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What if... Photon overcharge also require 25energy on the nexus ( and uses it). This way, super greedy build that wanna rely on photon overcharge are alittle bit slower, since you have to save 25energy on your nexuses in case of rush. Basicly slows down toss by 1 chrono per nexus early game.
This way there is risk reward, and toss can still be caught offguard if too greedy and chrono mass probes.( Kind of like zerg lose to 4 gate pressure if mass drone). Just like terran has to save OC energy for scan in case of DTs around 7-8min mark.
Also, third base will have a bigger window to hit a timing on it, right now if nexus finish u photon overcharge right away.
In my head, this change+ mothership core vision is enough of a nerf to stop for 2months at least after that.
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On February 19 2014 23:30 Wingblade wrote:
"OMG, this 2 month period where a handful of established Protoss are winning consistently is worse than the Broodlord/Infestor period."
Hahahahaha, "handful of established Protoss"!!!! That's the best one I've heard yet, thanks, made my day!
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On February 20 2014 01:20 sitromit wrote:Show nested quote +On February 19 2014 23:30 Wingblade wrote:
"OMG, this 2 month period where a handful of established Protoss are winning consistently is worse than the Broodlord/Infestor period."
Hahahahaha, "handful of established Protoss"!!!! That's the best one I've heard yet, thanks, made my day! I know, who is this no name scrub, Hero? Talk about a guy riding imbalance to glory and beyond. I don't know how a no name player like him beat the all amarican hero, Polt.
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On February 20 2014 00:24 Bagi wrote: So back to the original question, has anyone tested how the widow mine splash actually works on the test map? Well I did, against AI because nobody seems to be playing the map (didnt see it once in the open games, and tried to make lobbies but nobody joined). It seems pretty strong as a direct combat unit, but it's really hard to tell as you can't try with specific compositions. Removing all the shields on stalkers in a pretty wide area could make it really good to defend greedy blink all ins, or at least make it dangerous for P to blink in. As I said in my previous post it will become really strong to defend early chargelots all ins. Don't know if it'll still be used later in the game though. To the sarcastic team above, the games look like shit because the oracle and blink combination make the matchup gimmicky as fuck and unfun to play, not even talking about how hard it is to scout exactly what is going on. It's not about winning or losing, even pro protosses agree that oracles are retarded and blink too strong...
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Very nice. Love Desrow agreeing with Scarlett on buffing Corruptor. PLZ DO.
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Can't do much with corruptors tbh. They are like flying roaches with no cool burrow stuff. They shoot things. That's it. No micro potential, no fun utility.
I'd much rather they just scrap it and give us scourge or something.
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On February 20 2014 00:18 Squat wrote:Show nested quote +On February 19 2014 23:30 Wingblade wrote:On February 19 2014 23:02 Grumbels wrote:On February 19 2014 22:58 SC2Toastie wrote:On February 19 2014 22:49 Salient wrote:On February 19 2014 21:29 Bagi wrote:On February 19 2014 19:26 TW wrote:If it just applies to the main radius then widow mines are completely unchanged against probes. I don't know, but I think it sounds reasonable that it stays unchanged against probes. Well David Kim himself said that one reason for this buff is to improve widow mine drops. It was easily defendable and a niche strategy even when mines oneshot probes at a full 1.75 radius. I Really doubt that the WM buff will make it. It would do as much damage as a Storm drop -- but at 5 minutes instead of 11 minutes. Would be stupidly broken. No - it's be exactly the same as at release when Mines were perfectly fine vs toss. They got nerfed because TvZ got 'stale', not because gold tosses couldn't respond to mine drops within 8 seconds. Reading some of the discussion about these changes can be so funny. "No, you can't nerf MsC vision by -1, it will destabilize PvP, leaving it in complete ruins!" "This widow mine buff is literally giving terran storm drops at 5 minutes." "OMG, this 2 month period where a handful of established Protoss are winning consistently is worse than the Broodlord/Infestor period." "MSC should have no vision whatsoever!" I agree it is pretty silly. Good thing no one is saying that then.
On February 15 2014 15:50 plogamer wrote:Show nested quote +On February 15 2014 15:43 RaFox17 wrote:On February 15 2014 15:36 plogamer wrote:On February 15 2014 15:19 RaFox17 wrote: I agree with LSN on the point that could we stop skewing the statistics by taking out players that we think are too good to be counted. Let´s present the stats and see what we can take out of them. Statistics can be so easily manipulated even without random player exclusions based on them being soo good. I also agree that tvp is in a bad spot at the moment so no need to come after me. I think we can remove statistics of games that are complete hpgwash like korean T vs foreign P. :\ That might be okay as long as you provide the original stats also but let´s stop taking out players ´cause they are too good. Also Elfi and Welmu are foreigners who have a habit of killing korean terrans  Who are both Protoss, so given the current meta, it'd be like if they were zergs in BL/Infestor era.
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On February 20 2014 01:49 Squat wrote: Can't do much with corruptors tbh. They are like flying roaches with no cool burrow stuff. They shoot things. That's it. No micro potential, no fun utility.
I'd much rather they just scrap it and give us scourge or something.
Remove corruption, add the "Red alert 3 Arcula" special torpedo.
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On February 20 2014 01:46 hfsrj wrote: Very nice. Love Desrow agreeing with Scarlett on buffing Corruptor. PLZ DO.
This, yet sadly DK doesn't listen to the community 
What would be the drawback really?
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On February 20 2014 05:07 Adrenalinn wrote:Show nested quote +On February 20 2014 01:46 hfsrj wrote: Very nice. Love Desrow agreeing with Scarlett on buffing Corruptor. PLZ DO. This, yet sadly DK doesn't listen to the community  What would be the drawback really?
Drawback: Breakdown of Protoss Airplay into a WoL state, in which mass Corruptor would beat all Protoss air.
Really, the last thing this game needs is Zerg (or any other race) being able to just make 1 type of unit to counter a broad amount of options that the opponent could deploy. Even worse, if such units have to exist they should at least be fun to play with (and against), not Corruptors.
Or, let me rephrase this: Which sane Protoss would build Air Units if Corruptors on top of countering Phoenix/Oracle/Tempest/Carrier would also counter Void Rays. Whole parts of PvZ gameplay would break down when Zerg could just spam out Corruptors to deal with Protoss Air. Also, Corruptors are very good antiair units in general. What they aren't is interesting or versatile.
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Corruptors need same dps, faster attack speed. It will be slightly better against PDD.. and maybe mass pheonixes? I assume faster attack speed would mean less overkill on mass a move scenario.
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On February 20 2014 05:45 Big J wrote:Show nested quote +On February 20 2014 05:07 Adrenalinn wrote:On February 20 2014 01:46 hfsrj wrote: Very nice. Love Desrow agreeing with Scarlett on buffing Corruptor. PLZ DO. This, yet sadly DK doesn't listen to the community  What would be the drawback really? Drawback: Breakdown of Protoss Airplay into a WoL state, in which mass Corruptor would beat all Protoss air. Really, the last thing this game needs is Zerg (or any other race) being able to just make 1 type of unit to counter a broad amount of options that the opponent could deploy. Even worse, if such units have to exist they should at least be fun to play with (and against), not Corruptors. Or, let me rephrase this: Which sane Protoss would build Air Units if Corruptors on top of countering Phoenix/Oracle/Tempest/Carrier would also counter Void Rays. Whole parts of PvZ gameplay would break down when Zerg could just spam out Corruptors to deal with Protoss Air. Also, Corruptors are very good antiair units in general. What they aren't is interesting or versatile. It's the degree to which Corruptors suck vs Voidrays. Voidrays can deal with Corruptors so ridiculously fast it is not even funny.
Also, Corruptors are checked by Archons and to a lesser extend storm and stalkers. Buffing them slightly vs Voidrays (and preferably Ravens) would not be a problem in this game AT ALL.
Making them cooler would be amazing, VR is the epitome of amove
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On February 20 2014 06:55 SC2Toastie wrote:Show nested quote +On February 20 2014 05:45 Big J wrote:On February 20 2014 05:07 Adrenalinn wrote:On February 20 2014 01:46 hfsrj wrote: Very nice. Love Desrow agreeing with Scarlett on buffing Corruptor. PLZ DO. This, yet sadly DK doesn't listen to the community  What would be the drawback really? Drawback: Breakdown of Protoss Airplay into a WoL state, in which mass Corruptor would beat all Protoss air. Really, the last thing this game needs is Zerg (or any other race) being able to just make 1 type of unit to counter a broad amount of options that the opponent could deploy. Even worse, if such units have to exist they should at least be fun to play with (and against), not Corruptors. Or, let me rephrase this: Which sane Protoss would build Air Units if Corruptors on top of countering Phoenix/Oracle/Tempest/Carrier would also counter Void Rays. Whole parts of PvZ gameplay would break down when Zerg could just spam out Corruptors to deal with Protoss Air. Also, Corruptors are very good antiair units in general. What they aren't is interesting or versatile. It's the degree to which Corruptors suck vs Voidrays. Voidrays can deal with Corruptors so ridiculously fast it is not even funny. Also, Corruptors are checked by Archons and to a lesser extend storm and stalkers. Buffing them slightly vs Voidrays (and preferably Ravens) would not be a problem in this game AT ALL. Making them cooler would be amazing, VR is the epitome of amove
So don't FLAT buff them. Redesign them so they suck less versus void rays and aren't cost efficient versus literally everything else. And make them exciting. Buffing them is incredibly dumb unless you just hate Protoss blindly.
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On February 20 2014 07:37 Wingblade wrote:Show nested quote +On February 20 2014 06:55 SC2Toastie wrote:On February 20 2014 05:45 Big J wrote:On February 20 2014 05:07 Adrenalinn wrote:On February 20 2014 01:46 hfsrj wrote: Very nice. Love Desrow agreeing with Scarlett on buffing Corruptor. PLZ DO. This, yet sadly DK doesn't listen to the community  What would be the drawback really? Drawback: Breakdown of Protoss Airplay into a WoL state, in which mass Corruptor would beat all Protoss air. Really, the last thing this game needs is Zerg (or any other race) being able to just make 1 type of unit to counter a broad amount of options that the opponent could deploy. Even worse, if such units have to exist they should at least be fun to play with (and against), not Corruptors. Or, let me rephrase this: Which sane Protoss would build Air Units if Corruptors on top of countering Phoenix/Oracle/Tempest/Carrier would also counter Void Rays. Whole parts of PvZ gameplay would break down when Zerg could just spam out Corruptors to deal with Protoss Air. Also, Corruptors are very good antiair units in general. What they aren't is interesting or versatile. It's the degree to which Corruptors suck vs Voidrays. Voidrays can deal with Corruptors so ridiculously fast it is not even funny. Also, Corruptors are checked by Archons and to a lesser extend storm and stalkers. Buffing them slightly vs Voidrays (and preferably Ravens) would not be a problem in this game AT ALL. Making them cooler would be amazing, VR is the epitome of amove So don't FLAT buff them. Redesign them so they suck less versus void rays and aren't cost efficient versus literally everything else. And make them exciting. Buffing them is incredibly dumb unless you just hate Protoss blindly.
Like most of us? ^^ But I do agree with changing them, not just buffing. I feel like a lot of zerg units need that fast-weak-swarmy feel to them again.
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Make the corruptor an insanely low damage unit that magnifies damage done to whatever target it is shooting. Force zerg to either go corruptor/muta or corruptor/hydra vs air (well corruptor/queen?!) but have it so that say 4 voids crush 6 mutalisks but 4 voids trade evenly with 5 mutas and 1 corruptor (ie it depends on splash, upgrades, etc).
Just not to the point of devourers.
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On February 20 2014 05:45 Big J wrote:Show nested quote +On February 20 2014 05:07 Adrenalinn wrote:On February 20 2014 01:46 hfsrj wrote: Very nice. Love Desrow agreeing with Scarlett on buffing Corruptor. PLZ DO. This, yet sadly DK doesn't listen to the community  What would be the drawback really? Drawback: Breakdown of Protoss Airplay into a WoL state, in which mass Corruptor would beat all Protoss air. Really, the last thing this game needs is Zerg (or any other race) being able to just make 1 type of unit to counter a broad amount of options that the opponent could deploy. Even worse, if such units have to exist they should at least be fun to play with (and against), not Corruptors.
You mean like voidrays?
The suggestion isn't to make corruptors directly counter voidrays, but rather to make them more interesting, less complete dogshit vs every air unit in the game. They're an anti-air flyer that's only actually good vs ground units (collossus). Yeah you gotta make them in some situations, like vs phoenix or maybe vs bcs in the rare occasions (but even then corruptors usually lose out given the bc/raven comps), but ultimately it's just a unit that is logically inconsistent. It doesn't have a proper place in the game right now because it doesn't make sense.
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I like how all the P players whine about PvP now, as if it is now an impossible matchup and they forgot how to play their race or it isn't possible to play without a mothershipcore anymore. Some really got too used to the cheesy/early aggression without punishment style of it. Well it is time to adapt, but honestly, this was clear from the very very first day of HotS release, really. These things were very strong from the beginning, and it was just a matter of time when they were used to an extend that it could either be called "abuse" or "imba". Call it whatever you want, I just find it funny when mirror matchups are called "difficult", "imba" or whatever. However, this still doesn't change design decisions like for one race it is possible to warp units over the whole map, whereas others have to think about where their army is, how they move it and watch the movements, so they don't lose army stupidly (I know that is a description that is overexaggerated one, it was just for the example. I do NOT think PvP is inbalanced at all. I do NOT think races are inbalanced at all, as I cannot say that because I KNOW that the game is balanced about the korean pro level and I am not there (yet, or will ever be). So no: i don'T say it is imba or whatever, I just question if a game with 3 completely different mechanics can ever be balanced at all.
however: @TL or whoever made the interviews/gathered the thought processes of the progamers: awesome. Hearing noobs like us complaining about changes is one thing (and really, sometimes developements in the metagame can be seen way before they get to pro levels at our noob level, but this is no excuse for constant whining on the noob level of things), but hearing the pros' opinions is just great. Thx for that, thx for the ammount of players you asked and how you did it (splitting it up for every change etc), there was not only a good thought process going on, but also effort,that went into it. Me like
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Rollora,
As for can the game be balanced...sure it can be reasonably balanced. First of course you need to define balance.
If you make it that on pro authorized maps all races have at least a 46% win rate against all other races then bam we have it and we have had numbers around those off and on for the duration of starcraft 2.
I don't know why people want to bring up warp gate. You can look at offensive ground army harassment options.
Terran has drops and can often drop their entire army. These drops come with healing and the ability to rapidly evacuate the units. This often leads early game to keeping units at home and late game into base trades. Terran also has speedy hellions to just run around and mobile reapers that can abuse terrain and self heal.
Protoss has proxy pylons and warp prisms. Can warp in as many units as they have gateways, but escape requires a mothership core to be with the harassment (not likely). Warp prism storm drops are excellent worker harass. Protoss also has blink stalkers that can abuse terrain every 10 seconds.
Zerg has nydus, drops, and the fastest ground army. Zerglings can easily do run by's and have very high dps per food investment. If Zerg gets drops they can always drop their entire ground army. Nydus is mostly used as an early midgame all in type play or to get slow units across the map faster. They also have burrowed movement for roaches and infestors that has won many a pro game.
I can tell you right now that Protoss would love to have a Nydus like warp gate that would allow their entire army to walk into a hidden spot and escape back. Zerg would love to have overlords that were fast and could also heal their dropped units (building swipes and their disposable lings/roaches live a little longer to ensure the snipe?). Terran would love to have the ability to have their units arrive from medivacs inside the base rather than having to only use loaded units.
Its just so silly to focus on 1 mechanic and say nobody else can do that. Protoss has ZERO healing...maybe that makes them the worst? Terran has both the repair option and Medivacs which are super powerful...queens have long been amazing with ultras and broodlords..or timely transfuses to save a hatch or spore or another queen.
Its the differences between the races that have made blizzard RTS games so good. Bloodlust was way overpowered in war2, but it was a fun game. StarCraft took it to the next level although balance has always been a bit tougher.
Still...overall I think the problems with starcraft center around the scale and speed of the game and just a few stupid units. I'll put swarmhosts and broodlords in that group as the only units I just hate within the game design. I wish the game played out in slower battles (way reduce dps, especially for stimmed bio) over more bases. But the game is overall pretty good.
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I think you want a healthy mix of similarities and differences. It's not fun if one race is more mechanically intensive than the other, or if one race is stronger at the pro level. It's the same for if one race doesn't have to care about core RTS concepts like positioning, economy, map control, scouting. And whatever advantage asymmetrical race design might have, it also adds a lot of complexity to the balancing process.
For some reason there is a tendency on this forum to have people say: "we don't want races to play the same, we want them to be different" without recognizing that if the races are too different the game becomes completely unstable. You need each race to have harassment options, to have powerful late-game armies, to have scouting units, and so on. Otherwise one race might have to concede some strategic goals straight away, which reduces the depth of the game because you literally have fewer things to fight for.
If you look at Warcraft 3, the factions in that game have a lot in common. They all have heroes, similar tech paths, item shops. Imagine if there was one faction where the designers made the choice to not give them access to heroes, out of some ill-conceived desire to have asymmetrical design. It would be horrible, the race would have nothing in common with the other ones.
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