Feb 10 Proposed Changes: Pro Opinions - Page 18
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Pirfiktshon
United States1072 Posts
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Big J
Austria16289 Posts
On February 20 2014 22:39 Pirfiktshon wrote: Agreed, Sometimes it feels like these stupid situation will never be changed or fixed..... So I don't see the reign of terror stopping anytime soon... Personally I would like to see the game stabilize to something awesome then the balancing team just leave everything alone! lol instead of changing things out of " Stale Meta " Honestly they should let the players advance the meta... its hard to get better at a game that is constantly changing.... We have something awesome. We always had*. That's why we are here in these forums. *and no change has ever destroyed the core of awesomeness we hold. | ||
SC2Toastie
Netherlands5725 Posts
On February 20 2014 22:12 Eliezar wrote: Rollora, As for can the game be balanced...sure it can be reasonably balanced. First of course you need to define balance. If you make it that on pro authorized maps all races have at least a 46% win rate against all other races then bam we have it and we have had numbers around those off and on for the duration of starcraft 2. I don't know why people want to bring up warp gate. You can look at offensive ground army harassment options. Terran has drops and can often drop their entire army. These drops come with healing and the ability to rapidly evacuate the units. This often leads early game to keeping units at home and late game into base trades. Terran also has speedy hellions to just run around and mobile reapers that can abuse terrain and self heal. Protoss has proxy pylons and warp prisms. Can warp in as many units as they have gateways, but escape requires a mothership core to be with the harassment (not likely). Warp prism storm drops are excellent worker harass. Protoss also has blink stalkers that can abuse terrain every 10 seconds. Zerg has nydus, drops, and the fastest ground army. Zerglings can easily do run by's and have very high dps per food investment. If Zerg gets drops they can always drop their entire ground army. Nydus is mostly used as an early midgame all in type play or to get slow units across the map faster. They also have burrowed movement for roaches and infestors that has won many a pro game. I can tell you right now that Protoss would love to have a Nydus like warp gate that would allow their entire army to walk into a hidden spot and escape back. Zerg would love to have overlords that were fast and could also heal their dropped units (building swipes and their disposable lings/roaches live a little longer to ensure the snipe?). Terran would love to have the ability to have their units arrive from medivacs inside the base rather than having to only use loaded units. Its just so silly to focus on 1 mechanic and say nobody else can do that. Protoss has ZERO healing...maybe that makes them the worst? Terran has both the repair option and Medivacs which are super powerful...queens have long been amazing with ultras and broodlords..or timely transfuses to save a hatch or spore or another queen. Its the differences between the races that have made blizzard RTS games so good. Bloodlust was way overpowered in war2, but it was a fun game. StarCraft took it to the next level although balance has always been a bit tougher. Still...overall I think the problems with starcraft center around the scale and speed of the game and just a few stupid units. I'll put swarmhosts and broodlords in that group as the only units I just hate within the game design. I wish the game played out in slower battles (way reduce dps, especially for stimmed bio) over more bases. But the game is overall pretty good. I want to dd collosi, roach, corruptor, marauder, thor to that. | ||
Jj_82
Swaziland419 Posts
On February 17 2014 02:52 DomeGetta wrote: Exactly how I feel, too. | ||
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