• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:18
CEST 08:18
KST 15:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy8ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4952 users

Soundproofing continues to be an issue in Gom studio - Pag…

Forum Index > SC2 General
147 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
jekku
Profile Joined December 2011
Canada1640 Posts
February 06 2014 08:47 GMT
#81
Between this and the no veto system, GSL's been a bit of a farce this year...
In the rear with the gear!
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
February 06 2014 08:49 GMT
#82
This is really strange, when you consider Iron Squid, for which the players (IIRC) where quite impressed by the quality of the booth's soundproofing. But this event was done by people completely new to the organization of such tournaments.

Gom has quite no excuse, they're here for a way longer time, they should get this right asap, this is really embarassing.
LiquipediaWanderer
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 06 2014 08:49 GMT
#83
On February 06 2014 17:12 AnonymousSC2 wrote:
Show nested quote +
On February 06 2014 16:57 legatus legionis wrote:
I think the threat of early game aggression and special attacks based on tech rushes are a really important part of the game.
They rely on being hidden to some degree and players can usually scout to cross certain ones off their list.
With a sound issue like this it seems to push players to not doing those strategies since they are extra risky as your opponent has an easier time figuring out if it is happening or not.
That is kind of a shame.

Also for me it is a bit weird to see these players side with sportsmanship over winning. If you can hear the crowd shouldn't you be almost obvious about this and use it to your advantage? I guess this is just a different culture thing or they are trying to protect the company and maybe even their own careers seeing how GOM has handled some of the sportsmanship issues in the past. I really don't like that.


You don't like sportsmanship? It should be the first priority in a professional environment. You can't compromise morality to get ahead. That would show a lot about your character.

Bottom line is they need to fix this issue. Like others, I'm surprised this issue hasn't come up and been resolved a long time ago.

You(Legatius) kind of underestimate the respect profesional athletes/players have for one another. Look, EU Football/Soccer/whatever is a joke in which people screw eac other up as much as possible, but in most sports (and even in soccer/EU Football, sorry for the example) a lot of players REALLY care about each other, will step up for each other, and won't cheat to win. There's always a few rotten apples, but in general, these people show respect. Respect and a good reputation is worth a lot more than a bag of cash and a shade over your person for the rest of your life.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-02-06 08:50:44
February 06 2014 08:50 GMT
#84
On February 06 2014 17:47 jekku wrote:
Between this and the no veto system IIRC, GSL's been a bit of a farce this year...

They never had a veto-system, it just became a problem now because the Ladder Map pool (= WCS Pool) is pretty horrendous.

Booths - no excuse.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Khai
Profile Joined August 2010
Australia553 Posts
February 06 2014 08:52 GMT
#85
Come on GOM, fix it!!!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 06 2014 08:54 GMT
#86
Or people could just accept that live play is different from online play, make it publicly known that the players can hear the crowd and let it be a legitimate part of the game, around which the players can plan in their strategies. It's absurd enough already when we have "live" play with a huge crowd supporting the players ... which the players can not hear at all, making them play in a personal vacuum filled with annoying noise. There is nothing unfair on hearing the audience if both players have the same access to the sound and previous knowledge that it will be the case.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
LuckyGnomTV
Profile Blog Joined July 2009
Russian Federation367 Posts
Last Edited: 2014-02-06 09:12:58
February 06 2014 09:12 GMT
#87
Thats a huge problem, but at the same time my inner voice says "dont use gay builds and you wont have this problem". And yes - I know this is kinda dumb inner voice, but who cares about 1 toss when we about to have 15/16 protoss players at ro16.
Swede
Profile Joined June 2010
New Zealand853 Posts
February 06 2014 09:20 GMT
#88
On February 06 2014 17:54 opisska wrote:
Or people could just accept that live play is different from online play, make it publicly known that the players can hear the crowd and let it be a legitimate part of the game, around which the players can plan in their strategies. It's absurd enough already when we have "live" play with a huge crowd supporting the players ... which the players can not hear at all, making them play in a personal vacuum filled with annoying noise. There is nothing unfair on hearing the audience if both players have the same access to the sound and previous knowledge that it will be the case.


Or GOM could just spend like 200 bucks per booth on some good headphones and in-ears. Your 'solution' is completely ridiculous.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2014-02-06 09:29:13
February 06 2014 09:26 GMT
#89
On February 06 2014 17:54 opisska wrote:
Or people could just accept that live play is different from online play, make it publicly known that the players can hear the crowd and let it be a legitimate part of the game, around which the players can plan in their strategies. It's absurd enough already when we have "live" play with a huge crowd supporting the players ... which the players can not hear at all, making them play in a personal vacuum filled with annoying noise. There is nothing unfair on hearing the audience if both players have the same access to the sound and previous knowledge that it will be the case.


Yes ! Let's just accept that we ignore one of the key part of SC2 which is the all that revole around information and the difficulty to get it !

Who scouts anyway?

No seriously, that's wrong, and though it's sad it can't be like say other sports that don't rely on information, live play is still different from online play. Players still have the crowd's feedback after the game.

LiquipediaWanderer
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-02-06 09:48:25
February 06 2014 09:44 GMT
#90
On February 06 2014 17:54 opisska wrote:
Or people could just accept that live play is different from online play, make it publicly known that the players can hear the crowd and let it be a legitimate part of the game, around which the players can plan in their strategies. It's absurd enough already when we have "live" play with a huge crowd supporting the players ... which the players can not hear at all, making them play in a personal vacuum filled with annoying noise. There is nothing unfair on hearing the audience if both players have the same access to the sound and previous knowledge that it will be the case.


Ummm, no? Because the game is based around the fog of war? It is like playing poker when people in the crowd can see the hole cards and tell the players... You destroy the whole premise of the game. You cannot 'play' around that.

Just an idiotic idea...
SpunXtain20
Profile Joined January 2014
Australia554 Posts
February 06 2014 09:54 GMT
#91
Guys. Guys. It's okay. Hugs.

The better player will win in the end.
*Hugs all* | I came here to drink milk and kick asses, and I've just finished my milk.
ZenithM
Profile Joined February 2011
France15952 Posts
February 06 2014 09:56 GMT
#92
On February 06 2014 17:54 opisska wrote:
Or people could just accept that live play is different from online play, make it publicly known that the players can hear the crowd and let it be a legitimate part of the game, around which the players can plan in their strategies. It's absurd enough already when we have "live" play with a huge crowd supporting the players ... which the players can not hear at all, making them play in a personal vacuum filled with annoying noise. There is nothing unfair on hearing the audience if both players have the same access to the sound and previous knowledge that it will be the case.

I just had this dream of me playing Terran on a big stage vs a Protoss. I send my reaper scouting around the map and people are cheering me and shouting at me:
"Cold...cold...colder...cold...warm...warmer...waaaarmer...hot...HOT...HOTHOTHOT!!!"
And as I find the proxy dark shrine already done I wake up in cold (!) sweat.
fouBelieve
Profile Joined December 2013
1 Post
February 06 2014 09:59 GMT
#93
On February 06 2014 17:54 opisska wrote:
Or people could just accept that live play is different from online play, make it publicly known that the players can hear the crowd and let it be a legitimate part of the game, around which the players can plan in their strategies. It's absurd enough already when we have "live" play with a huge crowd supporting the players ... which the players can not hear at all, making them play in a personal vacuum filled with annoying noise. There is nothing unfair on hearing the audience if both players have the same access to the sound and previous knowledge that it will be the case.


wtf? what a joke.
It's a strategy game. If your opponent knows what you're doing it's most of the time GG unless you out play him extensively.
lol @ 'absurd enough playing at a live event' It's their choice to play at a live event, you think they actually hate playing in front of a huge crowd? They actually like playing in front of supporters..
Might as well let them listen to casters and give them no fog of war amirite? /sarcasm
Geez, we need a thumbs down button for posts like these.
Lorch
Profile Joined June 2011
Germany3691 Posts
February 06 2014 10:00 GMT
#94
There have been complains about this since forever. From intel classics to Jinro over Naniwa to what is currently being complained about.
I really hope that GOM gets their shit together and I love Rain even more for reacting the way he did.
StarMoon
Profile Joined April 2011
Canada682 Posts
February 06 2014 10:11 GMT
#95
On February 06 2014 13:03 Darkhoarse wrote:
Show nested quote +
On February 06 2014 12:51 [MD]Frostbite wrote:
On February 06 2014 12:23 Yorkie wrote:
This brings back fond memories of Huk building a mothership against SeleCT at MLG and when the crowd inevitably went wild he said "Don't worry, that's just Halo"


Theres gotta be a vod of this somewhere right?


~35 minutes!


That is one of the most baller plays I've seen in competitive starcraft, the chat really made it.

My HuK fandom has increased.
jekku
Profile Joined December 2011
Canada1640 Posts
February 06 2014 10:11 GMT
#96
On February 06 2014 17:50 SC2Toastie wrote:
Show nested quote +
On February 06 2014 17:47 jekku wrote:
Between this and the no veto system IIRC, GSL's been a bit of a farce this year...

They never had a veto-system, it just became a problem now because the Ladder Map pool (= WCS Pool) is pretty horrendous.

Booths - no excuse.


My point still stands
In the rear with the gear!
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
February 06 2014 10:26 GMT
#97
This is quite surprising news to me.. I always assumed it was fairly easy to soundproof a booth like that - and on top of that the noisecancelling headphones. Quite shocking indeed.
I certainly hope this gets fixed immediately! As someone else pointed out in the thread, the tournament loses integrity because of this. I'm sure that it is definitely NOT the point of casting for the players to hear what is being said, I mean, they don't allow hacks do they?
Anyway, I thought the GSL was the biggest/best SC2 tournament in existence. So for this to happen is quite frankly an outrage. You would think that soundproofing would be somewhat highly prioritized...
Surely this will be fixed...
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
February 06 2014 11:18 GMT
#98
On February 06 2014 17:49 SC2Toastie wrote:
Show nested quote +
On February 06 2014 17:12 AnonymousSC2 wrote:
On February 06 2014 16:57 legatus legionis wrote:
I think the threat of early game aggression and special attacks based on tech rushes are a really important part of the game.
They rely on being hidden to some degree and players can usually scout to cross certain ones off their list.
With a sound issue like this it seems to push players to not doing those strategies since they are extra risky as your opponent has an easier time figuring out if it is happening or not.
That is kind of a shame.

Also for me it is a bit weird to see these players side with sportsmanship over winning. If you can hear the crowd shouldn't you be almost obvious about this and use it to your advantage? I guess this is just a different culture thing or they are trying to protect the company and maybe even their own careers seeing how GOM has handled some of the sportsmanship issues in the past. I really don't like that.


You don't like sportsmanship? It should be the first priority in a professional environment. You can't compromise morality to get ahead. That would show a lot about your character.

Bottom line is they need to fix this issue. Like others, I'm surprised this issue hasn't come up and been resolved a long time ago.

You(Legatius) kind of underestimate the respect profesional athletes/players have for one another. Look, EU Football/Soccer/whatever is a joke in which people screw eac other up as much as possible, but in most sports (and even in soccer/EU Football, sorry for the example) a lot of players REALLY care about each other, will step up for each other, and won't cheat to win. There's always a few rotten apples, but in general, these people show respect. Respect and a good reputation is worth a lot more than a bag of cash and a shade over your person for the rest of your life.


Don't generalize, starcraft have their share of unsportmanship from big things like Savior to small things like Xlord.


All sports have their bad sportpersonas and good sportpersonas
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
DnCL
Profile Joined May 2013
86 Posts
February 06 2014 11:18 GMT
#99
This makes me wonder, how is it done for live poker ? Crowds have screens and see the TV feed, right ? To they simply count on the crowd being quiet ?
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
February 06 2014 11:29 GMT
#100
On February 06 2014 19:11 jekku wrote:
Show nested quote +
On February 06 2014 17:50 SC2Toastie wrote:
On February 06 2014 17:47 jekku wrote:
Between this and the no veto system IIRC, GSL's been a bit of a farce this year...

They never had a veto-system, it just became a problem now because the Ladder Map pool (= WCS Pool) is pretty horrendous.

Booths - no excuse.


My point still stands

Nah ur point is terrible
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech141
Livibee 117
StarCraft: Brood War
Sea 2217
Zeus 1118
Shuttle 719
Dewaltoss 163
ToSsGirL 132
sSak 47
Bale 20
Dota 2
NeuroSwarm193
League of Legends
JimRising 641
Counter-Strike
summit1g10533
Super Smash Bros
C9.Mang0508
Mew2King103
Other Games
WinterStarcraft551
crisheroes302
ArmadaUGS96
amsayoshi49
kaitlyn38
Organizations
StarCraft: Brood War
UltimateBattle 24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
3h 42m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5h 42m
BSL
12h 42m
Replay Cast
17h 42m
Replay Cast
1d 2h
Afreeca Starleague
1d 3h
Light vs Calm
Royal vs Mind
Wardi Open
1d 4h
Monday Night Weeklies
1d 9h
OSC
1d 17h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.