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i51 gives Miniraser loss for playing for stalemate - Page 19

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misirlou
Profile Joined June 2010
Portugal3316 Posts
April 20 2014 22:00 GMT
#361
If this were a match being streamed on a tour like DH people wouldn't be so butthurt at the tour and apologist of the staler.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
April 20 2014 22:13 GMT
#362
On April 21 2014 02:55 Grobyc wrote:
I don't think there should be a penalty for consciously forcing a stalemate. It's part of the game if your opponent is unable to prevent such a thing then he doesn't deserve the win and it should count as a tie. Whether it's SH stalemate, or preventing air production from opponents and flying buildings into the corner of the map with a supply deficit, etc.


The issue is time.

Like you have to make a call, because you only have your lan center booked for so long. So are you rather just not going to finish the tournament?

I don't think the players' are much at fault, I would blame either the original rules of the tournament not being created for this event, and two, blame game design.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
NukeD
Profile Joined October 2010
Croatia1612 Posts
April 20 2014 22:15 GMT
#363
On April 21 2014 05:25 Plansix wrote:
Show nested quote +
On April 21 2014 04:07 NukeD wrote:
Dont blame the players and tournament organizers, blame the game.

No, I think I am going to blame the player who decided to drag out every game once he realized that he couldn't win.

Fair point but my primary concern is that the game should not allow you do a stalemate of that kind in the first place.
sorry for dem one liners
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
April 20 2014 22:19 GMT
#364
On April 21 2014 07:15 NukeD wrote:
Show nested quote +
On April 21 2014 05:25 Plansix wrote:
On April 21 2014 04:07 NukeD wrote:
Dont blame the players and tournament organizers, blame the game.

No, I think I am going to blame the player who decided to drag out every game once he realized that he couldn't win.

Fair point but my primary concern is that the game should not allow you do a stalemate of that kind in the first place.


I mean I don't see an issue with it. You start a game, and things don't go your way, and you see it's not possible to win. Instead, you go for a tie, and try to win the next game.

It's a common occurrence in chess to play for a tie, and win the next game. So it's not a completely one dimensional issue.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
ejozl
Profile Joined October 2010
Denmark3548 Posts
April 20 2014 22:27 GMT
#365
People need to accept one simple fact which cannot in anyway be overlooked: Tournaments have time limits that must be kept.
They had already spent 3 hours on one set, how much longer would it go if they did another re-game? 1 more hour? 2? maybe another forced draw happens, that is potentially another hour or so. Therefore these rules have to be in place to prevent this from happening.

This still does not answer why Ourk should be rewarded the win.
Because some admin guy thinks he played better? Because he's ahead? 2 times infinity is not a bigger number than infinity, if it's a draw, it's a draw.
You can shorten the series, you can give a free win at random, but you cannot just decide a winner, that's the beef I have with this rule.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Kracen
Profile Joined June 2011
United Kingdom59 Posts
Last Edited: 2014-04-20 22:37:37
April 20 2014 22:33 GMT
#366
On April 21 2014 07:27 ejozl wrote:
Show nested quote +
People need to accept one simple fact which cannot in anyway be overlooked: Tournaments have time limits that must be kept.
They had already spent 3 hours on one set, how much longer would it go if they did another re-game? 1 more hour? 2? maybe another forced draw happens, that is potentially another hour or so. Therefore these rules have to be in place to prevent this from happening.

This still does not answer why Ourk should be rewarded the win.
Because some admin guy thinks he played better? Because he's ahead? 2 times infinity is not a bigger number than infinity, if it's a draw, it's a draw.
You can shorten the series, you can give a free win at random, but you cannot just decide a winner, that's the beef I have with this rule.

There is one simple reason why Ourk was given the win.
1. The rule states intentionally forcing a stalemate gives you a loss, it wasn't Ourk who did this therefore he got the win.
Also, if you're having to force a draw, you're doing it because you cannot win, therefore he is in a way admitting a loss by trying to do it, by trying to find a way to have a rematch.
Without delaying the tournament even further it is the only logical way of resolving the issue and any other tournament would likely have done the same. Ourk has the rules on his side, therefore he won.
Kray-sen
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
April 20 2014 22:34 GMT
#367
On April 21 2014 07:27 ejozl wrote:
Show nested quote +
People need to accept one simple fact which cannot in anyway be overlooked: Tournaments have time limits that must be kept.
They had already spent 3 hours on one set, how much longer would it go if they did another re-game? 1 more hour? 2? maybe another forced draw happens, that is potentially another hour or so. Therefore these rules have to be in place to prevent this from happening.

This still does not answer why Ourk should be rewarded the win.
Because some admin guy thinks he played better? Because he's ahead? 2 times infinity is not a bigger number than infinity, if it's a draw, it's a draw.
You can shorten the series, you can give a free win at random, but you cannot just decide a winner, that's the beef I have with this rule.


Miniraser decided that Ourk was the winner, and demonstrated it by refusing to leave his base. When he could no longer win, he decided to turtle and force a draw.
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
ejozl
Profile Joined October 2010
Denmark3548 Posts
April 20 2014 22:37 GMT
#368
Which brings me back to, get rid of this silly rule.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Kracen
Profile Joined June 2011
United Kingdom59 Posts
April 20 2014 22:39 GMT
#369
On April 21 2014 07:37 ejozl wrote:
Which brings me back to, get rid of this silly rule.

So the entire tournament should be completely delayed by hours and quite likely unable to finish because someone lost but didn't want to admit it by using something which everyone with any logical sense about the game knows needs to be patched.
Kray-sen
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 20 2014 22:40 GMT
#370
On April 21 2014 07:19 FiWiFaKi wrote:
Show nested quote +
On April 21 2014 07:15 NukeD wrote:
On April 21 2014 05:25 Plansix wrote:
On April 21 2014 04:07 NukeD wrote:
Dont blame the players and tournament organizers, blame the game.

No, I think I am going to blame the player who decided to drag out every game once he realized that he couldn't win.

Fair point but my primary concern is that the game should not allow you do a stalemate of that kind in the first place.


I mean I don't see an issue with it. You start a game, and things don't go your way, and you see it's not possible to win. Instead, you go for a tie, and try to win the next game.

It's a common occurrence in chess to play for a tie, and win the next game. So it's not a completely one dimensional issue.

The main issue is that ties don't happen fast in SC2. In chess a tie takes just as long as check mate, so extra games are not a huge issue. But in SC2, draws take hour, which isn't compatible with most formats. Most sports have tie breakers just for this reason. SC2 doesn't have one and if we tried to make one the community would lose their minds. Also, playing to stalemate when you know its going to get you a loss is pretty stupid.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
JohnChoi
Profile Blog Joined December 2007
1773 Posts
April 20 2014 23:00 GMT
#371
On April 21 2014 05:38 MoonfireSpam wrote:
Sounds like a good decision. Sounds like a situation where he couldn't win so just turtled up. Sortof like if a boxer was getting beaten up then hugged the ringpost so the opponent could only land illegal shots to the back.

Quite a few sports have rules to prevent that sort of behaviour (shot clocks, points for aggression, timewasting rules).

If a boxer just turned around and hugged the post then the ref would most definitely step in warn him against it make him turn around and fight. If he were to do it again he'd get points taken off or be DQ'd from the fight. I guess the analogy works well though, he couldn't win so he did something that would either draw out the fight or get disqualified lol.
btw is there a VOD of this match? I wanna see what it looks like
Kashll
Profile Blog Joined May 2008
United States1117 Posts
Last Edited: 2014-04-20 23:19:47
April 20 2014 23:14 GMT
#372
On April 21 2014 01:24 TotalBiscuit wrote:
Show nested quote +
On April 21 2014 00:18 Kashll wrote:
I can't believe people are this ignorant.

How is playing for a draw in an unwinnable position bad sportsmanship? It's fucking good play. How do you not understand the fact that going for a re-game in an unwinnable position is a +eV decision.

As for the actual "rule":
http://www.sirlin.net/ptw-book/intermediates-guide.html
http://www.sirlin.net/ptw-book/what-should-be-banned.html

Is this ban "discrete"? No.

Is this ban "warranted"? No.

Is this ban "enforceable?" Probably

Is this a stupid fucking rule? Yes. If this becomes a problem to the point that it hinders tournaments, then clearly SC2 is not a good competitive game. Hopefully Blizzard will either fix it, or we should abandon it for something better. (I highly doubt that will be the case though, because for some reason proleague ZvZ's (top level players) don't seem to run into this).



Oh cool, we found someone who read Sirlin once and now thinks he is an expert in progaming and tournament organization.

I was hoping we'd see one of those in the wild at some point, I've only heard about them in fairytales.

So basically you are regurgitating someone else's opinion without any consideration as to the context. Sirlins website is not the holy gospel of eSports nor does it apply to absolutely every situation. When you are playing in a tournament, particularly one whose games have an indeterminate length and the ability to run super long (which fighting games don't by the way so you can immediately disregard some of what Sirlin argues), the schedule is king. There will be flexibility, there always has to be to make that work, however if the tournament massively overruns, you are compromising the entire event and all the players participating in it. I'm willing to bet the vast majority of SC2 tournaments have measures in place to deal with this, they simply haven't had to utilize them, with the exception of Dreamhack who has resorted to coinflips to sort this out when the schedule had to be maintained. Blizzard have designed a god-forsaken terrible unit that causes this kind of stuff to happen. These games did not occur prior to the introduction of the swarm host. One of the longest Wings of Liberty games was Boxer vs Rain, if you can believe that. Now this 3+ hour bullshit can happen (oh hey turns out infinite free units is a terrible mechanic, who knew). Tournaments must now adapt to the possibility that this might happen and where necessary take steps to prevent players from deliberately and knowingly fucking up the entire event.

iSeries is the longest running eSports tournament series in the UK. They have operated many hundreds of tournaments for all manner, they know what they are doing. This was clearly the right call in this situation and if you go into an event knowing the rules and then break them anyway, you deserve the consequences of your actions.


This was clearly the wrong call and there are many more equitable ways of dealing with the time issue if that is what is at stake. At the very worst the game should have been decided by coinflip if they were out of time.

What actually happened is that a player got punished simply because the admins "didn't approve of his play", when in actuality all that player was trying to do was maximize his chances of winning a set in a tournament (GASP).

I'm aware that tournaments have very real logistical issues that they have to deal with, and I am in no way trying to say that 3 hour swarmhost games are fun to watch or not complete bullshit. What I am saying is that there are philosophically much better and fair ways to deal with this issue.

(Ignoring the personal attacks because my position is strong enough logically that I don't have to follow you there).
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
RampancyTW
Profile Joined August 2010
United States577 Posts
April 20 2014 23:22 GMT
#373
On April 21 2014 08:14 Kashll wrote:
Show nested quote +
On April 21 2014 01:24 TotalBiscuit wrote:
On April 21 2014 00:18 Kashll wrote:
I can't believe people are this ignorant.

How is playing for a draw in an unwinnable position bad sportsmanship? It's fucking good play. How do you not understand the fact that going for a re-game in an unwinnable position is a +eV decision.

As for the actual "rule":
http://www.sirlin.net/ptw-book/intermediates-guide.html
http://www.sirlin.net/ptw-book/what-should-be-banned.html

Is this ban "discrete"? No.

Is this ban "warranted"? No.

Is this ban "enforceable?" Probably

Is this a stupid fucking rule? Yes. If this becomes a problem to the point that it hinders tournaments, then clearly SC2 is not a good competitive game. Hopefully Blizzard will either fix it, or we should abandon it for something better. (I highly doubt that will be the case though, because for some reason proleague ZvZ's (top level players) don't seem to run into this).



Oh cool, we found someone who read Sirlin once and now thinks he is an expert in progaming and tournament organization.

I was hoping we'd see one of those in the wild at some point, I've only heard about them in fairytales.

So basically you are regurgitating someone else's opinion without any consideration as to the context. Sirlins website is not the holy gospel of eSports nor does it apply to absolutely every situation. When you are playing in a tournament, particularly one whose games have an indeterminate length and the ability to run super long (which fighting games don't by the way so you can immediately disregard some of what Sirlin argues), the schedule is king. There will be flexibility, there always has to be to make that work, however if the tournament massively overruns, you are compromising the entire event and all the players participating in it. I'm willing to bet the vast majority of SC2 tournaments have measures in place to deal with this, they simply haven't had to utilize them, with the exception of Dreamhack who has resorted to coinflips to sort this out when the schedule had to be maintained. Blizzard have designed a god-forsaken terrible unit that causes this kind of stuff to happen. These games did not occur prior to the introduction of the swarm host. One of the longest Wings of Liberty games was Boxer vs Rain, if you can believe that. Now this 3+ hour bullshit can happen (oh hey turns out infinite free units is a terrible mechanic, who knew). Tournaments must now adapt to the possibility that this might happen and where necessary take steps to prevent players from deliberately and knowingly fucking up the entire event.

iSeries is the longest running eSports tournament series in the UK. They have operated many hundreds of tournaments for all manner, they know what they are doing. This was clearly the right call in this situation and if you go into an event knowing the rules and then break them anyway, you deserve the consequences of your actions.


This was clearly the wrong call and there are many more equitable ways of dealing with the time issue if that is what is at stake. At the very worst the game should have been decided by coinflip if they were out of time.

What actually happened is that a player got punished simply because the admins "didn't approve of his play", when in actuality all that player was trying to do was maximize his chances of winning a set in a tournament (GASP).

I'm aware that tournaments have very real logistical issues that they have to deal with, and I am in no way trying to say that 3 hour swarmhost games are fun to watch or not complete bullshit. What I am saying is that there are philosophically much better and fair ways to deal with this issue.
Except they had it explicitly posted in their rules that doing what Miniraiser did could result in being awarded a loss.

He didn't get punished. He was awarded a loss so that he couldn't force a regame indefinitely until he fluked out a win.

And the coinflip would have been the opposite of fair. Ourk was clearly in the dominant position, which is why Miniraiser retreated to his main both times. A coinflip would have been utterly unfair to Ourk.
Figgy
Profile Joined February 2011
Canada1788 Posts
Last Edited: 2014-04-20 23:29:33
April 20 2014 23:26 GMT
#374
This thread made me realize there are a lot of 12 year old kids on Team Liquid who've never actually been in a professional tournament before or hosted anything even minor.

Having a regame after 4 hours is ridiculous, just for the other players participating it's exhausting alone. When in the winners bracket of a major tournament you usually wait around ~2-3 hours just for the losers bracket to finish before you have a SINGLE GAME in any Esports event. You know how tiring waiting around for 3 hours is? Having to wait 4 hours for one match to finish is insane. You aren't on the top of your game when you have to wait 8 hours for your next match to start. Having one person waste your time on purpose in an unwinnable situation is just all the more frustrating not just for tournament organizers who have limited time and a schedule to follow but for every other damned player still in the tournament!

Every single tournament on the planet would make the same ruling, anyone who thinks otherwise is absolutely clueless about professional competition.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Kashll
Profile Blog Joined May 2008
United States1117 Posts
April 20 2014 23:27 GMT
#375
On April 21 2014 08:22 RampancyTW wrote:
Show nested quote +
On April 21 2014 08:14 Kashll wrote:
On April 21 2014 01:24 TotalBiscuit wrote:
On April 21 2014 00:18 Kashll wrote:
I can't believe people are this ignorant.

How is playing for a draw in an unwinnable position bad sportsmanship? It's fucking good play. How do you not understand the fact that going for a re-game in an unwinnable position is a +eV decision.

As for the actual "rule":
http://www.sirlin.net/ptw-book/intermediates-guide.html
http://www.sirlin.net/ptw-book/what-should-be-banned.html

Is this ban "discrete"? No.

Is this ban "warranted"? No.

Is this ban "enforceable?" Probably

Is this a stupid fucking rule? Yes. If this becomes a problem to the point that it hinders tournaments, then clearly SC2 is not a good competitive game. Hopefully Blizzard will either fix it, or we should abandon it for something better. (I highly doubt that will be the case though, because for some reason proleague ZvZ's (top level players) don't seem to run into this).



Oh cool, we found someone who read Sirlin once and now thinks he is an expert in progaming and tournament organization.

I was hoping we'd see one of those in the wild at some point, I've only heard about them in fairytales.

So basically you are regurgitating someone else's opinion without any consideration as to the context. Sirlins website is not the holy gospel of eSports nor does it apply to absolutely every situation. When you are playing in a tournament, particularly one whose games have an indeterminate length and the ability to run super long (which fighting games don't by the way so you can immediately disregard some of what Sirlin argues), the schedule is king. There will be flexibility, there always has to be to make that work, however if the tournament massively overruns, you are compromising the entire event and all the players participating in it. I'm willing to bet the vast majority of SC2 tournaments have measures in place to deal with this, they simply haven't had to utilize them, with the exception of Dreamhack who has resorted to coinflips to sort this out when the schedule had to be maintained. Blizzard have designed a god-forsaken terrible unit that causes this kind of stuff to happen. These games did not occur prior to the introduction of the swarm host. One of the longest Wings of Liberty games was Boxer vs Rain, if you can believe that. Now this 3+ hour bullshit can happen (oh hey turns out infinite free units is a terrible mechanic, who knew). Tournaments must now adapt to the possibility that this might happen and where necessary take steps to prevent players from deliberately and knowingly fucking up the entire event.

iSeries is the longest running eSports tournament series in the UK. They have operated many hundreds of tournaments for all manner, they know what they are doing. This was clearly the right call in this situation and if you go into an event knowing the rules and then break them anyway, you deserve the consequences of your actions.


This was clearly the wrong call and there are many more equitable ways of dealing with the time issue if that is what is at stake. At the very worst the game should have been decided by coinflip if they were out of time.

What actually happened is that a player got punished simply because the admins "didn't approve of his play", when in actuality all that player was trying to do was maximize his chances of winning a set in a tournament (GASP).

I'm aware that tournaments have very real logistical issues that they have to deal with, and I am in no way trying to say that 3 hour swarmhost games are fun to watch or not complete bullshit. What I am saying is that there are philosophically much better and fair ways to deal with this issue.
Except they had it explicitly posted in their rules that doing what Miniraiser did could result in being awarded a loss.

He didn't get punished. He was awarded a loss so that he couldn't force a regame indefinitely until he fluked out a win.

And the coinflip would have been the opposite of fair. Ourk was clearly in the dominant position, which is why Miniraiser retreated to his main both times. A coinflip would have been utterly unfair to Ourk.


Except again in no way is the rule specific (discrete and well-defined) enough to be a good rule.

And since when is being in a better position equivalent to closing out a game. The game has a very specific and clear set of criteria for winning. Either you meet them or you don't. Let's stop chess games that go too long as well and just award the win to the person that has more material (shit I hope you didn't make a good material sacrifice on the last move).
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Kashll
Profile Blog Joined May 2008
United States1117 Posts
April 20 2014 23:28 GMT
#376
In no way am I saying a tournament should offer multiple re-games. What I am saying is that they are out of time they need a way of arbitrating the match without FUCKING OVER one of their competitors.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Figgy
Profile Joined February 2011
Canada1788 Posts
Last Edited: 2014-04-20 23:31:43
April 20 2014 23:30 GMT
#377
On April 21 2014 08:28 Kashll wrote:
In no way am I saying a tournament should offer multiple re-games. What I am saying is that they are out of time they need a way of arbitrating the match without FUCKING OVER one of their competitors.


No one was fucked over. Miniraiser is a complete douchebag for wasting the time of over 30 people at the venue and every single viewer then bitching about it afterwards.

What the hell did he think was going to happen? He was going to stall for 8 hours before someone went in and said something?
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Kashll
Profile Blog Joined May 2008
United States1117 Posts
Last Edited: 2014-04-20 23:33:54
April 20 2014 23:33 GMT
#378
On April 21 2014 08:30 Figgy wrote:
Show nested quote +
On April 21 2014 08:28 Kashll wrote:
In no way am I saying a tournament should offer multiple re-games. What I am saying is that they are out of time they need a way of arbitrating the match without FUCKING OVER one of their competitors.


No one was fucked over. Miniraiser is a complete douchebag for wasting the time of over 30 people at the venue and every single viewer then bitching about it afterwards.

What the hell did he think was going to happen? He was going to stall for 8 hours before someone went in and said something?


Ignoring what he did afterwards, how is a player a complete douchebag for maximizing their chances of winning a competitive game in a tournament?

I'm pretty sure what he thought would happen is that he would demonstrate that the game was a draw, and it would get replayed or arbitrated by a coinflip, thus increasing his chances of winning the set.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 20 2014 23:33 GMT
#379
that shit he did makes for a pretty low hourly even if he wins some money lolz
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 20 2014 23:47 GMT
#380
On April 21 2014 08:33 Kashll wrote:
Show nested quote +
On April 21 2014 08:30 Figgy wrote:
On April 21 2014 08:28 Kashll wrote:
In no way am I saying a tournament should offer multiple re-games. What I am saying is that they are out of time they need a way of arbitrating the match without FUCKING OVER one of their competitors.


No one was fucked over. Miniraiser is a complete douchebag for wasting the time of over 30 people at the venue and every single viewer then bitching about it afterwards.

What the hell did he think was going to happen? He was going to stall for 8 hours before someone went in and said something?


Ignoring what he did afterwards, how is a player a complete douchebag for maximizing their chances of winning a competitive game in a tournament?

I'm pretty sure what he thought would happen is that he would demonstrate that the game was a draw, and it would get replayed or arbitrated by a coinflip, thus increasing his chances of winning the set.

He wasn't going to win, though. He was bad, but good at forcing at tie. Also, if you knowingly violate the rules at an event, you get what you get. And before you say the rule is bad, that may be true, but he knew it was the rule. Regardless of if we think the rule is good, he KNEW that playing that way could result in him getting loss and he did it anyways.

Also, all rules in professional sports are ill-defined on some level and force on the intent of the player. Pass interference can be a super subjective call in US football and refs make it all the time. So is "Unsportsman like conduct"
I have the Honor to be your Obedient Servant, P.6
TL+ Member
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