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Next Balance Patch the 28th February. - Page 25

Forum Index > SC2 General
827 CommentsPost a Reply
Prev 1 23 24 25 26 27 42 Next All
_Epi_
Profile Joined February 2014
Germany158 Posts
March 02 2014 00:30 GMT
#481
I think one of the core issue is the High Templar
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
March 02 2014 00:40 GMT
#482
On March 02 2014 09:30 _Epi_ wrote:
I think one of the core issue is the High Templar


Oh but it has no attack. So it's perfectly reasonable that one or two high templars can dent 30+ supply against Terran opponents. It's the Terran's fault for eating storms. Good Terrans never eat storms but even the best protoss cannot dodge emps. Why? Because emp is instant damage. INSTANT. You know it's powerful because it's instant.
_Epi_
Profile Joined February 2014
Germany158 Posts
March 02 2014 00:58 GMT
#483
Well im only on diamond and i dont consider myself a very good terran, but when i saw polt vs Hero one of the core issues were storms, which polt dodged pretty well, but with like 6 storms surrounding your army its just impossible to dodge, or FF+TW+Storm = instant death.
Well i dont want to cause a shitstorm, its just my opinion
ikisauce
Profile Joined February 2014
Australia4 Posts
March 02 2014 00:58 GMT
#484
So a terran hits a perfect emp and hits 8 templar twice and you lose all your energy. So you just make arcons and your sweet. If you land a perfect storm the terran player loses half his army. so emp is only dealing with storms really because emping army isnt going to help if you get stormed, because you have to run. In the best case senario there is no storms but protoss has some arcons instead that do take a bit to combine. Worst case senario is terran cops 16 storms. but is fighting a army that has some shields knocked off, that will regenerate as the terran has to bail because of the storms. and ghosts costs more
ah fuck gg
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 02 2014 01:20 GMT
#485
On March 02 2014 09:40 plogamer wrote:
Show nested quote +
On March 02 2014 09:30 _Epi_ wrote:
I think one of the core issue is the High Templar


Oh but it has no attack. So it's perfectly reasonable that one or two high templars can dent 30+ supply against Terran opponents. It's the Terran's fault for eating storms. Good Terrans never eat storms but even the best protoss cannot dodge emps. Why? Because emp is instant damage. INSTANT. You know it's powerful because it's instant.

Very true
Against 15storms, a good terran dont eat a single one
mostevil
Profile Joined February 2011
United Kingdom611 Posts
March 02 2014 02:03 GMT
#486
On March 02 2014 10:20 Foxxan wrote:
Show nested quote +
On March 02 2014 09:40 plogamer wrote:
On March 02 2014 09:30 _Epi_ wrote:
I think one of the core issue is the High Templar


Oh but it has no attack. So it's perfectly reasonable that one or two high templars can dent 30+ supply against Terran opponents. It's the Terran's fault for eating storms. Good Terrans never eat storms but even the best protoss cannot dodge emps. Why? Because emp is instant damage. INSTANT. You know it's powerful because it's instant.

Very true
Against 15storms, a good terran dont eat a single one

I think he was being sarcastic... I hope so anyway. It's a standard old argument form back when EMP radius was huge and did infinity shield/energy damage.

It's them design issues again, protoss has to hide behind something until they get splash because core units have to be weak to stop the warp in mechanic all in's smashing the early game, creating the need for an unreasonably hard counter in the mid game which like everything scales too well with SC2's unit clumping. Jelly it turns out isn't an optimal foundation.

Just imagine If the whole terran army didn't fit under two storms... Comon blizard spread them units out a bit... It's starting to hurt to watch SC2 again
我的媽和她的瘋狂的外甥都
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
March 02 2014 04:04 GMT
#487
MS vision is still 14 though, as it should be. Quite pleased Blizzard kept that.
KT best KT ~ 2014
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2014-03-02 04:51:04
March 02 2014 04:50 GMT
#488
On March 02 2014 13:04 aZealot wrote:
MS vision is still 14 though, as it should be. Quite pleased Blizzard kept that.


The MS vision went live, I believe it's 9 now, EU had it's patch delayed? should all be live now.
Remember our motto: We ain't got it.
Meepman
Profile Joined December 2009
Canada610 Posts
March 02 2014 05:16 GMT
#489
All things considered, this patch could've been a lot worse; the vision change makes me warm and fuzzy inside :3
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-03-02 05:41:32
March 02 2014 05:32 GMT
#490
On March 02 2014 13:50 LingBlingBling wrote:
Show nested quote +
On March 02 2014 13:04 aZealot wrote:
MS vision is still 14 though, as it should be. Quite pleased Blizzard kept that.


The MS vision went live, I believe it's 9 now, EU had it's patch delayed? should all be live now.


No, I meant the Mothership (MS) vision is 14, as I hoped it would be. The Mothershipcore (MSC) vision is down to 9.
KT best KT ~ 2014
ElBlanco
Profile Joined July 2011
Australia140 Posts
Last Edited: 2014-03-02 06:11:10
March 02 2014 06:09 GMT
#491
On March 02 2014 09:58 ikisauce wrote:
So a terran hits a perfect emp and hits 8 templar twice and you lose all your energy. So you just make arcons and your sweet. If you land a perfect storm the terran player loses half his army. so emp is only dealing with storms really because emping army isnt going to help if you get stormed, because you have to run. In the best case senario there is no storms but protoss has some arcons instead that do take a bit to combine. Worst case senario is terran cops 16 storms. but is fighting a army that has some shields knocked off, that will regenerate as the terran has to bail because of the storms. and ghosts costs more


So if archons are enough to just win anyway why even bother risking making high templar at all? If you honestly believe you can get all your HT's EMP'd and just be fine by merging archons mid battle then i don't know what to tell you.

On March 02 2014 09:58 _Epi_ wrote:
Well im only on diamond and i dont consider myself a very good terran, but when i saw polt vs Hero one of the core issues were storms, which polt dodged pretty well, but with like 6 storms surrounding your army its just impossible to dodge, or FF+TW+Storm = instant death.
Well i dont want to cause a shitstorm, its just my opinion


That's because polt didn't build any ghosts despite going ghost acadamy. At that point you're just accepting that the protoss will get storms off and just try and dodge them.
SonGoku
Profile Joined September 2013
Germany152 Posts
Last Edited: 2014-03-02 08:11:54
March 02 2014 08:06 GMT
#492
i never understood why the sightrange nerf @msc should prevent a blink all-in.
maybe this only changes something on pro-level, but nothing changed in diamon league so far T_T

mines just work good against chargelot/archon but if there is a single colossus protoss destroyes them quite easy. small buff, not bad.

the issue in tvp ist just like mostevil said the general race design of protoss.
when i play terran in this match up i feel much more stressed and i have to work by far more to win it then playing protoss. i just sit back and defend untill storm finished and then i crush the whole terran army with 20apm. protoss good race.
actually this is no whining but my humble opinion
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
March 02 2014 08:16 GMT
#493
On March 02 2014 17:06 SonGoku wrote:
i never understood why the sightrange nerf @msc should prevent a blink all-in.
maybe this only changes something on pro-level, but nothing changed in diamon league so far T_T

mines just work good against chargelot/archon but if there is a single colossus protoss destroyes them quite easy. small buff, not bad.

the issue in tvp ist just like mostevil said the general race design of protoss.
when i play terran in this match up i feel much more stressed and i have to work by far more to win it then playing protoss. i just sit back and defend untill storm finished and then i crush the whole terran army with 20apm. protoss good race.
actually this is no whining but my humble opinion

Just because you say something isn't whining, doesn't make it so. Also, that wasn't humble at all. It was extremely blatant whining and clearly shows that you don't play Protoss.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
March 02 2014 08:29 GMT
#494
On March 02 2014 17:06 SonGoku wrote:
i never understood why the sightrange nerf @msc should prevent a blink all-in.
maybe this only changes something on pro-level, but nothing changed in diamon league so far T_T

mines just work good against chargelot/archon but if there is a single colossus protoss destroyes them quite easy. small buff, not bad.

the issue in tvp ist just like mostevil said the general race design of protoss.
when i play terran in this match up i feel much more stressed and i have to work by far more to win it then playing protoss. i just sit back and defend untill storm finished and then i crush the whole terran army with 20apm. protoss good race.
actually this is no whining but my humble opinion


It doesn't prevent a blink all in, but it makes it much more risky. Before, Protoss could basically do "free" damage, as they can look up the cliff, see where the forces are, and blink in with the MsC at a super safe distance. That means that blink all in's, aren't really all in's, but just pressures that can outright kill a Terran, while Protoss has the ability to expand behind it. The current map pool doesn't help at all.

Now, the MsC has to be much closer, it can be more easily sniped, and the Protoss doesn't have vision of a massive chunk of the Terran's base/defenses, so they could be blinking into lots of bunkers/bio and would put them massively hard behind.

When you're talking about how you have to play better, etc etc - it literally doesn't matter. You're playing poorly at whatever level you're at and you can always get better. So, get better.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
March 02 2014 08:35 GMT
#495
Also buffed widow mines can be good at dealing with blink-allins, because they can do some more damage too.
SonGoku
Profile Joined September 2013
Germany152 Posts
Last Edited: 2014-03-02 08:59:09
March 02 2014 08:53 GMT
#496
you´re right, there definitly are some things that can defend a blink push/all-in. anyway, the main issue in pvt for me are other things like mostevil mentioned
I even remember david kim saying something like ghosts should help, it was at the time when the energy buff came in. Any opinions on that? To be honest, i never tried to get a ghost out when scouting blink push/all-in... i may have to test it someday

On March 02 2014 17:16 wongfeihung wrote:
Show nested quote +
On March 02 2014 17:06 SonGoku wrote:
i never understood why the sightrange nerf @msc should prevent a blink all-in.
maybe this only changes something on pro-level, but nothing changed in diamon league so far T_T

mines just work good against chargelot/archon but if there is a single colossus protoss destroyes them quite easy. small buff, not bad.

the issue in tvp ist just like mostevil said the general race design of protoss.
when i play terran in this match up i feel much more stressed and i have to work by far more to win it then playing protoss. i just sit back and defend untill storm finished and then i crush the whole terran army with 20apm. protoss good race.
actually this is no whining but my humble opinion

Just because you say something isn't whining, doesn't make it so. Also, that wasn't humble at all. It was extremely blatant whining and clearly shows that you don't play Protoss.


actually i played protoss since brood war and just switched to terran 2 or 3 seasons ago because i have just more fun playing terran
and no its no whine, its just my feeling when i compare playing both races in this match up. Even Rotterdam makes fun of storms in tvp when he is streaming.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
March 02 2014 08:56 GMT
#497
I'm loving these new Hydras. They feel SO powerful. The ling hydra into muta styles are on their way back I bet!
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Dingodile
Profile Joined December 2011
4133 Posts
March 02 2014 11:47 GMT
#498
On March 02 2014 17:56 TRaFFiC wrote:
I'm loving these new Hydras. They feel SO powerful. The ling hydra into muta styles are on their way back I bet!

new hydras have more DPS than old hydras with +1 attack upgrade.
Grubby | ToD | Moon | Lyn | Sky
ejozl
Profile Joined October 2010
Denmark3392 Posts
March 02 2014 12:36 GMT
#499
Did anyone test new Hydras vs Immortal allins? Because these Proleague Protoss still crush Zergs with it.
People complaining about Storms, you should note that in the games between Hero and Polt, which have been discussed oh so much.
Pol generally did very well in the later stages of the game, but usually got hugely behind in the early game. This makes sense with all the metagame opening you can do as Protoss, but that has now been nerfed with Blink being worse, scouting is worse and Terran has gotten a better opener in the Widow Mine.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Deleted User 261926
Profile Joined April 2012
960 Posts
March 02 2014 13:17 GMT
#500
On March 02 2014 20:47 Dingodile wrote:
Show nested quote +
On March 02 2014 17:56 TRaFFiC wrote:
I'm loving these new Hydras. They feel SO powerful. The ling hydra into muta styles are on their way back I bet!

new hydras have more DPS than old hydras with +1 attack upgrade.

It's fair for a t2 unit with 80 hp.
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