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Balance Status Update 4/29/14 - Page 11

Forum Index > SC2 General
697 CommentsPost a Reply
Prev 1 9 10 11 12 13 35 Next All
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2014-04-30 09:20:48
April 30 2014 09:20 GMT
#201
Option 2 sounds amazing, even as a zerg. It will reward careful players with good micro so much and open up some cute helion/helbat tactics .
Maru and Serral are probably top 5.
Deleted User 137586
Profile Joined January 2011
7859 Posts
April 30 2014 09:20 GMT
#202
If you look at the numbers, then there are four times less terrans in tournaments:

[image loading]

Note that there are 184 TvTs while there are over 400 PvPs and ZvZs. It's more than double the population!

This means that only the best of the best among terrans are even competing anymore, and they can barely manage to remain even with Protoss. But they are at a bigger disadvantage against Z. This means that T is not repopulating tournaments. Instead, we're seeing the race slowly die away.

Blizzard should buff terran in such a way that we'd balance out the populations. It's not balance if top 4 terrans in the world get a 50% winrate against foreigner Protosses and Zergs.
Cry 'havoc' and let slip the dogs of war
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 30 2014 09:20 GMT
#203
On April 30 2014 18:17 Wombat_NI wrote:
Protoss can hold a hell of a lot blindly in the matchup, so a disparity in scouting ability isn't a massive deal. Personally I prefer the ability to scout better and reactively prepare than having solid catch-all defensive units though.

We'll see how things turn out. I'd also prefer to see previous changes reversed especially:

1. Protoss upgrade costs. A change rooted in WoL where Protoss had to invest hundreds of gas in sentries still in place when they don't. Not to mention all ground units share these ups unlike the bio/mech melee/ranged splits that Terran and Zerg have.

2. Oracle speed buff. Holdable but annoying as hell and the ostensible reason for it - lategame utility didn't change at all.

Would be nice to experiment with, yes.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Gullis
Profile Joined April 2012
Sweden740 Posts
April 30 2014 09:20 GMT
#204
Nothing to help with protoss allins which sucks.
Upgrade change:
In tvz terran already have the upgrade advantage and in tvp it will make terran stronger in the midgame where they already are very strong. I don't think it will change much but I am scared that many of the buffs to terran midgame is gonna have to get reverted when (if ever) tvp early game is addressed. So in my opinion bad change.
Transformation change.
Not much so say. No one ever got that upgrade so hellbats and hellions where basically two different units. Now people may start to use the transformation ability more which is cool I guess. Good change
I would rather eat than see my children starve.
WombaT
Profile Blog Joined May 2010
Northern Ireland26991 Posts
April 30 2014 09:22 GMT
#205
You could find a workaround, like sticking one or both of PO/Timewarp on the Nexus but in such a way that you can research and build probes simultaneously.

I would like a bit more pre-planning in the early game in that sense, not necessarily that specific change mind or something that leads to blind losses where you pick wrongly.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 30 2014 09:25 GMT
#206
On April 30 2014 18:22 Wombat_NI wrote:
You could find a workaround, like sticking one or both of PO/Timewarp on the Nexus but in such a way that you can research and build probes simultaneously.

I would like a bit more pre-planning in the early game in that sense, not necessarily that specific change mind or something that leads to blind losses where you pick wrongly.

I suppose another option is to research them at the MSC, 50/50/60 (Concussive Shells time/cost) each. Unlock the upgrades before you can use it.
Also makes the MSC a 250/250 unit if fully upgraded, maybe some tosses will be less sloppy then :D

In hindsight, this'd be a bad idea.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
AaronChance
Profile Joined September 2013
29 Posts
April 30 2014 09:27 GMT
#207
Neither will solve the muta problem, so it doesn't matter which option Blizzard goes with.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 30 2014 09:28 GMT
#208
On April 30 2014 18:27 AaronChance wrote:
Neither will solve the muta problem, so it doesn't matter which option Blizzard goes with.

The hellbat change might, in the same way the queen buff made broodlord infestor OP.

Having 6 hellbats instead of 6 hellions (or even more!) in that 1/1 timing to clear creep might make for a HUGE difference, forcing Zerg to invest more into army (roaches/banes/queens) which delays mutalisk, and with that, delays the snowball effect.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 30 2014 09:35 GMT
#209
On April 30 2014 18:28 SC2Toastie wrote:
Show nested quote +
On April 30 2014 18:27 AaronChance wrote:
Neither will solve the muta problem, so it doesn't matter which option Blizzard goes with.

The hellbat change might, in the same way the queen buff made broodlord infestor OP.

Having 6 hellbats instead of 6 hellions (or even more!) in that 1/1 timing to clear creep might make for a HUGE difference, forcing Zerg to invest more into army (roaches/banes/queens) which delays mutalisk, and with that, delays the snowball effect.


Yeah... 6hellions/2Reapers is not the same thing as 6hellbars/2reaper. Also mass muta is more a problem in ZvP right ?

I like the overcharge upgrade that people talked about. It would make... 1less sentry ? But yeah why not. I have no idea if that would make something different, because everyone research WG. So everyone would research overcharge.
But if it's in the cyber core you would have to choose what you want first. Mabe that's a good idea.

Oh and toastie thx for your insight. As i don't play anymore and don't have time to watch as many tournaments as before i lack a lot of insight in the game now.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
sCnInfinity
Profile Joined March 2013
Germany82 Posts
April 30 2014 09:36 GMT
#210
On April 30 2014 18:28 SC2Toastie wrote:
Show nested quote +
On April 30 2014 18:27 AaronChance wrote:
Neither will solve the muta problem, so it doesn't matter which option Blizzard goes with.

The hellbat change might, in the same way the queen buff made broodlord infestor OP.

Having 6 hellbats instead of 6 hellions (or even more!) in that 1/1 timing to clear creep might make for a HUGE difference, forcing Zerg to invest more into army (roaches/banes/queens) which delays mutalisk, and with that, delays the snowball effect.


That would be nice and i think it would really help the MU. Right now it is way too ez for Zerg to get 30+ Mutas
Long live the King Of Wings
AaronChance
Profile Joined September 2013
29 Posts
April 30 2014 09:38 GMT
#211
On April 30 2014 18:28 SC2Toastie wrote:
Show nested quote +
On April 30 2014 18:27 AaronChance wrote:
Neither will solve the muta problem, so it doesn't matter which option Blizzard goes with.

The hellbat change might, in the same way the queen buff made broodlord infestor OP.

Having 6 hellbats instead of 6 hellions (or even more!) in that 1/1 timing to clear creep might make for a HUGE difference, forcing Zerg to invest more into army (roaches/banes/queens) which delays mutalisk, and with that, delays the snowball effect.

I've seen zergs lose almost all their drones at the natural to a hellion run by, and still gotten to mutas fast enough to crush the terran. Zergs are pretty resilient in the early game. They can even lose a hatch and come back. What the terran needs is to sustain through the mid-game, which is roaches or mutas. Now with this change it'll definitely be mutas. So a heavy hellion investment early will cripple them in the mid-game.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2014-04-30 09:38:15
April 30 2014 09:38 GMT
#212
On April 30 2014 18:16 SC2Toastie wrote:
Show nested quote +
On April 30 2014 18:00 Parcelleus wrote:
On April 30 2014 17:18 Squat wrote:
Cheaper upgrades will just make it even easier to beat zerg to 3/3, which terrans does comfortably already. The hellbat change is good.

I think giving mines back a little of their oomph(not all of it) would be a better idea than making upgrades even easier to get.



Well said. Upgrade buff will break TvZ hard , hence the change won't happen.

rofl. You're clueless.
Upgrades won't hit faster, they're limited by research time, not cost.


If they are cheaper they can be gained sooner, I will ignore the rest of your childish jibberish.

So yeah, they would break TvZ hard.
*burp*
Deleted User 137586
Profile Joined January 2011
7859 Posts
April 30 2014 09:40 GMT
#213
On April 30 2014 18:38 Parcelleus wrote:
Show nested quote +
On April 30 2014 18:16 SC2Toastie wrote:
On April 30 2014 18:00 Parcelleus wrote:
On April 30 2014 17:18 Squat wrote:
Cheaper upgrades will just make it even easier to beat zerg to 3/3, which terrans does comfortably already. The hellbat change is good.

I think giving mines back a little of their oomph(not all of it) would be a better idea than making upgrades even easier to get.



Well said. Upgrade buff will break TvZ hard , hence the change won't happen.

rofl. You're clueless.
Upgrades won't hit faster, they're limited by research time, not cost.


If they are cheaper they can be gained sooner, I will ignore the rest of your childish jibberish.

So yeah, they would break TvZ hard.


Wut? you do realize that they can be currently gotten directly after 11 finishes. And 33 after 22 finishes. So, if you don't get 11 any earlier, how on earth can you get 22 and 33 earlier by only changing the cost of 22 and 33?
Cry 'havoc' and let slip the dogs of war
JorSharky
Profile Joined June 2013
11 Posts
April 30 2014 09:42 GMT
#214
TvZ main problem is the nerf of the WM in the first place. Revert the WM nerf and the problem will be solved.
as for TvP the problem is protoss now can do all-ins or rush strategies without having to worry about any aggression from the terran due to the Nex-canon, the whole problem is in the MSC, unless they figure out away to nerf it, TvP will never be balanced! changing the upgrade cost will change almost nothing, in TvP in particular. The hellbats upgrade is necessary I believe, but with reverting the WM damage it will change the game too much.

Blizzard always buff the Terran too much by the realse of the new expansion package, then spends all effort to nerf it until it's un-winnable! Same thing happened in WoL at its late stages, it only happened faster in HoTS!
"Winning means you're willing to go longer, work harder, and give more than anyone else."
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
April 30 2014 09:43 GMT
#215
On April 30 2014 18:38 Parcelleus wrote:
Show nested quote +
On April 30 2014 18:16 SC2Toastie wrote:
On April 30 2014 18:00 Parcelleus wrote:
On April 30 2014 17:18 Squat wrote:
Cheaper upgrades will just make it even easier to beat zerg to 3/3, which terrans does comfortably already. The hellbat change is good.

I think giving mines back a little of their oomph(not all of it) would be a better idea than making upgrades even easier to get.



Well said. Upgrade buff will break TvZ hard , hence the change won't happen.

rofl. You're clueless.
Upgrades won't hit faster, they're limited by research time, not cost.


If they are cheaper they can be gained sooner, I will ignore the rest of your childish jibberish.

So yeah, they would break TvZ hard.


Most players generally align their upgrade timings in such a way that when 1/1 is about to be completed, they have the 175/175 x2 needed to research 2/2. While this will be reduced to 150/150 x2, it doesn't affect the timing at all because 1/1 has not changed. The starting point is still the same, with the same research time and cost.
If you start 1/1 at 8:00, you can still only start 2/2 at 10:40, regardless of the upgrade cost.
Even if 1/1 was made cheaper, you'd still need to start 1/1 sooner to get the upgrades faster.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Zetter
Profile Blog Joined June 2011
Germany629 Posts
April 30 2014 09:46 GMT
#216
On April 30 2014 18:40 Ghanburighan wrote:
Show nested quote +
On April 30 2014 18:38 Parcelleus wrote:
On April 30 2014 18:16 SC2Toastie wrote:
On April 30 2014 18:00 Parcelleus wrote:
On April 30 2014 17:18 Squat wrote:
Cheaper upgrades will just make it even easier to beat zerg to 3/3, which terrans does comfortably already. The hellbat change is good.

I think giving mines back a little of their oomph(not all of it) would be a better idea than making upgrades even easier to get.



Well said. Upgrade buff will break TvZ hard , hence the change won't happen.

rofl. You're clueless.
Upgrades won't hit faster, they're limited by research time, not cost.


If they are cheaper they can be gained sooner, I will ignore the rest of your childish jibberish.

So yeah, they would break TvZ hard.


Wut? you do realize that they can be currently gotten directly after 11 finishes. And 33 after 22 finishes. So, if you don't get 11 any earlier, how on earth can you get 22 and 33 earlier by only changing the cost of 22 and 33?


From what I remember seeing in tournaments, terran rarely gets 3/3 right after 2/2 finishes.
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
Bouy
Profile Joined January 2014
France1 Post
April 30 2014 09:47 GMT
#217
And improve the Ghost ? :
- Increase the range of IEM
- Give to IEM a snare effect on zergs units
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
April 30 2014 09:47 GMT
#218
DK still amazes me to this day. Lets reduce Terran upgrade costs to address some of the concerns!

He could have looked into multiple things like:
-Turret without the need for engineering bay
-Oracle Speed
-Timewarp and Recall
-Protoss upgarde cost
-Tanks and WM
-Armory cost
-Mutalisks regen/speed
-Swarmhosts <-------- THIS

So many things.. except somehow the terran upgrades were the issue all along. Its like as if Terran needed a break from spending less gas than they already do.
AaronChance
Profile Joined September 2013
29 Posts
Last Edited: 2014-04-30 09:49:55
April 30 2014 09:48 GMT
#219
MSC should be bound to the nexi like originally planned, and become a freestanding unit with upgrade to mothership. I don't mind protoss with a strong defense in the early game, but they shouldn't have an easy to get air unit in the early game, complete with a get out of jail free card for his whole army.

Terran turrets need an upgrade to increase their power in mid to late game. They're absurdly weak to muta flocks.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 30 2014 09:49 GMT
#220
On April 30 2014 18:42 JorSharky wrote:
TvZ main problem is the nerf of the WM in the first place. Revert the WM nerf and the problem will be solved.
as for TvP the problem is protoss now can do all-ins or rush strategies without having to worry about any aggression from the terran due to the Nex-canon, the whole problem is in the MSC, unless they figure out away to nerf it, TvP will never be balanced! changing the upgrade cost will change almost nothing, in TvP in particular. The hellbats upgrade is necessary I believe, but with reverting the WM damage it will change the game too much.

Blizzard always buff the Terran too much by the realse of the new expansion package, then spends all effort to nerf it until it's un-winnable! Same thing happened in WoL at its late stages, it only happened faster in HoTS!


MY GOD NO ! I remember losing 50army supply on two mines. I don't have the reaction time of life. Two forgotten mines on the map have sometime been game changing in my own TvZ because i injected and lost my army
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
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