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Feb 10: Balance Test Map Coming - Page 22

Forum Index > SC2 General
992 CommentsPost a Reply
Prev 1 20 21 22 23 24 50 Next All
VieuxSinge
Profile Joined February 2011
France231 Posts
February 10 2014 23:07 GMT
#421
Does the WM splash +40 against shield remove 40 shield from a immortal (not targeted directly but taking splash) ?
Another clue to my existence.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 10 2014 23:07 GMT
#422
On February 11 2014 08:05 SC2Toastie wrote:
Show nested quote +
On February 11 2014 08:04 Whitewing wrote:
On February 11 2014 08:00 Kevin_Sorbo wrote:
On February 11 2014 07:54 stuchiu wrote:
On February 11 2014 07:53 Destructicon wrote:
Ok guys, I see a lot of other people here that think the blink CD nerf is too much. We kind of managed to make Blizz listen regarding the vision nerf, lets think up an appropriate change that won't destroy blink in all MU's but will help terran specifically against blink all-ins more.


Bunkers start with + armor and capacity upgrades. Done.

proxy 11-11 the shit out of any zerg on ladder.

here, we even fixed the lategame Raven shenanigans :D


Holy shit, now I'm actually wondering if researching Neosteel frames would be viable for this. I remember seeing Jjakji (I think it was Jjakji) doing it on Calm Before the Storm to bunker rush a protoss to death because the research is so fast.

IIRC it was Bomber and was a massive troll game.


Wait, I actually think it was Yoda. God damn, I wish I could remember.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
February 10 2014 23:07 GMT
#423
On February 11 2014 08:07 VieuxSinge wrote:
Does the WM splash +40 against shield remove 40 shield from a immortal (not targeted directly but taking splash) ?

Widow Mines are spell damage so yes, it's 40 off the shield
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
TheDwf
Profile Joined November 2011
France19747 Posts
February 10 2014 23:08 GMT
#424
On February 11 2014 08:05 Ammanas wrote:
Show nested quote +
On February 11 2014 07:58 TheDwf wrote:
On February 11 2014 07:56 Ammanas wrote:
Can someone pls explain to me how exactly will MSC range change influence the blink allin in any way?

No more risk-free full intel about Terran's defence, MSC will need to be closer if Protoss wants to see further = more risk involved.

makes sense, but doesn't it mean it will not really nerf the push? The push will be no less defendable when executed correctly, just much more coin-flippy. I guess that's basically the opposite of buffs such as prism shield buff and queen range as in it will not make it MUCH worse, it will just discourage people.

And as far as sniping MSC goes, how exactly? It has 9 vision, marine has 6 range. If positioned correctly you can blink in and marines can't touch it.

Yes, but then you just see the edge of the cliff, and there might be angry Marauders just a few inches away eagerly waiting to lay waste to your Stalkers. It does nerf the push as one of the numerous things that make him too strong is the fact Protoss could perfectly plan the "Blink where Terran is weak → Time Warp to intercept bio troops" maneuver often resulting in crippling damage.
forsooth
Profile Joined February 2011
United States3648 Posts
February 10 2014 23:09 GMT
#425
I still don't quite understand the tempest buff, but I'm on board with everything else.
magnaflow
Profile Joined August 2011
Canada1521 Posts
Last Edited: 2014-02-10 23:10:36
February 10 2014 23:10 GMT
#426
To all you protoss players concerned about the WM being to strong in the early game with this change, I only have 1 thing to say to you.


Build a cannon

stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
February 10 2014 23:10 GMT
#427
On February 11 2014 08:07 Whitewing wrote:
Show nested quote +
On February 11 2014 08:05 SC2Toastie wrote:
On February 11 2014 08:04 Whitewing wrote:
On February 11 2014 08:00 Kevin_Sorbo wrote:
On February 11 2014 07:54 stuchiu wrote:
On February 11 2014 07:53 Destructicon wrote:
Ok guys, I see a lot of other people here that think the blink CD nerf is too much. We kind of managed to make Blizz listen regarding the vision nerf, lets think up an appropriate change that won't destroy blink in all MU's but will help terran specifically against blink all-ins more.


Bunkers start with + armor and capacity upgrades. Done.

proxy 11-11 the shit out of any zerg on ladder.

here, we even fixed the lategame Raven shenanigans :D


Holy shit, now I'm actually wondering if researching Neosteel frames would be viable for this. I remember seeing Jjakji (I think it was Jjakji) doing it on Calm Before the Storm to bunker rush a protoss to death because the research is so fast.

IIRC it was Bomber and was a massive troll game.


Wait, I actually think it was Yoda. God damn, I wish I could remember.


Yoda vs Cyrano in GSTL. He credited Jjakji with the build. This was back before Yoda was a nameless Korean and was instead a super cheesy one who liked mass reaper openings, 1 base ghost play and 2 rax.
Moderator
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
February 10 2014 23:11 GMT
#428
On February 11 2014 08:10 magnaflow wrote:
To all you protoss players concerned about the WM being to strong in the early game with this change, I only have 1 thing to say to you.


Build a cannon



I agree, cannon rush them before they ever get there. Ask yourself, what would Bubbles do?
Moderator
TheWinks
Profile Joined July 2011
United States572 Posts
February 10 2014 23:11 GMT
#429
On February 11 2014 07:59 Nebuchad wrote:
When you have a sight-14 MSC near a cliff, you don't simply provide opportunity to blink up. You also provide intel on where the terran units are and if it's safe to blink up.

It's not all that different though, because you want the MSC within 9 range of spots you want to time warp anyway.
TheDwf
Profile Joined November 2011
France19747 Posts
February 10 2014 23:11 GMT
#430
On February 11 2014 08:10 magnaflow wrote:
To all you protoss players concerned about the WM being to strong in the early game with this change, I only have 1 thing to say to you.


Build a cannon

You could also remind them that Mines used to be even stronger, and were already defendable in that state.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 10 2014 23:12 GMT
#431
On February 11 2014 08:07 Whitewing wrote:
Show nested quote +
On February 11 2014 08:05 SC2Toastie wrote:
On February 11 2014 08:04 Whitewing wrote:
On February 11 2014 08:00 Kevin_Sorbo wrote:
On February 11 2014 07:54 stuchiu wrote:
On February 11 2014 07:53 Destructicon wrote:
Ok guys, I see a lot of other people here that think the blink CD nerf is too much. We kind of managed to make Blizz listen regarding the vision nerf, lets think up an appropriate change that won't destroy blink in all MU's but will help terran specifically against blink all-ins more.


Bunkers start with + armor and capacity upgrades. Done.

proxy 11-11 the shit out of any zerg on ladder.

here, we even fixed the lategame Raven shenanigans :D


Holy shit, now I'm actually wondering if researching Neosteel frames would be viable for this. I remember seeing Jjakji (I think it was Jjakji) doing it on Calm Before the Storm to bunker rush a protoss to death because the research is so fast.

IIRC it was Bomber and was a massive troll game.


Wait, I actually think it was Yoda. God damn, I wish I could remember.

Looked it up, it was Yoda.

GSTL S1 Day 4: TSL vs IM set 3, Cyrano v Yoda, Calm before the Storm,
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Nebuchad
Profile Blog Joined December 2012
Switzerland12388 Posts
February 10 2014 23:13 GMT
#432
On February 11 2014 08:11 TheWinks wrote:
Show nested quote +
On February 11 2014 07:59 Nebuchad wrote:
When you have a sight-14 MSC near a cliff, you don't simply provide opportunity to blink up. You also provide intel on where the terran units are and if it's safe to blink up.

It's not all that different though, because you want the MSC within 9 range of spots you want to time warp anyway.


Your cue is when TheDwf argues that a nerf changes something protoss does, you should be damn sure that it does.
No will to live, no wish to die
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
February 10 2014 23:14 GMT
#433
On February 11 2014 08:11 TheDwf wrote:
Show nested quote +
On February 11 2014 08:10 magnaflow wrote:
To all you protoss players concerned about the WM being to strong in the early game with this change, I only have 1 thing to say to you.


Build a cannon

You could also remind them that Mines used to be even stronger, and were already defendable in that state.


Sometimes I even wonder why pros keep trying to go 1-1-1 mine drop these days. It seems to get shutdown hard 95% of the time.
Use it in a series to keep protoss honest I guess
The mind is like a parachute, it doesnt work unless its open. - Zappa
TheDwf
Profile Joined November 2011
France19747 Posts
February 10 2014 23:16 GMT
#434
On February 11 2014 08:13 Nebuchad wrote:
Show nested quote +
On February 11 2014 08:11 TheWinks wrote:
On February 11 2014 07:59 Nebuchad wrote:
When you have a sight-14 MSC near a cliff, you don't simply provide opportunity to blink up. You also provide intel on where the terran units are and if it's safe to blink up.

It's not all that different though, because you want the MSC within 9 range of spots you want to time warp anyway.


Your cue is when TheDwf argues that a nerf changes something protoss does, you should be damn sure that it does.

Especially when it was one of the changes I suggested. (;
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
February 10 2014 23:16 GMT
#435
They can't nerf blink! Blink is one of the best abilities in the entire game, opening up so many possibilities in strategy, tactics and micro. It's perfect!

On the other hand, the other changes look pretty cool.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-02-10 23:19:29
February 10 2014 23:17 GMT
#436
On February 11 2014 08:14 Kevin_Sorbo wrote:
Show nested quote +
On February 11 2014 08:11 TheDwf wrote:
On February 11 2014 08:10 magnaflow wrote:
To all you protoss players concerned about the WM being to strong in the early game with this change, I only have 1 thing to say to you.


Build a cannon

You could also remind them that Mines used to be even stronger, and were already defendable in that state.


Sometimes I even wonder why pros keep trying to go 1-1-1 mine drop these days. It seems to get shutdown hard 95% of the time.
Use it in a series to keep protoss honest I guess


Sometimes the threat of an attack can be as powerful as the attack itself.
You see that in the current trend of terran builds, they all incorporate some failsafes against things like oracles or blink all-in, because the threat of those is great enough that it needs to be taken into account. Now if terrans had 1 or 2 of those kinds of builds, and they also needed some special kind of scouting to also discern one from the other, then the threat alone would make protoss play a lot more conservative, and both races could maybe enter the mid game on even footing.

Edit: I probably should add though, that if a attack/pressure of sorts can be deflected with a very small/simple deviation of a BO then it won't actually change much, the attacks need to be strong enough to force a good reaction.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 10 2014 23:22 GMT
#437
On February 11 2014 08:17 Destructicon wrote:
Show nested quote +
On February 11 2014 08:14 Kevin_Sorbo wrote:
On February 11 2014 08:11 TheDwf wrote:
On February 11 2014 08:10 magnaflow wrote:
To all you protoss players concerned about the WM being to strong in the early game with this change, I only have 1 thing to say to you.


Build a cannon

You could also remind them that Mines used to be even stronger, and were already defendable in that state.


Sometimes I even wonder why pros keep trying to go 1-1-1 mine drop these days. It seems to get shutdown hard 95% of the time.
Use it in a series to keep protoss honest I guess


Sometimes the threat of an attack can be as powerful as the attack itself.
You see that in the current trend of terran builds, they all incorporate some failsafes against things like oracles or blink all-in, because the threat of those is great enough that it needs to be taken into account. Now if terrans had 1 or 2 of those kinds of builds, and they also needed some special kind of scouting to also discern one from the other, then the threat alone would make protoss play a lot more conservative, and both races could maybe enter the mid game on even footing.

Edit: I probably should add though, that if a attack/pressure of sorts can be deflected with a very small/simple deviation of a BO then it won't actually change much, the attacks need to be strong enough to force a good reaction.

What Destructicon means:

Terran now needs to incorporate having 4 marines vs MSC poke, having 6 marines and or Ebay vs Oracles, space in thebuild to easilly add marauders and 4 bunkers, fast stim vs frontal all ins, fast medivacs to put on pressure to delay the third, reasonably timed upgrades not to fall to far behind.
Meanwhile, Protoss is pretty safe just getting a robo reasonably fast, and there's nothing really Terran can threaten with (the failsafes Protoss incorporate into its build is a fast stalker vs reapers and the MSC vs kinda everything else.)
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TheDwf
Profile Joined November 2011
France19747 Posts
February 10 2014 23:23 GMT
#438
On February 11 2014 08:22 SC2Toastie wrote:
Show nested quote +
On February 11 2014 08:17 Destructicon wrote:
On February 11 2014 08:14 Kevin_Sorbo wrote:
On February 11 2014 08:11 TheDwf wrote:
On February 11 2014 08:10 magnaflow wrote:
To all you protoss players concerned about the WM being to strong in the early game with this change, I only have 1 thing to say to you.


Build a cannon

You could also remind them that Mines used to be even stronger, and were already defendable in that state.


Sometimes I even wonder why pros keep trying to go 1-1-1 mine drop these days. It seems to get shutdown hard 95% of the time.
Use it in a series to keep protoss honest I guess


Sometimes the threat of an attack can be as powerful as the attack itself.
You see that in the current trend of terran builds, they all incorporate some failsafes against things like oracles or blink all-in, because the threat of those is great enough that it needs to be taken into account. Now if terrans had 1 or 2 of those kinds of builds, and they also needed some special kind of scouting to also discern one from the other, then the threat alone would make protoss play a lot more conservative, and both races could maybe enter the mid game on even footing.

Edit: I probably should add though, that if a attack/pressure of sorts can be deflected with a very small/simple deviation of a BO then it won't actually change much, the attacks need to be strong enough to force a good reaction.

What Destructicon means:

Terran now needs to incorporate having 4 marines vs MSC poke, having 6 marines and or Ebay vs Oracles, space in thebuild to easilly add marauders and 4 bunkers, fast stim vs frontal all ins, fast medivacs to put on pressure to delay the third, reasonably timed upgrades not to fall to far behind.
Meanwhile, Protoss is pretty safe just getting a robo reasonably fast, and there's nothing really Terran can threaten with (the failsafes Protoss incorporate into its build is a fast stalker vs reapers and the MSC vs kinda everything else.)

3 Marines are enough against the MSC (assuming they all come and hit at the same time).
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
February 10 2014 23:25 GMT
#439
On February 11 2014 05:27 Plansix wrote:
Show nested quote +
On February 11 2014 05:25 Snusmumriken wrote:
Poll: Dont buff tempest fix the swarmhost

yes (74)
 
87%

no (11)
 
13%

85 total votes

Your vote: Dont buff tempest fix the swarmhost

(Vote): yes
(Vote): no


This poll fails to define "fix".


Increased on-creep speed bonus up to 50% from 40% that is currently now.. EL upgrade now gives +5 sec locust lifetime instead of +10

how about that one ??

Seriously, there are a lot of ways for it to be done, duh
Another world, another place, another universe, won the race.. :) ;) :P
Azelja
Profile Joined May 2011
Japan762 Posts
February 10 2014 23:25 GMT
#440
What the frick is a "proxy tempest rush" :O Anybody got some replays/vods? o_O
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