mid to late game (I play Terran) against Zerg, especially since we unlock 2/2 and 3/3 as soon as we have an Armory and 1/1 is complete. This would just skew the mid game into Terran's favour more without addressing the late game, which is pretty hard to deal with for a Terran player unless you are a God like Mvp or Taeja or Polt or Bomber.

Hellbat upgrade doesn't do much against TvP when it's not even used that much (as far as I can tell). Nor in TvZ or TvT because no one uses Transformation Servos that much anyways.
WiggyB
Profile Joined April 2013
United Kingdom103 Posts
April 30 2014 02:24 GMT
#36
I think the upgrade change is a decent idea. The cheaper upgrades will help the pro's macro slightly better (get extra production slightly earlier etc) but won't really affect lower level play I don't think.
The hell bat change needed to happen long time ago I think.

I think these are just slight changes that may help get a few more terrans in code S (which is the only reason they are doing this BTW, no one is crying that Terran is under powered (I say this as a Terran player). Blizzard just can't have like, no Terrans in code S for another season.)
Ever noticed you can type "Starcraft" with just your keyboard hand?
Minkus
Profile Joined May 2011
United States29 Posts
April 30 2014 02:25 GMT
#37
wtf? do they plan to make big gameplay changes for every new map pool? also, people don't seem to realize terran could just do a 7 minute 12 hellbat 20 scv push and thats hard enough to stop as zerg already when they are just hellions.
@minkus7 - GM Zerg on NA
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-04-30 02:26:44
April 30 2014 02:26 GMT
#38
On April 30 2014 11:15 Noocta wrote:
The HotS units are such a mess.
Swarm Hosts make for awful gameplay, Mines were great but got nerfed to oblivion, Hellbat will always either be useless or broken and their tie to Hellion is useless, Tempest are anecdotal, Oracles are just an opening gimmick, ...

Only Viper and to a minor extend the Mothership core end up okay.
No wonder Blizzard is hesitant to add new units to LotV.


This pretty much sums up starcraft 2. Why are so many mechanics removed, in brood war, there were so many more things you had to do if you wanted to be a good player.

Things like swarmhosts, storms, mines make sc2 an anti-micro game. Skill-less units should not be allowed in a skillful game.
ProBell
Profile Joined May 2012
Thailand145 Posts
April 30 2014 02:30 GMT
#39
Make widow mines or siege tank splash damage not attack friendly units or do less damage to friendlies?

Banelings / Colossus / Archons / Fungals / Ultralisk all don't have friendly-fire.
TimKim0713
Profile Joined June 2012
Korea (South)221 Posts
April 30 2014 02:31 GMT
#40
The level 3 upgrades are actually not that significant.

Think about this.

(highest difference is 50/50) which is one reaper lol

It's probably waiting only 2~4 seconds in game considering the fact that it's late game (since it's 3/3 upgrades).

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