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David Kim answers Balance Questions on Battle.net forums -…

Forum Index > SC2 General
759 CommentsPost a Reply
Prev 1 2 3 4 5 36 37 38 Next All
Autotroph
Profile Joined September 2010
United Kingdom940 Posts
February 05 2014 22:46 GMT
#21
On February 06 2014 07:28 Meerel wrote:
prepare for shallow answers


Yeah they are quite evasive.

"Why is Starcraft 2 so much more deathball-y than Brood War?" ----> "we believe having to micro armies and their positioning correctly to win major battles is a good thing"

...okay?

textbookcovers.tumblr.com
Nerevar
Profile Joined January 2013
547 Posts
February 05 2014 22:48 GMT
#22
On February 06 2014 07:44 Glorfindel! wrote:
This far the answers has been quite random
- Mech on Korean GM vs Protoss? O.o
- Capital ships are bad cause it is fun if they get randomly used every now and then
WTF? :D

I haven't been watching Korean ladder streams very often, but maybe the mech games in the GSL Challenger league are what's currently in mind.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
February 05 2014 22:48 GMT
#23
If you just want to read the answers from DK I recomend: Refreshing This
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
February 05 2014 22:48 GMT
#24
On February 06 2014 07:46 Autotroph wrote:
Show nested quote +
On February 06 2014 07:28 Meerel wrote:
prepare for shallow answers


Yeah they are quite evasive.

"Why is Starcraft 2 so much more deathball-y than Brood War?" ----> "we believe having to micro armies and their positioning correctly to win major battles is a good thing"

...okay?



"We believe armies as a whole are easier to move around and control because of the better pathing and unlimited unit selection."

stop being stupid.
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 05 2014 22:49 GMT
#25
On February 06 2014 07:44 Glorfindel! wrote:
This far the answers has been quite random
- Mech on Korean GM vs Protoss? O.o
- Capital ships are bad cause it is fun if they get randomly used every now and then
WTF? :D

Mech on Korean GM vs Protoss is would be awesome though, I don't see why that's random considering why they're trying to buff mech.
ModeratorI am still alive, somehow
TL+ Member
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 05 2014 22:49 GMT
#26
"As I said earlier today, we prefer not to do design changes in a patch if we can, because changing how the unit functions completely will be very confusing to players."

Regardless of whether or not I would want BCs or Carrier to be redesigned, this has to be the fucking dumbest argument. Confuse SC2 players? Are SC2 players like 8 year olds or some facebook game playing casuals that they can't handle a unit being changed without getting confused and frustrated or what?!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Pandain
Profile Blog Joined May 2010
United States12989 Posts
February 05 2014 22:51 GMT
#27
Let me know if the spoilers are confusing for people.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
February 05 2014 22:51 GMT
#28
He's currently picking the easy questions. Guess he'll continue to do so, but I hope we get some high value information somehow
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 05 2014 22:51 GMT
#29
I'm not liking the answers...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
February 05 2014 22:52 GMT
#30
On February 06 2014 07:49 The_Templar wrote:
Show nested quote +
On February 06 2014 07:44 Glorfindel! wrote:
This far the answers has been quite random
- Mech on Korean GM vs Protoss? O.o
- Capital ships are bad cause it is fun if they get randomly used every now and then
WTF? :D

Mech on Korean GM vs Protoss is would be awesome though, I don't see why that's random considering why they're trying to buff mech.


I just think it is hilarious how he can say that it is important for Terran players to keep trying to mech.
If the whole pro scene has been playing 8 hours per day, for almost a year and hardly a single player actually finds mech to be better than bio in TvP it feels a bit.. Like harassment to be told to keep trying it out.
If you have problem in PvT for an example and you keep getting told "It is important that you keep try to Tempest Rush from one base" it is hard to get atleast not a little insulted
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
February 05 2014 22:52 GMT
#31
David,
What are your plans in order to make "forgotten" units such as Battlecruiser, Broodlord, Viper, etc. usable in high level matches?
Thanks!

Cheers!

lol at this question. Vipers and Brood Lords are 'forgotten' units? I guess Carriers are so forgotten he forgot to mention them :D.
Dingodile
Profile Joined December 2011
4139 Posts
February 05 2014 22:52 GMT
#32
someone should post on that thread why they like that there are only hardcounter units.
Grubby | ToD | Moon | Lyn | Sky
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
February 05 2014 22:53 GMT
#33
The last question he picked (about warp gate and sentries) was just stupid to ask. Feels more like a balance/game design whine, not like a question. I wish Dayvie would just take some questions that actually matter.
TheDwf
Profile Joined November 2011
France19747 Posts
February 05 2014 22:54 GMT
#34
On February 06 2014 07:49 Ragoo wrote:
"As I said earlier today, we prefer not to do design changes in a patch if we can, because changing how the unit functions completely will be very confusing to players."

Regardless of whether or not I would want BCs or Carrier to be redesigned, this has to be the fucking dumbest argument. Confuse SC2 players? Are SC2 players like 8 year olds or some facebook game playing casuals that they can't handle a unit being changed without getting confused and frustrated or what?!

Also known as "the casual argument". When you have no sensible reason not to do something, pretend "casuals won't understand". Problem solved.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-02-05 22:54:25
February 05 2014 22:54 GMT
#35
@david kim
We've talked about our stance on Force Fields in the past, and it still remains unchanged. We feel like we get a lot of feedback from forums saying there's no micro anyone can do against Force Fields. However, we just don't see this. For example, why do Zerglings or roaches try to bait out Force Fields if micro against them is not possible? Terran players picking off units on one side of Force Fields and dropping them on the more favorable side is another good example. We believe Force Fields are a very unique ability that sometimes feel there was nothing you could do, but that is okay because there are varying degrees of successes and failures. That is just StarCraft: If DTs come in when I have no detectors I'm dead, but that doesn't mean there was nothing I could have done.


Seems lotv will not change alot.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
February 05 2014 22:54 GMT
#36
On February 06 2014 07:52 Dingodile wrote:
someone should post on that thread why they like that there are only hardcounter units.


Done, since you wear the Acer tag and I'm in a troll mode .
Pandain
Profile Blog Joined May 2010
United States12989 Posts
February 05 2014 22:55 GMT
#37
On February 06 2014 07:52 ZAiNs wrote:
Show nested quote +
David,
What are your plans in order to make "forgotten" units such as Battlecruiser, Broodlord, Viper, etc. usable in high level matches?
Thanks!

Cheers!

lol at this question. Vipers and Brood Lords are 'forgotten' units? I guess Carriers are so forgotten he forgot to mention them :D.


Yeah, Broodlords aren't forgotten in late game and Vipers are a necessity in ZvP.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 05 2014 22:56 GMT
#38
On February 06 2014 07:54 boxerfred wrote:
Show nested quote +
On February 06 2014 07:52 Dingodile wrote:
someone should post on that thread why they like that there are only hardcounter units.


Done, since you wear the Acer tag and I'm in a troll mode .

uh.. I did too lol
ModeratorI am still alive, somehow
TL+ Member
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
February 05 2014 22:57 GMT
#39
On February 06 2014 07:56 The_Templar wrote:
Show nested quote +
On February 06 2014 07:54 boxerfred wrote:
On February 06 2014 07:52 Dingodile wrote:
someone should post on that thread why they like that there are only hardcounter units.


Done, since you wear the Acer tag and I'm in a troll mode .

uh.. I did too lol


And we used EXACTLY the same words Oo
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
February 05 2014 22:57 GMT
#40
i think david kim is a very smart man.

thank you for your answers!
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