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On February 06 2014 08:12 Ghanburighan wrote: So, regarding TvP:
- He expects the current patch to help against blink all-ins (but he's ready to consider more changes) - Mech is being played against P in Korea (?!?)
Regarding TvZ:
- They are thinking about nerfing ravens. - They think tank is now very good in the MU.
Yeah I think this quite much nails it. And also capital ships should not be to strong cause then they get boring in the long run.
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Blizz Balance Team =
Two managers randomly met in the smoking room. "Oh, we need to talk about balance in SCII!" - "Okay, lets do it next week"
- So Dustin, how is your silver account? - Idk Kim. I was playing Heroes of Storm last month. Im lead game designer, you know. - Oh..ok. Did you watch MLG? - Sure I did! I watched 1 zvz! seems like no imbalances in ZvZ! - kk thats what im thinking about. Im too bored to watch it too. Ok, i have a meeting now, cya next month!
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On February 06 2014 08:12 Ghanburighan wrote: So, regarding TvP:
- He expects the current patch to help against blink all-ins (but he's ready to consider more changes) - Mech is being played against P in Korea (?!?)
Regarding TvZ:
- They are thinking about nerfing ravens. - They think tank is now very good in the MU. Supernova used mech in his recent Challenger League matches. I think there might have been one other Terran player that used it too, but I don't remember.
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On February 06 2014 08:12 Firkraag8 wrote:Show nested quote +On February 06 2014 08:08 Squat wrote:On February 06 2014 08:03 ElMeanYo wrote:On February 06 2014 07:58 Squat wrote: That man sure knows how to use a lot words without actually saying anything. He should go into politics. Because if you actually go into any specifics when talking to the community, you get burned later. That's what he's paid for. If you don't like the heat, get out of the fucking kitchen. If you are a lead designer on a game like SC2, you have to be ready to catch some flak. At least give us the basic respect of being honest, if your answer is "no we like everything about the game the way it is and will never change forcefields and symmetrical economies and all the other shit people have be berating us about since WoL beta", then fine. At least then we'll know and those who feel that it's a deal breaker can go play Dota or cricket or something instead. I disagree with him on just about every single design decision about the game, but all that is subjective bullshit anyway, there is no right or wrong. Just have enough spine to represent what you actually want for the game. You mean like this?: " We feel Warp Gates are very race defining for Protoss. It's a completely different way to produce units. Because we want every race to feel unique and asymmetric, we like the design of Warp Gates." I also love the design of warp gates, it is the reason I chose to play protoss. I like what they did in Starbow with them though, introduce a drawback to them and present them as lategame harass mechanic as opposed to primary mechanic of creating units. It just feels more right to me ^^
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On February 06 2014 08:12 Firkraag8 wrote:Show nested quote +On February 06 2014 08:08 Squat wrote:On February 06 2014 08:03 ElMeanYo wrote:On February 06 2014 07:58 Squat wrote: That man sure knows how to use a lot words without actually saying anything. He should go into politics. Because if you actually go into any specifics when talking to the community, you get burned later. That's what he's paid for. If you don't like the heat, get out of the fucking kitchen. If you are a lead designer on a game like SC2, you have to be ready to catch some flak. At least give us the basic respect of being honest, if your answer is "no we like everything about the game the way it is and will never change forcefields and symmetrical economies and all the other shit people have be berating us about since WoL beta", then fine. At least then we'll know and those who feel that it's a deal breaker can go play Dota or cricket or something instead. I disagree with him on just about every single design decision about the game, but all that is subjective bullshit anyway, there is no right or wrong. Just have enough spine to represent what you actually want for the game. You mean like this?: " We feel Warp Gates are very race defining for Protoss. It's a completely different way to produce units. Because we want every race to feel unique and asymmetric, we like the design of Warp Gates." If every answer had been like that, I would have no issue. But please don't try and tell me there isn't at least as much evasive bullshit as straight answers in this little interview. Just tell me what you intend so I know if I should care about LotV or not. I'd probably disagree with him on pretty much everything, but that's ok.
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On February 06 2014 08:15 Squat wrote:Show nested quote +On February 06 2014 08:12 Firkraag8 wrote:On February 06 2014 08:08 Squat wrote:On February 06 2014 08:03 ElMeanYo wrote:On February 06 2014 07:58 Squat wrote: That man sure knows how to use a lot words without actually saying anything. He should go into politics. Because if you actually go into any specifics when talking to the community, you get burned later. That's what he's paid for. If you don't like the heat, get out of the fucking kitchen. If you are a lead designer on a game like SC2, you have to be ready to catch some flak. At least give us the basic respect of being honest, if your answer is "no we like everything about the game the way it is and will never change forcefields and symmetrical economies and all the other shit people have be berating us about since WoL beta", then fine. At least then we'll know and those who feel that it's a deal breaker can go play Dota or cricket or something instead. I disagree with him on just about every single design decision about the game, but all that is subjective bullshit anyway, there is no right or wrong. Just have enough spine to represent what you actually want for the game. You mean like this?: " We feel Warp Gates are very race defining for Protoss. It's a completely different way to produce units. Because we want every race to feel unique and asymmetric, we like the design of Warp Gates." If every answer had been like that, I would have no issue. But please don't try and tell me there isn't at least as much evasive bullshit as straight answers in this little interview. I'd disagree with him on pretty much everything, but that's ok. I really don't think he's as evasive as you think. Or at all.
What did you want him to say.
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DId he say anything at all about the economy aspect of the game? Or again not a single soul asked him? (I did, but I was late -.-)
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its funny how some people expected him to say, " Yes we've been wrong all along! We gonna make it like Starbow!"
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On February 06 2014 08:17 Ammanas wrote: DId he say anything at all about the economy aspect of the game? Or again not a single soul asked him? (I did, but I was late -.-)
I saw the question pop up more than 3+ times. Myself asked that question to (all in time)
EDIT: Maybe its wise to not have any hopes for lotv at all and move on with my life instead
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On February 06 2014 08:16 Pandain wrote:Show nested quote +On February 06 2014 08:15 Squat wrote:On February 06 2014 08:12 Firkraag8 wrote:On February 06 2014 08:08 Squat wrote:On February 06 2014 08:03 ElMeanYo wrote:On February 06 2014 07:58 Squat wrote: That man sure knows how to use a lot words without actually saying anything. He should go into politics. Because if you actually go into any specifics when talking to the community, you get burned later. That's what he's paid for. If you don't like the heat, get out of the fucking kitchen. If you are a lead designer on a game like SC2, you have to be ready to catch some flak. At least give us the basic respect of being honest, if your answer is "no we like everything about the game the way it is and will never change forcefields and symmetrical economies and all the other shit people have be berating us about since WoL beta", then fine. At least then we'll know and those who feel that it's a deal breaker can go play Dota or cricket or something instead. I disagree with him on just about every single design decision about the game, but all that is subjective bullshit anyway, there is no right or wrong. Just have enough spine to represent what you actually want for the game. You mean like this?: " We feel Warp Gates are very race defining for Protoss. It's a completely different way to produce units. Because we want every race to feel unique and asymmetric, we like the design of Warp Gates." If every answer had been like that, I would have no issue. But please don't try and tell me there isn't at least as much evasive bullshit as straight answers in this little interview. I'd disagree with him on pretty much everything, but that's ok. I really don't think he's as evasive as you think. Or at all. What did you want him to say. Answer the "why" in the deathball question, not the how. Questions about the oracle, raven, swarm host. "we're keeping an eye on things" isn't very reassuring given their track record.
Also, I don't mean this as an insult, but is english David's first language? I've seen this in the past as well, he seems to have trouble understanding what is actually being asked and his answers are often tangentially connected to the question at best. It's like watching two people talking past each other.
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On February 06 2014 08:17 Ammanas wrote: DId he say anything at all about the economy aspect of the game? Or again not a single soul asked him? (I did, but I was late -.-) Thing is, it's not really a balance question.
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On February 06 2014 08:20 TheDwf wrote:Show nested quote +On February 06 2014 08:17 Ammanas wrote: DId he say anything at all about the economy aspect of the game? Or again not a single soul asked him? (I did, but I was late -.-) Thing is, it's not really a balance question.
a balance and gameplay Q&A with David Kim I believe it's definitely a gamplay question.
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David Kim, the voice of reason as always.
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On February 06 2014 08:12 Firkraag8 wrote:Show nested quote +On February 06 2014 08:08 Squat wrote:On February 06 2014 08:03 ElMeanYo wrote:On February 06 2014 07:58 Squat wrote: That man sure knows how to use a lot words without actually saying anything. He should go into politics. Because if you actually go into any specifics when talking to the community, you get burned later. That's what he's paid for. If you don't like the heat, get out of the fucking kitchen. If you are a lead designer on a game like SC2, you have to be ready to catch some flak. At least give us the basic respect of being honest, if your answer is "no we like everything about the game the way it is and will never change forcefields and symmetrical economies and all the other shit people have be berating us about since WoL beta", then fine. At least then we'll know and those who feel that it's a deal breaker can go play Dota or cricket or something instead. I disagree with him on just about every single design decision about the game, but all that is subjective bullshit anyway, there is no right or wrong. Just have enough spine to represent what you actually want for the game. You mean like this?: " We feel Warp Gates are very race defining for Protoss. It's a completely different way to produce units. Because we want every race to feel unique and asymmetric, we like the design of Warp Gates."
That goes against a lot of the things that have streamlined the races. Also it's straight up ignoratio elenchi again; the question is "why are warp gates not considered for changes?" (not to be removed). The response is "we want all the races to be different so we like that they have different buildings" - and "2-base all ins were too good with them but they're ok now". Really?
The problem I have with his answers is that people are asking about design aspects of the game and he just picks either a niche instance of it and talks about that, or just talks about something sort of related.
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He really is useless. Absolutely no desire to address the fundamental issues.
He likes forcefields and warp gate, no bright future for this game.
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On February 06 2014 08:20 TheDwf wrote:Show nested quote +On February 06 2014 08:17 Ammanas wrote: DId he say anything at all about the economy aspect of the game? Or again not a single soul asked him? (I did, but I was late -.-) Thing is, it's not really a balance question. I think most of them aren't. But I don't think he has any power over design, he just has to change the numbers to make the existing design work. I'm fairly sure they don't have enough people on the project anymore to do anything more than that... if only we had a hat shop...
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So forcefield is fine cause you can micro against it before it is cast. Good job ignoring the actual complaint about them.
Also great to know that +25 energy on time warp and buffing ghost are their answer to blink allins. I guess I'll just go 1 base ghost expand...
Also I don't see how, for example, putting waprgate at a later point in the tech tree or making it so that gateways produce faster meaning you have to switch from gateway to warpgate depending on how offensive/defensive you are has anything to do with what he said. But hey each race has to feel unique and apparently BW protoss didn't as they had the same production as T.
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Is the formatting okay for everyone?
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Only answer i didnt like was the Force Field one
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On February 06 2014 08:25 Lorch wrote: So forcefield is fine cause you can micro against it before it is cast. Good job ignoring the actual complaint about them.
Also great to know that +25 energy on time warp and buffing ghost are their answer to blink allins. I guess I'll just go 1 base ghost expand...
Well, if you have medivacs, you can also micro against them. I guess the question should have been restricted to the ZvP MU where things like WP sentry drop ramp blocks are still a thing. And you don't have the tools to micro against them after they are cast for a longer period of time.
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