• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:43
CEST 01:43
KST 08:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes129BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Team TLMC #5 - Finalists & Open Tournaments #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
KSL Week 80 Stellar Fest StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion Diplomacy, Cosmonarchy Edition ASL20 General Discussion Soulkey on ASL S20 ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Big Programming Thread UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1776 users

i51 gives Miniraser loss for playing for stalemate - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 22 Next All
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
April 19 2014 19:48 GMT
#201
On April 20 2014 00:00 Liquid`Snute wrote:
Players can either
A) Blinding cloud + baneling bomb vs the 1base spore swarmhost save, or if leading player cant afford this go for:
B) Agree to a re-game as soon as possible, you know even better than admins when stuff are gonna get bonkers so dont make it more difficult than it has to be

On blizzard's end it would probably make sense to implement:
- Brood Lords immune to abducts (ultralisk was already hotfixed, muta was "kind of hotfixed", so why not.
- Spores nerfed vs non-light Zerg units. change spore bonus from +30 dmg vs biological into +30 dmg vs biological light. Corruptors, overlords and brood lords take too much damage as it is now.
- A more extreme change: Allow for abduction(incl. uproot) of spore and spine crawlers by vipers?

As stupid as it may sound the current ZvZ endgame would benefit from returning to the WoL situation. It had way more depth than the current SH/spore/viper.


I like the second suggestion most. First is ok, don't really like the extreme one. Allow them to abduct when uprooted would be kinda cool but not make much difference obv.
Red and yellow are all I see
mordk
Profile Blog Joined November 2010
Chile8385 Posts
April 19 2014 19:50 GMT
#202
Pretty ridiculous rule imo. Playing for a draw so you can get a new match is a perfectly valid strategy once you know you cannot win. Trying "not to lose" so you can win later sounds fine imo.
Noocta
Profile Joined June 2010
France12578 Posts
April 19 2014 19:53 GMT
#203
Playing for a stalemate being banned would lower the career overall winrate of MarineKing by a fair amount.
" I'm not gonna fight you. I'm gonna kick your ass ! "
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2014-04-19 20:01:08
April 19 2014 19:56 GMT
#204
On April 20 2014 03:15 Destructicon wrote:
Show nested quote +
On April 20 2014 03:04 Waise wrote:
On April 20 2014 02:59 Destructicon wrote:
On April 20 2014 02:48 Fearest wrote:
Playing for a draw is a valid strategy in other sports. Like Soccer. I don't see why it should be ban. A person who draws constantly can never get 1st place anyway.


What works in other sports doesn't need to work in SC2, the fact that its acceptable to draw in other games doesn't mean it should be acceptable in SC2. I also disagree in general with the principle of drawing being acceptable anywhere in any way shape or form as its unsportsmanlike to prolongue or stall the game out any longer when you reach a inability to win. Stalling for the sake forcing out mistakes from the opponent is fine, stalling and forcing a draw to prevent a loss is lame and goes against everything that competition stands for, if you've failed to win the game and failed to in all aspects of continuing to fight to win the game then bow out gracefully and don't dick around with everyone else's time.

Lastly SC2 in its current form isn't a game where the superior player can always close out a game even if he is far ahead, rules like these should exist to protect the viewers and the rest of the tournament from people trying to use inferior game design just for the purpose of staying in it.

The more I think of it,t he more I'm agreeing with the i51 admins here and the more I approve of it.

so to summarize your post:

-trying not to lose so you can play another game and win "goes against competition" (???)
-it's not okay to use "inferior game design" to win, which i suppose makes you the arbiter of what constitutes "inferior game design." if i think building cannons behind my mineral line is abusing inferior game design to win, can i get free wins when i'm cannon rushed in a tournament?

i think what goes against competitive spirit is you trying to define something you don't like from a balance perspective as an unacceptable way to play the game. what most people here aren't admitting to, but are saying, is "i don't like swarm hosts and i'm laughing that someone got punished for using them." assuming this tournament has a prize pool, i would be fucking pissed too if i were miniraser


Trying to stall because so that you can get a later advantage that you use to win is stalling to win, its sportmanship. When you've exhausted all your options to win and are just stalling for the sake of stalling, that's where you cross the line into unsportsmanlike.

Nope, that's bullshit. When you play, you do everything you possibly can within the rules of the game to win, or at the very least avoid losing. In StarCraft, if you're still in the game and you still have buildings, your opponent hasn't beaten you yet. If you see a way to keep your opponent from beating you even if you can't win anymore, there is absolutely nothing unsportsmanlike about doing it. Stalemates and ties exist in many sports, and using them to keep yourself alive so you can continue to compete is not only a completely legitimate approach, but one you'd be an idiot not to use if you found yourself in such a situation.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
April 19 2014 19:56 GMT
#205
On April 20 2014 04:53 Noocta wrote:
Playing for a stalemate being banned would lower the career overall winrate of MarineKing by a fair amount.


Indeed. A lot of Terrans lift and fly to the corner in early game base trades...
tyranolol
Profile Joined February 2013
17 Posts
April 19 2014 19:58 GMT
#206
So if you are T and you lift you buildings and make them fly to have a draw that's not illegal? You can kill sh with good plays like banes to kill the locust and them take them out, they are not imbalanced in any way they are just boring as fuck, they should redisign them but this rule is just retarded because you should apply it to all T players which lift buildings to get a draw in a base trade -.-' Or you can just ban a race because why the hell not?
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
April 19 2014 19:59 GMT
#207
If you can't win.. Playing for the draw is always the thing to do.
Noocta
Profile Joined June 2010
France12578 Posts
April 19 2014 20:01 GMT
#208
I don't actually find the idea of banning playing for draw that bad. And I used to be a Terran player.
" I'm not gonna fight you. I'm gonna kick your ass ! "
SlixSC
Profile Joined October 2012
666 Posts
April 19 2014 20:04 GMT
#209
If a player is unable to set up a "win-condition" in the game how can it realistically be argued that he was "ahead"?

Seems to me that both players had no way of setting up a "win-condition" in which case it's a draw and rematch.

I also find the rule itself somewhat absurd. If I can't possibly lose and my opponent can't possibly win, at what point do we say "You know what forget it, even though there is no chance you could possibly lose this game you are actually the loser".

It just seems absurd to me to punish players for not waving the white flag in a game they can neither win nor lose, because you are effectively punishing a player for not losing...
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
April 19 2014 20:09 GMT
#210
On April 20 2014 05:04 SlixSC wrote:
If a player is unable to set up a "win-condition" in the game how can it realistically be argued that he was "ahead"?

Seems to me that both players had no way of setting up a "win-condition" in which case it's a draw and rematch.

I also find the rule itself somewhat absurd. If I can't possibly lose and my opponent can't possibly win, at what point do we say "You know what forget it, even though there is no chance you could possibly lose this game you are actually the loser".

It just seems absurd to me to punish players for not waving the white flag in a game they can neither win nor lose, because you are effectively punishing a player for not losing...


Ourk had the entire map under his control except for miniraser's giant sh/spore fortress, and it was the second time miniraser did such a thing


I don't doubt that if they regamed and miniraser 'lost' again, he would just keep doing that bs until he won, which is fucking awful. Playing like that is pointless for the other person, if the organizers didn't step in it would have been even more idiotic
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
April 19 2014 20:09 GMT
#211
I really don't understand why playing for a draw is a losing offence, and tbh I feel like it favors Terran too much.

For example, in a base race TvP if the Terran player kills the Protoss player's economy before the Protoss player gets a Pheonix / other air-to-air unit out then the Protoss player cannot win and can only play for a draw at best, no matter how much bigger / stronger their army is. Since the Terran still has the potential to win in this situation, they aren't playing for a draw but for a win. Seem unfair that Protoss would automatically lose for 'playing for a draw', since this is the best possible outcome they could get.
In Somnis Veritas
courtpanda
Profile Blog Joined May 2011
866 Posts
April 19 2014 20:11 GMT
#212
if miniraser can't win the game
and he cant play for a draw

does that mean the best move for him is to intentionally lose?

that rule violates the spirit of competition
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
April 19 2014 20:13 GMT
#213
So what about the other player who didn't break the swarmhoster? If I'm playing in this tournament and my opponent starts turtling swarmhosts, I'll just not take any chance to beat him and let the tournament officials disqualify *him* for playing for a draw.
3 Hatch Before Cool
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
April 19 2014 20:14 GMT
#214
On April 20 2014 05:11 courtpanda wrote:
if miniraser can't win the game
and he cant play for a draw

does that mean the best move for him is to intentionally lose?

that rule violates the spirit of competition

He should play to try and win.

It's a LAN. Do you want it to end?
If a player keeps playing for a draw, you are basically letting him stop the whole tournament. 2 hour stalemate games, how many do you let happen until you just give up and cancel the whole thing?
HOLY CHECK!
SlixSC
Profile Joined October 2012
666 Posts
Last Edited: 2014-04-19 20:17:49
April 19 2014 20:16 GMT
#215
On April 20 2014 05:09 GTPGlitch wrote:
Show nested quote +
On April 20 2014 05:04 SlixSC wrote:
If a player is unable to set up a "win-condition" in the game how can it realistically be argued that he was "ahead"?

Seems to me that both players had no way of setting up a "win-condition" in which case it's a draw and rematch.

I also find the rule itself somewhat absurd. If I can't possibly lose and my opponent can't possibly win, at what point do we say "You know what forget it, even though there is no chance you could possibly lose this game you are actually the loser".

It just seems absurd to me to punish players for not waving the white flag in a game they can neither win nor lose, because you are effectively punishing a player for not losing...


Ourk had the entire map under his control except for miniraser's giant sh/spore fortress, and it was the second time miniraser did such a thing


Ok, so what is your point?

Ourk might have had the entire map but it was impossible for him to set up a "win-condition", so he was just as far away from winning the game as Miniraser was.

If you can't possibly kill your opponent it is absolutely irrelevant how many bases you have, because you are just as far away from winning the game as your opponent is (infinitely far in that sense). That is by definition a draw and no player should be punished for that.

I mean is it really the player's fault that they were in a position where they couldn't possibly lose and decided, well... not to lose?
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-04-19 20:47:37
April 19 2014 20:23 GMT
#216
To everyone who thinks this ruling is stupid, awful, and goes against the nature of StarCraft:

What if they forced a second re-game and the same thing happened for two hours? What if they forced a third re-game and the same thing happened for two hours? What if they forced a fourth re-game and the same thing happened for two hours? What if they forced a fifth re-game and the same thing happened for two hours?

The venue isn't booked forever, the organizers simply cannot keep the games going indefinitely, it's not an option. Other players have their own lives, they might have flights they can't miss after the tournament is scheduled to be over, they can't all decide to stay because two players can't play a normal game to save their tournament lives. How accommodating is everybody else supposed to be?

I hope that Blizzard is embarrassed as fuck for not changing a unit that is so shitty, but somehow I don't imagine that they care.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
riyanme
Profile Joined September 2010
Philippines940 Posts
April 19 2014 20:35 GMT
#217
about rules implemented,
personal opinion... its absurd...ridiculous.... but technically needed;
what happend now was one of the most extreme cases that falls under that rule.
again, that rule was made for this kind of 'abuse'

BOTTOMLINE is
we cant deny them because they are the organizers
upon entering the game, you submit to the rules and conducts set by them
you follow the rules, be it unfair or not;
if you can't, then get the hell out
-
Storm-Giant
Profile Joined March 2012
Spain416 Posts
April 19 2014 20:45 GMT
#218
A dumb (though understandable) rule, a dumber unit.

Swarm Hosts need to be tweaked (not saying nerfed!) so they have some vulnerability while sitting on the same spot for literally hours. As long as they aren't changed, this situation may occur in future tournaments.

(And Blizzard will keep ignoring this matter, sigh )
<3 Rain
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
April 19 2014 20:56 GMT
#219
On April 20 2014 05:16 SlixSC wrote:
Show nested quote +
On April 20 2014 05:09 GTPGlitch wrote:
On April 20 2014 05:04 SlixSC wrote:
If a player is unable to set up a "win-condition" in the game how can it realistically be argued that he was "ahead"?

Seems to me that both players had no way of setting up a "win-condition" in which case it's a draw and rematch.

I also find the rule itself somewhat absurd. If I can't possibly lose and my opponent can't possibly win, at what point do we say "You know what forget it, even though there is no chance you could possibly lose this game you are actually the loser".

It just seems absurd to me to punish players for not waving the white flag in a game they can neither win nor lose, because you are effectively punishing a player for not losing...


Ourk had the entire map under his control except for miniraser's giant sh/spore fortress, and it was the second time miniraser did such a thing


Ok, so what is your point?

Ourk might have had the entire map but it was impossible for him to set up a "win-condition", so he was just as far away from winning the game as Miniraser was.

If you can't possibly kill your opponent it is absolutely irrelevant how many bases you have, because you are just as far away from winning the game as your opponent is (infinitely far in that sense). That is by definition a draw and no player should be punished for that.

I mean is it really the player's fault that they were in a position where they couldn't possibly lose and decided, well... not to lose?

If you purposely withdraw your whole army to your main with only the intent of forcing a draw, you deserve to lose. Starcraft 2 is a game in which you play to win. Draws should be exceptional, and not something you can force twice in a row. The mere fact that you're now playing for a draw and not for a win shows you've effectively lost the game.
SlixSC
Profile Joined October 2012
666 Posts
Last Edited: 2014-04-19 21:02:52
April 19 2014 20:58 GMT
#220
On April 20 2014 05:56 maartendq wrote:
If you purposely withdraw your whole army to your main with only the intent of forcing a draw, you deserve to lose.


What you are saying is actually a contradiction in terms.

"If you play for a draw and are in a position in which you cannot possibly lose... you effectively lost the game".

It's actual gibberish, I'm sorry.

On April 20 2014 05:56 maartendq wrote:
If you purposely withdraw your whole army to your main with only the intent of forcing a draw, you deserve to lose.


No, by definition you don't deserve to lose. If you put yourself into a situation in which neither your opponent nor you can win/lose the game respectively, then you and your opponent are both in the exact same tie situation. In no way does it follow from that, that one of the two deserves to lose...

Prev 1 9 10 11 12 13 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 161
Nathanias 145
StarCraft: Brood War
LaStScan 128
NaDa 36
League of Legends
JimRising 229
Trikslyr63
Counter-Strike
kRYSTAL_37
Super Smash Bros
Westballz26
Other Games
summit1g8290
FrodaN3369
Grubby3339
Sick172
C9.Mang0163
ViBE137
ToD128
Maynarde122
XaKoH 98
KnowMe96
Organizations
Other Games
gamesdonequick549
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Sammyuel 69
• RyuSc2 52
• davetesta29
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4714
Other Games
• Scarra983
• imaqtpie880
• Shiphtur225
Upcoming Events
Korean StarCraft League
3h 17m
BSL Open LAN 2025 - War…
8h 17m
RSL Revival
10h 17m
Reynor vs Cure
TBD vs Zoun
OSC
21h 17m
BSL Open LAN 2025 - War…
1d 8h
RSL Revival
1d 10h
Classic vs TBD
Online Event
1d 16h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
4 days
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.