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i51 gives Miniraser loss for playing for stalemate - Page 6

Forum Index > SC2 General
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MangoMountain
Profile Joined June 2011
Norway2044 Posts
April 19 2014 15:39 GMT
#101
On April 20 2014 00:36 DarkPlasmaBall wrote:
Show nested quote +
On April 20 2014 00:31 sixfour wrote:
On April 20 2014 00:14 darkscream wrote:
Garbage tournament,admins, rulings, disappointed to see ESL even remotely involved


hilariously misguided

play the game as it is or don't run it


this, however, is more pertinent - what do you think they'll do if you had your way and games just descended into 2 hour snooze fests?


I don't think this game- or Mana vs. Firecake, or any other 2+ hour game- represents the standard game of SC2. Those are outliers, and there are always going to be situations that could force a stalemate, even without swarm hosts.

On more than one occasion in BW, there were TvT stalemates because both players had taken half the map, set up their siege tank/ goliath/ turret/ etc. lines as close as possible, and neither player was willing to move forwards (because they'd lose). So they'd draw and re-game.

Imagine if BW banned siege tanks because of the .0000000001 chance that they'd force a stalemate. lol.

They didn't ban swarmhosts...
Bagration
Profile Blog Joined October 2011
United States18282 Posts
Last Edited: 2014-04-19 15:46:34
April 19 2014 15:41 GMT
#102
It's fucked up, but pretty cathartic that a player was given a loss for playing to stale
Team Slayers, Axiom-Acer and Vile forever
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
April 19 2014 15:41 GMT
#103
--- Nuked ---
Luolis
Profile Blog Joined May 2012
Finland7194 Posts
April 19 2014 15:41 GMT
#104
On April 20 2014 00:41 Bagration wrote:
It's fucked up, but pretty hilarious that they actually banned Swarmhosts haha

They didnt ban them though, you should read the thread more carefully.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
DarkPlasmaBall
Profile Blog Joined March 2010
United States46420 Posts
Last Edited: 2014-04-19 15:42:18
April 19 2014 15:41 GMT
#105
On April 20 2014 00:39 MangoMountain wrote:
Show nested quote +
On April 20 2014 00:36 DarkPlasmaBall wrote:
On April 20 2014 00:31 sixfour wrote:
On April 20 2014 00:14 darkscream wrote:
Garbage tournament,admins, rulings, disappointed to see ESL even remotely involved


hilariously misguided

play the game as it is or don't run it


this, however, is more pertinent - what do you think they'll do if you had your way and games just descended into 2 hour snooze fests?


I don't think this game- or Mana vs. Firecake, or any other 2+ hour game- represents the standard game of SC2. Those are outliers, and there are always going to be situations that could force a stalemate, even without swarm hosts.

On more than one occasion in BW, there were TvT stalemates because both players had taken half the map, set up their siege tank/ goliath/ turret/ etc. lines as close as possible, and neither player was willing to move forwards (because they'd lose). So they'd draw and re-game.

Imagine if BW banned siege tanks because of the .0000000001 chance that they'd force a stalemate. lol.

They didn't ban swarmhosts...


Yeah, I just read the update ^^ Would be really shitty if they did. I think people weren't too surprised at such a thing coming from ESL.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
April 19 2014 15:42 GMT
#106
On April 20 2014 00:41 SatedSC2 wrote:
They did not ban Swarmhosts. Seriously, can a mod edit the OP or something..?


there is a red text with an update and a correction, not sure what more you can ask for
ESPORTS ILLUMINATI
Deranging
Profile Joined September 2010
United Kingdom96 Posts
April 19 2014 15:42 GMT
#107
On April 20 2014 00:41 Bagration wrote:
It's fucked up, but pretty hilarious that they actually banned Swarmhosts haha


?? You sound a bit silly here as swarmhosts were not banned from the tournament.
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-04-19 15:44:56
April 19 2014 15:42 GMT
#108
On April 20 2014 00:29 Waxangel wrote:
even with all corrections made and misunderstandings cleared up, you can still argue it's a bad rule to have in the first place


I can also argue that if a certain unit was more "interactive" then there wouldn't be a need for such a rule in the first place.
I could also argue for the merit of the rule, like in the case of Reality vs SK, even though the game lasted an absurdly long time, both players where actually trying to win, when Reality returned to his main and lifted all his buildings he stopped trying to win and started to try and force a draw. At least in that case and this one it doesn't seem like such a blurry line to draw.

I've also seen base trade situations where the terran does lift buildings, but then hides them around and try to rebuild and eventually win, its a far cry from that kind of a situation to one where the clearly is just camping all his stuff int he corner of the map trying to force a draw.

Thankfully long stalemate situations like this are a rarity, because, to be frank they'd be really bad for the scene if they happened more often and I can see why some tournament organizers would prefer to take more precautions against that kind of stuff.

Edit: What I'm trying to say is, I do feel it kind of stupid that a rule like this exists that gives a player a win, but I can sort of see the merit in there being precautions taken against stalemates happening in the first place, and I do think this sort of thing needs to be consider more carefully in the future.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
sixfour
Profile Blog Joined December 2009
England11062 Posts
April 19 2014 15:42 GMT
#109
On April 20 2014 00:36 DarkPlasmaBall wrote:

On more than one occasion in BW, there were TvT stalemates because both players had taken half the map, set up their siege tank/ goliath/ turret/ etc. lines as close as possible, and neither player was willing to move forwards (because they'd lose). So they'd draw and re-game.


can't say i ever remember any of those but that's going off-topic
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Olli
Profile Blog Joined February 2012
Austria24422 Posts
April 19 2014 15:43 GMT
#110
Not sure if I should find this appalling or hilarious
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
DarkPlasmaBall
Profile Blog Joined March 2010
United States46420 Posts
April 19 2014 15:43 GMT
#111
On April 20 2014 00:42 sixfour wrote:
Show nested quote +
On April 20 2014 00:36 DarkPlasmaBall wrote:

On more than one occasion in BW, there were TvT stalemates because both players had taken half the map, set up their siege tank/ goliath/ turret/ etc. lines as close as possible, and neither player was willing to move forwards (because they'd lose). So they'd draw and re-game.


can't say i ever remember any of those but that's going off-topic


I think it's a fine analogy, but the update now says that the entire OP and point of this thread is incorrect, so we should probably just close this lol.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
April 19 2014 15:45 GMT
#112
On April 20 2014 00:43 DarkPlasmaBall wrote:
Show nested quote +
On April 20 2014 00:42 sixfour wrote:
On April 20 2014 00:36 DarkPlasmaBall wrote:

On more than one occasion in BW, there were TvT stalemates because both players had taken half the map, set up their siege tank/ goliath/ turret/ etc. lines as close as possible, and neither player was willing to move forwards (because they'd lose). So they'd draw and re-game.


can't say i ever remember any of those but that's going off-topic


I think it's a fine analogy, but the update now says that the entire OP and point of this thread is incorrect, so we should probably just close this lol.


I don't know, I find the implications of the update much more interesting than the original
ESPORTS ILLUMINATI
VTJRaen
Profile Blog Joined July 2011
United Kingdom238 Posts
April 19 2014 15:46 GMT
#113
I've seen a couple of people posting about ESL, Insomnia and this tournament has had no involvement with them.

We are using an administrator for Starcraft 2 that does work for ESL and therefore has their name in his Twitter account. Any problems you have with what occurred here are solely the responsibility of the Multiplay eSports department and our administrator Mez, ESL are an entirely separate organisation.

As for the future, I can't make any statement now, but rules are one of the things we look at after every tournament, and will do so again after this tournament. Any way we can clarify or improve our rules is always a good thing.
Multiplay eSports Co-Ordinator
Luolis
Profile Blog Joined May 2012
Finland7194 Posts
April 19 2014 15:46 GMT
#114
On April 20 2014 00:45 nkr wrote:
Show nested quote +
On April 20 2014 00:43 DarkPlasmaBall wrote:
On April 20 2014 00:42 sixfour wrote:
On April 20 2014 00:36 DarkPlasmaBall wrote:

On more than one occasion in BW, there were TvT stalemates because both players had taken half the map, set up their siege tank/ goliath/ turret/ etc. lines as close as possible, and neither player was willing to move forwards (because they'd lose). So they'd draw and re-game.


can't say i ever remember any of those but that's going off-topic


I think it's a fine analogy, but the update now says that the entire OP and point of this thread is incorrect, so we should probably just close this lol.


I don't know, I find the implications of the update much more interesting than the original

yea im interested in Minirasert playing for a draw.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
DarkPlasmaBall
Profile Blog Joined March 2010
United States46420 Posts
April 19 2014 15:46 GMT
#115
On April 20 2014 00:45 nkr wrote:
Show nested quote +
On April 20 2014 00:43 DarkPlasmaBall wrote:
On April 20 2014 00:42 sixfour wrote:
On April 20 2014 00:36 DarkPlasmaBall wrote:

On more than one occasion in BW, there were TvT stalemates because both players had taken half the map, set up their siege tank/ goliath/ turret/ etc. lines as close as possible, and neither player was willing to move forwards (because they'd lose). So they'd draw and re-game.


can't say i ever remember any of those but that's going off-topic


I think it's a fine analogy, but the update now says that the entire OP and point of this thread is incorrect, so we should probably just close this lol.


I don't know, I find the implications of the update much more interesting than the original


Out of curiosity, why?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Dunmer
Profile Joined April 2012
United Kingdom568 Posts
April 19 2014 15:46 GMT
#116
Interesting. If it were the case that he wasn't mining and just sat in his main so he couldn't be broken but ultimately cannot break out then the second player Ourk would have the win if he could mine or has a clear advantage.

People using TvP is a bad example because Terran lift their buildings to prolong their chances. Zerg lift spores and spines and protoss don't really have that option. Alot of maps now have got ridden of dead space for Terran buildings. Plus base race is different than oh shit I lost and better sit in my base so he can't break me.

If Terran build 30 tanks and mass Vikings and turrets in their main but couldn't mind and the other player couldn't break but was still intact. I feel people would tell the turtle Terran in this base to fuck off and accept defeat instead of hoping for a draw or his opponent to give up and a move into his main
All Ireland Starcraft, check us out on Facebook
DarkPlasmaBall
Profile Blog Joined March 2010
United States46420 Posts
April 19 2014 15:47 GMT
#117
I think Miniraser should be told about this thread, and should leave a comment ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
April 19 2014 15:47 GMT
#118
On April 20 2014 00:45 nkr wrote:
Show nested quote +
On April 20 2014 00:43 DarkPlasmaBall wrote:
On April 20 2014 00:42 sixfour wrote:
On April 20 2014 00:36 DarkPlasmaBall wrote:

On more than one occasion in BW, there were TvT stalemates because both players had taken half the map, set up their siege tank/ goliath/ turret/ etc. lines as close as possible, and neither player was willing to move forwards (because they'd lose). So they'd draw and re-game.


can't say i ever remember any of those but that's going off-topic


I think it's a fine analogy, but the update now says that the entire OP and point of this thread is incorrect, so we should probably just close this lol.


I don't know, I find the implications of the update much more interesting than the original

Yeah but there are still a bunch of people who won't read the thread and just post comments based on what it said before.

I don't really see any reason why the admins would be "wrong." They have time constraints and if Miniraser is really just going to keep playing for a stalemate then they should have the right to just DQ him. Refund him the money to go to the tournament or whatever if he makes a big scene about it.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
April 19 2014 15:47 GMT
#119
So they banned the SH? Hahah what the fuck. What a shitty tournament.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
April 19 2014 15:47 GMT
#120
On April 20 2014 00:46 DarkPlasmaBall wrote:
Show nested quote +
On April 20 2014 00:45 nkr wrote:
On April 20 2014 00:43 DarkPlasmaBall wrote:
On April 20 2014 00:42 sixfour wrote:
On April 20 2014 00:36 DarkPlasmaBall wrote:

On more than one occasion in BW, there were TvT stalemates because both players had taken half the map, set up their siege tank/ goliath/ turret/ etc. lines as close as possible, and neither player was willing to move forwards (because they'd lose). So they'd draw and re-game.


can't say i ever remember any of those but that's going off-topic


I think it's a fine analogy, but the update now says that the entire OP and point of this thread is incorrect, so we should probably just close this lol.


I don't know, I find the implications of the update much more interesting than the original


Out of curiosity, why?


Because of how you make the distinction of playing the game and not playing the game
ESPORTS ILLUMINATI
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