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Oracle heavy metagame, and also because of the maps, of which many are good for blink possibly because mapmakers want the reaper to be able to get scouting information). Except most maps have double cliffs that prevent reaper jump in but not blink, so it's not really related (Yeonsu etc). Maybe rather than the CD change, they should make it that blink can't jump up double cliffs, like reapers. Great to hear from pros otherwise, as always.
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Thank you so much for doing this! Loved the last one too.
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I absolutely love these Pro Opinions and have total respect for those putting their names out there. Hopefully, once the HOTS balancing settles down, we can get a cumulative wishlist for LOTV.
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good input. I disagree with qxcs swarmhost suggestion. Instead of having random things like locusts moving faster off creep tha non creep (completely opposite to all other zerg units) just remove enduring locust. Instead replace it with an upgrade that makes the SWARMHOST (not the locust) move much faster and burrow/unborrow much faster. Tweak the locusts spawning time a little (make it faster or longer depending on whats needed) and voila, swarmhosts are fun agian.
I like the idea of a mid/lategame buff to nydus. Ive always wanted to see 3-4 nyduses around the map having swarmhosts shooting locusts from all angles and directions. With a faster swarmhost and a cheaper nydus maybe that can become viable
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Wow, That was fast. Thanks a lot for so much feedback on such short notice <3
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On February 12 2014 04:19 avilo wrote:Show nested quote +On February 12 2014 03:53 NonY wrote: Big thing about the blink cooldown change is mobility. Blink stalkers are typically pretty safe to explore the map, even when marauders or ling/roach could also be on the field. However, it's the second blink that really gets you to safety when running from those things. If the second blink is delayed 5 seconds, I think it'll force protoss to be much more passive with stalkers. It crosses a threshold where you run a risk of the stalkers getting caught and they all die.
In my opinion, Blizzard clearly isn't just targeting the PvT blink all-ins with the blink change. But why they would want to nerf blink in general is beyond me. Stalkers kinda suck in general. They're a niche unit that becomes viable in a decent number of situations only because of blink. The problem is right now there's no risk at all to really using blink stalkers in PvT. You can virtually always escape every single time either from the Terran's base after offensive blinks, or you can do the fake blink macro builds and never lose any stalkers but still heavily pressure Terran at no risk whatsoever to yourself. Making blink require more thought to use and have more risk associated to it will go a long way to help TvP balance because right now the balance of TvP is quite abysmal. There are too, too many PvT openings that have low risks associated with them, blink probably being the one that almost always puts the Protoss player ahead, or at the very worst even which is pretty lame.
I agree 100% but at the same time I feel like blink is one of the cooler abilities in the game. I rather wish they nerfed 1/2-base blink plays some other way than a global change like this. This game needs more micro, not less.
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Gotta love qxc. Seems like he really put a lot of thought on his comments.
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Katowice25012 Posts
10 to 15 seconds seems like such a crazy huge change. I feel like there's a middle ground that is more sensible there.
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United States7483 Posts
QXC is so freaking smart.
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On February 12 2014 04:19 pedrlz wrote: "Everyone hated Broodlord at WoL, so let's make a broodlord who can't fly, everyone will love it."
Seriously, what is the problem of blizzard? Anyways, thanks for the work of you and the players.
BL/Infestor could still sometimes lead to good TvZ and PvZ macro games, it just put the Terran or Protoss at a disadvantage.
Swarm hosts don't really give the zerg an advantage at all, they just lead to more boring games.
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I'm not sure about the blink change myself, but being a horrible terran (and only slightly worse protoss) I have to defer to the pros. I think the MSC change is probably overdue from how many pros have thought it was a good idea.
Also, are Hasu and Socke now the German Archon?
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On February 12 2014 04:19 avilo wrote:Show nested quote +On February 12 2014 03:53 NonY wrote: Big thing about the blink cooldown change is mobility. Blink stalkers are typically pretty safe to explore the map, even when marauders or ling/roach could also be on the field. However, it's the second blink that really gets you to safety when running from those things. If the second blink is delayed 5 seconds, I think it'll force protoss to be much more passive with stalkers. It crosses a threshold where you run a risk of the stalkers getting caught and they all die.
In my opinion, Blizzard clearly isn't just targeting the PvT blink all-ins with the blink change. But why they would want to nerf blink in general is beyond me. Stalkers kinda suck in general. They're a niche unit that becomes viable in a decent number of situations only because of blink. The problem is right now there's no risk at all to really using blink stalkers in PvT. You can virtually always escape every single time either from the Terran's base after offensive blinks, or you can do the fake blink macro builds and never lose any stalkers but still heavily pressure Terran at no risk whatsoever to yourself. Making blink require more thought to use and have more risk associated to it will go a long way to help TvP balance because right now the balance of TvP is quite abysmal. There are too, too many PvT openings that have low risks associated with them, blink probably being the one that almost always puts the Protoss player ahead, or at the very worst even which is pretty lame.
I think even just the MsC vision nerf will create vastly more risk for the Protoss player when trying to blink in. If you only move the MsC close enough to the edge to blink the stalkers in, then you can't see if the Terran has units in position to defend; move it in far enough to see, and it's in danger of being sniped.
The Blink cooldown nerf seems really unneccessary, especially since it will have a massive effect on blink stalkers in macro situations. This coming from a Terran player.
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Hmm, this was a very interesting read. You should probably also include Khaldor's video of Mana.
On the other hand, Desrow's I fear this widow mine buff will make mech slightly too strong vs Protoss borders on the ridiculous. If he has a good reason to predict this, he should really elaborate on it, because literally no-one else believes it.
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Thanks a lot to the organizers and pros for doing this. Some very levelheaded and reasoned thoughts, especially from TLO, qxc, and Scarlett.
San's bewilderment is kind of funny. Yes, San, you read this patch right, Blizzard is actually nerfing Protoss openings.
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Some of these changes seem okay, but as the pros said, some just seem confused. Should be interesting to see what, if any, get implemented.
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On February 12 2014 04:19 avilo wrote:Show nested quote +On February 12 2014 03:53 NonY wrote: Big thing about the blink cooldown change is mobility. Blink stalkers are typically pretty safe to explore the map, even when marauders or ling/roach could also be on the field. However, it's the second blink that really gets you to safety when running from those things. If the second blink is delayed 5 seconds, I think it'll force protoss to be much more passive with stalkers. It crosses a threshold where you run a risk of the stalkers getting caught and they all die.
In my opinion, Blizzard clearly isn't just targeting the PvT blink all-ins with the blink change. But why they would want to nerf blink in general is beyond me. Stalkers kinda suck in general. They're a niche unit that becomes viable in a decent number of situations only because of blink. The problem is right now there's no risk at all to really using blink stalkers in PvT. You can virtually always escape every single time either from the Terran's base after offensive blinks, or you can do the fake blink macro builds and never lose any stalkers but still heavily pressure Terran at no risk whatsoever to yourself. Making blink require more thought to use and have more risk associated to it will go a long way to help TvP balance because right now the balance of TvP is quite abysmal. There are too, too many PvT openings that have low risks associated with them, blink probably being the one that almost always puts the Protoss player ahead, or at the very worst even which is pretty lame.
Dont agree with your thought process at all. NonY pretty much explained how pathetic Stalkers are in general. I did a test to check how Good or Bad Stalkers are. In a straight up fight Stalkers lose to. Roach, Hydra, Marauders (With or Without concussive shells). Bascially early or late game Stalkers are sub-par to Roaches and Marauders. If the Blink cool down is increased from 10-15 it pretty much takes away everything that makes a blink stalker a blink stalker. The whole point of SC2 trying to be exciting and entertaining. If you nerf the blink stalker that much you do exactly what NonY said to them... "It'll force Protoss to be much MORE passive with Stalkers" So your pretty much forcing Toss to stay at home. Scarlett made a good point in saying an increase cooldown to 11 or 12 would be more than enough. I think your Protoss hate avilo clouds your judgement and balance issues
I could care less about Tempest change because i think the issue is Swarm Hosts. Maybe Tempest might help a little but with that but SH is what needs to be closer looked at.
I understand that some of these changes are just projections and nothing official is going to be implemented. But i think it is a horrible idea if blizzard goes through with blink nerf.
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i love how honest TLO always answers the question
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On February 12 2014 04:11 Musicus wrote: So Hasu and Socke officialy morphed together at this pooint :D. There should only be one liquipedia/aligulac page maybe. They even have an almost identical amount of twitter followers haha.
We need someone with photoshop skillz..
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Too many options for Protoss vs T atm, the blink nerf is absolutely necessary in my opinion, maybe not the 5 seconds suggested but something has to happen. Everyone keeps bringing up the maps, and I agree, but I don't see the maps getting changed out right now.
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