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Balance Status Update 4/29/14 - Page 15

Forum Index > SC2 General
697 CommentsPost a Reply
Prev 1 13 14 15 16 17 35 Next All
TheDwf
Profile Joined November 2011
France19747 Posts
April 30 2014 12:23 GMT
#281
On April 30 2014 21:15 Lorch wrote:
Korean pros seem to mainly agree that leaving the game alone is the correct approach

And it is indeed, but for that the game needs to be at least in a decent state. There were opportunities like this earlier in HotS but Blizzard kept randomly patching.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
April 30 2014 12:28 GMT
#282
--- Nuked ---
Squat
Profile Joined September 2013
Sweden7978 Posts
April 30 2014 12:28 GMT
#283
On April 30 2014 21:22 Wombat_NI wrote:
Show nested quote +
On April 30 2014 21:20 shivver wrote:
haha I was "temporarily suspended" on the bnet forums for 4,166 days for "harassment" for stating that the best balance update that can happen to sc2 is the removal of david kim from the balance team just as diablo 3 did for jay wilson.

truth hurts and I guess I hit a sweet spot

nofuksgiven/

Careful folks, we have a badass amongst us.

Relating back to thread, just watched Bbyongb vs Dark on Waystation, my first experience of that map. Another map that is IMO far, far too big. Can we have less sillily large maps and perhaps we'll see a difference

I've written fucking essays on the map topic, suffice to say Sc2 map making is beyond fucked. So many crippling restrictions, and more being added constantly because it's easier to blame maps than actually fixing broken shit in the game(blink all ins come to mind). The only thing that isn't broken is to just make huge maps so players are almost forced to macro at least for a while.

Making good maps for this game is a labour worthy of Hercules, and I'm not sure I wouldn't rather take on a Hydra.
"Digital. They have digital. What is digital?" - Donald J Trump
royalroadweed
Profile Joined April 2013
United States8301 Posts
April 30 2014 12:33 GMT
#284
On April 30 2014 21:22 Wombat_NI wrote:
Show nested quote +
On April 30 2014 21:20 shivver wrote:
haha I was "temporarily suspended" on the bnet forums for 4,166 days for "harassment" for stating that the best balance update that can happen to sc2 is the removal of david kim from the balance team just as diablo 3 did for jay wilson.

truth hurts and I guess I hit a sweet spot

nofuksgiven/

Careful folks, we have a badass amongst us.

Relating back to thread, just watched Bbyongb vs Dark on Waystation, my first experience of that map. Another map that is IMO far, far too big. Can we have less sillily large maps and perhaps we'll see a difference

I think the large map actually helped bbyong in that game. There was a moment where bbyong looked away from his army to run his scvs away from banelings in the third base and lost it. If the map was smaller he would have lost right there.
"Nerfing Toss can just make them stronger"
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 30 2014 12:38 GMT
#285
On April 30 2014 21:33 royalroadweed wrote:
Show nested quote +
On April 30 2014 21:22 Wombat_NI wrote:
On April 30 2014 21:20 shivver wrote:
haha I was "temporarily suspended" on the bnet forums for 4,166 days for "harassment" for stating that the best balance update that can happen to sc2 is the removal of david kim from the balance team just as diablo 3 did for jay wilson.

truth hurts and I guess I hit a sweet spot

nofuksgiven/

Careful folks, we have a badass amongst us.

Relating back to thread, just watched Bbyongb vs Dark on Waystation, my first experience of that map. Another map that is IMO far, far too big. Can we have less sillily large maps and perhaps we'll see a difference

I think the large map actually helped bbyong in that game. There was a moment where bbyong looked away from his army to run his scvs away from banelings in the third base and lost it. If the map was smaller he would have lost right there.

If it was smaller Dark couldn't get away taking that much funding from his main army at the first place.

That was a 1/1 poke being shut down WHILE 10 banelings killed a third mineral line. On decent maps (where Terran was nerfed/balanced for) that poke is like, not going to be killed when you miss that much from your army.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Rollora
Profile Joined February 2012
2450 Posts
April 30 2014 12:39 GMT
#286
aha PvT is imba cause P is OP
TvZ is imba because Z is OP

So nothing new here, but it takes too long for you blizzard to make changes, but it is nice to see that it is not only the communitys opinion, but also blizzard recognized it.
TW
Profile Joined March 2012
Poland255 Posts
Last Edited: 2014-04-30 12:47:25
April 30 2014 12:44 GMT
#287
So nothing new here, but it takes too long for you blizzard to make changes, but it is nice to see that it is not only the communitys opinion, but also blizzard recognized it.


a bit too late, another PvZ, ZvZ, PvP code S ahead. That sucks.

Still, if Blizzard releases the patch before another Ts play in Code S, it will be so unfair for Bbyong.
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2014-04-30 12:50:00
April 30 2014 12:47 GMT
#288
On April 30 2014 21:44 TW wrote:
Show nested quote +
So nothing new here, but it takes too long for you blizzard to make changes, but it is nice to see that it is not only the communitys opinion, but also blizzard recognized it.


a bit too late, another PvZ, ZvZ, PvP code S ahead. That sucks.

will be a while that way, since you don't get the already qualified ones out of the system that fast. Also showing how long this imbalance has been there.

interesting, that the "pro players" are complaining about how stront T is in TvP (crying in the Rain). Maybe there are patchzergs and patchprotosses and ofc patchterrans.
Speaking of the last ones: Where is my bunker build time change?
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2014-04-30 12:49:41
April 30 2014 12:48 GMT
#289
stupid me
TW
Profile Joined March 2012
Poland255 Posts
Last Edited: 2014-04-30 12:54:47
April 30 2014 12:54 GMT
#290
I diidn't look at the nr of viewers for Code S today, but wonder if there is a difference between the group with T and without them.

edit: (sorry a bit off topic)
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 30 2014 12:54 GMT
#291
On April 30 2014 21:54 TW wrote:
I diidn't look at the nr of viewers for Code S today, but wonder if there is a difference between the group with T and without them.

You don't have to wonder about that, it's clear that tons of viewers don't tune in for PvPvZvPvZvZ
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 30 2014 12:54 GMT
#292
On April 30 2014 21:54 TW wrote:
I diidn't look at the nr of viewers for Code S today, but wonder if there is a difference between the group with T and without them. (sorry a bit off topic)


Dunno, but DH lost ~20k viewers after Inno lost.
imrusty269
Profile Joined January 2014
United States1404 Posts
April 30 2014 12:55 GMT
#293
On April 30 2014 21:44 TW wrote:
Show nested quote +
So nothing new here, but it takes too long for you blizzard to make changes, but it is nice to see that it is not only the communitys opinion, but also blizzard recognized it.


a bit too late, another PvZ, ZvZ, PvP code S ahead. That sucks.

Still, if Blizzard releases the patch before another Ts play in Code S, it will be so unfair for Bbyong.


Blizzcon will be ZvP fest to. Basically, we need to wait until LotV to see terrans agaim.
Bbyong | MMA | Polt | Dream | Maru | Mvp
p14c
Profile Joined May 2010
Vatican City State431 Posts
April 30 2014 12:55 GMT
#294
25 minerals will definitely change the entire meta. HAHAHAHA! With 25 minerals you can build half of a marine. Zergs are doomed. Just wait!
Game Over, Man! Game Over!
nojok
Profile Joined May 2011
France15846 Posts
April 30 2014 12:59 GMT
#295
Can someone explain me why they expect 150/150 "bonus" money for terran to actually help them? It seems random and almost unsignificant from a watcher perspective.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
WombaT
Profile Blog Joined May 2010
Northern Ireland27480 Posts
April 30 2014 13:03 GMT
#296
Removing upgrades seems to be their new thing lol

Personally I'd like to see creep maybe looked at come to think of it, at least recession speed. It's clear that creep spread is far far better on average than it used to be and makes a huge difference especially on large maps vT
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Frex
Profile Joined March 2012
Finland888 Posts
April 30 2014 13:03 GMT
#297
On April 30 2014 21:59 nojok wrote:
Can someone explain me why they expect 150/150 "bonus" money for terran to actually help them? It seems random and almost unsignificant from a watcher perspective.


Because they are afraid to do real changes since it could hurt the careers of professional zerg and protoss players obviously.
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
April 30 2014 13:04 GMT
#298
On April 30 2014 21:55 imrusty269 wrote:
Show nested quote +
On April 30 2014 21:44 TW wrote:
So nothing new here, but it takes too long for you blizzard to make changes, but it is nice to see that it is not only the communitys opinion, but also blizzard recognized it.


a bit too late, another PvZ, ZvZ, PvP code S ahead. That sucks.

Still, if Blizzard releases the patch before another Ts play in Code S, it will be so unfair for Bbyong.


Blizzcon will be ZvP fest to. Basically, we need to wait until LotV to see terrans agaim.

From a money standpoint there is no need to make the game balanced or better, we are going to buy the next expansion anyway. I hope it doesnt get as bad as the end of WoL.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
WombaT
Profile Blog Joined May 2010
Northern Ireland27480 Posts
April 30 2014 13:06 GMT
#299
On April 30 2014 22:04 gingerfluffmuff wrote:
Show nested quote +
On April 30 2014 21:55 imrusty269 wrote:
On April 30 2014 21:44 TW wrote:
So nothing new here, but it takes too long for you blizzard to make changes, but it is nice to see that it is not only the communitys opinion, but also blizzard recognized it.


a bit too late, another PvZ, ZvZ, PvP code S ahead. That sucks.

Still, if Blizzard releases the patch before another Ts play in Code S, it will be so unfair for Bbyong.


Blizzcon will be ZvP fest to. Basically, we need to wait until LotV to see terrans agaim.

From a money standpoint there is no need to make the game balanced or better, we are going to buy the next expansion anyway. I hope it doesnt get as bad as the end of WoL.

I'll not buy it at this rate, know many of my friends who quit playing and say the same, even good players. For the most part Terrans sick of how hard they feel they have to work, but don't want to race switch.

Then again there will also be drop offs just because of oversaturation/being bored of the game and wanting to do other things.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Lorch
Profile Joined June 2011
Germany3716 Posts
April 30 2014 13:16 GMT
#300
On April 30 2014 21:23 TheDwf wrote:
Show nested quote +
On April 30 2014 21:15 Lorch wrote:
Korean pros seem to mainly agree that leaving the game alone is the correct approach

And it is indeed, but for that the game needs to be at least in a decent state. There were opportunities like this earlier in HotS but Blizzard kept randomly patching.


And that is why I would like to see most changes reverted so we actually have that chance again. Generally speaking, there are two approaches to balancing: Acting immediately as an issue occurs and waiting as long as you can to ensure that the issue cannot be fixed by progamers. Sadly, Blizzard takes a wierd middle road where they often act as progamers are starting to resolve the issues.
Prev 1 13 14 15 16 17 35 Next All
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