• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:38
CEST 23:38
KST 06:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group D KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6452 users

i51 gives Miniraser loss for playing for stalemate - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 22 Next All
Muffloe
Profile Joined December 2012
Sweden6061 Posts
April 19 2014 15:48 GMT
#121
I definately agree with this. Competetiveness all the way, but playing for a stalemate can be boring, and perhaps even uncompetetive
DarkPlasmaBall
Profile Blog Joined March 2010
United States46424 Posts
April 19 2014 15:49 GMT
#122
On April 20 2014 00:47 MrMotionPicture wrote:
So they banned the SH? Hahah what the fuck. What a shitty tournament.


New update. That didn't happen.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Josh_Video
Profile Joined August 2013
Canada798 Posts
April 19 2014 15:49 GMT
#123
I wonder what he was trying to accomplish by playing for a stalemate? Just infinite regames to waste everyone's time?
MKP :D ~ MMA ~ Scarlett ~ Taeja ~ Mvp ~ InnoVation ~ Polt | Prime ( RIP :( ) ~ Acer ~ SK Telecom T1 | I enjoyed the locust war of May 3, 2014.
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
April 19 2014 15:49 GMT
#124
On April 20 2014 00:49 DarkPlasmaBall wrote:
Show nested quote +
On April 20 2014 00:47 MrMotionPicture wrote:
So they banned the SH? Hahah what the fuck. What a shitty tournament.


New update. That didn't happen.


I don't know about new, it's been there since page 2
ESPORTS ILLUMINATI
DarkPlasmaBall
Profile Blog Joined March 2010
United States46424 Posts
April 19 2014 15:50 GMT
#125
On April 20 2014 00:47 nkr wrote:
Show nested quote +
On April 20 2014 00:46 DarkPlasmaBall wrote:
On April 20 2014 00:45 nkr wrote:
On April 20 2014 00:43 DarkPlasmaBall wrote:
On April 20 2014 00:42 sixfour wrote:
On April 20 2014 00:36 DarkPlasmaBall wrote:

On more than one occasion in BW, there were TvT stalemates because both players had taken half the map, set up their siege tank/ goliath/ turret/ etc. lines as close as possible, and neither player was willing to move forwards (because they'd lose). So they'd draw and re-game.


can't say i ever remember any of those but that's going off-topic


I think it's a fine analogy, but the update now says that the entire OP and point of this thread is incorrect, so we should probably just close this lol.


I don't know, I find the implications of the update much more interesting than the original


Out of curiosity, why?


Because of how you make the distinction of playing the game and not playing the game


I think that's pretty interesting too, and is subjective. I feel like anyone turtling in their own base can just argue that he was waiting for an opening- for his opponent to make a mistake or waste all his resources- and wanted to then push into offensive mode for a victory.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
April 19 2014 15:50 GMT
#126
On April 20 2014 00:43 DarkLordOlli wrote:
Not sure if I should find this appalling or hilarious


The natural evolution of the scene.
Moderator
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
April 19 2014 15:52 GMT
#127
On April 20 2014 00:49 Josh_Video wrote:
I wonder what he was trying to accomplish by playing for a stalemate? Just infinite regames to waste everyone's time?


stalemate is better than a loss for him
Muffloe
Profile Joined December 2012
Sweden6061 Posts
April 19 2014 15:52 GMT
#128
On April 20 2014 00:49 Josh_Video wrote:
I wonder what he was trying to accomplish by playing for a stalemate? Just infinite regames to waste everyone's time?

Exactly, and it is this aspect that I find rather uncompetetive. I mean, if it was for entertainment, then sure, entertainment is very subjective! But if you take the competetive side, you can objectively say that playing not to win is uncompetetive
teamamerica
Profile Blog Joined July 2010
United States958 Posts
April 19 2014 15:52 GMT
#129
On April 20 2014 00:50 stuchiu wrote:
Show nested quote +
On April 20 2014 00:43 DarkLordOlli wrote:
Not sure if I should find this appalling or hilarious


The natural evolution of the scene.


David Kim discussing new units to add to HotS: "What if we made sc2 into a game where, if played properly, a match would NEVER end. SC2 WOULD NEVER DIE".
RIP GOMTV. RIP PROLEAGUE.
Josh_Video
Profile Joined August 2013
Canada798 Posts
April 19 2014 15:54 GMT
#130
On April 20 2014 00:52 Xinzoe wrote:
Show nested quote +
On April 20 2014 00:49 Josh_Video wrote:
I wonder what he was trying to accomplish by playing for a stalemate? Just infinite regames to waste everyone's time?


stalemate is better than a loss for him


Yeah, but according to an earlier post in the thread, he tried to get a draw from the very start of the game, before he was even losing.
MKP :D ~ MMA ~ Scarlett ~ Taeja ~ Mvp ~ InnoVation ~ Polt | Prime ( RIP :( ) ~ Acer ~ SK Telecom T1 | I enjoyed the locust war of May 3, 2014.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2014-04-19 15:59:13
April 19 2014 15:56 GMT
#131
On April 20 2014 00:27 Liquid`Snute wrote:
Show nested quote +
On April 20 2014 00:25 Wardi wrote:
On April 20 2014 00:20 nkr wrote:
On April 20 2014 00:18 SatedSC2 wrote:
On April 20 2014 00:15 nkr wrote:
On April 20 2014 00:13 SatedSC2 wrote:
On April 20 2014 00:03 nkr wrote:
On April 20 2014 00:02 Wardi wrote:
Players can either
A) Blinding cloud + baneling bomb vs the 1base spore swarmhost save, or if leading player cant afford this go for:
B) Agree to a re-game as soon as possible, you know even better than admins when stuff are gonna get bonkers so dont make it more difficult than it has to be

On blizzard's end it would probably make sense to implement:
- Brood Lords immune to abducts (ultralisk was already hotfixed, muta was "kind of hotfixed", so why not.
- Spores nerfed vs non-light Zerg units. change spore bonus from +30 dmg vs biological into +30 dmg vs biological light. Corruptors, overlords and brood lords take too much damage as it is now.
- A more extreme change: Allow for abduction(incl. uproot) of spore and spine crawlers by vipers?

As stupid as it may sound the current ZvZ endgame would benefit from returning to the WoL situation. It had way more depth than the current SH/spore/viper.


The player who was ahead in this situation had no gas remaining.

They did re-game and in the re-game Miniraser did the same, made Swarm Hosts and pulled into his main to force another stalemate. Don't know what you do then.


I fail to see how it's different from what terrans do in TvP. If your opponent has no resources to kill your floating buildings, will he be awarded a win at i51 regardless?

When Terrans lift their buildings, it's usually because they're trying to win a base-race and that's their only option to prolong it. The only way a base-race can occur is if both players attack each other's bases at the same time. Therefore, if the game is in a situation where a base-race is happening, then it's clear that both players were playing to win since they must've been attacking each other in order to get into that situation. This means that this situation would fall into the category of "natural stalemate", which the rules mention results in a re-game.

I didn't see Ourk's game so I shouldn't really comment on it, but it does sound like Miniraser has put himself in a situation where he has absolutely no intention of trying to win the game twice in a row. That isn't a "natural stalemate".


I don't know, I feel like a lot of the time terrans do go for a draw when they have no chance of winning. It then falls on the admins to try and decipher the player's intent, and that's a slippery slope if I've ever seen one.

How often do we see draws in SC2? I feel like if a draw happens twice in a row as a result of the same player doing nothing at all to attempt a win, it becomes very clear that someone is playing to draw rather than playing to win.


Fair point, but I feel like with how swarmhost plays, we're going to see this a lot more often if swarmhost vs swarmhost becomes common. If a tournament has a rule like this, you basicly have to arbitrarily decide the player's intent in not attacking or tech switching in games.


I think there's a difference between sitting in the middle of the map in SH vs SH and not being able to take an advantage to when you lose your advantage retreating to the main base because there is nothing else you can do.

The leading player still has a responsibility to prove that he/she can break that one base with 50 swarmhosts and 30 spores, if the player can't, he/she's not deserving of the win and the almighty goddess rules it as a draw

I don't agree here. It really seems as if Miniraser is just worse than his opponent, and just no longer plays to win. He plays to draw out a stalemate and have another try.

If both players clearly still play to win, then sure, by all means let them play. But as soon as one player just hunkers down in his main base with zero intent on ever leaving it again (i.e. to win the game) then the game should be ended in favour of the aggressive player.
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
April 19 2014 15:58 GMT
#132
On April 20 2014 00:56 maartendq wrote:
Show nested quote +
On April 20 2014 00:27 Liquid`Snute wrote:
On April 20 2014 00:25 Wardi wrote:
On April 20 2014 00:20 nkr wrote:
On April 20 2014 00:18 SatedSC2 wrote:
On April 20 2014 00:15 nkr wrote:
On April 20 2014 00:13 SatedSC2 wrote:
On April 20 2014 00:03 nkr wrote:
On April 20 2014 00:02 Wardi wrote:
Players can either
A) Blinding cloud + baneling bomb vs the 1base spore swarmhost save, or if leading player cant afford this go for:
B) Agree to a re-game as soon as possible, you know even better than admins when stuff are gonna get bonkers so dont make it more difficult than it has to be

On blizzard's end it would probably make sense to implement:
- Brood Lords immune to abducts (ultralisk was already hotfixed, muta was "kind of hotfixed", so why not.
- Spores nerfed vs non-light Zerg units. change spore bonus from +30 dmg vs biological into +30 dmg vs biological light. Corruptors, overlords and brood lords take too much damage as it is now.
- A more extreme change: Allow for abduction(incl. uproot) of spore and spine crawlers by vipers?

As stupid as it may sound the current ZvZ endgame would benefit from returning to the WoL situation. It had way more depth than the current SH/spore/viper.


The player who was ahead in this situation had no gas remaining.

They did re-game and in the re-game Miniraser did the same, made Swarm Hosts and pulled into his main to force another stalemate. Don't know what you do then.


I fail to see how it's different from what terrans do in TvP. If your opponent has no resources to kill your floating buildings, will he be awarded a win at i51 regardless?

When Terrans lift their buildings, it's usually because they're trying to win a base-race and that's their only option to prolong it. The only way a base-race can occur is if both players attack each other's bases at the same time. Therefore, if the game is in a situation where a base-race is happening, then it's clear that both players were playing to win since they must've been attacking each other in order to get into that situation. This means that this situation would fall into the category of "natural stalemate", which the rules mention results in a re-game.

I didn't see Ourk's game so I shouldn't really comment on it, but it does sound like Miniraser has put himself in a situation where he has absolutely no intention of trying to win the game twice in a row. That isn't a "natural stalemate".


I don't know, I feel like a lot of the time terrans do go for a draw when they have no chance of winning. It then falls on the admins to try and decipher the player's intent, and that's a slippery slope if I've ever seen one.

How often do we see draws in SC2? I feel like if a draw happens twice in a row as a result of the same player doing nothing at all to attempt a win, it becomes very clear that someone is playing to draw rather than playing to win.


Fair point, but I feel like with how swarmhost plays, we're going to see this a lot more often if swarmhost vs swarmhost becomes common. If a tournament has a rule like this, you basicly have to arbitrarily decide the player's intent in not attacking or tech switching in games.


I think there's a difference between sitting in the middle of the map in SH vs SH and not being able to take an advantage to when you lose your advantage retreating to the main base because there is nothing else you can do.

The leading player still has a responsibility to prove that he/she can break that one base with 50 swarmhosts and 30 spores, if the player can't, he/she's not deserving of the win and the almighty goddess rules it as a draw

I don't agree here. It really seems as if Miniraser is just worse than his opponent, and just no longer plays to win. He plays to draw out a stalemate and have another try at it.

If both players clearly still play to win, then sure, by all means let them play. But as soon as one player just hunkers down in his main base with zero intent on ever leaving it again (i.e. to win the game) then the game should be ended in favour of the aggressive player.


Sometimes the only way to win a game is to not attack. That's not going for a draw, that's still going for the win.
ESPORTS ILLUMINATI
Olli
Profile Blog Joined February 2012
Austria24422 Posts
April 19 2014 15:59 GMT
#133
On April 20 2014 00:56 maartendq wrote:
Show nested quote +
On April 20 2014 00:27 Liquid`Snute wrote:
On April 20 2014 00:25 Wardi wrote:
On April 20 2014 00:20 nkr wrote:
On April 20 2014 00:18 SatedSC2 wrote:
On April 20 2014 00:15 nkr wrote:
On April 20 2014 00:13 SatedSC2 wrote:
On April 20 2014 00:03 nkr wrote:
On April 20 2014 00:02 Wardi wrote:
Players can either
A) Blinding cloud + baneling bomb vs the 1base spore swarmhost save, or if leading player cant afford this go for:
B) Agree to a re-game as soon as possible, you know even better than admins when stuff are gonna get bonkers so dont make it more difficult than it has to be

On blizzard's end it would probably make sense to implement:
- Brood Lords immune to abducts (ultralisk was already hotfixed, muta was "kind of hotfixed", so why not.
- Spores nerfed vs non-light Zerg units. change spore bonus from +30 dmg vs biological into +30 dmg vs biological light. Corruptors, overlords and brood lords take too much damage as it is now.
- A more extreme change: Allow for abduction(incl. uproot) of spore and spine crawlers by vipers?

As stupid as it may sound the current ZvZ endgame would benefit from returning to the WoL situation. It had way more depth than the current SH/spore/viper.


The player who was ahead in this situation had no gas remaining.

They did re-game and in the re-game Miniraser did the same, made Swarm Hosts and pulled into his main to force another stalemate. Don't know what you do then.


I fail to see how it's different from what terrans do in TvP. If your opponent has no resources to kill your floating buildings, will he be awarded a win at i51 regardless?

When Terrans lift their buildings, it's usually because they're trying to win a base-race and that's their only option to prolong it. The only way a base-race can occur is if both players attack each other's bases at the same time. Therefore, if the game is in a situation where a base-race is happening, then it's clear that both players were playing to win since they must've been attacking each other in order to get into that situation. This means that this situation would fall into the category of "natural stalemate", which the rules mention results in a re-game.

I didn't see Ourk's game so I shouldn't really comment on it, but it does sound like Miniraser has put himself in a situation where he has absolutely no intention of trying to win the game twice in a row. That isn't a "natural stalemate".


I don't know, I feel like a lot of the time terrans do go for a draw when they have no chance of winning. It then falls on the admins to try and decipher the player's intent, and that's a slippery slope if I've ever seen one.

How often do we see draws in SC2? I feel like if a draw happens twice in a row as a result of the same player doing nothing at all to attempt a win, it becomes very clear that someone is playing to draw rather than playing to win.


Fair point, but I feel like with how swarmhost plays, we're going to see this a lot more often if swarmhost vs swarmhost becomes common. If a tournament has a rule like this, you basicly have to arbitrarily decide the player's intent in not attacking or tech switching in games.


I think there's a difference between sitting in the middle of the map in SH vs SH and not being able to take an advantage to when you lose your advantage retreating to the main base because there is nothing else you can do.

The leading player still has a responsibility to prove that he/she can break that one base with 50 swarmhosts and 30 spores, if the player can't, he/she's not deserving of the win and the almighty goddess rules it as a draw

I don't agree here. It really seems as if Miniraser is just worse than his opponent, and just no longer plays to win. He plays to draw out a stalemate and have another try at it.

If both players clearly still play to win, then sure, by all means let them play. But as soon as one player just hunkers down in his main base with zero intent on ever leaving it again (i.e. to win the game) then the game should be ended in favour of the aggressive player.


Also known as the Champions League final 2012
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
GrapeApe
Profile Joined March 2011
1053 Posts
April 19 2014 16:00 GMT
#134
On April 20 2014 00:49 nkr wrote:
Show nested quote +
On April 20 2014 00:49 DarkPlasmaBall wrote:
On April 20 2014 00:47 MrMotionPicture wrote:
So they banned the SH? Hahah what the fuck. What a shitty tournament.


New update. That didn't happen.


I don't know about new, it's been there since page 2


Read the OP? Ain't no body got time fo dat.
GOIMBA.com <--- eSports betting :)
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
April 19 2014 16:01 GMT
#135
On April 20 2014 00:59 DarkLordOlli wrote:
Show nested quote +
On April 20 2014 00:56 maartendq wrote:
On April 20 2014 00:27 Liquid`Snute wrote:
On April 20 2014 00:25 Wardi wrote:
On April 20 2014 00:20 nkr wrote:
On April 20 2014 00:18 SatedSC2 wrote:
On April 20 2014 00:15 nkr wrote:
On April 20 2014 00:13 SatedSC2 wrote:
On April 20 2014 00:03 nkr wrote:
On April 20 2014 00:02 Wardi wrote:
[quote]

The player who was ahead in this situation had no gas remaining.

They did re-game and in the re-game Miniraser did the same, made Swarm Hosts and pulled into his main to force another stalemate. Don't know what you do then.


I fail to see how it's different from what terrans do in TvP. If your opponent has no resources to kill your floating buildings, will he be awarded a win at i51 regardless?

When Terrans lift their buildings, it's usually because they're trying to win a base-race and that's their only option to prolong it. The only way a base-race can occur is if both players attack each other's bases at the same time. Therefore, if the game is in a situation where a base-race is happening, then it's clear that both players were playing to win since they must've been attacking each other in order to get into that situation. This means that this situation would fall into the category of "natural stalemate", which the rules mention results in a re-game.

I didn't see Ourk's game so I shouldn't really comment on it, but it does sound like Miniraser has put himself in a situation where he has absolutely no intention of trying to win the game twice in a row. That isn't a "natural stalemate".


I don't know, I feel like a lot of the time terrans do go for a draw when they have no chance of winning. It then falls on the admins to try and decipher the player's intent, and that's a slippery slope if I've ever seen one.

How often do we see draws in SC2? I feel like if a draw happens twice in a row as a result of the same player doing nothing at all to attempt a win, it becomes very clear that someone is playing to draw rather than playing to win.


Fair point, but I feel like with how swarmhost plays, we're going to see this a lot more often if swarmhost vs swarmhost becomes common. If a tournament has a rule like this, you basicly have to arbitrarily decide the player's intent in not attacking or tech switching in games.


I think there's a difference between sitting in the middle of the map in SH vs SH and not being able to take an advantage to when you lose your advantage retreating to the main base because there is nothing else you can do.

The leading player still has a responsibility to prove that he/she can break that one base with 50 swarmhosts and 30 spores, if the player can't, he/she's not deserving of the win and the almighty goddess rules it as a draw

I don't agree here. It really seems as if Miniraser is just worse than his opponent, and just no longer plays to win. He plays to draw out a stalemate and have another try at it.

If both players clearly still play to win, then sure, by all means let them play. But as soon as one player just hunkers down in his main base with zero intent on ever leaving it again (i.e. to win the game) then the game should be ended in favour of the aggressive player.


Also known as the Champions League final 2012

Bayern fans still so bitter about that. Always makes me laugh :D
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2014-04-19 16:08:53
April 19 2014 16:06 GMT
#136
Good action by i51. I assume that was the thing when one turtle in one base with a lot of spores. It's not winnable scenario for either and it's good that admins decided winner. People shouldn't be able to decide half in the game that they are behind and they do this one thing and force stalemate.
shell
Profile Joined October 2010
Portugal2722 Posts
April 19 2014 16:16 GMT
#137
Miniraiser should apologize for making the claims he did when it was on the rules
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
Luolis
Profile Blog Joined May 2012
Finland7194 Posts
April 19 2014 16:17 GMT
#138
On April 20 2014 01:16 shell wrote:
Miniraiser should apologize for making the claims he did when it was on the rules

I agree.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
April 19 2014 16:20 GMT
#139
I approve, SH so boring!
maru G5L pls
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 19 2014 16:22 GMT
#140
to bad I missed that, Zerg shouldn't have problems breaking Swarmhost turtles if they outplay their opponent, so I would have probably screamed at my monitor alot. But I think intervention like this is okay if one side tries to get a draw by camping that much in other cases I think playing for a draw is more then fine.
Prev 1 5 6 7 8 9 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 495
JuggernautJason90
SpeCial 5
StarCraft: Brood War
MaD[AoV]21
Dota 2
NeuroSwarm109
League of Legends
Doublelift2303
Counter-Strike
fl0m1474
pashabiceps893
Super Smash Bros
Mew2King116
hungrybox27
AZ_Axe12
Heroes of the Storm
Grubby3533
Liquid`Hasu496
Other Games
summit1g1142
shahzam527
C9.Mang0317
XaKoH 142
Livibee107
ZombieGrub96
ToD61
Liquid`TLO39
Organizations
Other Games
gamesdonequick1684
BasetradeTV29
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21892
• WagamamaTV421
League of Legends
• TFBlade1219
Other Games
• imaqtpie770
• Shiphtur168
Upcoming Events
Replay Cast
2h 22m
IntoTheTV X SOOP
13h 22m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d
Replay Cast
1d 2h
IntoTheTV X SOOP
1d 13h
Replay Cast
2 days
GSL
2 days
Replay Cast
3 days
GSL
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
[ Show More ]
Replay Cast
4 days
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.