Feb 10: Balance Test Map Coming - Page 22
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VieuxSinge
France231 Posts
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Whitewing
United States7483 Posts
On February 11 2014 08:05 SC2Toastie wrote: IIRC it was Bomber and was a massive troll game. Wait, I actually think it was Yoda. God damn, I wish I could remember. | ||
Orcasgt24
Canada3238 Posts
On February 11 2014 08:07 VieuxSinge wrote: Does the WM splash +40 against shield remove 40 shield from a immortal (not targeted directly but taking splash) ? Widow Mines are spell damage so yes, it's 40 off the shield | ||
TheDwf
France19747 Posts
On February 11 2014 08:05 Ammanas wrote: makes sense, but doesn't it mean it will not really nerf the push? The push will be no less defendable when executed correctly, just much more coin-flippy. I guess that's basically the opposite of buffs such as prism shield buff and queen range as in it will not make it MUCH worse, it will just discourage people. And as far as sniping MSC goes, how exactly? It has 9 vision, marine has 6 range. If positioned correctly you can blink in and marines can't touch it. Yes, but then you just see the edge of the cliff, and there might be angry Marauders just a few inches away eagerly waiting to lay waste to your Stalkers. It does nerf the push as one of the numerous things that make him too strong is the fact Protoss could perfectly plan the "Blink where Terran is weak → Time Warp to intercept bio troops" maneuver often resulting in crippling damage. | ||
forsooth
United States3648 Posts
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magnaflow
Canada1521 Posts
Build a cannon | ||
stuchiu
Fiddler's Green42661 Posts
On February 11 2014 08:07 Whitewing wrote: Wait, I actually think it was Yoda. God damn, I wish I could remember. Yoda vs Cyrano in GSTL. He credited Jjakji with the build. This was back before Yoda was a nameless Korean and was instead a super cheesy one who liked mass reaper openings, 1 base ghost play and 2 rax. | ||
stuchiu
Fiddler's Green42661 Posts
On February 11 2014 08:10 magnaflow wrote: To all you protoss players concerned about the WM being to strong in the early game with this change, I only have 1 thing to say to you. Build a cannon I agree, cannon rush them before they ever get there. Ask yourself, what would Bubbles do? | ||
TheWinks
United States572 Posts
On February 11 2014 07:59 Nebuchad wrote: When you have a sight-14 MSC near a cliff, you don't simply provide opportunity to blink up. You also provide intel on where the terran units are and if it's safe to blink up. It's not all that different though, because you want the MSC within 9 range of spots you want to time warp anyway. | ||
TheDwf
France19747 Posts
On February 11 2014 08:10 magnaflow wrote: To all you protoss players concerned about the WM being to strong in the early game with this change, I only have 1 thing to say to you. Build a cannon You could also remind them that Mines used to be even stronger, and were already defendable in that state. | ||
SC2Toastie
Netherlands5725 Posts
On February 11 2014 08:07 Whitewing wrote: Wait, I actually think it was Yoda. God damn, I wish I could remember. Looked it up, it was Yoda. GSTL S1 Day 4: TSL vs IM set 3, Cyrano v Yoda, Calm before the Storm, | ||
Nebuchad
Switzerland11353 Posts
On February 11 2014 08:11 TheWinks wrote: It's not all that different though, because you want the MSC within 9 range of spots you want to time warp anyway. Your cue is when TheDwf argues that a nerf changes something protoss does, you should be damn sure that it does. | ||
Kevin_Sorbo
Canada3217 Posts
On February 11 2014 08:11 TheDwf wrote: You could also remind them that Mines used to be even stronger, and were already defendable in that state. Sometimes I even wonder why pros keep trying to go 1-1-1 mine drop these days. It seems to get shutdown hard 95% of the time. Use it in a series to keep protoss honest I guess | ||
TheDwf
France19747 Posts
On February 11 2014 08:13 Nebuchad wrote: Your cue is when TheDwf argues that a nerf changes something protoss does, you should be damn sure that it does. Especially when it was one of the changes I suggested. (; | ||
Darkdwarf
Sweden960 Posts
On the other hand, the other changes look pretty cool. | ||
Destructicon
4713 Posts
On February 11 2014 08:14 Kevin_Sorbo wrote: Sometimes I even wonder why pros keep trying to go 1-1-1 mine drop these days. It seems to get shutdown hard 95% of the time. Use it in a series to keep protoss honest I guess Sometimes the threat of an attack can be as powerful as the attack itself. You see that in the current trend of terran builds, they all incorporate some failsafes against things like oracles or blink all-in, because the threat of those is great enough that it needs to be taken into account. Now if terrans had 1 or 2 of those kinds of builds, and they also needed some special kind of scouting to also discern one from the other, then the threat alone would make protoss play a lot more conservative, and both races could maybe enter the mid game on even footing. Edit: I probably should add though, that if a attack/pressure of sorts can be deflected with a very small/simple deviation of a BO then it won't actually change much, the attacks need to be strong enough to force a good reaction. | ||
SC2Toastie
Netherlands5725 Posts
On February 11 2014 08:17 Destructicon wrote: Sometimes the threat of an attack can be as powerful as the attack itself. You see that in the current trend of terran builds, they all incorporate some failsafes against things like oracles or blink all-in, because the threat of those is great enough that it needs to be taken into account. Now if terrans had 1 or 2 of those kinds of builds, and they also needed some special kind of scouting to also discern one from the other, then the threat alone would make protoss play a lot more conservative, and both races could maybe enter the mid game on even footing. Edit: I probably should add though, that if a attack/pressure of sorts can be deflected with a very small/simple deviation of a BO then it won't actually change much, the attacks need to be strong enough to force a good reaction. What Destructicon means: Terran now needs to incorporate having 4 marines vs MSC poke, having 6 marines and or Ebay vs Oracles, space in thebuild to easilly add marauders and 4 bunkers, fast stim vs frontal all ins, fast medivacs to put on pressure to delay the third, reasonably timed upgrades not to fall to far behind. Meanwhile, Protoss is pretty safe just getting a robo reasonably fast, and there's nothing really Terran can threaten with (the failsafes Protoss incorporate into its build is a fast stalker vs reapers and the MSC vs kinda everything else.) | ||
TheDwf
France19747 Posts
On February 11 2014 08:22 SC2Toastie wrote: What Destructicon means: Terran now needs to incorporate having 4 marines vs MSC poke, having 6 marines and or Ebay vs Oracles, space in thebuild to easilly add marauders and 4 bunkers, fast stim vs frontal all ins, fast medivacs to put on pressure to delay the third, reasonably timed upgrades not to fall to far behind. Meanwhile, Protoss is pretty safe just getting a robo reasonably fast, and there's nothing really Terran can threaten with (the failsafes Protoss incorporate into its build is a fast stalker vs reapers and the MSC vs kinda everything else.) 3 Marines are enough against the MSC (assuming they all come and hit at the same time). | ||
VArsovskiSC
Macedonia563 Posts
Increased on-creep speed bonus up to 50% from 40% that is currently now.. EL upgrade now gives +5 sec locust lifetime instead of +10 how about that one ?? Seriously, there are a lot of ways for it to be done, duh | ||
Azelja
Japan762 Posts
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