• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:46
CEST 00:46
KST 07:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ an AI researcher's take on the ladder bot [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10061 users

Balance Status Update 4/29/14 - Page 17

Forum Index > SC2 General
697 CommentsPost a Reply
Prev 1 15 16 17 18 19 35 Next All
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 30 2014 13:55 GMT
#321
On April 30 2014 22:50 SatedSC2 wrote:
Show nested quote +
On April 30 2014 22:47 SC2Toastie wrote:
On April 30 2014 22:39 SatedSC2 wrote:
On April 30 2014 22:37 SC2Toastie wrote:
On April 30 2014 22:35 SatedSC2 wrote:
On April 30 2014 22:21 SC2Toastie wrote:
On April 30 2014 22:20 SatedSC2 wrote:
On April 30 2014 21:54 SC2Toastie wrote:
On April 30 2014 21:54 TW wrote:
I diidn't look at the nr of viewers for Code S today, but wonder if there is a difference between the group with T and without them.

You don't have to wonder about that, it's clear that tons of viewers don't tune in for PvPvZvPvZvZ

And I turned off DreamHack once all the Protoss were out. I can't imagine I was the only one. So what..?

Ok, good to know!

Sadly, it happens to a lot more tournaments that all Terrans go out, than all Protoss going out.

Well, since you initially spoke about GSL, I'm pretty sure that the GSL numbers are where they are because the previous map-pools have been quite heavily Blink favoured. The maps were designed before two-base Blink all-ins became a thing and that showed. It's going to take a while for that to equalise now that the maps aren't disastrously bad for Terran vs. Blink all-ins. Aside from Blink, I don't see (and have not seen) any convincing arguments that point to something specifically imbalanced about Protoss or Zerg... not that I would claim to understand TvZ enough to judge!

How much more convincing do you want, with both winrates being near 45% WHILST the representation is bordering 15%-20%...?

Aligulac is down for me right now, but I know that the last time I looked the winrates were not at 45%. If you're cherry-picking data from GSL only then I'm not interested in discussing that

Representation (I assume you mean GSL numbers) will take seasons to sort out, and the seasons are hardly short. It took a while for GomTvT to sort itself out even after Terran became balanced. Remember?

[image loading]
Here you are.

Also, with only 8 players in Code S and Code A being openly accesible, it should sort out kinda fast. This season, it stayed the same.

Like I said before, I wouldn't claim to understand TvZ enough to judge what impact these changes would have on that match-up. I don't get the impression that upgrades are a big problem for Terran though, so I don't think that will make much difference. Hellbats are something I'd like to see more of personally, but I don't know anything about how good MMMHellbat is compared to 4M.

Well, it isn't good. The only thing it could do is make for an easier mech transition, and it might open up a very powerful attack with the 6/8 hellions you make early game. With the 1/1 push, instead of 6/8 hellions there can be 6/8 hellbats, which are a lot more powerful in a straight up fight.

The upgrade buff is rubbish, unnecessary and covers nothing.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TheDwf
Profile Joined November 2011
France19747 Posts
April 30 2014 13:55 GMT
#322
On April 30 2014 22:54 t0ssboy wrote:
As a BW player,i really miss Khaydarin Amulet.Bring it back please!.

Funny how there's always that guy.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 30 2014 13:55 GMT
#323
On April 30 2014 22:54 t0ssboy wrote:
As a BW player,i really miss Khaydarin Amulet.Bring it back please!.

Oh god no :0!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 30 2014 13:55 GMT
#324
On April 30 2014 22:36 matthy wrote:
i can't understand while they say "they try to buff mech TvP" they constantly come up with ideas that buff bio even more while in all matchups Terran bio is strongly over present. Goths, mines, and now this Nr #1 option.


Gotta reiterate what you posted, i've said it a million times as well. Dkim is continually willing to buff bio repeatedly, even the last patch remember they buffed the ghost claiming to help mech lol.

It'd be nice for mech TvP for tanks to not suck :D
Sup
WombaT
Profile Blog Joined May 2010
Northern Ireland27405 Posts
April 30 2014 13:57 GMT
#325
On April 30 2014 22:55 SC2Toastie wrote:
Show nested quote +
On April 30 2014 22:50 SatedSC2 wrote:
On April 30 2014 22:47 SC2Toastie wrote:
On April 30 2014 22:39 SatedSC2 wrote:
On April 30 2014 22:37 SC2Toastie wrote:
On April 30 2014 22:35 SatedSC2 wrote:
On April 30 2014 22:21 SC2Toastie wrote:
On April 30 2014 22:20 SatedSC2 wrote:
On April 30 2014 21:54 SC2Toastie wrote:
On April 30 2014 21:54 TW wrote:
I diidn't look at the nr of viewers for Code S today, but wonder if there is a difference between the group with T and without them.

You don't have to wonder about that, it's clear that tons of viewers don't tune in for PvPvZvPvZvZ

And I turned off DreamHack once all the Protoss were out. I can't imagine I was the only one. So what..?

Ok, good to know!

Sadly, it happens to a lot more tournaments that all Terrans go out, than all Protoss going out.

Well, since you initially spoke about GSL, I'm pretty sure that the GSL numbers are where they are because the previous map-pools have been quite heavily Blink favoured. The maps were designed before two-base Blink all-ins became a thing and that showed. It's going to take a while for that to equalise now that the maps aren't disastrously bad for Terran vs. Blink all-ins. Aside from Blink, I don't see (and have not seen) any convincing arguments that point to something specifically imbalanced about Protoss or Zerg... not that I would claim to understand TvZ enough to judge!

How much more convincing do you want, with both winrates being near 45% WHILST the representation is bordering 15%-20%...?

Aligulac is down for me right now, but I know that the last time I looked the winrates were not at 45%. If you're cherry-picking data from GSL only then I'm not interested in discussing that

Representation (I assume you mean GSL numbers) will take seasons to sort out, and the seasons are hardly short. It took a while for GomTvT to sort itself out even after Terran became balanced. Remember?

[image loading]
Here you are.

Also, with only 8 players in Code S and Code A being openly accesible, it should sort out kinda fast. This season, it stayed the same.

Like I said before, I wouldn't claim to understand TvZ enough to judge what impact these changes would have on that match-up. I don't get the impression that upgrades are a big problem for Terran though, so I don't think that will make much difference. Hellbats are something I'd like to see more of personally, but I don't know anything about how good MMMHellbat is compared to 4M.

Well, it isn't good. The only thing it could do is make for an easier mech transition, and it might open up a very powerful attack with the 6/8 hellions you make early game. With the 1/1 push, instead of 6/8 hellions there can be 6/8 hellbats, which are a lot more powerful in a straight up fight.

The upgrade buff is rubbish, unnecessary and covers nothing.

Slightly better defensively off of standard TvZ hellion - bio vs things like Roaches too I'd imagine, not sure though
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Frex
Profile Joined March 2012
Finland888 Posts
April 30 2014 13:57 GMT
#326
On April 30 2014 22:54 t0ssboy wrote:
As a BW player,i really miss Khaydarin Amulet.Bring it back please!.


If we remove colossus then I am fine with this.
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-04-30 14:17:32
April 30 2014 14:10 GMT
#327
On April 30 2014 17:46 FFW_Rude wrote:
Show nested quote +
On April 30 2014 17:39 Destructicon wrote:
I don't see the upgrade cost changing much in TvZ. Terrans going bio could already afford them easily without sacrificing units and could get a upgrade lead over zergs anyway. The issues is that bio vs zerg doesn't seem to be able to compete any more given that WM where nerfed and siege tanks just aren't an appropriate alternative.

And despite a really strong 2 months or so of testing and trying mech by a lot of pro gamers, it seems a lot of them have come to the inevitable conclusion that, mech still has massive flaws in its gameplay that are easily exploited, so they gave up on it.

The change might actually help TvP where gas is a issue when building an army with bio + vikings + ghosts while trying to not fall behind toss in terms of upgrades. However it doesn't really address the real issue of terrans still having a really hard time hitting any early timings because of how strong defense is, or not having any stronger transition in the late game, or having a hard time closing out the game.

The removal of transformation servos is a good idea and is possibly the most impactful of the new changes. The reason being that terrans could possibly hit some new timings in all MUs. Weather it be for drops or just pushes, and particularly in TvZ, if said timings are strong enough to force a more defensive reaction from the zerg, then it could mean they can't drone as hard and terran could enter the mid game with more of an advantage, maybe enough to be on even footing. However it, again, won't address the mid and late game problems where bio just doesn't trade well any more against ling, bling muta.

Overall I give a big yes to the transformation servos upgrade, a big no to the upgrade change, and a really big sigh to the entire patch idea. I dunno, it feels like Blizzard doesn't know how to actually fix the real issues here.


This is a dumb remark from me but... Why do Terrans continues to try to early push when it's absolutly impossible to do damage. Maybe it's a bad analogy but when Oov revolutionized Terrans, the vultures he made where kept in his base rather than harassing. And because of that he always had more units on defense to take an earlier base.

So why don't completly give up on the early timings and solidify the laters ? I want to see what people say about that.

Also Destructicon, keep in mind that Balance is affecting every player on the planet, that it requires tests and whatnot. We don't know what they test internally. They may already have tried all of what was suggested and it didn't work. This game is great. balance is not really that broken (but yes it might need of few tweeks). They made great games, they'll made great patch.

Remember that in BW at some point Terrans had 90% WR on some maps, then SaviOr came and won convingcibly on those maps. SC2 is still young.

KEEP IN MIND. I AM NOT INSTIGATING A BW VS SC2 MATCH. NOR A SAVIOR DISCUSSION.

Show nested quote +
On April 30 2014 17:44 Daswollvieh wrote:
Yeah, but what about the bunker?


What the... If you want to talk about that, i want the planet cracker back, and the infinite time neural parasite.


Because zerg becomes much, much harder to handle if you leave it alone for too long. Due to larva mechanics the zerg can setup a really strong economy and then use that economy to explode into a super strong army really quickly, or to tech to hive.

Thus its really, really important for both terran and protoss to keep zerg economy in check somehow. A lot of the toss build have some kind of pressure built in just to slow down the zerg. Even the most turtly of toss style still includes some form of harass.

Comparing BW to SC2 isn't accurate. In SC2 there are tons more pro gamers and information sharing is way easier. Thus SC2 is easier to figure out and has been figured out way faster then BW, not only that but the games are vastly different, the unit interactions and unit design in general means that the games are almost as different as night and day. Also SC2 isn't as young any more, its reaching into its 5th year of life. A repeat of what Savior did in BW is extremely unlikely to happen in SC2. Big changes in SC2 have either happened after big balance changes or map changes.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 30 2014 14:13 GMT
#328
On April 30 2014 22:47 SC2Toastie wrote:
Show nested quote +
On April 30 2014 22:39 SatedSC2 wrote:
On April 30 2014 22:37 SC2Toastie wrote:
On April 30 2014 22:35 SatedSC2 wrote:
On April 30 2014 22:21 SC2Toastie wrote:
On April 30 2014 22:20 SatedSC2 wrote:
On April 30 2014 21:54 SC2Toastie wrote:
On April 30 2014 21:54 TW wrote:
I diidn't look at the nr of viewers for Code S today, but wonder if there is a difference between the group with T and without them.

You don't have to wonder about that, it's clear that tons of viewers don't tune in for PvPvZvPvZvZ

And I turned off DreamHack once all the Protoss were out. I can't imagine I was the only one. So what..?

Ok, good to know!

Sadly, it happens to a lot more tournaments that all Terrans go out, than all Protoss going out.

Well, since you initially spoke about GSL, I'm pretty sure that the GSL numbers are where they are because the previous map-pools have been quite heavily Blink favoured. The maps were designed before two-base Blink all-ins became a thing and that showed. It's going to take a while for that to equalise now that the maps aren't disastrously bad for Terran vs. Blink all-ins. Aside from Blink, I don't see (and have not seen) any convincing arguments that point to something specifically imbalanced about Protoss or Zerg... not that I would claim to understand TvZ enough to judge!

How much more convincing do you want, with both winrates being near 45% WHILST the representation is bordering 15%-20%...?

Aligulac is down for me right now, but I know that the last time I looked the winrates were not at 45%. If you're cherry-picking data from GSL only then I'm not interested in discussing that

Representation (I assume you mean GSL numbers) will take seasons to sort out, and the seasons are hardly short. It took a while for GomTvT to sort itself out even after Terran became balanced. Remember?

[image loading]
Here you are.

Also, with only 8 players in Code S and Code A being openly accesible, it should sort out kinda fast. This season, it stayed the same.

Thanks for the image!
While it does point in a direction, the statistics is a bit on the low side. :o)

+ Show Spoiler [some stats] +
The one-sided p-value for the TvZ result from a true win-rate of 50% is 0.87 (http://stattrek.com/online-calculator/binomial.aspx). And that is assuming independent games, which is really isn't, so true p-value is larger, probably by quite a bit, if you would take that into account.

Two sided p-value (balance can go either way) give 1.7%, and with multiple hypothesis testing (we got three matchups), the adjusted p-value for independent games goes to around 5%.

In other words, we see that kind of numbers more than one week in twenty, even with an exact 50% balance, which for some reason usually is the limit people use.


Is it possible to get the stats over a bit longer time, say a month or two? That should probably give enough power to detect a 5% imbalance. Thanks.
Dingodile
Profile Joined December 2011
4139 Posts
April 30 2014 14:15 GMT
#329
wow about ZvT and THAT suggestion for T upgrades...
Between >T has already 3-3 and zerg hasn't started hive< (happens about 80% of all games) is the most imbalanced space of time in ZvT until zerg has 3-3, then zerg is slightly better than terran.
Grubby | ToD | Moon | Lyn | Sky
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
April 30 2014 14:21 GMT
#330
On April 30 2014 10:01 ROOTiaguz wrote:
Removing Transformation Servos is a good idea, the upgrades never really used and whenever an ability or research is never used that's probably a sign something should (or at least can) be changed.

Cheapening the upgrades seems incredibly minor (yay 50/50 less, it's like conc shells is free now!) but I'm not one to pass up terran buffs.


I agree. I mean, the upgrade reduction can't possibly be BAD for Terran, but it doesn't seem like it will make a big difference. You can build what... an extra Reaper now? I guess Terran can use that Reaper to scout for allins trolololololol.

But I support the Hellion change. I agree that being able to save those initial Hellions is going to help T a bit. I'm a big advocate of Marines + Hellbats vs Z (it's how I play all my TvZs when I offrace).
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Deleted User 137586
Profile Joined January 2011
7859 Posts
April 30 2014 14:22 GMT
#331
On April 30 2014 23:13 Cascade wrote:
Show nested quote +
On April 30 2014 22:47 SC2Toastie wrote:
On April 30 2014 22:39 SatedSC2 wrote:
On April 30 2014 22:37 SC2Toastie wrote:
On April 30 2014 22:35 SatedSC2 wrote:
On April 30 2014 22:21 SC2Toastie wrote:
On April 30 2014 22:20 SatedSC2 wrote:
On April 30 2014 21:54 SC2Toastie wrote:
On April 30 2014 21:54 TW wrote:
I diidn't look at the nr of viewers for Code S today, but wonder if there is a difference between the group with T and without them.

You don't have to wonder about that, it's clear that tons of viewers don't tune in for PvPvZvPvZvZ

And I turned off DreamHack once all the Protoss were out. I can't imagine I was the only one. So what..?

Ok, good to know!

Sadly, it happens to a lot more tournaments that all Terrans go out, than all Protoss going out.

Well, since you initially spoke about GSL, I'm pretty sure that the GSL numbers are where they are because the previous map-pools have been quite heavily Blink favoured. The maps were designed before two-base Blink all-ins became a thing and that showed. It's going to take a while for that to equalise now that the maps aren't disastrously bad for Terran vs. Blink all-ins. Aside from Blink, I don't see (and have not seen) any convincing arguments that point to something specifically imbalanced about Protoss or Zerg... not that I would claim to understand TvZ enough to judge!

How much more convincing do you want, with both winrates being near 45% WHILST the representation is bordering 15%-20%...?

Aligulac is down for me right now, but I know that the last time I looked the winrates were not at 45%. If you're cherry-picking data from GSL only then I'm not interested in discussing that

Representation (I assume you mean GSL numbers) will take seasons to sort out, and the seasons are hardly short. It took a while for GomTvT to sort itself out even after Terran became balanced. Remember?

[image loading]
Here you are.

Also, with only 8 players in Code S and Code A being openly accesible, it should sort out kinda fast. This season, it stayed the same.

Thanks for the image!
While it does point in a direction, the statistics is a bit on the low side. :o)

+ Show Spoiler [some stats] +
The one-sided p-value for the TvZ result from a true win-rate of 50% is 0.87 (http://stattrek.com/online-calculator/binomial.aspx). And that is assuming independent games, which is really isn't, so true p-value is larger, probably by quite a bit, if you would take that into account.

Two sided p-value (balance can go either way) give 1.7%, and with multiple hypothesis testing (we got three matchups), the adjusted p-value for independent games goes to around 5%.

In other words, we see that kind of numbers more than one week in twenty, even with an exact 50% balance, which for some reason usually is the limit people use.


Is it possible to get the stats over a bit longer time, say a month or two? That should probably give enough power to detect a 5% imbalance. Thanks.


It's easy to get longer periods, just grab Aligulac periods (this one is 109, the previous one is: http://aligulac.com/periods/108) but Aligulac is down currently.
Cry 'havoc' and let slip the dogs of war
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 30 2014 14:22 GMT
#332
On April 30 2014 23:15 Dingodile wrote:
wow about ZvT and THAT suggestion for T upgrades...
Between >T has already 3-3 and zerg hasn't started hive< (happens about 80% of all games) is the most imbalanced space of time in ZvT until zerg has 3-3, then zerg is slightly better than terran.

And what do you suggest? That 3/3 timing is all of a sudden active for 5 more minutes?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Lorch
Profile Joined June 2011
Germany3711 Posts
April 30 2014 14:29 GMT
#333
On April 30 2014 22:54 t0ssboy wrote:
As a BW player,i really miss Khaydarin Amulet.Bring it back please!.


Now we can all agree that the BW way to do is OP thanks to warpgates, however Blizzard also felt removing was much better than even trying to have it give you less extra energy, have it increase max energy or even have it increase energy regeneration.
Archeon
Profile Joined May 2011
3272 Posts
Last Edited: 2014-04-30 14:42:09
April 30 2014 14:29 GMT
#334
I would really like them to buff some underused units like thor, banshee, nydus, corrupors, carriers, mb hydras, mb phoenix, mb ravens. I really think that it is more important that games are diverse (and like 95% balanced) than that they are 100% balanced. I dont care about 5% (overall) imbalance at all tbh.

On April 30 2014 23:29 Lorch wrote:
Show nested quote +
On April 30 2014 22:54 t0ssboy wrote:
As a BW player,i really miss Khaydarin Amulet.Bring it back please!.


Now we can all agree that the BW way to do is OP thanks to warpgates, however Blizzard also felt removing was much better than even trying to have it give you less extra energy, have it increase max energy or even have it increase energy regeneration.

Bw Khaydarian didnt allow you to storm immediately, so it is far from being as powerful. That being said i just see no reason why it should be implemented, it's not interesting imo, it's just a lategame balance change that we dont need atm.
low gravity, yes-yes!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
April 30 2014 14:31 GMT
#335
The way I see it the problem in TvZ is:

With the widow mine splash reduction and the muta buff Terran is a bit lacking in splash damage or is too immobile vs. ling bane muta.

I think removing the transformation servos requirement rewards players who are able to preserve their first few hellions with a bit more splash damage in the midgame to help them out, so it's positive. Whether or not that's enough to make a difference remains to be seen.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Frex
Profile Joined March 2012
Finland888 Posts
April 30 2014 14:32 GMT
#336
On April 30 2014 23:15 Dingodile wrote:
wow about ZvT and THAT suggestion for T upgrades...
Between >T has already 3-3 and zerg hasn't started hive< (happens about 80% of all games) is the most imbalanced space of time in ZvT until zerg has 3-3, then zerg is slightly better than terran.


Please, there is nothing imbalanced when terran is one set of upgrades ahead. Zerg is still perfectly capable of trading effectively against bio as of now, actually lately there has been many games where 2/2 muta ling bane is more cost-effective than 3/3 MMMM.

Zergs have also started to get upgrades quite early lately so I have seen multiple games where zerg is ahead in upgrades. The reason why they can do this is that maps are larger and WM is weaker, so they can get away with more than before when terran is trying to do their ~10 minute push.
Sufinsil
Profile Joined January 2011
United States760 Posts
April 30 2014 14:36 GMT
#337
Servos change is much needed. Hellions are nice early and mid game vs all match ups, but you never want to overdue it since most Terran skipped the servo upgrade and just put that money into Blue Flame and Hellbats.
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 30 2014 14:38 GMT
#338
On April 30 2014 23:31 DinoMight wrote:
The way I see it the problem in TvZ is:

With the widow mine splash reduction and the muta buff Terran is a bit lacking in splash damage or is too immobile vs. ling bane muta.

I think removing the transformation servos requirement rewards players who are able to preserve their first few hellions with a bit more splash damage in the midgame to help them out, so it's positive. Whether or not that's enough to make a difference remains to be seen.


Its really small though and it will act more as a buff to a timing. Reason being that bio styles usually want to trade a lot, so while retaining the initial 6-8 hellions helps the first push it does nothing on the follow ups. What it does theoretically do is make zergs play more defensive to not take damage from these pushes. If the zerg plays more defensive there is a small possibility he won't be as far ahead in eco and the terran enters the mid game on better footing.

There are a lot of ifs in that series of arguments though. It could very well wind up to do nothing once zergs find the most optimal way to defend against that particular push while still getting a solid eco.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
juvenal
Profile Joined July 2013
2448 Posts
Last Edited: 2014-04-30 14:40:42
April 30 2014 14:40 GMT
#339
On April 30 2014 23:32 Frex wrote:
Show nested quote +
On April 30 2014 23:15 Dingodile wrote:
wow about ZvT and THAT suggestion for T upgrades...
Between >T has already 3-3 and zerg hasn't started hive< (happens about 80% of all games) is the most imbalanced space of time in ZvT until zerg has 3-3, then zerg is slightly better than terran.


Please, there is nothing imbalanced when terran is one set of upgrades ahead. Zerg is still perfectly capable of trading effectively against bio as of now, actually lately there has been many games where 2/2 muta ling bane is more cost-effective than 3/3 MMMM.

the economy should be included in the term "cost-efficiency" as a denominator sort of - the normalizing factor. In that sense zerg is almost always trading cost-efficiently, which is wrong. Takes a major fuck up on zerg's side/huge mine hit for terran to really gain momentum afterwards.
Michael Probu
Redfish
Profile Joined April 2010
United States142 Posts
April 30 2014 14:42 GMT
#340
Sigh.

The reason pro players are giving that feedback about TvP is because they're using the new units, the new buffs, and the new maps to their full potential. The new maps have thirds that are incredibly difficult for Protoss to defend and a lot more open mains which makes drop defense a lot more difficult. In addition, the shorter rush distances and high ground chokes on maps like Overgrowth, Waystation and Merry Go Round make it simultaneously harder to break Mech as well as easier to push out while using Mech. I can say as a former Random player and now Protoss who has played since the WoL Beta, this is by far the toughest map pool for Protoss that I can remember.

Many of the more casual players that continue to use straight-up Bio with none of the new buffed mines, no tank support, and without abusing the wide-open drop paths are still losing more often than not because they're still doing the same thing they have been for so long. It's not Blizzard's job to bludgeon Terrans over the head with buffs to try and force outdated, one-dimensional styles to work, but with the recent WM buff and these proposed buffs, that's what they seem hell-bent on doing. The players need to figure out what options their race has for themselves and it's their fault if they don't - it's what got told to Protoss players who were having a ridiculously hard time (and still are) with Mutalisks.

Give it time, Blizz. The season just started.
Prev 1 15 16 17 18 19 35 Next All
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
19:00
Jungsu & Hasu #1
ZZZero.O124
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 13170
Artosis 869
Shuttle 607
White-Ra 137
ZZZero.O 122
firebathero 77
Dota 2
monkeys_forever118
League of Legends
Doublelift3824
JimRising 541
Counter-Strike
fl0m5594
Super Smash Bros
hungrybox588
AZ_Axe100
Other Games
summit1g4239
Grubby3427
Liquid`RaSZi2152
KnowMe189
ArmadaUGS121
IndyStarCraft 61
Mew2King33
Organizations
Other Games
gamesdonequick1053
StarCraft: Brood War
Kim Chul Min (afreeca) 13
lovetv 6
[ Show 11 non-featured ]
StarCraft 2
• musti20045 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4845
• WagamamaTV749
Upcoming Events
OSC
15m
davetesta19
Replay Cast
1h 15m
Afreeca Starleague
11h 15m
Soma vs Jaedong
WardiTV Weekly
12h 15m
Monday Night Weeklies
17h 15m
Sparkling Tuna Cup
1d 11h
Afreeca Starleague
1d 11h
Leta vs Soulkey
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Proleague 2026-09-27
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.