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Soundproofing continues to be an issue in Gom studio - Pag…

Forum Index > SC2 General
147 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
jekku
Profile Joined December 2011
Canada1640 Posts
February 06 2014 08:47 GMT
#81
Between this and the no veto system, GSL's been a bit of a farce this year...
In the rear with the gear!
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
February 06 2014 08:49 GMT
#82
This is really strange, when you consider Iron Squid, for which the players (IIRC) where quite impressed by the quality of the booth's soundproofing. But this event was done by people completely new to the organization of such tournaments.

Gom has quite no excuse, they're here for a way longer time, they should get this right asap, this is really embarassing.
LiquipediaWanderer
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 06 2014 08:49 GMT
#83
On February 06 2014 17:12 AnonymousSC2 wrote:
Show nested quote +
On February 06 2014 16:57 legatus legionis wrote:
I think the threat of early game aggression and special attacks based on tech rushes are a really important part of the game.
They rely on being hidden to some degree and players can usually scout to cross certain ones off their list.
With a sound issue like this it seems to push players to not doing those strategies since they are extra risky as your opponent has an easier time figuring out if it is happening or not.
That is kind of a shame.

Also for me it is a bit weird to see these players side with sportsmanship over winning. If you can hear the crowd shouldn't you be almost obvious about this and use it to your advantage? I guess this is just a different culture thing or they are trying to protect the company and maybe even their own careers seeing how GOM has handled some of the sportsmanship issues in the past. I really don't like that.


You don't like sportsmanship? It should be the first priority in a professional environment. You can't compromise morality to get ahead. That would show a lot about your character.

Bottom line is they need to fix this issue. Like others, I'm surprised this issue hasn't come up and been resolved a long time ago.

You(Legatius) kind of underestimate the respect profesional athletes/players have for one another. Look, EU Football/Soccer/whatever is a joke in which people screw eac other up as much as possible, but in most sports (and even in soccer/EU Football, sorry for the example) a lot of players REALLY care about each other, will step up for each other, and won't cheat to win. There's always a few rotten apples, but in general, these people show respect. Respect and a good reputation is worth a lot more than a bag of cash and a shade over your person for the rest of your life.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-02-06 08:50:44
February 06 2014 08:50 GMT
#84
On February 06 2014 17:47 jekku wrote:
Between this and the no veto system IIRC, GSL's been a bit of a farce this year...

They never had a veto-system, it just became a problem now because the Ladder Map pool (= WCS Pool) is pretty horrendous.

Booths - no excuse.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Khai
Profile Joined August 2010
Australia553 Posts
February 06 2014 08:52 GMT
#85
Come on GOM, fix it!!!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 06 2014 08:54 GMT
#86
Or people could just accept that live play is different from online play, make it publicly known that the players can hear the crowd and let it be a legitimate part of the game, around which the players can plan in their strategies. It's absurd enough already when we have "live" play with a huge crowd supporting the players ... which the players can not hear at all, making them play in a personal vacuum filled with annoying noise. There is nothing unfair on hearing the audience if both players have the same access to the sound and previous knowledge that it will be the case.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
LuckyGnomTV
Profile Blog Joined July 2009
Russian Federation367 Posts
Last Edited: 2014-02-06 09:12:58
February 06 2014 09:12 GMT
#87
Thats a huge problem, but at the same time my inner voice says "dont use gay builds and you wont have this problem". And yes - I know this is kinda dumb inner voice, but who cares about 1 toss when we about to have 15/16 protoss players at ro16.
Swede
Profile Joined June 2010
New Zealand853 Posts
February 06 2014 09:20 GMT
#88
On February 06 2014 17:54 opisska wrote:
Or people could just accept that live play is different from online play, make it publicly known that the players can hear the crowd and let it be a legitimate part of the game, around which the players can plan in their strategies. It's absurd enough already when we have "live" play with a huge crowd supporting the players ... which the players can not hear at all, making them play in a personal vacuum filled with annoying noise. There is nothing unfair on hearing the audience if both players have the same access to the sound and previous knowledge that it will be the case.


Or GOM could just spend like 200 bucks per booth on some good headphones and in-ears. Your 'solution' is completely ridiculous.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2014-02-06 09:29:13
February 06 2014 09:26 GMT
#89
On February 06 2014 17:54 opisska wrote:
Or people could just accept that live play is different from online play, make it publicly known that the players can hear the crowd and let it be a legitimate part of the game, around which the players can plan in their strategies. It's absurd enough already when we have "live" play with a huge crowd supporting the players ... which the players can not hear at all, making them play in a personal vacuum filled with annoying noise. There is nothing unfair on hearing the audience if both players have the same access to the sound and previous knowledge that it will be the case.


Yes ! Let's just accept that we ignore one of the key part of SC2 which is the all that revole around information and the difficulty to get it !

Who scouts anyway?

No seriously, that's wrong, and though it's sad it can't be like say other sports that don't rely on information, live play is still different from online play. Players still have the crowd's feedback after the game.

LiquipediaWanderer
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-02-06 09:48:25
February 06 2014 09:44 GMT
#90
On February 06 2014 17:54 opisska wrote:
Or people could just accept that live play is different from online play, make it publicly known that the players can hear the crowd and let it be a legitimate part of the game, around which the players can plan in their strategies. It's absurd enough already when we have "live" play with a huge crowd supporting the players ... which the players can not hear at all, making them play in a personal vacuum filled with annoying noise. There is nothing unfair on hearing the audience if both players have the same access to the sound and previous knowledge that it will be the case.


Ummm, no? Because the game is based around the fog of war? It is like playing poker when people in the crowd can see the hole cards and tell the players... You destroy the whole premise of the game. You cannot 'play' around that.

Just an idiotic idea...
SpunXtain20
Profile Joined January 2014
Australia554 Posts
February 06 2014 09:54 GMT
#91
Guys. Guys. It's okay. Hugs.

The better player will win in the end.
*Hugs all* | I came here to drink milk and kick asses, and I've just finished my milk.
ZenithM
Profile Joined February 2011
France15952 Posts
February 06 2014 09:56 GMT
#92
On February 06 2014 17:54 opisska wrote:
Or people could just accept that live play is different from online play, make it publicly known that the players can hear the crowd and let it be a legitimate part of the game, around which the players can plan in their strategies. It's absurd enough already when we have "live" play with a huge crowd supporting the players ... which the players can not hear at all, making them play in a personal vacuum filled with annoying noise. There is nothing unfair on hearing the audience if both players have the same access to the sound and previous knowledge that it will be the case.

I just had this dream of me playing Terran on a big stage vs a Protoss. I send my reaper scouting around the map and people are cheering me and shouting at me:
"Cold...cold...colder...cold...warm...warmer...waaaarmer...hot...HOT...HOTHOTHOT!!!"
And as I find the proxy dark shrine already done I wake up in cold (!) sweat.
fouBelieve
Profile Joined December 2013
1 Post
February 06 2014 09:59 GMT
#93
On February 06 2014 17:54 opisska wrote:
Or people could just accept that live play is different from online play, make it publicly known that the players can hear the crowd and let it be a legitimate part of the game, around which the players can plan in their strategies. It's absurd enough already when we have "live" play with a huge crowd supporting the players ... which the players can not hear at all, making them play in a personal vacuum filled with annoying noise. There is nothing unfair on hearing the audience if both players have the same access to the sound and previous knowledge that it will be the case.


wtf? what a joke.
It's a strategy game. If your opponent knows what you're doing it's most of the time GG unless you out play him extensively.
lol @ 'absurd enough playing at a live event' It's their choice to play at a live event, you think they actually hate playing in front of a huge crowd? They actually like playing in front of supporters..
Might as well let them listen to casters and give them no fog of war amirite? /sarcasm
Geez, we need a thumbs down button for posts like these.
Lorch
Profile Joined June 2011
Germany3690 Posts
February 06 2014 10:00 GMT
#94
There have been complains about this since forever. From intel classics to Jinro over Naniwa to what is currently being complained about.
I really hope that GOM gets their shit together and I love Rain even more for reacting the way he did.
StarMoon
Profile Joined April 2011
Canada682 Posts
February 06 2014 10:11 GMT
#95
On February 06 2014 13:03 Darkhoarse wrote:
Show nested quote +
On February 06 2014 12:51 [MD]Frostbite wrote:
On February 06 2014 12:23 Yorkie wrote:
This brings back fond memories of Huk building a mothership against SeleCT at MLG and when the crowd inevitably went wild he said "Don't worry, that's just Halo"


Theres gotta be a vod of this somewhere right?


~35 minutes!


That is one of the most baller plays I've seen in competitive starcraft, the chat really made it.

My HuK fandom has increased.
jekku
Profile Joined December 2011
Canada1640 Posts
February 06 2014 10:11 GMT
#96
On February 06 2014 17:50 SC2Toastie wrote:
Show nested quote +
On February 06 2014 17:47 jekku wrote:
Between this and the no veto system IIRC, GSL's been a bit of a farce this year...

They never had a veto-system, it just became a problem now because the Ladder Map pool (= WCS Pool) is pretty horrendous.

Booths - no excuse.


My point still stands
In the rear with the gear!
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
February 06 2014 10:26 GMT
#97
This is quite surprising news to me.. I always assumed it was fairly easy to soundproof a booth like that - and on top of that the noisecancelling headphones. Quite shocking indeed.
I certainly hope this gets fixed immediately! As someone else pointed out in the thread, the tournament loses integrity because of this. I'm sure that it is definitely NOT the point of casting for the players to hear what is being said, I mean, they don't allow hacks do they?
Anyway, I thought the GSL was the biggest/best SC2 tournament in existence. So for this to happen is quite frankly an outrage. You would think that soundproofing would be somewhat highly prioritized...
Surely this will be fixed...
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
February 06 2014 11:18 GMT
#98
On February 06 2014 17:49 SC2Toastie wrote:
Show nested quote +
On February 06 2014 17:12 AnonymousSC2 wrote:
On February 06 2014 16:57 legatus legionis wrote:
I think the threat of early game aggression and special attacks based on tech rushes are a really important part of the game.
They rely on being hidden to some degree and players can usually scout to cross certain ones off their list.
With a sound issue like this it seems to push players to not doing those strategies since they are extra risky as your opponent has an easier time figuring out if it is happening or not.
That is kind of a shame.

Also for me it is a bit weird to see these players side with sportsmanship over winning. If you can hear the crowd shouldn't you be almost obvious about this and use it to your advantage? I guess this is just a different culture thing or they are trying to protect the company and maybe even their own careers seeing how GOM has handled some of the sportsmanship issues in the past. I really don't like that.


You don't like sportsmanship? It should be the first priority in a professional environment. You can't compromise morality to get ahead. That would show a lot about your character.

Bottom line is they need to fix this issue. Like others, I'm surprised this issue hasn't come up and been resolved a long time ago.

You(Legatius) kind of underestimate the respect profesional athletes/players have for one another. Look, EU Football/Soccer/whatever is a joke in which people screw eac other up as much as possible, but in most sports (and even in soccer/EU Football, sorry for the example) a lot of players REALLY care about each other, will step up for each other, and won't cheat to win. There's always a few rotten apples, but in general, these people show respect. Respect and a good reputation is worth a lot more than a bag of cash and a shade over your person for the rest of your life.


Don't generalize, starcraft have their share of unsportmanship from big things like Savior to small things like Xlord.


All sports have their bad sportpersonas and good sportpersonas
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
DnCL
Profile Joined May 2013
86 Posts
February 06 2014 11:18 GMT
#99
This makes me wonder, how is it done for live poker ? Crowds have screens and see the TV feed, right ? To they simply count on the crowd being quiet ?
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
February 06 2014 11:29 GMT
#100
On February 06 2014 19:11 jekku wrote:
Show nested quote +
On February 06 2014 17:50 SC2Toastie wrote:
On February 06 2014 17:47 jekku wrote:
Between this and the no veto system IIRC, GSL's been a bit of a farce this year...

They never had a veto-system, it just became a problem now because the Ladder Map pool (= WCS Pool) is pretty horrendous.

Booths - no excuse.


My point still stands

Nah ur point is terrible
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
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