• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:13
CET 04:13
KST 12:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 No more SC2 streamers on team liquid? Evil Geniuses - shutting down Behind the Blue - Team Liquid History Book SC2 Power Rank: epic29
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion [Megathread] Daily Funny Videos Mathematicians needed to calc "Low Econ Epicness" Rollback Netcode in Brood War SCHNAIL now supports Remastered
Tourneys
2v2v2v2 Tournament Stage 1: Community Poll [Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9507 users

i51 gives Miniraser loss for playing for stalemate - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 22 Next All
Azelja
Profile Joined May 2011
Japan762 Posts
April 19 2014 17:48 GMT
#161
Playing for stalemates in a tightly scheduled lan event is stupid. Yes, it's a legitimate strategy but if you have to start scheduling 3 hours for a best of 3 series, that's just not gonna work, so the ruling makes sense in the environment it's being applied in.
GuitarBizarre
Profile Blog Joined November 2011
United Kingdom332 Posts
April 19 2014 17:50 GMT
#162
On April 20 2014 02:48 Fearest wrote:
Playing for a draw is a valid strategy in other sports. Like Soccer. I don't see why it should be ban. A person who draws constantly can never get 1st place anyway.


In soccer, the draw is a recorded result and the game ends in the same or only slightly longer period of time. The game ends and both players receive 1 point and the league continues as normal.

In starcraft, a draw destroys the way the tournament brackets work and necessitates tie breakers which take an equal or longer amount of time to complete. In a live setting, allocating that level of time for a series to conclude is simply not possible.
In retrospect, I don't know how you can play StarCraft without swearing. - Eifer
illidanx
Profile Joined November 2011
United States973 Posts
April 19 2014 17:54 GMT
#163
Playing for stalemate is a valid strategy and it is very satisfying when it results in nerd rages.
Die-hard KeSPA fan
Lorch
Profile Joined June 2011
Germany3711 Posts
April 19 2014 17:55 GMT
#164
On April 20 2014 02:48 Azelja wrote:
Playing for stalemates in a tightly scheduled lan event is stupid. Yes, it's a legitimate strategy but if you have to start scheduling 3 hours for a best of 3 series, that's just not gonna work, so the ruling makes sense in the environment it's being applied in.


The competition should always stand first so rules should be made to ensure optimal competition, not the smoothest schedule possible. Pretty dumb ruling and I understand why Miniraser is upset. On the upside, we used to barely ever have draws anyway before swarmhost got figured out so I hope that this is a wake up call for Blizzard so they finally start patching swarm hosts (though the 2+ hour games seem to mainly be a EU issue atm, in top level Korean play we don't see games go that long anymore).
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-04-19 18:03:16
April 19 2014 17:59 GMT
#165
On April 20 2014 02:48 Fearest wrote:
Playing for a draw is a valid strategy in other sports. Like Soccer. I don't see why it should be ban. A person who draws constantly can never get 1st place anyway.


What works in other sports doesn't need to work in SC2, the fact that its acceptable to draw in other games doesn't mean it should be acceptable in SC2. I also disagree in general with the principle of drawing being acceptable anywhere in any way shape or form as its unsportsmanlike to prolongue or stall the game out any longer when you reach a inability to win. Stalling for the sake forcing out mistakes from the opponent is fine, stalling and forcing a draw to prevent a loss is lame and goes against everything that competition stands for, if you've failed to win the game and failed in all aspects of continuing to fight to win the game then bow out gracefully and not dick around with everyone else's time.

Lastly SC2 in its current form isn't a game where the superior player can always close out a game even if he is far ahead, rules like these should exist to protect the viewers and the rest of the tournament from people trying to use inferior game design just for the purpose of staying in it.

The more I think of it,t he more I'm agreeing with the i51 admins here and the more I approve of it.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Waise
Profile Joined June 2013
3165 Posts
April 19 2014 18:01 GMT
#166
i don't understnad people talking about the timing concerns. if it's just a timing/respect for other players thing, why not instantly rule another regame when the admins feel it's going toward another stalemate? it's a strategy game and one player has to be willing/able to push a victory for a victory to occur.
GuitarBizarre
Profile Blog Joined November 2011
United Kingdom332 Posts
Last Edited: 2014-04-19 18:03:59
April 19 2014 18:02 GMT
#167
On April 20 2014 02:55 Lorch wrote:
Show nested quote +
On April 20 2014 02:48 Azelja wrote:
Playing for stalemates in a tightly scheduled lan event is stupid. Yes, it's a legitimate strategy but if you have to start scheduling 3 hours for a best of 3 series, that's just not gonna work, so the ruling makes sense in the environment it's being applied in.


The competition should always stand first so rules should be made to ensure optimal competition, not the smoothest schedule possible. Pretty dumb ruling and I understand why Miniraser is upset. On the upside, we used to barely ever have draws anyway before swarmhost got figured out so I hope that this is a wake up call for Blizzard so they finally start patching swarm hosts (though the 2+ hour games seem to mainly be a EU issue atm, in top level Korean play we don't see games go that long anymore).


I think everyone understands why Miniraiser is upset, but the fact is what he's talking about is complete shit. Swarmhosts were not banned. The rule that was applied here was not made up or "Changed between games" - It was enforced from the official rules laid out on Multiplay's website since long before the event even started. Not to mention he's attacking Mez on twitter for making this rule up when the rule was enforced by someone completely different who already responded to this thread.

If after 2 games you end up playing for a stalemate both times, with your opponent mining and you are not, I think it's entirely reasonable to say that said opponent is the better player and that the issue lies with the design of the swarmhost and not the ability of that opponent.
In retrospect, I don't know how you can play StarCraft without swearing. - Eifer
Waise
Profile Joined June 2013
3165 Posts
April 19 2014 18:04 GMT
#168
On April 20 2014 02:59 Destructicon wrote:
Show nested quote +
On April 20 2014 02:48 Fearest wrote:
Playing for a draw is a valid strategy in other sports. Like Soccer. I don't see why it should be ban. A person who draws constantly can never get 1st place anyway.


What works in other sports doesn't need to work in SC2, the fact that its acceptable to draw in other games doesn't mean it should be acceptable in SC2. I also disagree in general with the principle of drawing being acceptable anywhere in any way shape or form as its unsportsmanlike to prolongue or stall the game out any longer when you reach a inability to win. Stalling for the sake forcing out mistakes from the opponent is fine, stalling and forcing a draw to prevent a loss is lame and goes against everything that competition stands for, if you've failed to win the game and failed to in all aspects of continuing to fight to win the game then bow out gracefully and don't dick around with everyone else's time.

Lastly SC2 in its current form isn't a game where the superior player can always close out a game even if he is far ahead, rules like these should exist to protect the viewers and the rest of the tournament from people trying to use inferior game design just for the purpose of staying in it.

The more I think of it,t he more I'm agreeing with the i51 admins here and the more I approve of it.

so to summarize your post:

-trying not to lose so you can play another game and win "goes against competition" (???)
-it's not okay to use "inferior game design" to win, which i suppose makes you the arbiter of what constitutes "inferior game design." if i think building cannons behind my mineral line is abusing inferior game design to win, can i get free wins when i'm cannon rushed in a tournament?

i think what goes against competitive spirit is you trying to define something you don't like from a balance perspective as an unacceptable way to play the game. what most people here aren't admitting to, but are saying, is "i don't like swarm hosts and i'm laughing that someone got punished for using them." assuming this tournament has a prize pool, i would be fucking pissed too if i were miniraser
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
April 19 2014 18:05 GMT
#169
I think this was right decision
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
April 19 2014 18:05 GMT
#170
On April 20 2014 02:48 Azelja wrote:
Playing for stalemates in a tightly scheduled lan event is stupid. Yes, it's a legitimate strategy but if you have to start scheduling 3 hours for a best of 3 series, that's just not gonna work, so the ruling makes sense in the environment it's being applied in.



Can't agree more, they run the tournament they can decide what is reasonable.
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
Blargh
Profile Joined September 2010
United States2104 Posts
April 19 2014 18:06 GMT
#171
On April 20 2014 02:59 Destructicon wrote:
Show nested quote +
On April 20 2014 02:48 Fearest wrote:
Playing for a draw is a valid strategy in other sports. Like Soccer. I don't see why it should be ban. A person who draws constantly can never get 1st place anyway.

Stalling for the sake forcing out mistakes from the opponent is fine, stalling and forcing a draw to prevent a loss is lame and goes against everything that competition stands for, if you've failed to win the game and failed to in all aspects of continuing to fight to win the game then bow out gracefully and don't dick around with everyone else's time.

Then why are you in favor of i51's decision? He still had the potential to take the win assuming the opponent made mistakes. The same cannot be said for when a Terran floats a building off and the Zerg has no way of ever possibly killing those buildings.

I do agree that there should never be a situation where it is impossible to win for a player, like with Terrans floating buildings off. I think if a building is floating, it should no longer count towards "existing buildings" aka, give the opponent still on ground the victory.
GuitarBizarre
Profile Blog Joined November 2011
United Kingdom332 Posts
April 19 2014 18:07 GMT
#172
On April 20 2014 03:04 Waise wrote:
Show nested quote +
On April 20 2014 02:59 Destructicon wrote:
On April 20 2014 02:48 Fearest wrote:
Playing for a draw is a valid strategy in other sports. Like Soccer. I don't see why it should be ban. A person who draws constantly can never get 1st place anyway.


What works in other sports doesn't need to work in SC2, the fact that its acceptable to draw in other games doesn't mean it should be acceptable in SC2. I also disagree in general with the principle of drawing being acceptable anywhere in any way shape or form as its unsportsmanlike to prolongue or stall the game out any longer when you reach a inability to win. Stalling for the sake forcing out mistakes from the opponent is fine, stalling and forcing a draw to prevent a loss is lame and goes against everything that competition stands for, if you've failed to win the game and failed to in all aspects of continuing to fight to win the game then bow out gracefully and don't dick around with everyone else's time.

Lastly SC2 in its current form isn't a game where the superior player can always close out a game even if he is far ahead, rules like these should exist to protect the viewers and the rest of the tournament from people trying to use inferior game design just for the purpose of staying in it.

The more I think of it,t he more I'm agreeing with the i51 admins here and the more I approve of it.

so to summarize your post:

-trying not to lose so you can play another game and win "goes against competition" (???)
-it's not okay to use "inferior game design" to win, which i suppose makes you the arbiter of what constitutes "inferior game design." if i think building cannons behind my mineral line is abusing inferior game design to win, can i get free wins when i'm cannon rushed in a tournament?

i think what goes against competitive spirit is you trying to define something you don't like from a balance perspective as an unacceptable way to play the game. what most people here aren't admitting to, but are saying, is "i don't like swarm hosts and i'm laughing that someone got punished for using them." assuming this tournament has a prize pool, i would be fucking pissed too if i were miniraser


One of the dumber posts so far in this thread. I can't believe you're actually arguing that people are complaining about balance for a mirror matchup stalemate.
In retrospect, I don't know how you can play StarCraft without swearing. - Eifer
Waise
Profile Joined June 2013
3165 Posts
April 19 2014 18:07 GMT
#173
btw, not a single person would be against this if it were a terran lifting buildings. everyone would be saying "lifting buildings has been a part of starcraft since SC1" and that would be the end of it. this is 100% anti-swarm host bias coming out, which is stupid because it's being directed at a player here, not the people who designed the game. faulting players for playing the game effectively (i.e. abusing anything and everything) is a dumb and wrong attitude
Waise
Profile Joined June 2013
3165 Posts
April 19 2014 18:08 GMT
#174
On April 20 2014 03:07 GuitarBizarre wrote:
Show nested quote +
On April 20 2014 03:04 Waise wrote:
On April 20 2014 02:59 Destructicon wrote:
On April 20 2014 02:48 Fearest wrote:
Playing for a draw is a valid strategy in other sports. Like Soccer. I don't see why it should be ban. A person who draws constantly can never get 1st place anyway.


What works in other sports doesn't need to work in SC2, the fact that its acceptable to draw in other games doesn't mean it should be acceptable in SC2. I also disagree in general with the principle of drawing being acceptable anywhere in any way shape or form as its unsportsmanlike to prolongue or stall the game out any longer when you reach a inability to win. Stalling for the sake forcing out mistakes from the opponent is fine, stalling and forcing a draw to prevent a loss is lame and goes against everything that competition stands for, if you've failed to win the game and failed to in all aspects of continuing to fight to win the game then bow out gracefully and don't dick around with everyone else's time.

Lastly SC2 in its current form isn't a game where the superior player can always close out a game even if he is far ahead, rules like these should exist to protect the viewers and the rest of the tournament from people trying to use inferior game design just for the purpose of staying in it.

The more I think of it,t he more I'm agreeing with the i51 admins here and the more I approve of it.

so to summarize your post:

-trying not to lose so you can play another game and win "goes against competition" (???)
-it's not okay to use "inferior game design" to win, which i suppose makes you the arbiter of what constitutes "inferior game design." if i think building cannons behind my mineral line is abusing inferior game design to win, can i get free wins when i'm cannon rushed in a tournament?

i think what goes against competitive spirit is you trying to define something you don't like from a balance perspective as an unacceptable way to play the game. what most people here aren't admitting to, but are saying, is "i don't like swarm hosts and i'm laughing that someone got punished for using them." assuming this tournament has a prize pool, i would be fucking pissed too if i were miniraser


One of the dumber posts so far in this thread. I can't believe you're actually arguing that people are complaining about balance for a mirror matchup stalemate.

please read my post fully and understand what i'm saying before posting unnecessary insults. thanks!
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 19 2014 18:08 GMT
#175
On April 20 2014 03:07 Waise wrote:
btw, not a single person would be against this if it were a terran lifting buildings. everyone would be saying "lifting buildings has been a part of starcraft since SC1" and that would be the end of it. this is 100% anti-swarm host bias coming out, which is stupid because it's being directed at a player here, not the people who designed the game. faulting players for playing the game effectively (i.e. abusing anything and everything) is a dumb and wrong attitude


Won't last over 2h tho. At best 5min.
Waise
Profile Joined June 2013
3165 Posts
April 19 2014 18:09 GMT
#176
On April 20 2014 03:08 Faust852 wrote:
Show nested quote +
On April 20 2014 03:07 Waise wrote:
btw, not a single person would be against this if it were a terran lifting buildings. everyone would be saying "lifting buildings has been a part of starcraft since SC1" and that would be the end of it. this is 100% anti-swarm host bias coming out, which is stupid because it's being directed at a player here, not the people who designed the game. faulting players for playing the game effectively (i.e. abusing anything and everything) is a dumb and wrong attitude


Won't last over 2h tho. At best 5min.

like i said, if the only issue is time constraints, the admins can call a regame at any point they like. if miniraser's opponent can't see the swarm host turtle coming and beat it after it happens TWO GAMES IN A ROW, then he is the one who deserves to be called bad and not a winner. he can just fucking 9pool or something if he wants
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
April 19 2014 18:12 GMT
#177
On April 20 2014 03:07 Waise wrote:
btw, not a single person would be against this if it were a terran lifting buildings. everyone would be saying "lifting buildings has been a part of starcraft since SC1" and that would be the end of it. this is 100% anti-swarm host bias coming out, which is stupid because it's being directed at a player here, not the people who designed the game. faulting players for playing the game effectively (i.e. abusing anything and everything) is a dumb and wrong attitude

I would be agaisnt it
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
LongShot27
Profile Joined May 2013
United States2084 Posts
April 19 2014 18:12 GMT
#178
If it was clearly spelled out in the rules before hand and he did it anyway, then its no ones fault but his own
If all men were created equal there would be no reason to declare it.
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2014-04-19 18:19:16
April 19 2014 18:13 GMT
#179
On April 20 2014 02:48 Azelja wrote:
Playing for stalemates in a tightly scheduled lan event is stupid. Yes, it's a legitimate strategy but if you have to start scheduling 3 hours for a best of 3 series, that's just not gonna work, so the ruling makes sense in the environment it's being applied in.

its very simple....
if your fighting against a player who pre-meditatedly seeks a stalemate and he gots that,
then you must be incompetent to defeat him, therefore he is better than you in a way
but if he was seeking it out after alot of battles and not planned, then you are both evenly matched

wont complain if they award a win on a certain player if it is in their rules
the issue about the hosts is for bliz to address and for netizens to complain

On April 20 2014 02:59 Destructicon wrote:
Show nested quote +
On April 20 2014 02:48 Fearest wrote:
Playing for a draw is a valid strategy in other sports. Like Soccer. I don't see why it should be ban. A person who draws constantly can never get 1st place anyway.


What works in other sports doesn't need to work in SC2, the fact that its acceptable to draw in other games doesn't mean it should be acceptable in SC2. I also disagree in general with the principle of drawing being acceptable anywhere in any way shape or form as its unsportsmanlike to prolongue or stall the game out any longer when you reach a inability to win. Stalling for the sake forcing out mistakes from the opponent is fine, stalling and forcing a draw to prevent a loss is lame and goes against everything that competition stands for, if you've failed to win the game and failed in all aspects of continuing to fight to win the game then bow out gracefully and not dick around with everyone else's time.

Lastly SC2 in its current form isn't a game where the superior player can always close out a game even if he is far ahead, rules like these should exist to protect the viewers and the rest of the tournament from people trying to use inferior game design just for the purpose of staying in it.

The more I think of it,t he more I'm agreeing with the i51 admins here and the more I approve of it.


the same applies to the other, how can you possible say he wins when he can't even defeat that player therefore leading to a stalemate? nobody wants to lose, we hate to lose. accepting defeat when you know the other can't win is either stupidity or 'humility'.
-
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
April 19 2014 18:13 GMT
#180
Playing for a stalemate is legitimate in SC2 though?
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Prev 1 7 8 9 10 11 22 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
QMC 2: Invitational Tournament
CranKy Ducklings138
ChoboTeamLeague
21:30
Best Games SC
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 194
StarCraft: Brood War
Rain 2799
GuemChi 1467
ProTech190
Bisu 180
sOs 29
Force[name] 5
Dota 2
NeuroSwarm224
LuMiX1
League of Legends
Doublelift6167
Counter-Strike
fl0m3063
taco 297
Super Smash Bros
Mew2King209
Other Games
summit1g15507
JimRising 562
Maynarde151
JuggernautJason25
Organizations
Other Games
gamesdonequick1109
Counter-Strike
PGL370
[ Show 15 non-featured ]
StarCraft 2
• Mapu209
• CranKy Ducklings SOOP171
• Hupsaiya 118
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo235
Other Games
• Scarra1383
• Shiphtur39
Upcoming Events
WardiTV Weekly
8h 47m
Ultimate Battle
8h 47m
Rush vs BeSt
Replay Cast
19h 47m
Rogue vs Classic
Patches Events
1d 9h
PiGosaur Cup
1d 21h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
5 days
herO vs Rogue
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
[ Show More ]
WardiTV Invitational
5 days
IPSL
5 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-01
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.